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The Comprehensive Spell List
The following dozens of pages define and codify the hundreds and hundreds of magical spells available to players of the Universal Heroes game. They are, of course, presented in an alphabetical format a through z so it should be easy for a body to find any spell listed in the SoCGI. Also, they type of spell is denoted in parenthesis after the spell name; for instance, the armor spell has a 'p' listed with it (for personal energy). I hope you enjoy reading them all!
A
Um... not there yet, by the by. Have just finished producing the final spell list for the overall mayhem to ensue. Also, I should be doing a conversion to Saga rules for the basic magic system, so I can define spells for both games simultaneously. So, until then, feel free to take the system presented apart and send me your comments and the like...
Adaptation
(p) per TxC power
Additional Sense
(p) just what it sez (sonar, radar, blah blah)
Adjoining (g) sendings, telepathy, empathy, tongues, communication
Admittance (p)
Alchemical Analysis (s alchemy)
Alteration (g) contact absorption, growth-self, shrinking-self, healing-self, invisibility-self
Anchor
(p) was immovability
Animation
(u) with manipulation added for effect
Annulment
(u) general dispellation
Anonymity
(s entreatism) makes it difficult for entreatees to see who is entreating them
Armor
(p)
Astral Projection
(p)
Augury
(p) - was foretelling
Aura Shield
(u) was shield-aura
B
Bands
(u) include 'net' spell
Banishment
(d)
Bless
(s clericism) bonus to godly type actions... er
C
Chameleonskin
(p) was chameleonic coloring
Charm
(u)
Clairaudience
(p) was sensing-clairaudience
Clairvoyance
(p) was sensing-clairvoyance
Clarity
(u) was revival, include spell of exorcism
Combat Edge
(p) was learning
Commune
(s clericism) talking with one's deity
Communication
(u) four types, animal, plant, things, other (energy, etc...)
Componentry
(s technomancy) dinking with one half of a techonmantic device, for good or ill
Concussion Conversion
(p) was damage absorption
Confusion
(u)
Conjuration
(u) was conjure
Contact Absorption
(p) was absorption
Contingency
(d)
Curse
(u)
D
Danger Sense
(p) was sensing-danger
Deific Impersonation
(s entreatism) clogging the Karma stream, posing as an entity for the purpose of manipulating entreaty spells for good or ill
Deliverance
(s clericism) miracle type doings
Density Control-Others
(u)
Density ControlSelf
(p)
Dimensional Aperture
(d)
Dimensional Transit
(d) one man travel w/no portal
Disguise
(p) was alteration-appearance
Dissolution
(s alchemy) demagic-ing something magic-y
Dream Walking
(d)
E
Eldritch Attacks
(g) eldritch blast, eldritch bolt, eldritch crystals, eldritch barrier, eldritch wave
Eldritch Barrier
(u) was eldritch flames
Eldritch Blast
(u)
Eldritch Bolt
(u)
Eldritch Crystals
(u)
Eldritch Wave
(u) was wave
Elemental Aura
(s elementalism)
Elemental Control
(s elementalism) the 13 elements: antimagic, death, energy, faith, fluid, life, magic, philosophy, quintessence, rock, time, unity, vapor)
Elemental Sense
(s elementalism)
Emotion Control
(u)
Empathy
(p)
Enchanted Eye
(p)
Enchantment
(d) making magic stuff special breaks for alchemist / technomage types, for sure
Enlightenment
(s thaumentalism) awakening psi powers with magic on either temp or permanent basis needs some work yet
Energy Absorption
(p) was damage absorption
Enhancement 1
(p) was vapors-enhancement
Enhancement 2
(d) permanently ensorcelling folk, was enhancement
Environmental Independence
(d)
Extend 1
(p) manipulating properties of one's own magic
Extend 2
(d) manipulating properties of someone else's magic
F
Fear
(u)
Fey Sense
(s faerie)
Field Sense
(p) was sensing-fields
Find
(p) as in telelocation
Flaw Sense
(p) was flaw
Flexibility
(s physiomancy) was alteration-bone
Flight
(p)
Flux
(s paraprobabilitism) sheer, unadulterated, unshaped magic hoo-haa
Forgetfulness
(u)
G
Glamour
(u) was glamour
Glow
(u)
Growing-Others
(u)
Growing-Self
(p) was growing
Great Shield
(p) was shield-great
H
Healing-Others
(u)
Healing-Self
(p) was healing
I
Identity Sense
(u)
Illusion
(u)
Image Projection
(p)
Inanime
(g) animation, topological manipulation, glow, conjuration, transduction
Incorporeality
(p) was apparition
