Technohol 13:  Who, What, Where, When, Why, and How
The New Universe Handbook
The G.I. Joe Handbook
Transformers:  Robots in Disguise
The Vintage Age Handbook
M.S.H. Infinity
Variant Earth 13
Miscellaneous Characters
The Universal Heroes Rules System
Customized Technohol 13
The Atomic Links
About the Author
Basic Technohol 13 Info
Technoholic Updates
The Technohol 13 Home Page
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Basic Information About Technohol 13

In the likely event that you've never been here, allow me to formally welcome you to my not-so-little home space, Technohol 13: the Atomic Drink! Basically, this is a site dedicated to my current obsession du jour: the Marvel Super Heroes Role Playing Game, either the Classic variety or that new-fangled Saga animal. Of course, I'm sure you find yourself asking 'just what is Technohol, anyway?'

Well, that came out of my effort to produce a slightly different site for the MSH RPG once I'd decided to do so. You see, it seemed that everybody and their mother simply went with things like 'Nick's MSH Page' or 'Bob's House of Heroes'. I didn't want to just produce 'Denny's Marvel Site', so I tried to come up with something new - something original. That was the idea, anyway.

So, after thinking for a bit, I came up with the notion of Technohol 13: the Atomic Drink! The idea was that the site was themed like a sort of beverage, a minty fresh drink one could enjoy in several flavors if they so chose. This was quite awhile ago, though; the minty blue cyan coloring is but one of many the site now uses (thanks to a handy dandy color cycling dingus I built), but everything else has changed.

In other words, the goofy drink theme is gone (which is most likely a good thing), but the oddball name lives on - heck, I like the sound of it. The thrust of the site itself is the same, however; I'm here to offer you a bewildering array of new stuff for your MSH RPG game, whichever version you enjoy. I'm out to cover lots of stuff you can't get on ten other sites - that way, you'll come back for more!

That and the simple fact that I feel a large group of characters and series I really like haven't got the coverage (or respect) they rightfully deserve. Books like the New Universe titles, for instance, and the G.I. Joe series (all of 'em), never got any material published for 'em while the Classic game was still in print, and obviously, since they were long dead when the new game came out, it didn't look at them either.

So, as far as I'm concerned, that's my job. While it may be taking me quite a while to get things done here, I fully intend to produce comprehensive handbooks for these folks, in order to allow you (and, more importantly, myself) to use these characters and concepts in a game setting. Of course, if I do my job right, the support material I create should be a handy reference all by itself.

Online Motivations

Why do I bother, you ask? Well, over ten years ago, I started playing this silly ol' game called the Marvel Super Heroes RPG (TM). It didn't seem like such a big deal back then; I mean, a bunch of us just got together when we didn't have anything better to do, and we pummelled heaps upon heaps of imaginary villains into pulp, whacked out on too much Mountain Dew (TM) in the process.

Sure, I've since played other nifty games, such as Rifts (TM) and Cyberpunk (TM), both ran by our cool pal Aaron (Oz), and my AD+D PlaneScape (TM) campaign, but nothing quite rivaled the raw fun and carnage we experienced on our Marvel game night. Sure, most of my pals eventually stopped playing, turning to other entertainments, but the MSH story doesn't necessarily end there.

I mean, why should I just throw away the volumes of material that I've made for the campaign(s) I ran. Rather than doing that, I'd like to share some of this stuff with you (whoever you may be), so that you can catch a glimpse - however slight - of the veritable magic that was created every Saturday night between me and my chaotic pals. Call it my contribution to society, however slight it may be.

With this in mind, I'll be posting characters from my various games here, and a veritable campaign world to go along with them, if only to show off all the neat (well, I like it) stuff I've come up with in the last decade - as well as some of the new ideas I keep coming up with. This is my Variant Earth 13 world, and is being perpetrated concurrent to my other work on the MSH RPG front.

Of course, my beginning several new MSH RPG campaigns, one online and one in real life, has also spurred me on to hammer out this stuff. Since both take place in the v13 world, which does borrow some bits and pieces from the rest of the material I'm working on, it's even more vital that I get certain materials up here for your perusal, as it'll save me the trouble of writing the stuff out on the fly.

This is another reason that I'm working all over the 13's various handbooks. For instance, Merc and the Star Brand (from the New U) and some G.I. Joes have appeared in my e mail game, so I had to get them done before I started on their sourcebooks proper, and Justice (also from the New U) has showed up in my real life game, so I simply had to get him written up. That may explain that mishmash some.

As for why I'm adding MSH conversions of the PlaneScape material produced for the AD+D game, well, I love it. I hate that the line has been cancelled, though, so I hope to honor that truly innovative gaming multiverse by allowing folks to explore it in another game system - namely either one of the MSH games. Perhaps it's just my love of discarded causes, who knows. But either way, I keep plugging away!

Legal Brou-Hah-Hah

Okay. Just in case you weren't sure, I do not own, nor am I claiming to own the copyrights or trademarks involved with the terms Marvel Comics, Marvel Super Heroes, Marvel Super Villains, Super Hero, Super Heroes, or even the word 'the'. Now, Marvel Comics, Marvel Super Heroes, and Marvel Super Villains are the trademarks of the Marvel Entertainment Group, or Marvel Characters, Inc.

The Marvel Entertainment Group (or whatever their current name is as you read this) also most likely owns the trademarks and copyrights on the Marvel 2099, Marvel UK, New Universe, and Strikeforce: Morituri concepts and printed comics. PlaneScape is a trademark owned by TSR, and the material within has similarly been copyrighted by this corporation.

Super Hero and Super Heroes are the joint trademark of D.C. Comics, Inc., and Marvel Characters, Inc. Furthermore, I'm not attempting to claim any copyright over the G.I. Joe brand name, which I believe is wholly owned by the Hasbro toy corporation megalopolis thinige. The only things I own in this aspect are several keen toys I've bought over the years. Toys like the Thunder Machine...

I'm not claiming that I made any of these folks up, nor would I try (most of 'em are pretty cool, after all, and I wouldn't want to take the credit for them). I am just producing MSH RPG statistics for them, as they have not been made for these cool people (or were just made poorly). I like the characters enough to dig them out of obscurity for just this purpose, you see.

Characters of this stripe are those that come from (or will eventually be housed in) my G.I. Joe Handbook, my Marvel 2099 Handbook, my Marvel UK Handbook, my New Universe Handbook, my Strikeforce: Morituri Handbook, and / or my Vintage Age Handbook. Again, all I claim credit for in the instance of these characters are their MSH RPG write-ups. That's it.

On the other hand, there are several characters and concepts here that I do, in fact, claim a copyright on. This material primarily comes in the form of my Variant Earth 13 work, and those Universal Heroes rule books. If you want to use these in a game or something, be my guest. If you want to put them on your site, or otherwise use them, I don't mind as long as you ask me and don't claim you created 'em.

I don't mind sharing, really I don't, so if you like this material and want to make use of it, great. Just don't make me come after you by pretending you came up with the stuff, that's all I ask. What I'm saying is that I'm really a lazy fellow, and don't want to have to bother with figuring out who you are, where you live, and then having to break your kneecaps or something. I'd rather not, you know. Mu hu ha ha ha.

Deus Ex Machina

Well, that's it. I can't think of anything else that needs to be said. I covered all the pertinent information about the 13, from both an artistic, motivational, directional, and legal standpoint. Nothing else comes to mind, so hey, I hope you enjoy your stay at the 13, find something useful or enlightening, or otherwise find yourself entertained. Thanks for dropping by!

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