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The Universal Heroes - Core Rules
Ability Scores: The core of any game, the section on ability scores describes, well, ability scores. The various quantifies we use to describe the basic capabilities of a character; how strong they are, how smart, and so on. This covers the UH stats as standard and in their 'split' forms. Which only seem to be in use by myself, but ah well. Mebbe v4 will fix that.
Ranks expanding on the basics, we present the Ranks system of the UH. This is the metric by which one thing is compared to another. One character's strenght versus another's, and so forth. Includes the basic ranks and a few 'rank conditionals' that modify existing ranks or trandscend them completely. Some essential stuff, some optional stuff.
FEATs Once you've got your ability scores, and metrics to represent what you can do with them, how do you do anything? With Functions of Exceptional Ability or Talent, of course. This area goes over FEATs, as well as FEAT intensities, Column Shifts for FEATs, and Material Strengths - all related to one another in an escalating fashion. Can you see things coming together?
Movement The most basic of actions, how does one handle moving around? Getting from one place to another seems simple at first, but then you mix various super powers into the deal and it gets all wonky. Here's some basic notions on movement and movement difficulties, from movement powers to clutter and the various issues it may cause you. Simple stuff, but hey.
Combat The part where it gets interesting. Of course, trying to read this now will hurt your brain - TRUST ME. It's a jumbled mix of stuff I'd wrote in 98 and stuff I'd writ in 94, and I'm pretty sure the latter still had fragments from the '80s in there a little bit. I just tried to combine all that into a general order. Plus adding notes where I made early observations / reimpressions.
Life, Death and Karma Empty. Hadn't got to any of this stuff in a typed out sense as of yet. Thus, Empty. The plan is to elucidate (since I can finally spell that word, whenst previously i would say 'eludicate'. Though now I seem to have invented the word 'whenst'... dirty caffiene) once I get everything else modernized into our 21st Century. Ours as in it's not just mine. Not yet.
Character Generation This was a sort of umbrella CG sort of thing. It would get you started, point you in the right direction, then bring you back to come up with talents / contact / quirks / limitations / weaknesses that fit your origin and/or concept. Still is, and I made many notes today indicating what i was thinking / am thinking / will be thinking. Slashes!
Quirks: That's right, one of my oldest, oldest 'published' custom rules bits for Marvel, which seems to have pervaded a lot of different sites (even if I'm the only one I see actually making use of them). Could mean I blew it somewhere, and I do plan on revisiting this whenst I get the 'main' core rules satisfied. I will for to be keeping you posted on this one.
Accessories:
Core Rules, Version 3 - Word Files - this is the lump of basic rules I'd managed to codify in the past. What that means is I really sorted out stuff in my head, but take too darn long putting things into coherence. Sad, huh? But this also includes an older file for version 2 of the UH, my 'msh fight' file, which started working on various combat bits. Enjoy the find - I got a good laugh.
Core Rules, Version 3 - Text File - in the even that you hate Word and/or Microsoft, or their obnoxiously insulting business partners on their new mp3 player thing, feel free to enjoy this monopoly-free text file version of the core rules I wrote to date - I included that msh fight text I mentioned above, but it lacks any real 'place' in the current format. But still, is there. Heh.
Quirks, Version 1 - Word File - this is as complete as I got it. Namely, i'd only not finished 2 or 3 that were dependent on the sections that they referred to - a techno-thing, a psi-thing i think, and that could be it. It's actually online in various places, but since I wrote the darn thing, i figured I may as well make it available on the 13. Go Figure, eh?
Quirks, Version 1 - Text File as I've been doing elsewhere on the 13, I am now making texty file versions of all the Word files I have avaialble, for a) those of you that hate Microsoft, and b) those of you that don't have word, and c) prefer a quick, dirty and portable info-file type thing. So here's some Quirks, texty-style, for your general gaming amusement.
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