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The Sorcerous Character Generation Insert (SoCGI)

The Rank Rolling Tables

Table ATable BTable CTable DTable ETable FTable GTable HTable IRanks Rolled
--01-01-01-01Hyperexhaustive
010102-05--0102-05--Feeble
02-2502-0506-10--02-0506-10-- Poor
26-5006-2511-25--06-1011-15-- Typical
51-7526-5026-500102-0511-2516-25-- Good
76-9951-7551-7502-2506-2526-5026-5001-0502-05Excellent
0076-9576-9026-5026-5051-7551-7506-2506-25Remarkable
-96-9991-9551-7551-7576-9076-8526-5026-50Incredible
-0096-9976-9976-9591-9586-9051-7551-75Amazing
---0096-9996-9991-9576-9576-95Monstrous
-----0096-9996-0096-99Unearthly
--00-00-00-00Hyperkinetic

The Gambling Tables

CrazyRiskyTraditionalLenientEasyColumn Shift
01-----4 CS
02-0501----3 CS
06-1502-05-01--2 CS
16-2506-2501-1502-2501-1 CS
26-7526-7516-5026-5002-250 CS
76-8576-9551-6551-7526-50+1 CS
86-9596-9966-8576-9951-75+2 CS
96-990086-950076-99+3 CS
00-96-00-00+4 CS
(Shift X max.)(Un 100 max.)(Mn 75 max.)(Am 50 max.) (In 40 max.)

Initial Sorcerer Information

Table 1: Magical Schooling (Standard Table)

01-10 Alchemy | 11-20 Eclecticism | 21-30 Elementalism 31-40 Entreatism | 41-50 Faerie Magic | 51-60 Geomancy 61-70 Paraprobabilitism | 71-80 Philosophical Magic | 81-90 Physiomancy | 91-00 Voodoo |

Table 2: Magical Schooling (With Optional CmC Schools)

01-08 Alchemy | 09-15 Clericism | 16-23 Eclecticism 24-31 Elementalism | 32-38 Entreatism | 39-46 Faerie Magic 47-54 Geomancy | 55-61 Paraprobabilitism | 62-69 Philosophical Magic 70-77 Physiomancy | 78-84 Technomancy | 85-92 Thaumentalism | 93-00 Voodoo |

Table 3: Number of Initial Spells

01-16 one spell | 17-33 two spells | 34-50 three spells 51-66 four spells | 67-84 five spells | 85-00 six spells

Table 4: Spell Type (lots so far)

01-16 Personal Spell | 17-33 School Spell | 34-50 Universal Spell 51-66 Dimensional Spell | 67-84 Group Spell | 85-00 Entreaty Spell

Table 5: Personal Spells (52)

Adaptation Additional Sense Admittance Anchor (was immovability) Armor Astral Projection Augury (was foretelling) Chameleonskin (was chameleonic coloring) Clairaudience (was sensing-clairaudience) Clairsentience Clairvoyance (was sensing-clairvoyance) Combat Edge (was learning) Concussion Conversion (was damage conversion) Contact Absorption (was Absorption) Danger Sense (was sensing-danger) Density Control – Self Disguise (was alteration-appearance) Empathy Enchanted Eye Enhancement 1 (was vapors-enhancement) Energy Absorption (was damage absorption) Extend 1 (one’s own magics) Field Sense (was sensing-fields) Find (telelocation) Flaw Sense (was flaw) Flight Growing – Self (was growing) Great Shield (was shield-great) Healing – Self (was healing) Image Projection Incorporeality (was apparition) Individual Shield (was shield-individual) Invisibility – Self (was invisibility) Life Sense Magic Sense (include juicy bits of probability sense) Postcognition Precognition Protected Senses Psychic Barrier (was mental barrier) Psychometry (was gramarye) Reflective Aura Resistance Aura Sendings (per doc strange spell) Sensory Increase Shape-Change (was shapechange limited + unlimited, but combine the two, offer 1 form limitation) Shrinking – Self (was shrinking) Spiritual Link (was dual persona) Telekinesis Telepathy Tongues Trance Transformation

