Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material

Saturday, January 28, 2012

(posted January 22nd, 2012)

Ayy!

The previous week has been quite fruitful here on the 13, for I have managed to get plenty done since last we 'spoke'. To begin with, I've indeed completed my description of the one and only Sticks McLellan. She was another character I started working on before the great 'health crisis outage' the site experienced a few years back, but never managed to finish. Until, well, this week anyway.

In case you're unfamiliar with the idea behind her, she's a priestess of the goddess Nike, who's been recruited into Agency 13 to help them investigate cults and other religious weirdness going on throughout Variant Earth 13. She's also become a Zen Hell-Kite due to her investigation of the group, which makes her an incredibly devastating melee combatant, as well.

With the completion of Sticks' description opening the flood gates, I also went ahead and fine tuned all my other, extant description of Agency 13 staff. Entries for Agent Deathmonger, Mike 013, Seņor Barnett and Sir Tophat have all been sorted out to match up with the upgraded rules that they were built upon... which was easier said than done. I built 4C System: Edition 13 versions of each, as well!

But wait, there's more. On top of that, I've beat myself with a stick until I felt up to working on more rules stuff, and have finally knuckled down and completed the Advanced Battle Concepts document for my Universal Heroes Core Rules! Writing this was easier said than done, because it's basically a compilation of 'exceptions' to everything presented in the Time and Combat document. But it's all done, at long last.

Well, the Universal Heroes version is anyway.

I guess the above gives y'all a good idea what I'll be doing over the next week. For one thing, I need to produce the 4C System: Edition 13 version of the A.B.C. - and then proofread it. That will clear the decks for the last Core Rules page that needs doing: the Life and Death document - or whatever its final name turns out to be. Still working that out, you know. 'Living writing.'

On top of that, I'd like to produce character descriptions for the other Agency 13 cast members. There's only two more 'main' characters to go, after all, them being Chase Storey and the Post-modern Girl... and then of course Michelle 232, one of Mike Jensen's many, many counterparts. But she's more of a minor character, basically working in a support role for the team - though she'll still get covered in time. Rest assured.

Last but not least, I'm still trying to drum up twenty five 'likes' for the silly Facebook page I put together for this site. If you use the Facebook and enjoy this site at all (or else, why are you here?), feel free to hit that. I get something 'special' with four more of those - a direct link or somesuch. Also, think of it as a low-grade forum for the 13, if you want to holler at me!

I dare you!

What's New?

I've added plenty to the 13 of late, including Chase Storey, Sticks Mclellan, the Godless Dandy, the Acrimonious Apostate, the Cyborg in the Red Suit, Master Smith, Faith Antithesis, the Misdirector, Elves (typical), Mindgame, Hate Ball, Hates-Wizards-Like-Nobody's-Business, Unrivaled-Brilliance-Before-You, the Space Boy, Wendell Wherever, and the Technoholic Twins!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!

the Vintage Age: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: Robots in Disguise: Traveling to our world across both space and time, the diabolical Megatron has come to our planet to seize control of the incredibly powerful Fortress Maximus - and will destroy anyone and anything that gets in the way of this goal! It's too bad for him, then, that the Autobots were ready for him and his flunkies, and literally had years to prepare for his arrival...

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!

Miscellaneous Characters: A place for those folks that don't quite fit into the sections above, the Miscellaneous Character Handbook is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did the work to get them playable, after all.

Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

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This site was born on April 9th, 1998, and last modified on January 29th, 2012.