Technoholic Formula Changes - Year 12!

March 12th, 2010: spells! Who wants spells? You do, you say? Excellent! I do, in fact, have three such spells for you today! They include Commune (which lets a cleric speak to his boss), Communication (the four types of the UPB variety, rolled into one spell), and Componentry (a useful yet dangerous technomantic group spell). Woo!

March 11th, 2010: upgrading the Spitfire and the Troubleshooters Issue Guide some more today, I've cleaned up my summary of issue 4, which ended Jenny Swensen's spat with Fritz Krotze (quite lethally) and then saw her arrested for his murder. Not that she actually killed the guy, but someone went to the trouble to make it look like she did...

March 10th, 2010: taking yet another look at the 1988 roster of Gi Joes, I have produced an all new vehicular entry for that Handbook. Today's addition is the Swampmasher, an odd vehicle that almost paddles through mud and such on its twelve uniquely mounted wheels. It has no assigned driver either, so most any Joe can pick it up and take it for a spin!

March 9th, 2010: resuming our relentless work to quantify the 169 spells that are the 'core' of the Book of Magic, we have defined three more of the 'C' spells for your use today! The spells so documented include Clairvoyance, Clarity and Combat Edge. The debate is still out on the 'clair-' spells but I'll worry about all of that business later.

March 8th, 2010: returning to the New Universe handbook, I've gone and covered another issue for the Issue Guide (again). I have now expanded my summary of issue 3, making them not horrible like they used to be, but now spiffy and informative. On hindsight I think these were the first issue guides I did, which may be why they're so lousy...

March 7th, 2010: returning my dread gaze to the Gi Joe Handbook, I have concocted another character compilation for your creative carousing! Today's entry to the 1988 Gi Joe roster is Hit & Run, a Joe who was orphaned by a drunken driver when he was but three years old, but didn't let that stop him from giving his all to his country as an infantryman!

March 6th, 2010: the letter 'C' is your friend today... and will be for awhile. This is because we're working on spells for the Book of Magic which begin with C, and they include Charm, Clairaudience and Clairsentience. I debated combining the 'clair-' spells into just one entry, but we'll see if any other personal spell ideas cut the mustard first.

March 5th, 2010: upgrading the Spitfire and the Troubleshooters Issue Guide some more today, I've cleaned up my summary of issue 2, which saw Jenny Swensen taking on one of Fritz Krotze's goons, Richard Faylen, as he operated a remote control battle tank against her mighty mark II M.A.X. suit! Too bad it was cable operated, eh?

March 4th, 2010: once again leering at the Gi Joe Handbook with a hairy eye, I have completed an all new vehicle description for you. Though it did not belong to Hardball, he was pictured in the propaganda for the Remote Piloted Vehicle, so I have written up this unmanned aerial vehicle the Gi Joe team made use of for your gaming fun today!

March 3rd, 2010: you can has spells? In the Book of Magic, I've wrought three more spell descriptions for your gaming use, which include the last two that start with the letter 'B' - Banishment and Bless - as well as the first spell that begins with the letter 'C'. It is Chameleonskin, a slight upgrade to the blending-ish spell from the old material.

March 2nd, 2010: those of you who may've thought I was done with the Codename: Spitfire section of the New Universe Handbook were woefully mistaken! Today, I have started the thirteen-part process of upgrading the issue guides for this series. The extant stuff was sort of 'soft' so I figured it was high time I fix those up, so I did. Issue 1 is now redone!

March 1st, 2010: dipping my toes into the 1988 pool of Gi Joe personnel and equipment again, I have created for you yet another all new character description. Today's addition to the 13 is Hardball, another sports-themed Joe (after a fashion) who was a minor league baseball player - at least until he got fed up with league politics and joined the Army for a change of pace.

February 28th, 2010: today in our work on the Book of Magic, we finally conclude the litany of spells that begin with the letter 'A'. Not only did we cover the Augury and Aura Shield spells, but we dipped our toes into the pool of magic that starts with the letter 'B', describing Bands for your gaming use. It's a sort of combo of the bands and net spell of yore.

February 27th, 2010: went ahead and found me some images of Jenny Swensen herself for the New Universe Handbook's Codename: Spitfire upgrade. Jenny in her 'chrome' form was quite simple, but getting ahold of her in her 'normal' state was tricksy; throughout the New U run, there were hardly any 'clean' images of her to use, but I settled on one.

February 26th, 2010: my last Gi Joe item of the month, I'm happy to present to you the Skystorm X-wing Chopper. This vehicle was a helicopter that could, upon attaining a high enough speed, deactivate its rotors and leave them in an 'x-wing' configuration with which to provide lift, and then move along at very high speeds using its jet thrusters!

February 25th, 2010: returning to the arcane and occult world, we take another look at the dread Book of Magic, in order to see what it has for us today! Hitting a few more spell descriptions for you today, I've done up Anonymity, Armor, and Astral Projection, all good spells for the adventuring mage (though one is a school-specific spell)!

February 24st, 2010: today I've got still more Spitfire and the Troubleshooters graphical upgrades! On this august occasion, I have added pictures, both in the corner box and in the imagery proper, of Anne Pollicino, Edmund Roth and Willy Deere, which covers everyone in this part of the New U Handbook exept for ol' Jenny Swensen herself - guess who's next?

February 23rd, 2010: once again pounding the 1988 roster of the Gi Joe team, I've produced an all new member of the team. Today's entry is Windmill, the pilot of a stopped-rotor aircraft that would've been awesome had it not been refused in place of the Osprey. But you know, you take what you can get in your futuristic fighter jets...

February 22nd, 2010: who's got spells? We've got spells! Cracking open the dusty, worn cover of the Book of Magic, we've uncovered not one, not two, but three more spell descriptions for your table-top delight! These three spells include Anchor, Animation and Annulment - at least one of which is an almost vital tool with which to fight other mages!

February 21th, 2010: today I've got still more Spitfire and the Troubleshooters graphical upgrades! On this august occasion, I have added pictures, both in the corner box and in the imagery proper, of Eric Chin, Eduardo Giotti and Terry Roberts, which covers all of the Troubleshooters now. So, that just leaves us the rest of Project: Spitfire itself!

February 20th, 2010: returning to Gi Joe again, I have another new entry for you. Today's aspiring description is that of the Mean Dog, an odd vehicle that can split into two separate, fully functional rides - each of which has heavy firepower - as well as a stand-alone cannon. It's very high tech, making the choice of giving it to Wild Card inexplicable...

Feburary 19th, 2010: what do you know, I've got more spells for you! Carefully pulling open the cover to the Book of Magic, I have concocted descriptions of the Admittance, Alchemical Analysis, and Alteration spells. That's three more for your mystic use, though there's plenty more to come. 163 to come, in fact, for we're just getting started!

February 18th, 2010: guess what I've got for you? That's right, even more Spitfire and the Troubleshooters graphics! Today I've inserted new pictures (into both the corner slab and the imagery proper) of Timothy Ferris, Andy Meadows and the Steel Hawk. We're making good progress in building the Spitfire and the Troubleshooters imagery, eh?

February 17th, 2010: today I had way too much fun. Though he got little actual time in the comic, Wild Card was my single favorite Joe from the 1988 roster, and is one of my absolute favorite Joes overall - and I never even had his figure as a wee Firebomb! But anyway, I have presented the driver of the one and only Mean Dog for you, the discerning gamer!

February 16th, 2010: with everything else in the Book of Magic looking good for the moment, I decided now was a good time to start working on some actual spell descriptions. I'm going in alphabetical order here, so you may be able to guess what I'll be hitting when. Today's spells du jour include Adaptation, Additional Sense, and Adjoining. More to come!

February 15th, 2010: hey, it's time for another round of New Universe upgrades! Today I've added even moar art to the Codename: Spitfire reference, doing scans where I could find them of Brick, Richard Faylen, and Fritz Krotze. I do believe that covers all of the villains in this series, save for the biggest - him being Steel Hawk!

February 14th, 2010: hey, it's Valentine's Day! As such I have produced for you the object of Gi Joe operative Skidmark's love, his special all-terrain vehicle, the Desert Fox! This 6WD desert-centric vehicle is built tough and fast - which is a good thing, considering how Skidmark drives. Also included the '93 version, the Dino Hunter (no, really)!

February 13th, 2010: today, I have gone over the 'magic life' section of the Book of Magic, and overhauled it. I renamed it the 'Roleplay' page, and have tweaked all of the text a tad. It's looking a bit more coherent now (not that it was that bad before), though I may be adding to this section considerably in the days to come. I think.

February 12th, 2010: picking up on my New Universe upgrades today, I have added still more pictures to the Codename: Spitfire portion of that handbook! Today I've gone and added images to the corner box and the imagery, for the Mark 2 M.A.X. suits, the Behemoth tank, and the S.D.I. laser. Also updated the Behemoth tank's abilities - forgot its missile launchers... d'oh.

