The Book of Magic - Marvel Super Heroes Classic Style
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The Comprehensive Spell List

The following dozens of pages define and codify the hundreds and hundreds of magical spells available to players of the Universal Heroes game. They are, of course, presented in an alphabetical format – a through z – so it should be easy for a body to find any spell listed in the SoCGI. Also, they type of spell is denoted in parenthesis after the spell name; for instance, the armor spell has a 'p' listed with it (for personal energy). I hope you enjoy reading them all!

A B C D E F G H I L M N P R S T V W Z

A

Um... not there yet, by the by. Have just finished producing the final spell list for the overall mayhem to ensue. Also, I should be doing a conversion to Saga rules for the basic magic system, so I can define spells for both games simultaneously. So, until then, feel free to take the system presented apart and send me your comments and the like...

Adaptation
(p) – per TxC power

Additional Sense
(p) – just what it sez (sonar, radar, blah blah)

Adjoining
(g) – sendings, telepathy, empathy, tongues, communication

Admittance
(p)

Alchemical Analysis
(s – alchemy)

Alteration
(g) – contact absorption, growth-self, shrinking-self, healing-self, invisibility-self

Anchor
(p) – was immovability

Animation
(u) – with manipulation added for effect

Annulment
(u) – general dispellation

Anonymity
(s – entreatism) – makes it difficult for entreatees to see who is entreating them

Armor
(p)

Astral Projection
(p)

Augury
(p) - was foretelling

Aura Shield
(u) – was shield-aura

B

Bands
(u) – include 'net' spell

Banishment
(d)

Bless
(s – clericism) – bonus to godly type actions... er

C

Chameleonskin
(p) – was chameleonic coloring

Charm
(u)

Clairaudience
(p) – was sensing-clairaudience

Clairvoyance
(p) – was sensing-clairvoyance

Clarity
(u) – was revival, include spell of exorcism

Combat Edge
(p) – was learning

Commune
(s – clericism) – talking with one's deity

Communication
(u) – four types, animal, plant, things, other (energy, etc...)

Componentry
(s – technomancy) – dinking with one half of a techonmantic device, for good or ill

Concussion Conversion
(p) – was damage absorption

Confusion
(u)

Conjuration
(u) – was conjure

Contact Absorption
(p) – was absorption

Contingency
(d)

Curse
(u)

D

Danger Sense
(p) – was sensing-danger

Deific Impersonation
(s – entreatism) – clogging the Karma stream, posing as an entity for the purpose of manipulating entreaty spells for good or ill

Deliverance
(s – clericism) – miracle type doings

Density Control-Others
(u)

Density Control–Self
(p)

Dimensional Aperture
(d)

Dimensional Transit
(d) – one man travel w/no portal

Disguise
(p) – was alteration-appearance

Dissolution
(s – alchemy) – demagic-ing something magic-y

Dream Walking
(d)

E

Eldritch Attacks
(g) – eldritch blast, eldritch bolt, eldritch crystals, eldritch barrier, eldritch wave

Eldritch Barrier
(u) – was eldritch flames

Eldritch Blast
(u)

Eldritch Bolt
(u)

Eldritch Crystals
(u)

Eldritch Wave
(u) – was wave

Elemental Aura
(s – elementalism)

Elemental Control
(s – elementalism) – the 13 elements: antimagic, death, energy, faith, fluid, life, magic, philosophy, quintessence, rock, time, unity, vapor)

Elemental Sense
(s – elementalism)

Emotion Control
(u)

Empathy
(p)

Enchanted Eye
(p)

Enchantment
(d) – making magic stuff – special breaks for alchemist / technomage types, for sure

Enlightenment
(s – thaumentalism) – awakening psi powers with magic – on either temp or permanent basis – needs some work yet

Energy Absorption
(p) – was damage absorption

Enhancement 1
(p) – was vapors-enhancement

Enhancement 2
(d) – permanently ensorcelling folk, was enhancement

Environmental Independence
(d)

Extend 1
(p) – manipulating properties of one's own magic

Extend 2
(d) – manipulating properties of someone else's magic

F

Fear
(u)

Fey Sense
(s – faerie)

Field Sense
(p) – was sensing-fields

Find
(p) – as in telelocation

Flaw Sense
(p) – was flaw

Flexibility
(s – physiomancy) – was alteration-bone

Flight
(p)

Flux
(s – paraprobabilitism) – sheer, unadulterated, unshaped magic hoo-haa

Forgetfulness
(u)

G

Glamour
(u) – was glamour

Glow
(u)

Growing-Others
(u)

Growing-Self
(p) – was growing

Great Shield
(p) – was shield-great

H

Healing-Others
(u)

Healing-Self
(p) – was healing

I

Identity Sense
(u)

Illusion
(u)

Image Projection
(p)

Inanime
(g) – animation, topological manipulation, glow, conjuration, transduction