Table 6: Universal Spells (39)

Animation (add manipulation) Annulment (general dispellation) Aura Shield (was shield-aura) Bands (include net) Charm Clarity (was revival, include spell of exorcism) Communication Confusion Conjuration (was conjure) Curse Density Control-Others Eldritch Barrier (was eldritch flames) Eldritch Blast Eldritch Bolt Eldritch Crystals Eldritch Wave (was wave) Emotion Control Fear Forgetfulness Glamour (was glamor) Glow Growing-Others Healing-Others Identity Sense Illusion Invisibility-Others Mesmerism Mind Control (was mental control) Mystic Trap (was trap) Paralysis (was paralyze) Proxy Psychic Probe Shrinking-Others Sleep (was vapors-sleep) Teleportation Topological Control (was matter rearrangement) Transduction (was energy conversion type effect) Vapors (was vapors-obscurity) Warding

Table 7: Dimensional Spells (26)

Banishment Contingency Dimensional Aperture (with portal) Dimensional Transit (no portal) Dream Walking Enchantment (making magic stuff) Enhancement 2 (permanent boost, was enchantment) Environmental Independence Extend 2 (other people’s magic) Invulnerability Aura Layered Shield (was shield-multiple) Life Extension (was TxC Longevity) Link Luck (combining good and bad luck) Mystic Servant (was servant, and personal energy spell) Nativity Planar Bridge (– dim interface / flow) Planar Sense Planar Stability (dim blur / distinction) Power Block Power Duplication Resuscitation (was vapors-resist death) Sorcerous Invisibility (invisibility 3, 4) Summoning Vampirism (various types) Zombification

Table 8: Group Spells (13)

Masking – disguise / sneak magic (nix growth-self and shrinking-self) (disguise, chameleonskin, glamour, illusion, vapors) Eldritch Attacks – attack magic (nix eldritch breath) (eldritch bolt, eldritch blast, eldritch crystals, eldritch barrier, eldritch wave) Passing – barrier bypassing magic (nix flexibility) (admittance, incorporeality, astral projection, density control-self, transformation) Pishogue – faerie magic (confusion, fear, forgetfulness, mesmerism, paralysis) Scrying – spying from afar (enchanted eye, augury, postcognition, clairvoyance, clairaudience) Sensing – sensing magic (nix philosophical awareness) (danger sense, field sense, magic sense, life sense, flaw sense) Thaumaturgy – containment magic (nix net and eldritch wave) (bands, curse, mystic trap, annulment, warding) Alteration – alteration (self) magic (absorption, growth-self, shrinking-self, invisibility-self, healing-self) Witchery – alteration (others) magic (note that these spells aren’t independent no more) (density control-others, growing-others, healing-others, invisibility-others, shrinking-others) Adjoining – connective magic (sendings, telepathy, empathy, tongues, proxy) Shields – defensive magic (resistance aura, reflective aura, concussion conversion, armor, aura shield) Inanime – inanimate matter manipulation magic (animation, topological control, glow, conjuration, transduction) Motivity – movement magic (see if something better surfaces for the last two) (flight, teleportation, dimensional transit, dimensional aperture, dream walking)

Table 9: Alchemy (School) Spells (3)

Alchemical Analysis Dissolution (de-magicing a magic compound, material, etc...) Transmutation

Table 10: Clericism (School) Spells (3)

Bless (of course... +1 CS to actions made for specific entity or towards its aims, or something deionic) Commune (talking directly with one’s deity) Deliverance (some sort of miracle-ness)

Table 11: Eclecticism (School) Spells (3)

Mimicry (pretending to be a member of a given school, for the purpose of spellcasting) Sorcerous Literacy Spell Duplication

Table 12: Elementalism (School) Spells (3)

Elemental Control (13 varieties – antimagic, death, energy, faith, fluid, life, magic, philosophy, quintessence, rock, time, unity, vapor) Elemental Aura Elemental Sense

Table 25: Entreatism (School) Spells (3)