February 11th, 2010: it's time for yet another brand new Gi Joe description! Today's submission from the 1988 roster is Skidmark, the unfortunately named vehicle driver that got said nomenclature because of his irrational need for speed. Though otherwise fastidious and polite, the man become a demon behind the wheel of any vehicle!

February 10th, 2010: I've got more Book of Magic awesome-ness for you today! This batch of work mostly finishes the Character Generation page. I've tweaked all the text and generated all the tables remaining, save for the Quirks one, since I haven't overhauled the Quirks section yet. But it's all pretty and useful now, so check it!

February 9th, 2010: my work building an even better New Universe Handbook continues! Today I have added art, both in the corner boxes and in the imagery, of several characters from the Spitfire and the Troubleshooters nee Codename: Spitfire series. This artistic references includes Saxon St. John, his Synergy Cyborgs, and the Mark 1 M.A.X. suit!

February 8th, 2010: having completed its driver just three days ago, I thought I would grant you a boon in a form of a description of the Rolling Thunder! Bork! This 8WD implement of doom is a heavily armed, mobile arsenal that includes multiple laser cannons, .50 caliber cannons, cluster bombs, and even a 90mm tank cannon. It doesn't mince words!

February 7th, 2010: I have done a huge overhaul of the Book of Magic's character generation page! I revised all the bits of text through the 'pick your spells' section, and then added all the tables for said spells. They've been on the 'sorcerous character generation insert' for a good long time, but this works better, methinks.

February 6th, 2010: my work building an even better New Universe Handbook continues! Today I have added art, both in the corner boxes and in the imagery, of two devices from the Spitfire and the Troubleshooters nee Codename: Spitfire series. They include the Mark 3 and Mark 4 M.A.X. suits. I also upgraded my entry for the Mark 4 suit, adding its head-spotlight thing.

February 5th, 2010: resuming my work on the 1988 Gi Joe roster, I've completed an all-new entry for you! Today's new Joe is Armadillo, a sort of intransigent driver of the team's mighty Rolling Thunder vehicle. The Joes may not like just how Armadillo drives, but they're glad he's so good at getting them places in one piece...

February 4th, 2010: hey, I've done more work on the Book of Magic today! I went ahead and cleaned up the 'magic schools' page a bunch, tweaking a few things here and there and generally making sure I liked how it all read (again.) The changes I made were subtle, but I'm liking them a whole lot, so I'm running with them as is!

February 3rd, 2010: Since I've already written a summary of the Untold Tale of the New Universe related to Spitfire, I thought I'd add the new character that story introduced. As such, I've added Dimitri Durovich to the Spitfire portion of the New Universe Handbook, complete with scanned image(s) and an entry on the Chronology!

February 2nd, 2010: having covered its pilot at the beginning of Walkabout 3, it seemed as good a time as any to hit the Phantom X-19 stealth fighter. This advanced aircraft is literally unique in the Gi Joe universe, as only one was ever built... and that one got wrecked up pretty good in its last appearance in the comic (though apparently fixed).

February 1st, 2010: I know I said I wasn't going to work on the Book of Magic until I'd finished the Core Rules stuff but... I have apparently made a liar of myself. Today I cleaned up the 'index' page and the 'basics' page, which is now the 'introduction' page. I beefed it up with a bit more detail where appropriate, and revised some text.

January 31st, 2010: since the Kickers stuff has been laid to rest (yet again), I've started doing a graphical overhaul of the Spitfire stuff. I have added an all new 'front' image on the Spitfire index page, a new corner image, and made links to the covers of each issue to go alongside with their summaries, as I have in the Psi-Force and Kickers areas.

January 30th, 2010: with Walkabout 3 (and the 2008 Gi Joe roster) now in the tank, it's time to get going on 1988! To begin this auspicious event, I decided to cover a real oddball from that year, the Super Trooper! This chromed mail-in soldier served as a public relations guy, which was odd since the Gi Joe team is a covert operations group...

January 29th, 2010: For the last installment of Walkabout 3, I have given you a detailed entry of the one and only Matt Trakker, who you may have known as the leader of the Mobile Armored Strike Kommand (or M.A.S.K.), but has recently joined the Gi Joe team to help them deal with V.E.N.O.M.'s threat! Coincidentally, this finishes up the 2008 roster, too!

January 28th, 2010: I have completed my work in the Kickers, Inc. portion of the New Universe (again). Today I added art in the corner box and the imagery for Brick Wall, Suicide and Mr. Magnificent himself. I also upgraded the .zip files with new information that came to light in their Untold Tale of the New Universe, and prettied up the 'index' page.

January 27th, 2010: moving along to 2005, Walkabout 3 is nearing a close. Today I have worked out a description of the minimally detailed Cannonball for you, squeezing as much as I could out of the printed material for your gaming pleasure. It's not much worse than the other latter-day Joes, but at least they're better'n the movie folk. Bleh.

January 26th, 2010: today I settled in and completed my talents portion of the Universal Heroes core rules, wrapping up descriptions of the six 'behavioral' talents, the three 'mental' talents, and the three 'environmental' talents, eliminating some oddball stuff I was going to include in the talents section, like the old magic/psi talents and some techie 'package' deals.

January 25th, 2010: yeah, even more Kickers, Inc. chicanery for you today. What I have done is added art in the little corner box, as well as the imagery, for Dasher, Doll and Scott Templar, C.I.A. Operative. I also upgraded the issue guide to have issue-by-issue links to the covers, like I did in the Psi-Force issue guide; I kinda liked that.

January 24th, 2010: continuing to pound you hard with Walkabout 3, I have moved on to the year 2004. Today I offer you Rollbar, a sort of gear head and custom 'tuner' who wanted to do more with his life than build street racers, and enlisted as a result. Of course, his tendency to tinker with the Army's Humvees didn't go over too well...

January 23rd, 2010: Walkabout 3 has you! Today we move from 1994 to the wilds of 2003, a rather large leap but a necessary one (since everything in the 'main' line between '94 and '03 is done, save for some comic book junk from Devil's Due that blows). Today I hit Depth Charge, one of the new Joes featured in '03, and the driver of the Wave Crusher!

January 22nd, 2010: zomg more Kickers, Inc. work! Today I added images to the Fist, Professor Jordan and the Manned Mobile Unit, both in the Imagery and in that new, wee corner box. I also upgraded Professor Jordan's background to account for his attempt to trap the Kickers in Hell, over in New Avengers #16, and updated the Chronology, Kickers style.

January 21st, 2010: hey, Walkabout 3 Continues! Today we take a look at the rapidly dwinding amount of material left to cover in 1994 (getting very close to finishing it even before we hit it proper, you see), and have covered Gears, another of the team's high tech geniuses, who should've been colored like the Transformer of the same name.

January 20th, 2010: why hello there! I've done up another block of talents for the Universal Heroes core rules today. I've worked out all fifteen of the scientific talents, as well as the four 'miscellaneous' talents. That just leaves some of the oddball, minor categories of talents to go, and we're all done with this business!

January 19th, 2010: with the Psi-Force stuff done, it's high time I took care of some of the other Untold Tales of the New Universe. Today, I produced a summary of Kickin' It in Hell, a back-up story starring Kickers, Inc. that appeared unannounced in New Avenges #16 (which may've confused readers, except that book didn't star any of the New Avengers, either).

January 18th, 2010: again with the Walkabouts, what's up with that? Today's timid steps into the Future have brought us face to face with the one and only Robo-Joe! This poor fellow is Greg Scott - or was Greg Scott, until Destro blew him up. Having designed space combat armor for the them, the Joes plugged him into it to save his life... and it worked!

January 17th, 2010: Walkabout 3 continues! Today I provide the only 1992 Gi Joe operative marginally tied to a vehicle, him being Bullet-Proof! This fellow was originally a member of the D.E.A. until he was recruited onto the Gi Joe team's D.E.F. - where he got to throw down with maniacal drug dealer Headman, and his Headhunter army!

January 16th, 2010: so it only took me thirteen (13) years, but I've finally finished my Psi-Force portion of the New Universe Handbook. Admittedly, there was no 'New Universe Handbook' when I first started on the Psi-Force stuff, and it sort of built up around the original work, but now at long last it's up to date with the rest of my material so far. Woo!

January 15th, 2010: for day 3 of Walkabout 3, I have one of the three air-based Joes from 1991. He is Cloudburst, a guy who has enjoyed designing and building his own hang gliders for years - and enlisted for the (apparent) opportunity to develop his skills to a professional level in the Army. I guess if you can, why not - right?

January 14th, 2010: after twelve solid days spent on entries of new characters or devices, I decided to return to my work on the Universal Heroes rules for a bit. Today's addition to such is another large chunk of the Talents descriptions. Today I finished up all the professional skills, which means I did a block of seventeen talents today. Huzzah!