Incorporeality
(p) – was apparition

Individual Shield
(p) – was shield-individual

Inspiration
(s – faerie)

Invisibility-Others
(u)

Invisibility-Self
(p) – was invisibility

Invulnerability Aura
(d)

J

(there are no spells that start with the letter K)

K

(there are no spells that start with the letter K)

L

Layered Shield
(d) – was shield-multiple

Life Extension
(d) – per TxC longevity

Life Sense
(p)

Link
(d)

Luck
(d) – both good and bad luck spells I concocted, rolled into one

M

Magic Sense
(p) – was sensing-magic, includes bit of 'probability sense', another spell I went without

Masking
(g) – chameleonskin, disguise, glamour, illusion, vapors

Mesmerism
(u)

Mesmermechanism
(s – technomancy)

Mimicry
(s – eclecticism) – pretending to be a member of a given school, for the purpose of spellcasting

Mind Control
(u) – was mental control

Motivity
(g) – flight, teleportation, dream walking, dimensional transit, dimensional aperture

Move
(s - physiomancy) – enhanced personal movement (running, leaping, whathaveyou)

Mystery
(s – faerie) – working on specifics here

Mystic Servant
(d) – was servant, and was personal energy spell

Mystic Trap
(u) – was trap

N

Nativity
(d)

Nature Control
(s – geomancy) – seven types: earth, air, fire, water, plant, animal, weather

Nature Sense
(s – geomancy)

O

(there are no spells that start with the letter O)

P

Paralysis
(u) – was paralyze

Passing
(g) – admittance, incorporeality, astral projection, density control-self, transformation

Personal Weaponry
(s – physiomancy) – was alteration-body weapons

Philosophical Aura
(s – philosophical magic)

Philosophical Sense
(s – philosophical magic)

Pishogue
(g) – confusion, fear, forgetfulness, mesmerism, paralysis

Planar Bridge
(d) – dimensional interface / flow

Planar Sense
(d)

Planar Stability
(d) – planar blur / merge / separation (woo)

Postcognition
(p)

Power Block
(d)

Power Duplication
(d)

Precognition
(p)

Protected Senses
(p)

Proxy
(u) – casting through someone else

Psi Sense
(s – thaumentalism) - er

Psionic Duplication
(s – thaumentalism) – copying psi powers

Psychic Barrier
(p) – was mental barrier

Psychic Probe
(u)

Psychometry
(p) – was Gramarye

Purge
(s – philosophical magic) – removing a given philosophical force from someone/thing

Q

(there are no spells that start with the letter Q)

R

Reflective Aura
(p)

Resistance Aura
(p)

Resuscitation
(d) – was vapors-resist death

S

Schema
(s – technomancy) – kinda like an alchemical analysis, for technomantic stuffs

Scrying
(g) – augury, enchanted eye, clairvoyance, clairaudience, postcognition

Sendings
(p) – semi-sentient message dingii as seen in Dr. Strange series

Sensing
(g) – danger sense, field sense, magic sense, flaw sense, life sense

Sensory Increase
(p)

Shape-Change
(p) – rolls shapechange-limited and –unlimited into one spell, but offer –limited form as limitation (heh)

Shields
(g) – resistance aura, reflective aura, armor, aura shield, concussive conversion

Shrinking-Others
(u)

Shrinking-Self
(p) – was shrinking

Sleep
(u) – was vapors-sleep

Sorcerous Invisibility
(d) – was invisibility 3 + 4, combo illusion invisibility that makes magic inviso and weird costumes look normal, etc...

Sorcerous Literacy
(s – eclecticism) – reading magical stuffs in order to glean spells for personal use, etc...

Spell Duplication
(s – eclecticism)

Spell Manipulation
(s – paraprobabilitism)

Spirit Sense
(s – voodoo)

Spiritual Link
(p) – was dual persona

Static Shield
(s – paraprobabilitism) – protection from flux effects

Summoning
(d)

Swirl
(s – geomancy)

Sympathetic Magic
(s – voodoo) – whee!

Synchronicity
(s – entreatism) – manifesting a portion of some entreating thing in oneself

T

Telekinesis
(p)

Telepathy
(p)

Teleportation
(u)

Thaumaturgy
(g) – bands, curse, mystic trap, annulment, warding

Tongues
(p)

Topological Manipulation
(u) – was matter rearrangement

Trance
(p)

Transduction
(u) – was energy conversion type effect

Transformation
(p)

Transmutation
(s – alchemy)

U

(there are no spells that start with the letter U)

V

Vampirism
(d) – various types, figure it out as we go

Vapors
(u) – was vapors-obscurity

Vodun
(s – voodoo) – not easily summarized

W

Warding
(u)

Witchery
(g) – density control-others, growth-others, shrinking-others, invisibility-others, healing-others

X

(there are no spells that start with the letter X)

Y

(there are no spells that start with the letter Y)

Z

Zombification
(d) – making undead minions and whatnot (heh)

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