Anonymity (makes it difficult for entities to see just who is entreating them) Deific Impersonation (clogging the Karma stream, interfering with the entreaties of others for good or ill) Synchronicity (manifesting a portion of the entreated in oneself)

Table 26: Faerie (School) Spells (3)

Fey Sense Inspiration Mystery

Table 27: Geomancy (School) Spells (3)

Nature Control (7 varieties – plant, animal, weather, earth, air, fire, water) Nature Sense Swirl

Table 28: Paraprobabilitism (School) Spells (3)

Flux Spell Manipulation Static Shield

Table 29: Physiomancy (School) Spells (3)

Flexibility (was alteration-bone) Move (running, leaping, blah blah) Personal Weaponry (was alteration-body weapons)

Table 30: Philosophical (School) Spells (3)

Philosophical Aura (woo!) Philosophical Sense (was sensing-evil, add other ethics) Purge (removing a given philo element from a person, place, or thing – if it is unnatural)

Table 43: Technomancy (School) Spells (3)

Componentry (dinking with one portion of a technomantic dingus) Mesmermechanism Schema (sort of a technomantic breakdown, like the alchemical dingus)

Table 44: Thaumentalism (School) Spells (3)

Psionic Duplication Enlightenment (activating psi-powers) Psi Sense

Table 45: Voodoo (School) Spells (3)

Vodun Spirit Sense Sympathetic Magic

Background Information

Table 46: Initial Number of Talents

01One Talent 02-25Two Talents 26-50Three Talents
51-75Four Talents 76-99Five Talents 00Six Talents

Table 47: Talent Categories

01-16Combat Talents 17-33Eclectic Talents 34-50Psionic Talents
51-66Professional Talents 67-83Scientific Talents 84-00Subversive Talents

Table 48: Combat Talents

01-03Acrobatics 04-07Advanced Guns 08-10Aerial Combat
11-13Concussion Weapons 14-17Energy Weapons 18-20Fast Draw
21-23Fastball Special 24-27Force Weapons 28-30Guns
31-33Martial Arts Familiarity 34-37Martial Arts Type A 38-40Martial Arts Type B
41-43Martial Arts Type C 44-47Martial Arts Type D 48-50Martial Arts Type E
51-53Martial Arts Type F 54-57Multiple Hits 58-60Ninjitsu *
61-63Oriental Weapons 64-67Shield 68-70Spatial Combat
71-73Tactics 74-77Targeting 78-80Tumbling
81-83Two Guns 84-87Underwater Combat 88-90Weapons Mastery *
91-93Weapon Skill 94-97Weapon Specialist * 98-00Wrestling

Table 49: Eclectic Talents

01-07Artist 08-14First Aid 15-21Heir to Fortune
22-28Hypnosis 29-35Language(s) 36-42Leadership
43-49Performer 50-56Repair and Tinkering 57-63Resist Domination
64-70Sleight of Hand 71-77Sports 78-84Student
85-91Survival 92-00Trivia

Table 50: Professional Talents

01-06Animal Husbandry 07-12Business and Finance 13-18Blacksmith
19-24Construction 25-30Criminology 31-36Detective
37-42Diplomacy 43-48Engineering 49-54Journalism
55-60Law 61-66Law Enforcement 67-72Medicine
73-78Military 79-84Piloting 85-92Psychology
93-96Salesmanship 97-00Service

Table 51: Scientific Talents

01-06Advanced Mathematics 07-12Anthropology 13-18Archaeology
19-23Astronomy 24-29Biochemistry * 30-34Biology
35-39Chemistry 40-45Computers 46-50Cybernetics *
51-55Ecology 56-61Electronics 62-66Genetics *
67-71Geology 72-77History 78-82Meteorology
83-88Parapsychology 89-94Physics 95-00Robotics *

Table 52: Sorcerous Skills

(to come, likely a revision/addition to skills in the original magic stuff that haven't already been co-opted.)