January 13th, 2010: today I hit the absolute last character that needs a write up in the Psi-Force portion of the New Universe handbook. This is Michael Proudhawk, the inexplicable paranormal cousin of Emmett Proudhawk that was introduced in the Untold Tale of the New Universe for Psi-Force. But hey, he's all done at last. Will finish this reference next time!

January 12th, 2010: continuing my work on Walkabout 3, I have a present for you from the 1989 Gi Joe roster. The seventh and last member of the Battle Force 2000, Dee-Jay got his start as a disc jockey (in case you weren't sure) from Boston, who enlisted for a greater challenge in life. He sure got it... along with the rest of his team...!

January 11th, 2010: with the '87 Joes done, it looks like it's time for another Walkabout! Day 1 of Walkabout 3 begins a theme of Vehicle Operators Through The Years or something, starting with Ghostrider, the odd Joe that nobody can remember - and this is not just because nobody remembers his action figure, either. It's a thing with him...

January 10th, 2010: back in the Psi-Force portion of the New Universe reference, I have completed an entry for the Skipper, the last fellow from the actual series that required a description yet. I also double checked all the 'Red Sun' entries to make sure everybody was up to snuff, and they seem to be. Looks like this thing is almost done!

January 9th, 2010: so the 1987 Joe figures are done, and the 1987 Joe vehicles are done. What's left, you ask? Why, that would be Big Lob, of course! He got no toy, and only showed up in a nightmare sequence in the Devil's Due comic (and the World War III roster list thing), but Big Lob was in the animated Gi Joe movie, so here goes. 'And the crowd goes bananas!'

January 8th, 2010: for my 'freebie' day, I have chosen to do yet more 1987 Gi Joe stuff - I wanted to make sure I finished it up tomorrow, after all. Today I have covered all ten of the Gi Joe Micro Action / Vehicle packs, which were released in '87 and '88. They're silly to be sure, but if I wanted to keep my reference complete, I had to hit 'em. Bleh.

January 7th, 2010: today I have covered another nemesis of the Psi-Force from its early issues. Yes, you can have more than one nemesis. That makes them 'nemeses'. Today's new entry was of Derek Shiningstar, that dirty jerk who sold out his own friend and partner for personal gain. Speaking of said partner, I cleaned up Emmett Proudhawk's entry today, too. Woo!

January 6th, 2010: since it's the Future (™), I figured I'd give you another high tech implement the Gi Joe team uses to wage war on Cobra. It is of course the Mobile Command Center, Steam Roller's mammoth ride and a veritable rolling fortress the team can use against their would-be world-conquering terrorist enemies!

January 5th, 2010: for this appropriately futuristic date, I have concocted a description of the Gi Joe team's first space craft, the Defiant. I included details of the space shuttle proper, its booster rocket that transforms into a space station (!), and its crawler gantry - as well as the 1989 space shuttle release of the Crusader!

January 4th, 2010: so now that the Psi-Force issue guide is complete, I figured it was high time to cover the lingering characters in that reference. Yeah, I know it's crazy, but I'm writing new New Universe character entries! Today I've hit Serge Vladimiroff, the team's K.G.B. nemesis since its very first issue. Yeah, you know, that guy.

January 3rd, 2010: as my work on the 1987 Gi Joe roster begins to wind down, I offer you the last (good guy) action figure from that year today. He is of course Steam-Roller, driver of the immense Mobile Command Center and all around obstreperous moose. He may not wear a shirt to work, but by golly Steam-Roller gets the job done!

January 2nd, 2010: hey, it's 2010! Not that that means anything, but I've got a new Joe for you today? See, told you it didn't mean anything. But I digress. Today I have covered Starduster for your gaming delights, him being a sort of mail-in Gi Joe Jet Pack trooper that came from G.I.Joe Action Stars Cereal (which were like Cap'n Crunch if I recall right.)

January 1st, 2010: Happy New Year! To celebrate the beginning of the year 2010, I give you the last installment of the Psi-Force Issue Guide, a summary of what the team was up to after their series was cancelled - oddly, a lot of information in that regard is available to us. Also, I cleaned up the description of the Psi-Hawk itself!

December 31st, 2009: It's the end of 2009, woo! And for the end of the year I offer you one of the last Gi Joe personnel released in 1987. He is Sneak Peek, one of the Joe team's best forward observers - or he was at least, until he was killed in action in the nasty desert nation of Benzheen by dirty-pool-playing Cobra operatives...!

December 30th, 2009: I resumed work on the Universal Heroes core rules today. Today's efforts saw me finish all nineteen of the weapons talents, doubling the number of talent descriptions I've provided so far. Sure, that sounds deceptively simple, but I've basically overhauled how all the weapon skills work compared to the 'official' stuff...

December 29th, 2009: hello hello! Today I have a special treat for you, having completed summaries of issues 31 and 32 of the Psi-Force series, which just leaves a sort of summary of what we know happened after the book - mainly due to a text piece on the inside cover of the last issue. I also cleaned up my entry for Sedara - just in time!

December 28th, 2009: today I have for you a description of the Strategic Long-range Artillery Machine (or as the Joes like to call it, the S.L.A.M.) This thing is rather small, not being much larger than its actual turret, that other space being taken up by hydraulic support arms, a 600 HP engine, and of course its guns and missiles!

December 27th, 2009: today I have the last portion of the 1987 Battle Force 2000 roster for your gaming delight. It is of course the Future Fortress, the sort of vehicular 'gestalt' of all six of those Joes' rides. No, really! Bits of all six of their vehicles merge to form this Fortress of the Future, making it a Gi Joe combiner!

December 26th, 2009: why hello there! Did you get at least one good present yesterday? Well if not, I have two more issue summaries for you from the fine Psi-Force series. Today I've covered issues 29 and 30, and am now working on the eleventh of the twelve issue guide pages. I also cleaned up my entry for Johnny Do: the Heatseeker!

December 25th, 2009: Merry XXX-mas! Today's Technoholic Treat for all y'all is a rendition of Red Dog, the third and final member of Sgt. Slaughter's Renegades team. I even threw in several pictures of the guy for you (which was tricky, as he didn't get much air time in the animated movie.) But that finishes all of 'em. Enjoy!

December 24th, 2009: today's addition to the 13 was not a member of the Battle Force 2000, but he would've been right at home in their ranks (save for that whole 'entire team dying in one shot' thing.) He is of course Psyche-Out, who makes use of ultra low frequency radio waves to induce paranoia in enemy troops, and is a master of psy-ops!

December 23rd, 2009: looks like yet another bundle of Psi-Force issue summaries are in the bag for you! Today I've covered issues 27 and 28, the first half of the Psi-Force's stay at the Siberian Project - if you don't count the two issues that crossed over into the Justice title. I've also cleaned up the entry for Thomas Boyd - the Syphon!

December 22nd, 2009: Hey, it's my birth day! To celebrate, I've produced an all-new entry for you, this time covering one of my personal favorite Joes! He is Outback, the team's resident survival expert, and all around hard core guy; you sort of have to be to pull a knife on Leatherneck, you know. I even included a picture for you!

December 21st, 2009: I have resumed my work on the Universal Heroes rules today, starting my take on Talents. I've included the small amount of 'rules' necessary for multi-tiered talents and penalties for non-talented individuals, and have composed descriptions of both the 'background' and 'fighting' talents, a total of 19 so far.

December 20th, 2009: once again, I have more issue summaries for you! This batch of Psi-Force issues includes numbers 25 and 26, which features the team's first real battle against the diabolical Rodstvow - and the immediate consequences therein. Also, I've cleaned up the entry I made for Lindsey Falmon: Overtime so many, many years ago.

December 19th, 2009: guess what, more Gi Joe business for you today. Surprise and whatnot! Your installment for the 19th of December is the Road Toad, a sort of towable device the Joes can haul into battle to haul other disabled vehicles out of that situation. It's lightly armed, but defense is an afterthought to its primary purpose...

December 18th, 2009: so today I covered Maverick's rather advanced ride, the Vector. This thing is a highly aerodynamic super-sonic aircraft, with a rear turret that can detach and form the front defense cannon of the Battle Force 2000's Future Fortress! That finishes all of the team's individual gear from 1987. Guess what's next?

December 17th, 2009: it's that time again, where I add more summaries to the Psi-Force issue guide! Today I have covered issues 23 and 24, slowly getting closer and closer to finishing this huge hunk of work once and for all. I also updated the New Universe Chronology to insert details from the Untold Tale, and cleaned up Wayne Tucker's entry!

December 16th, 2009: it may be a surprise for you at this point, but I've got another all new Gi Joe entry for you today! This day's new Joe is Taurus, one of Sgt. Slaughter's three Renegades - former goofballs and misfits that he took it upon himself to form into 'perfect' soldiers and Gi Joes. We leave it up to you whether or not he was successful...