Individual Shield
(p) was shield-individual
Inspiration
(s faerie)
Invisibility-Others
(u)
Invisibility-Self
(p) was invisibility
Invulnerability Aura
(d)
J
(there are no spells that start with the letter K)
K
(there are no spells that start with the letter K)
L
Layered Shield
(d) was shield-multiple
Life Extension
(d) per TxC longevity
Life Sense
(p)
Link
(d)
Luck
(d) both good and bad luck spells I concocted, rolled into one
M
Magic Sense
(p) was sensing-magic, includes bit of 'probability sense', another spell I went without
Masking
(g) chameleonskin, disguise, glamour, illusion, vapors
Mesmerism
(u)
Mesmermechanism
(s technomancy)
Mimicry
(s eclecticism) pretending to be a member of a given school, for the purpose of spellcasting
Mind Control
(u) was mental control
Motivity
(g) flight, teleportation, dream walking, dimensional transit, dimensional aperture
Move
(s - physiomancy) enhanced personal movement (running, leaping, whathaveyou)
Mystery
(s faerie) working on specifics here
Mystic Servant
(d) was servant, and was personal energy spell
Mystic Trap
(u) was trap
N
Nativity
(d)
Nature Control
(s geomancy) seven types: earth, air, fire, water, plant, animal, weather
Nature Sense
(s geomancy)
O
(there are no spells that start with the letter O)
P
Paralysis
(u) was paralyze
Passing
(g) admittance, incorporeality, astral projection, density control-self, transformation
Personal Weaponry
(s physiomancy) was alteration-body weapons
Philosophical Aura
(s philosophical magic)
Philosophical Sense
(s philosophical magic)
Pishogue
(g) confusion, fear, forgetfulness, mesmerism, paralysis
Planar Bridge
(d) dimensional interface / flow
Planar Sense
(d)
Planar Stability
(d) planar blur / merge / separation (woo)
Postcognition
(p)
Power Block
(d)
Power Duplication
(d)
Precognition
(p)
Protected Senses
(p)
Proxy
(u) casting through someone else
Psi Sense
(s thaumentalism) - er
Psionic Duplication
(s thaumentalism) copying psi powers
Psychic Barrier
(p) was mental barrier
Psychic Probe
(u)
Psychometry
(p) was Gramarye
Purge
(s philosophical magic) removing a given philosophical force from someone/thing
Q
(there are no spells that start with the letter Q)
R
Reflective Aura
(p)
Resistance Aura
(p)
Resuscitation
(d) was vapors-resist death
S
Schema
(s technomancy) kinda like an alchemical analysis, for technomantic stuffs
Scrying
(g) augury, enchanted eye, clairvoyance, clairaudience, postcognition
Sendings
(p) semi-sentient message dingii as seen in Dr. Strange series
Sensing
(g) danger sense, field sense, magic sense, flaw sense, life sense
Sensory Increase
(p)
Shape-Change
(p) rolls shapechange-limited and unlimited into one spell, but offer limited form as limitation (heh)
Shields
(g) resistance aura, reflective aura, armor, aura shield, concussive conversion
Shrinking-Others
(u)
Shrinking-Self
(p) was shrinking
Sleep
(u) was vapors-sleep
Sorcerous Invisibility
(d) was invisibility 3 + 4, combo illusion invisibility that makes magic inviso and weird costumes look normal, etc...
Sorcerous Literacy
(s eclecticism) reading magical stuffs in order to glean spells for personal use, etc...
Spell Duplication
(s eclecticism)
Spell Manipulation
(s paraprobabilitism)
Spirit Sense
(s voodoo)
Spiritual Link
(p) was dual persona
Static Shield
(s paraprobabilitism) protection from flux effects
Summoning
(d)
Swirl
(s geomancy)
Sympathetic Magic
(s voodoo) whee!
Synchronicity
(s entreatism) manifesting a portion of some entreating thing in oneself
T
Telekinesis
(p)
Telepathy
(p)
Teleportation
(u)
Thaumaturgy
(g) bands, curse, mystic trap, annulment, warding
Tongues
(p)
Topological Manipulation
(u) was matter rearrangement
Trance
(p)
Transduction
(u) was energy conversion type effect
Transformation
(p)
Transmutation
(s alchemy)
U
(there are no spells that start with the letter U)
V
Vampirism
(d) various types, figure it out as we go
Vapors
(u) was vapors-obscurity
Vodun
(s voodoo) not easily summarized
W
Warding
(u)
Witchery
(g) density control-others, growth-others, shrinking-others, invisibility-others, healing-others
X
(there are no spells that start with the letter X)
Y
(there are no spells that start with the letter Y)
Z
Zombification
(d) making undead minions and whatnot (heh)
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