Table 53: Subversive Talents

01-10Assassination* 11-20Con-artistry 21-30Concealment
31-40Forgery 41-50Hiding 51-60Interrogation
61-70Lip-reading 71-80Lock-picking 81-90Theft
91-00Tracking

Table 54: Initial Number of Contacts

01One Contact 02-25Two Contacts 26-50Three Contacts
51-75Four Contacts 76-99Five Contacts 00Six Contacts

Table 55: Types of Contacts

01-04Artist / Performer 05-08Businessman 09-12Criminal 1
13-16Criminal 2 17-20Extraplanetary Government 21-24Federal Government
25-28Hero 29-32Hero Group 33-36International Government
37-40Journalist 41-44Law Enforcement 1 45-48Law Enforcement 2
49-52Lawyer 53-56Local Government 57-60Medical
61-64Military 65-68Ministry 69-72Mythological Expert
73-76Occult Scholar 77-80Private Investigator 81-84Psychic
85-88Psychologist 89-92Scientist 1 93-96Scientist 2
97-00State Government

Table 56: Quirk Types

01-33Physical Quirks 34-67Mental Quirks 68-00Personal / Social Quirks

Table 57: Physical Quirks (positive)

01-07Acceleration Tolerance 08-13Adrenal Surge 14-20Ambidexterity
21-27Fighting Logistics 28-33Gravity Tolerance 34-40Hardiness !
41-47High Pain Threshold 48-53Learned Resistance * 54-60Natural Talent *
61-67Omnidexterity 68-73Rank Increase !* 74-80Rapid Healing
81-87Sensory Increase 88-93Strong bones * 94-00Sturdiness

Table 58: Mental Quirks (positive)

01-083-D Sense 09-15Alertness 16-23Cyber-immunity
24-31Fortitude 32-38High Stress Capacity 39-46Karmic Shell !
47-54Magical Potential 55-61Mechanical Aptitude 62-69Psionic Potential
70-77Quick Learning 78-84Rank Increase !* 85-92Sanity
93-00Static

Table 59: Personal / Social Quirks (positive)

01-09Ally 10-18Assistant 19-27Attractiveness *
28-36Benefactor 37-45Cash Flow 46-54Charmed
55-63Fame * 64-72Fan Club 73-81Likeability *
82-90Luckiness 91-00Reputation *

Table 60: Physical Quirks (negative)

01-06Acceleration Intolerance 07-12Albinism 13-18Allergy *
19-24Colorblind 25-30Dwarfism 31-36Epilepsy
37-42Feebleness 43-48Gigantism 49-54Gravity Intolerance
55-60Lameness 61-66Low Pain Threshold 67-72Missing Parts
73-78Rank Decrease !* 79-84Reduced Healing 85-92Sensory Decrease *
93-96Weak bones 97-00Weakness !

Table 61: Mental Quirks (negative)

01-03Absent-minded 04-05Action Addict 06-08Allergy *
09-11Attitude * 12-13Bloodlust 14-16Bluntness *
17-19Bully * 20-21Combat Paralysis * 22-24Compulsiveness *
25-27Cowardice * 28-29Cyber-neurosis 30-32Delusions *
33-35Dyslexia 36-37Fanatic * 38-40Greed *
41-43Gullibility * 44-45Honesty * 46-48Impulsiveness *
49-51Inept * 52-53Insanity ! 54-56Insomnia
57-59Jealousy * 60-61Karma Deficiency ! 62-64Laziness *
65-67Mania * 68-69Multiple Personality * 70-72Pacifism *
73-75Paranoia * 76-77Personal Code * 78-80Phobia *
81-83Pushover 84-85Rank Decrease !* 86-88Rudeness *
89-91Shyness * 92-93Stubbornness * 94-96Temper *
97-00Vow *

Table 62: Personal / Social Quirks (negative)

01-07Alien Customs * 08-13Bigotry * 14-20Disgusting Personal Habits *
21-27Dependent 28-33Enemy * 34-40Illiteracy
41-47Jinxed 48-53Loner * 54-60Nerd
61-67Repugnant Personality * 68-73Snob 74-80Social Dependent *
81-87Unattractiveness * 88-93Unluckiness 94-00Weirdness Magnet

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