December 15th, 2009: have a treat for you today! I've got the sixth member of the Battle Force 2000 team ready for you, him being Maverick! This finishes the '87 roster for that group, though there's one more fellow who showed up in '89; we'll be getting to him soon enough, however. But for now, here's the Force's elite fighter pilot (not Tom Cruise)!

December 14th, 2009: hey, did summaries of issues 21 and 22 of Psi-Force for you, completing the eighth (of twelve) issue guides necessary for that part of the New Universe handbook. I also cleaned up the entry for Kathy Ling, making it a bit more suited for my 'modern' character descriptions (so I suppose more wordy, if you look at it that way).

December 13th, 2009: hey, I've got a new Joe for you! Today I have covered Jinx in all her jinx-y glory, producing her talent-laden description for your gaming use. Of course I've also taken screen grabs from the Gi Joe movie (back in the '80s) and the Valor vs Venom CGI thing (early '00s), so you have a visual reference to go with the text!

December 12th, 2009: picking up the Universal Heroes stuff again, I've worked out the 'time and turns' page, namely by expanding on the 'turns' half. Of course, I have since moved the 'combat' half of the page that was formerly the 'time and combat' page onto its own page, to be 'combat basics' soon, but we'll see about that when I get there.

December 11th, 2009: today, I have completed two more issue summaries for you from the Psi-Force series. These two New Universe gems are a lead up to two of my favorites in the series - and are pretty good in their own right - they are 19 and 20. I also have cleaned up Tyrone Jessup's entry a bit, adding a few details I missed the first time.

December 10th, 2009: hey, got more Gi Joe goodness for you. Surprised? If so, what cave have you been hiding in this year? Anyway, I did a quickie write-up of the bizarre Coastal Defender for you today, it being a towed box that transforms in the blink of an eye into a fully functional surface to surface missile platform. Neat, eh?

December 9th, 2009: continuing my work on the Battle Force 2000 unit, I have today completed a description of Knockdown's ride - since I did Knockdown himself back on the 6th. The Sky Sweeper is a small, treaded anti-aircraft vehicle that donates parts to the team's Future Fortress. Not to be confused with the later, stealth-bomber-looking Sky Sweeper.

December 8th, 2009: why hello there! I have covered two more issues for you for the Psi-Force issue guide, today hitting numbers 17 and 18 - these two issues being the 'turning point' between where things started for our paranormal teens and where it got a whole lot worse. I also cleaned up Michael Crawley's entry, adding a new power!

December 7th, 2009: since I can, I decided today to treat myself by describing one of the three most bizarre members of the Gi Joe team from 1987. This fellow is Mercer, a former Cobra Viper who has defected onto the Gi Joe team - even if the Joes aren't too happy about that. Even included 'borrowed' art from the animated movie. Enjoy!

December 6th, 2009: starting another wave of the Battle Force 2000 business, I've done up an all new description for you today, this time of Knockdown. He's an anti-aircraft specialist and microwave technician who has a phobic fear of flying, and seems to have become an expert on air disaster trivia as a result. He's kinda morbid that way.

December 5th, 2009: hey there! Today, I've completed part six of the Psi-Force issue guide, covering issues 15 and 16. This leaves only sixteen issues and a post-series summary to go for these angry psionic teenagers, and I'm going to keep at it for as long as I can. After all, the Psi-Force handbook'll be done after this and four more write-ups...

December 4th, 2009: beginning an all new wave of 1987 Gi Joe goodness, I've worked up a description of the one and only Fast Draw for your gaming amusements. Fast Draw is the Gi Joe team's F.A.F.N.I.R. (Fire And Forget Non-tube-launched Infantry Rocket) expert, and uses it as if he were some sort of ballistic gunslinger - it's a hoot!

December 3rd, 2009: apologies for those of you who were expecting another update to the 'core rules' stuff, but I had someone that had to be covered, and have now completed him for both versions of the MSH RPG. He is of course (Kid) Zeus, the slain leader of the Olympian pantheon of gods, reincarnated as an obnoxious ten year old. With thunderbolts!

December 2nd, 2009: the Psi-Force updates proceed apace! Today I've covered issues 13 and 14 for the Issue Guides, getting things close to halfway done with that beast now; the halfway mark should happen on the 5th, when I hit this part of the 13 again. Of course, that's when the series really starts to pick up and get out of control!

December 1st, 2009: having covered Rumbler himself just a few days ago, it seemed the right time to describe his rough ride for all y'all. As such, I present for you the Crossfire, a high-speed, heavily armed attack vehicle that is excellent for hit and run maneuvers (and in 'real life' makes for a neat remote controlled vehicle!)

November 30th, 2009: hey, I've got more Battle Force 2000 goodies for you today! Since I hit Blocker just three days hence, I thought I'd give you his ride today. That's right, I've got a description of the Eliminator right here for you, waiting for you to sink your pointy little teeth into it. Go ahead, give it a taste. It's what we're here for!

November 29th, 2009: resuming the Psi-Force issue guide, I have covered the super-sized Annual the series got, right after issue 12. This issue basically covers the origins of all five of the book's main paranormals, actually gives them 'team' and 'code' names, and changes the membership - swapping out Michael Crawley for Thomas Boyd!

November 28th, 2009: doing still more of my non-Battle Force 2000 Gi Joe stuff from 1987, I have produced for you an all new entry of Rumbler. This former I.R.S. agent was canned for causing excessive damage to government vehicles in the pursuit of tax evaders, which means you can imagine how well the Gi Joe team likes his 'take' on a fight with Cobra!

November 27th, 2009: resuming the whole 'Battle Force 2000' thing, I've done up another all new Gi Joe description for you. This time, I've written up a quick entry for Blocker, a former Boston taxi cab driver who got tired of being shot at - without the ability to return fire - and enlisted as a result. He's not the angry driver you imagine...

November 26th, 2009: today I have gone and finished part 4 of the Psi-Force issue guide, covering the Untold Tale of the New Universe for those kids, as well as issue 12 of their regular series. Also, as a result of the former, I have gone and upgraded my entry for Anastasia, since she's shown with a few 'new' abilities in the Untold Tale.

November 25th, 2009: hitting another '87 Joe today, I have covered the one and only Lieutenant Falcon. Star of the original, animated Gi Joe movie, he's rather smart despite what the plot of said movie would tell you. I also gave you two images to back him up, and the most cheese-eating corner box on the entire 13 to date. Gotta love it!

November 24th, 2009: one again resuming work on my Universal Heroes Custom MSH stuff, I have completed the section on movement. I have added greatly to this page, from what I had originally, having worked out 'better' (well, in my opinion anyway) leaping rules. Have also built handy tables necessary for this, and put 'em in the text file.

November 23rd, 2009: picking up the Psi-Force action again, I have done a bit more work on the Issue Guide for your historical purposes. Today I have covered issues 10 and 11, a sort of two-part tale where the kids head to the Eagle Canyon reservation in Arizona to learn more about Emmett - not to mention more about their powers...

November 22nd, 2009: I know you might have been expecting me to cover Hardtop (and thus, Payload's) ride today, but the Defiant deal is going to take Some Doing, so instead I figured I'd cover Dodger's ride, since you know, he's been on the site a year or so and has never had that detailed. So here at long last is the Marauder. Woo?

November 21st, 2009: having covered Blaster a scant three days ago, I figured it was as good a time as any to cover his ride (lest I leave it hanging for a year or so like I did with poor Dodger). So today I've done up a description of the Vindicator hovercraft for you - both the vehicle itself and its secret 'rocket sled' add-on. Check it!

November 20th, 2009: doing yet more work on the sexy Psi-Force Issue Guide, I have covered two more issues of this comic for your general reference. These are of course issues 8 and 9, which makes the first three Issue Guides done for that series. Also added links to the covers of each finished summary so far, for the sake of convenience.

November 19th, 2009: having already covered his 'partner in crime', Payload, it seemed high time that we finally cover the Gi Joe crawler gantry driver, Hardtop. This fellow drives the massive vehicle that delivers Gi Joe shuttles for launch - and then launches them. Furthermore, when it breaks down, Hardtop has to fix the giant thing!

November 18th, 2009: digging in for another dose of Battle Force 2000 fun, I have produced an all new entry for you today, this time of the man known as Blaster. Sadly he lacks a boom-box (especially one that's Blaster shaped), but the man is nonetheless odd in that he's an O.C.D. hovercraft enthusiast - to the point of developing his own!

November 17th, 2009: picking up on the Psi-Force issue guides again, I have covered issues 6 and 7 for you today, putting me part way through the first third of these. Of course, Psi-Force was one of the long-running New Universe series, so I have a whole lot to go yet. But on the plus side, this stuff is finally finding its way onto the 13!

November 16th, 2009: continuing on with the 1987 Gi Joe roster, I have completed an all new entry for you, this time of Crazylegs. This former organist wades into combat with the likes of Bach playing on his internal sound track, and he's practically fearless when jumping into even the most dangerous of hostile landing zones...!

