Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material

Friday, September 03, 2010

(posted August 9th, 2010)

Hello again!

It would appear that I have once more been remiss in updating this particular page, in that the 'news' listed here has been the same since July 9th - exactly one month ago! But rest assured, I've been grinding hard on the site since that date. You can see this by eavesdropping upon the Updates page (click the clock button, above or below) to see what latest thing I've perpetrated each day.

For instance, in the Gi Joe Handbook, I've completed my work on the 1991 roster-year. That's right, I've added the Attack Cruiser, the Badger, the Battle Wagon, the Brawler, Cool Breeze, Major Altitude, and Tracker - not to mention Red Star, the first Oktober Guard member to get his own action figure. He was of course loosely based on Colonel Brekhov, who got his own figures in time. Awkward!

Having finished those fellows, I started up another Gi Joe Walkabout - Walkabout 6, in fact! Thus far I've completed the Barracuda and the Ninja Lightning Cycle for thus, and will continue said Walkabout through August. Once I'm done there, I'll start hammering away at the remnants of the 1992 Gi Joe roster-year as well, hoping to finish up both before this date in September. Stay tuned!

As is usually the case, I've also been busy working on other stuff also. I finished up the Star Brand imagery work (save for Lt. Jim Hanrahan, since I misplaced my copy of Quasar #31), and completed an overhaul of all the New Universe rosters, moving them to the new format I developed that will let me feature characters in more than two different game systems. Now, it's time for the Psi-Force imagery!

In my 'less urgent' projects, I've been pounding away on the Book of Magic, adding a bevy of new spell descriptions to that thing. These include Energy Sense, Finding, Growth / Self, Great Shield, Individual Shield, Longevity, Nature Control, Paralysis, and Philosophical Sense. Growth took a whole lot of math to get right, but I finally translated what was in my head into crunchy rules. More spells to come!

For the Transformers: Robots in Disguise reference, I've done a final run-through on all the many Transformers I have in that Handbook. I think everyone's power levels are now correct (a few were only off a little, but still). I have to do a bit of clean up on the roster pages and the corner image boxes, but once I've done that I'll be adding the last folks that belong in that reference... a bunch of fleshlings!

From robots to demons, we turn to the MSH Infinity project! I've been cranking away at my descriptions of the vile tanar'ri, denizens of the endless Abyss! These chaotic and evil demons are slowly shaping up, and I have built descriptions of the Armanite and the Maurezhi, and also a side project, the Larva. These creepy things are the souls of dead evildoers made manifest, and are the wellspring from which tanar'ri grow.

Finally, in my reborn Variant Earth 13 project, I've been cleaning up things nicely. I've added a 4C System: Edition 13 version of both my Greater Zombie and Yorick the Yogi descriptions, adding a new power to the former and ... not a whole lot to the latter. Heh. Will continue work on the zombies over the next month, as I'm hoping to add a few more to the mix to make things interesting. Moar = Moar, after all.

So yeah, I've been keeping busy, despite a lack of updates on this 'ceiling' page for the site. I really should update it about once a week or something, but I've been concentrating more on getting the goods to you direct-like. And will keep doing so, since I seem to have a lot of spare time on my hands of late. So yeah, keep coming back, and check out all the new I've inflicted upon you as it happens!

Alternately, in the event that you're bored, I also write haphazard comic book articles for the Examiner, a sort of online newspaper thing. I think; they seem to keep changing their identity with some frequency. Or so the propaganda they're drowning me in would have me believe. In the event that you are at all interested, head on over there once you're done at the 13 - newest article released 07/03/10!

What's New?

I've added plenty to the 13 of late, including the Razorvine, the Wastriliths, the Goristroi, the Babau, the Chasme, the Nabassu, the Viper Trees, (just) Kelly, the Yochlol, Doctor Onishi, the Bulezau, Koji Onishi, the Bar-Lgura, T-AI, the Succubi, the Half-pint Horror-show, Seamus Shish Kebab, the Razor-blade, the Freedom Defense Outpost, Mace, the Ghoststriker X-16, Long Arm, the Neutralizer, and the Desert Coyote!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!

the Vintage Age: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: Robots in Disguise: Traveling to our world across both space and time, the diabolical Megatron has come to our planet to seize control of the incredibly powerful Fortress Maximus - and will destroy anyone and anything that gets in the way of this goal! It's too bad for him, then, that the Autobots were ready for him and his flunkies, and literally had years to prepare for his arrival...

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!

Miscellaneous Characters: A place for those folks that don't quite fit into the sections above, the Miscellaneous Character Handbook is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did the work to get them playable, after all.

The Universal Heroes Rules: This is a compendium of the custom-built rules systems I have created for the Marvel Super Heroes Role Playing Game. These are currently for the 'Classic' system though I intend to eventually add a 'Saga' based version of most as well. I currently have one complete book of rules done, the Manual of the Psi, and am working on several others concurrently.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

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This site was born on April 9th, 1998, and last modified on September 2nd, 2010.