November 15th, 2009: picking up where I left off, I have revised both the Powers and FEATs portions of the Universal Heroes 'core' rules, namely by combining them into one page, and doing a lot of spell checking and fine tuning. I also started a text file collecting the 'final' versions of this stuff, and have added the first two pages.

November 14th, 2009: today I resumed my work on the New Universe issue guides, covering issues 4 and 5 of the Psi-Force series. Doing lots of reading and re-reading of this stuff, I'm trying to pin down exactly where that 'Untold Tale of the New Universe' featuring Psi-Force took place, and so far it must be at least after issue seven...

November 13th, 2009: since I covered Backstop a few days ago, I figured I'd go ahead and work up a description of his ride today. So, head to the 1987 Gi Joe page to check out the Persuader in all its high tech glory. From its deflective hull to its staggeringly powerful laser cannon(s), the Persuader would be right at home in the 2050 military!

November 12th, 2009: resuming my work on the Battle Force 2000, I have covered for you Avalanche's ride, the Dominator. This odd 'snow tank' is built to separate into two separate vehicles, a smaller, six-wheeled tank and a 'snow melting' ski attack 'vehicle' with no means of propulsion other than 'pushing it downhill and jumping in'. Really!

November 11th, 2009: I've decided to continue my work on the outstanding New Universe issue guides at long last, starting with the 33 odd issues of Psi-Force I have yet to hit. I covered issues 2 and 3 today, which isn't too bad, as long as these take. Will try to hit two each time I do this, unless i hit a particularly 'hairy' book.

November 10th, 2009: continuing my start in the almost virgin territory of 1987 (I've hardly covered anything here), I have produced another all new entry for you, this being of Backstop. This fellow is the driver of the team's Persuader laser tank, and is what you might call brutally competitive. Or just a nasty jerk, take your pick.

November 9th, 2009: apologies to those who were expecting further updates to the 'core rules' stuff right away; I'm sort of rolling that out slowly. Instead, today I've started a different tangent on the Gi Joe handbook, one that will begin with the first member of Battle Force 2000. That is of course Avalanche, who is up now!

November 8th, 2009: previously in this 'space' on my update schedule, I hit the bits of the Gi Joe Handbook that needed cleaning up. Now that the entire site is Modernized however, it's time to dedicate this time to the completion of new work that needs doing - stuff that's been waiting for a while. Like my summary of the Pitt, done today!

November 7th, 2009: oho! I was going to do 1994 as my next Gi Joe 'project' but instead have opted to hit something a bit meatier; in other words, one of the two last 'big' bits holding me back. To wit, I've started covering the main 1987 stuff in earnest, beginning with poor Chuckles, who totally got the shaft in the Devil's Due comic...

November 6th, 2009: now that the .css upgrade of the entire 13 is complete, it's high time I start cleaning up a bunch of my 'loose ends' on the site, starting with my work to fix up the Universal Heroes 'core' rules! Today I have finally completed the 'abilities' page, by at long last coming up with a better Strength split-stat style.

November 5th, 2009: and today, walkabout 2 comes to a close. For day 10, I give you a description of Major Barrage, a rather gigantic slab of man with a bad temper who the Gi Joe team is only more than happy to unleash upon Cobra. Though you may be wondering when we'll be getting to 2008 on this 'walkabout' deal. Wait and see, wait and see.

November 4th, 2009: day 9 of walkabout 2 is upon you! Today we cover Doctor Link Talbot, the Gi Joe so hard core he doesn't bother with a code name. A former Navy S.E.A.L. and veterinarian, Link was drawn into the fight against international terrorism when Cobra attacked his zoo, roughing up his animals while sampling their D.N.A.!

November 3rd, 2009: though I already did stages 2 and 3 of the Cobra repair work, I have finally finished stage 1 today. This of course involved me upgrading and repairing the entry for the last extant Cobra item outstanding, that being the 2001 Wave Crusher. So that finishes the last thing needed to finally have the 13 upgraded. With 2 days to spare!

November 2nd, 2009: some of you may see this as a surprise move, but I have rehabilitated the long-missing, nascent MSH Infinity deal. I have all fifteen base modrons, along with the general and rogue descriptions, back on the site again. I also fixed the d100 roller for you in the Custom Rules section, though it's not prettied up yet. Joy? Joy!

November 1st, 2009: for day 8 of walkabout 2, I have someone that would've been more at home in yesterday's holiday. He is Kamakura, ninja apprentice of none other than Snake-Eyes, a sort of smart-mouthed punk who our most over-exposed Joe has hammered into a martial artist mostly by force of will - though the kid's still a bit smarmy...

October 31st, 2009: for this Halloween Hootenanny, I give you one of the very last Cobra things I need to upgrade and update. Today's harvest is the one and only Rip It, from the 2000 Cobra roster. Oh yeah, since Geocities closed down, I also cleared out a crap-ton of dead pages on the Atomic Links page, leaving it depressingly small...

October 30th, 2009: I started (and finished) stage 3 of the Gi Joe and Cobra overhauls, namely by deleting the old directory structures and checking out all the links in the Master Roster to make sure they still function with the old directories gone. Still hoping that Google doesn't eat my brains for doing all this, but at least this business is done.

October 29th, 2009: the installment of walkabout 2 I know you've all been waiting for, I have now completed the Ice Cream Soldier. Yes, that 1994 Gi Joe operative with the funny name has now been covered for your gaming amusements. Just imagine how confused your players will be when you introduce him to your campaigns with a straight face...

October 28th, 2009: just about done with the Cobra business that needs upgrading. This is why I am covering the Python Conquest today, a vehicle that was a Gi Joe ride in its first incarnation, but was 'acquired' by Cobra and turned to their own, nefarious purposes as a stealth fighter. It sounds silly, but I like the forward-swept wings, so it's ok.

October 27th, 2009: I started (and finished) stage 2 of the vast Cobra overhaul, namely the whole directory rearrangement (here's hoping Google forgives me for all this; it is where 2/3 of my traffic comes from, it seems. I may not be quite done with stage 1 yet, but I figured at this point, why bother waiting? So close I can taste it...

October 26th, 2009: it's time again for another installment of your Gi Joe walkabout, volume 2! Today I've covered the 1993 Joe known as Snow Storm for your gaming pleasure. This Cuban native moved to the States only to be assigned to fight Cobra in one of the coldest places on earth - you can imagine how much he likes that job...

October 25th, 2009: today I wrap up the existing 1986 Cobra stuff for your perusal, namely by completing my overhaul of the mighty Serpentor. Have given him all the usual amenities, as well as adding his new, 2007 figure. Feel free to check him out whenever you get the time; in fact, I insist. This I Command, and all that jazz.

October 24th, 2009: so today I dug in and figured out how the heck I'd made the Imagery work in the old, table-filled way, and converted it to work in the new .css formatting. This was a lot harder than I thought it would be (and I thought it'd be hard to begin with), but once I sorted it out the code came flowing like hot, molten butter. Mmm butter.

October 23rd, 2009: day 5 of walkabout 2 is upon you, already! Today I've hit someone from 1992 again, this time the oddly named T'jbang (pronounce that, why don't you!) While he got decent time in the Marvel comic, the Devil's Due stuff gave him the shaft in the form of a 'shock reveal', which may've consigned him to suckage forever...

October 22nd, 2009: hitting the last of the 1986 Cobra vehicles I'd already written an entry for, I've done the overhaul of the Dreadnok Ground Assault Motorcycle. Gave this stolen R.A.M. a .css upgrade along with some minor re-writes; on hindsight, I think I like the new text for it a bit better than what I had before. Enjoy!

October 21st, 2009: there we go. I've completed stage 2 of the vast Gi Joe overhaul, namely by checking all the links in every document that I have moved to a new directory structure. I only broke three it seems, them being Ace, Snake-Eyes and Storm Shadow. And Storm Shadow was only broke 'cause his stuff links to old Cobra directories...

October 20th, 2009: behold: day 4 of walkabout 2 is nigh! Today I've made an all-new description, this time of Clean Sweep, the last remaining member of the Eco-Warriors I had yet to cover. Yes, for those of you who wanted them all, all five of the Eco-Warriors - and their one sweet ride - are now available for your gaming amusement. Woo!

October 19th, 2009: again working on my outstanding 1986 Cobra stuffs, I have done another live person this time. Today I have given Doctor Mindbender the hairy eyeball, sprucing him up with the .css upgrade, the spell check, and of course the Streamlining. I even added a new figure (well, for 2004) that wasn't already on his description.

October 18th, 2009: I am continuing the stage 2 process of my vast overhaul of the Gi Joe section of the 13, namely by spending today engaging in the second wave of twelve directories needed to rearrange all the Joes' navigation structure. Will go about checking all of the links in each document next time to ensure I didn't break nothin'.

October 17th, 2009: day 3 of walkabout 2 is upon you! Today I have built a description of Countdown, he's a joe who is a sort of combat astronaut, though he didn't come with a space craft; he usually just had to hitch a ride with Payload. He's a fighter pilot, electronic technician, and chess master - and apparently terminally boring?

October 16th, 2009: hitting the 1986 Cobra stuff anew, I have covered one of the two vehicles I've done up so far (I thought I'd done the Thunder Machine, but apparently I am imagining things). Today I covered the Dreadnok Air Assault V.T.O.L. Copter, giving it the .css upgrade, along with a spellchecking and slight re-write. Woo!

October 15th, 2009: since the Gi Joe clean up is complete, it's time to move to stage 2 in the process. See, since everything's modernized, I can now rearrange the directory structure properly, making it a bit easier for me and others to find things; don't worry, I'll check every single link before this stuff goes 'live'. First twelve directories moved today.

October 14th, 2009: day 2 of walkabout 2 has arrived today, and I have a treat for you! Today's all-new Joe write-up is none other than Skystriker, that guy named after the earlier plane who flies a plane built from another plane entirely! It's convoluted, but at least it completes the initial line-up of the Tiger Force - save for the gear.

October 13th, 2009: so yeah, started my work overhauling the existing 1986 Cobra business. To this end, I covered the last of my Dreadnok entries thus far, giving ol' Thrasher the .css ugprade, a spellcheck, and of course adding him to the Master Roster, since it's almost got everyone now (even Roadblock, who I'd apparently missed somehow).

October 12th, 2009: today I started and finished my clean-up of the 2004 Gi Joe roster, by giving Hi-Tech the .css upgrade. Of course with him being done, the job of overhauling the existing Gi Joe roster, both where personnel and equipment is concerned, is now complete. I even finished upgrading the rest of the Gi Joe rosters to the new Technoholic format!

October 11th, 2009: starting Volume 2 of my Gi Joe Walkabout, I have done another entry in the 1987 Joe roster, this being the 'generic' Steel Brigade trooper, who first showed up this year. I also converted all the 'streamlined' Cobra entries that I'd already done .css fixes for to the new format, just leaving the lingering Cobras to go!

October 10th, 2009: in order to complete my work upgrading the existing 1985 Cobra entries, I had to do some work on the Dreadnok known as Torch... and that is exactly what I have done! I also converted all the Cobra business from 1982 to 1985 to the new Technoholic format, meaning the switch-over is nigh complete. Rock?

October 9th, 2009: what do you know, I'm already done upgrading and cleaning up my lingering 2003 Gi Joe stuff. Today I have done the .css fix to Switch Gears, and since I'd taken a bunch of pictures of random Joes while in Omaha, I have added one of him for you! I also upgraded the 2001 through 2003 Joe stuff to the new, Technoholic format!

October 8th, 2009: instead of inflicting more literature upon you, I updated a bunch of my Vintage Age Heroes to account for recent revelations; I added powers to Doctor Nemesis, made Toro live again, and produced a Vision update version, since he's now 'modern'. I also converted the 'main' page to the new, Technoholic format. Sweet, huh?

October 7th, 2009: still working on the 1985 Cobra stuff that I've already written thus far, I have upgraded my entry for Ripper, the second of the three original Dreadnoks. I have also applied the new, Technoholic format to the Gi Joe rosters ranging from 1994 to 2000 (the years therein that they were an active force, at least).

October 6th, 2009: started my work cleaning up the remaining extant 2003 Gi Joe roster today. The fellow I gave the .css upgrade today was Agent Faces, and with that the 2003 work is halfway done. Woo! I also applied the new Technoholic format to the Gi Joe rosters from 1990 through 1993, which covers the majority of 'original' folks available.

October 5th, 2009: zomgs. Yet again, I have another Tale from Variant Earth 13 for your reading pleasure, having finished the fourth installment of my Hate Ball origin story - at long last, it's done! Also, I switched the years 1986 through 1989 in the Gi Joe roster into the new Technoholic format - getting there fast now, aren't we?

October 4th, 2009: continuing my work on the 1985 Cobra business, I have started my upgrade of the three original Dreadnoks - beginning with Buzzer. I gave him the Streamlining and the .css upgrade. I also moved the 1982 through the 1985 Gi Joe rosters into the new Technoholic format, and made sure I didn't break anything (which I did).

October 3rd, 2009: completed my work overhauling the 2002 Gi joe roster, this time by upgrading Sideswipe, a Joe who didn't rip off another Joe's name but a Transformer, instead! Also, I changed the entire New Universe roster into the new Technoholic format, leaving just one section of the site to go... even if it's an immense one!

October 2nd, 2009: once again, it's story time, kids! Today I went live with part 3 of the Crazy Hate saga, the story of how a failed hero gets his act together - in four parts! I also switched both the Custom Rules and Misc. Characters section into the new Technoholic format. You see how all this is finally coming together? Rock!

October 1st, 2009: began cleaning up the 1985 Cobra roster by cleaning up its one 'new' vehicle, the Night Landing. I also did another wave of new format installation on the site, transforming both the Variant Earth 13 thing and the Master Roster from the old 13 into the new 13. Isn't that spiffy? Just need new v13 logos and corner boxes...

September 30th, 2009: I cleaned up the entry for Sidetrack 2 today, you know, that other fellow who swiped another Joe's name (though nobody said what happened to Sidetrack 1...) I also applied the new site format to the Vintage Age Handbook, as well as the Atomics Links page (which is about to get smaller when Geocities goes under).

September 29th, 2009: today I converted an old, unaligned text piece into an Antholic Anthology from the Club Invertebrate - the Lisa Polanski thing. Also, I've finalized my new design for the 13, and have inflicted it upon the Robots in Disguise reference, in addition to these here updates pages. In case you hadn't noticed that today...

September 28th, 2009: today I have completed my work rehabilitating the existing entries in the 1984 Cobra roster. I have a ton of new ones to write yet, but at least these guys are all sorted out now. I finished said work by overhauling my entry for the Stinger Driver, that fellow who drives the Stinger (in the event you didn't know that).

September 27th, 2009: continuing my work with the 2002 Gi Joe roster that has yet to be upgraded, I've done a clean-up of Lifeline 2, that fellow who stole the name and place of, well, Lifeline. Why they felt the need to replace an existing character with someone that worked at Hasbro at the time, I have no idea (and neither does Double Blast).

September 26th, 2009: so in a change of pace from my change of pace, I have decided to do a bit of writing today. To this end, I have completed Issue 3 of the Alcoholic Anthologies from the Club Invertebrate! This tale is an adventure of Mister Matter's, involving a business deal of his with the Mutant Legion that seems to have gone quite badly...

September 25th, 2009: today I completed my work cleaning up Zartan's entry here on the 13. I've spread him out over all the years he saw a new action figure (not counting some horrible convention or elite club exclusive here or there). So he's all done now, leaving but one person before I can be all current in my '84 Cobra work.

September 24th, 2009: since the 2002 Gi gear is done, it's time I work on resolving the 2002 Gi Joe personnel. I decided to start today with Dart, since the fellow a) got an original mold figure, unlike all the other 'new' folks, and b) well, he was first alphabetically. He sort of got the shaft in the comic, but at least he wasn't a 'shock kill'.

September 23rd, 2009: building an example after having produced the 'basic' Mhunghus entry, I went ahead and wrote up Earnest-River-Castoff-Down-The-Nile. This fellow is a Mhunghus who was actually created on earth, after its parent dumped a bunch of spores on the bank of the Nile. Hence its name. Yes, it's the fellow from the Mhunghus 'flavor' text!

September 22nd, 2009: since I finished his ride a few days back, I figured I'd start on Zartan himself. Today I have updated his history, and given him the sexy .css upgrade. I also did a quick run through but didn't find any horrible spelling errors, so he's now all cleaned up. Next time I'll just go through and Streamline his stuff!

September 21st, 2009: completing my work on the 2002 Gi Joe equipment roster, I have done up a .css conversion of the Night Attack Chopper. This was actually a pretty cool vehicle really, and I have two of them (both different paint jobs) to prove it. It's a very, very solid toy - and the silly thing makes noise too! Keen.

September 20th, 2009: done with zombies for the time being, I decided to cover another of the outstanding alien profiles from the Variant Earth 13 Handbook: the Mhunghus! These psi-active, mushroom-like entities are highly annoyed by the mere presence of others of their kind, encouraging them to leave Mhung for relative mental solitude.

September 19th, 2009: today I did something a bit quicker in the Cobra arsenal for 1984, covering Zartan's ride. The Chameleon Swamp Skier has now been upgraded for your use in a sleek, .css chassis. I gave it a quickie spell check but truth be told there wasn't too much of this thing to misspell. Guess who I'm hitting on the 22nd?

September 18th, 2009: hitting the second of three 'original' vehicles from 2002 I need to repair, I have done up an all new version of the Assault Quad. This weird mini-assault vehicle was one Gung-Ho liked to ride into combat - probably because it had a missile launcher mounted under the engine bloc - he's weird that way...

September 17th, 2009: yet again complementing my work on the 11th, I have produced an all-new zombie for your gaming use. He's mostly meant as a 'supporting character' or the like, but use him as you will. He is Yorick the Yogi, and is begging to have an actual book series written about him. If only to mess with silly Twilight fans...

September 16th, 2009: I have completed my work on the Baroness today, having given her the Streamlining. This involved a different 'page' for each year she occured in, so I had to produce a few new ones. She had new figures in 2004, 2005 and 2009 that were different from their predecessors, so they got coverage this time around. Getting closer...

September 15th, 2009: woo, it's time to clean up my 2002 Gi Joe business! Starting with their gear this time (if only to mix things up), I've done a clean-up on the Sand Razor. I have given it the sexy .css upgrade, not to mention another round of spell checking and a few tweaks to the verbiage - I wrote this one what, seven years ago?

September 14th, 2009: complementing my entry from back on the 11th, I have produced a version of the zombie with more 'teeth'. This 'greater' zombie is of the type that I built Boo-Getty out of way back - sorta modeled on him, really. If less mighty, since they're generics. Though I had to fix Boo to make him match the new zombie status quo.

September 13th, 2009: today I started work on the Baroness' overhaul. I originally planned three days for this but I think I'll get it done in two. Thus far I've done all the .css upgrades and the history updates, as well as a big spell checking (it didn't need it but there's a lot of text in there). Will Streamline her entry next time.

September 12th, 2009: so yeah, having had only one vehicle to go in order to finish out the repair of the 2001 Gi Joe business, I hit that sucker. Today I have done the .css upgrades to the Night Landing Craft (not to be confused with the Cobra Night Landing or Navy S.E.A.L. Night Landing). It has been spell checked and fixed up. Hoo!

September 11th, 2009: Taking a small break from Gi Joe. Sorry, I know you're dying to see what I do next and all, but I'm hitting a wall and don't want to vanish on you for six months (as I tend to do). So today, I've dug into the depths of the Variant Earth 13 handbook and produced an entry of Zombies for you! You know you like Zombies!

September 10th, 2009: started work on the repair of the 1984 Cobra entries. To start with, I hit the Rattler, Cobra's original and most deadly fighter plane. Oh sure they've rolled out a ton of different jets since, but this one has been a mainstay of their arsenal since it was first introduced (see the 2002 release, for instance).

September 9th, 2009: completing the personnel portion of my 2001 Gi Joe repair work, I have completed my least favorite Joe ever, Sure Fire. Never been a fan of the 'fanboy' aspects of this particular figure, considering who it's based on, but alas I must do my job and cover all the Joes - even the ones that irritate me. So I fixed this guy!

September 8th, 2009: today, I complete another entire year of Gi Joe business - rock! With my description of Med Alert, yet another medic for the Gi Joe team, I have worked out the last guy I need to finish up 2006 once and for all. All the Joes, all their gear - everything. Of course, now you may be asking yourself, what's next? Good question...

September 7th, 2009: with all the existing 1983 Cobra stuff done, I thought I'd go ahead and complete an entry for the one fellow necessary to completely finish out that year. That's right, I actually have a completed Cobra roster year, that being 1983. And who'd I finish? That's the diabolical Doctor Venom, of course. Check it!

September 6th, 2009: still holding fast on the 2001 Gi Joe personnel upgrades, I have done an overhaul of Wet Down. This fellow, a sort of repaint of Torpedo, seems to emulate him in several ways - both figure-atively and literally. Either way, I have cleaned him up properly, giving him the .css retro-fit as well as another spellchecking.

September 5th, 2009: having passed the halfway point already, we're winding down in our coverage of the 2006 Gi Joe roster. Today I've completed the third Joe released in a Steel Brigade boxed set (that I never saw in stores, I might add). He is Checkpoint, the team's security / military police guy. That just leaves one more... coming on the 8th!

September 4th, 2009: completing my work on the upgrades to my existing 1983 Cobra business, I have repaired my entry for Major Bludd. I have given him the .css fix, a historical update, as well as a spellchecking and a Streamlining, and added details to his new figures since I last touched him (2003, 2005 and two in 2008). He's current!

September 3rd, 2009: doing yet more work regarding the clean up of the 2001 Gi Joe roster, I have worked on modernizing my entry for Double Blast. This guy is odd, in that he uses Roadblock's mold, and even his name just a year later. Since that was his last figure, it's possible the real Roadblock did terrible things to him...

September 2nd, 2009: continuing my work to complete the 2006 Gi Joe roster, since it's almost halfway there now, I've concocted another all new entry for you today. This installment of Gi Joe goodness is Rook, a sort of behavioral analyst who can tell if you're lying just by looking at you... even if it's dark, or you're shooting at him...

September 1st, 2009: in case you felt ripped off by my short day while working on the Viper Glider, you should feel vindicated today. This is because I have done an update of my entry for the Mark 1 H.I.S.S. tank, giving it the .css upgrade, Streamlining what was present into two further entries, and adding two new versions of the thing. Woo!

August 31st, 2009: continuing my work in the 2001 Gi Joe personnel roster, I have completed my vast upgrade of another new fellow from that year, this guy being Crossfire. Something of a mechanical whiz kid and a lover of the military life style, he sort of oozed his way into the Gi Joe team by osmosis. Have given him all the usual amenities.

August 30th, 2009: since there's only four Joes left necessary to complete the 2006 roster, mostly as a result of my Walkabout there, I have decided to start in on them in earnest. To wit, I have covered Red Zone, the first of three Steel Brigade members released this year. Well, I guess there's only three more Joes left in 2006 now. Heh.

August 29th, 2009: continuing my work refurbishing my 1983 Cobra entries, I have cleaned up the description of the H.I.S.S. Driver. This elite troop has a bundle of skills that allows him to operate and repair, well, the H.I.S.S. tank. And the F.A.N.G. helicopter, too, 'cause he's just that good. Added his new-styled 2008 figure, as well.

August 28th, 2009: revving up to hit all the stuff I need to do in order to clean up my 2001 Gi Joe roster, I began by working on Big Brawler. This guy was one of the few characters introduced during the 'repaint years' that had any traction, getting four (count 'em) action figures. I have given him the .css upgrade and other usual business.

August 27th, 2009: with day eleven of the Gi Joe Walkabout, this mini-event comes to an end (I said don't ask about 2008). Today, I have covered the story of Gi Jane, another of the surviving members of the really really old Gi Joe team from the 1960s. She's the 2006 segment of this Walkabout, and now that it's done, on with the year-blocks!

August 26th, 2009: you may've guessed that I was going to hit this next on the 26th - if you did, here's a cookie! Today's work involves the .css upgrade of my rather small entry of the Viper Glider, that oddly heavily armed glider (yes really) that Cobra used on stealty observation and infiltration missions - or in a pinch, as air cover.

August 25th, 2009: completing my work on the 2000 Gi Joe personnel, I have done a vast overhaul of the one and only Whiteout - who bears a striking similarity to Snow Job (cough cough repaint cough cough). But anyway, I gave him the .css upgrade, not to mention another round of spell checkery and looky-lou-ing (yes, that can be a word).

August 24th, 2009: day 10 of the Gi Joe Walkabout is now upon you - only one more day until this event is complete (don't ask about 2008). Today I have covered an odd duck in the Gi Joe line up, this one being Bombstrike, the brother of fellow Gi Joe operative Barrel Roll - and Cobra operative Blackout - talk about awkward, eh?

August 23rd, 2009: resuming work on the 1983 Cobra roster, I have upgraded my existing entry of the Viper Pilot. These guys were just like the standard Cobra troopers, except that they had a big ol' glider handy! Trained in its use and various aerial combat manevuers, they presented an even more dangerous foe for the forces of Gi Joe!

August 22nd, 2009: continuing my work to upgrade the existing entries I had for the 2000 Gi Joe year, I have completed a clean up of Ambush Sidetrack. I gave this strange fellow the .css retro-fit, as well as another round of spell checking and general looky-lou-ing to make sure I didn't break anything on him. Looks like I didn't - he's done!

August 21st, 2009: Gi Joe Walkabout: day 9 is upon you! Today, I have built an entry for the Ice Sabre, another snow vehicle driven by Frostbite (in his beard free stage). Coincidentally, completing the entry for the Ice Sabre also completes my entire equipment roster for 2006 as well, since the reissue of this was the only device out that year...

August 20th, 2009: picking up something that can go a bit faster than a multi-day project, I have completed an overhaul of the 1983 Cobra gear known as the S.N.A.K.E. armor (or System: Neutralizer - Armed Kloaking Equipment). This thing has been given a spell check, not to mention the .css upgrade and a Streamlining into the '83 and '85 versions.

August 19th, 2009: starting up on the remaining 2000 Gi Joe personnel that need cleaned up, I have done a .css upgrade of the Chameleon. This odd character, the half-sister of the Baroness, was used by the Gi Joe team to literally replace her villainous sibling, in order to wreak untold havoc on Cobra operations - in theory, anyway.

August 18th, 2009: day 8 of the Gi Joe Walkabout brings us to the year 2003, where I have for you an all new entry for the Joe sniper known as Cross Hair. Now you may be saying, where is the 1995 entry - why did you skip that? Well, to that I merely say Fnord, for I'm not ready to start any of that business with Sgt. Savage just yet...

August 17th, 2009: today I have completed my work on the second 'big' piece of work in the Cobra section, namely Destro. I've finished Streamlining his entries, covering the 3 folks in 2oo2, the folks in 2oo3 and 2oo4, and then all 3 of his new, 2oo8 figures. He was one of the ones I'd been dreading, but now he's all done up. Sweet, huh?

August 16th, 2009: picking up where I left off a scant three days ago, I have completed my work upgrading the existing 1993 Gi Joe personnel. This basically involved me doing a .css upgrade of Mirage, a fellow who had a nifty name that he didn't actually live up to until he got a cloaking suit in 2005 or so - go figure, eh?

August 15th, 2009: Gi Joe Walkabout: Day 7! Today I covered a figure from 1994 who represents a character who more or less started it all. That's right, today I have provided an entry for Gi Joe himself, the first guy to carry that name and the guy who led the original, 1960s team in the fight against evil, wherever there's trouble.

August 14th, 2009: today I continue my work upgrading Destro into the modern Technoholic era. With everything else done, I have begun to Streamline his entry, splitting his one description into a year by year detailing of his costumes and equipment. Thus far, I've hit everything through 2001 on him, and will complete him and his newer figures next time.

August 13th, 2009: with '92 done, it's time I get started cleaning up my existing 1993 Gi Joe stuff. To that end, I have done the .css conversion, spell checking (actually needed a lot) and general fine tuning of my description of Blast-Off, a fellow who got his start on the team this year, fighting Cobra's genetic horror shows...

August 12th, 2009: day 6 of the Gi Joe Walkabout is on hand! Today I offer for you a ninja named Lloyd. No, really! It's Bushido, a strange, strange member of the Gi Joe Ninja Force who is I think the world's very first snow ninja. Oddly enough he's not the last, for the Gi Joe line had a whole bunch of them show up in 1998. I know, right?

August 11th, 2009: started work on the second of my three big Cobra jobs - this one being on Destro. Mirroring how I did the Cobra Commander, I began today by performing the man's .css upgrade and history update, getting him 'current'. Next time I touch him, I'll start the Streamlining, breaking him up into entries for all his figures through 2001.

August 10th, 2009: finishing my work on the existing 1992 Gi Joe roster of equipment and personnel (fast, eh?), I have executed an update of that year's prefabricated Gi Joe Headquarters. I have given the '92 version, as well as the '01 re-issue, comprehensive .css upgrades, and made sure I didn't include any silly typos. Serious ones may remain.

August 9th, 2009: Gi Joe Walkabout: Day 5! Hitting 1992, and seeing how few of the Joes have yet to be covered there, I chose to do an entry for Barricade. Though he had almost no history or personal information available, I tried to whip something up for him and his three separate action figures. It's not art but hey, it's functional!

August 8th, 2009: resuming my work on the clean up of the existing 1983 Cobra materials, I have done an upgrade of the F.A.N.G. helicopter. This tiny aircraft packs quite a punch - and is apparently fun to use, or the Dreadnoks wouldn't have stole some for their own, addle-brained purposes. Cobra liked these so much, they made several models!

August 7th, 2009: starting my work on the existing 1992 Gi Joe roster of personnel and equipment, I have done a big-time upgrade of Nunchuk. This member of the Ninja Force got himself a regular gig on the team after his unit folded, first using Zartan-like blending gear and then as a member of their clandestine Night Force. Nifty, eh?

August 6th, 2009: I have for you today another installment of the Gi Joe Walkabout! Today I have visited the 1991 Gi Joe roster, producing something all new for your gaming pleasure. This fellow is of course Ozone, a member of the Joes' Eco-Warriors team, who later moved on to join their Star Brigade as well. He's an odd duck, but what can you do?

August 5th, 2009: now that I've finished the first year of Cobra cleanups finally, it's time to hit 1983! To that end, I began by hitting someone that didn't need quite so much work, and have thus completed my .css upgrade of Scar-face. He was odd in that he was in the second year of the comic a lot, but never had a figure until 2008...

August 4th, 2009: like I did a scant few days ago, I have cheated again, going out of order in my Gi Joe Handbook fixes. Of course, I did this because I only had one more fellow necessary to complete my (admittedly small) list of 1998 Gi Joe personnel and equipment. Thus Thunderwing has been updated, and now that year is current too!

August 3rd, 2009: Gi Joe walkabout: day 3! Hitting the 1989 roster, I have completed an all new description of a Joe from that year, this time of Windchill. This guy has had two figures in total, each of which was the driver of a different snow vehicle. Though I must admit, I thought his first looked much better (better coloring?)

August 2nd, 2009: ah, completion. It's taken me some time, but I've finished up my work overhauling the Cobra Commander. He's now completely Streamlined, Upgraded and Updated, having had all of his kinks ironed out, as well as all of his new figures added to the mix. Well, except for all twenty or so of the homage figures released last year...

August 1st, 2009: starting the month off on good note, I finished my work refurbishing all of the 1991 Gi Joe business. This namely involved me giving the .css upgrade to Heavy Duty, not to mention another round of spell checks and text filing and so on. I only had two folks for this year done already, but at least now they're current!

July 31st, 2009: the Gi Joe walkabout continues! Today I have taken a sneak peek at the 1988 Gi Joe roster, and completed an entry of Budo, the lone Gi Joe samurai! I want to say that him being the lone samurai on the team was odd, since they have like 324 ninjas, but I guess at the time the whole 'ninja' thing was still in full swing...

July 30th, 2009: work on the greatest villain Gi Joe has ever faced continues! Today I have done the first half of the Streamlining required to get Cobra Commander modernized, expanding his entry out to all his figures through 1994. Next time, the plan is to get all of his figures done up, including all the new ones not included yet!

July 29th, 2009: since I've only got two of them to do, I decided to jump into the .css upgrades on the 1991 Gi Joe roster. Starting with Big Ben, I have gone over all six of his action figures, cleaning up the code, checking the spelling, and otherwise making sure I didn't do anything stupid while Streamlining him. One to go!

July 28th, 2009: now that the 1986 Joes are done, I am going walkabout as far as updates in that Handbook are concerned. There is a method to my madness, but it won't be easily seen, save for the first layer of such - which is moving from year to year. Today, for instance, I've produced a new entry for 1987 Joe Payload, the Defiant pilot!

July 27th, 2009: starting the last bit of the 1982 Cobra repair work, I've begun work on the entry for Cobra Commander himself. He's been upgraded to the new .css format, and given an updated history so far. So now I just have to apply the Streamlining process to him - and since he covers twelve different years, that'll take a bit...

July 26th, 2009: so I cheated a bit, going out of order on my Gi Joe Handbook fixes. You sees, I only had one more item to cover in order to completely finish off the 1997 stuff again, so I went ahead and hit it - if early. So I did my .css upgrades on the Navy S.E.A.L. Night Landing thing, and now that year is all done. Er, yet again.

July 25th, 2009: mmm, at long last, I have completed the very last member of the 1986 Gi Joe roster. You may know him as a 'mere' 382 lb. force of nature for the Chicago Bears back in the 1980s, but the Gi Joe team knew him as 'the Obstacle Course' that they had to complete during their entrance exam onto the team. Behold: the Fridge!

July 24th, 2009: in another Cobra fix for you, I have completed my upgrade of Kwinn, that Inuit mercenary and enigmatic free agent that was prevalent in the second year of the Gi Joe comic book. I even added details of his 2004 'flash back' figure for you, should you want him with a slightly different outfit in your game (heh).

July 23rd, 2009: it took me a few days of work (though scattered in between all my other updates of late), but I have at long last completed my huge upgrade of Storm Shadow. I have now added all of his various Cobra versions, adding a dozen figures to the mix. And now, back to your regularly scheduled Joes, without dual allegiance!

July 22nd, 2009: hammering one of the last nails in the coffin of my remaining 1986 Gi Joe work, I have completed my last vehicle description for that year. In other words, I finally polished off an entry for the Tomahawk I've literally been sitting on for what, six years now? No idea why I never finished it but... there you go. Enjoy!

July 21st, 2009: for my Cobra fix du jour, I got to work on someone who didn't need three separate versions built of him...yay! This is because I have ironed out the .css kinks on the Cobra Technician, one of those guys who didn't get a figure but showed up a lot in the books. Of course, I could rig one up with a Trooper and Breaker's gear...

July 20th, 2009: continuing my huge work on Storm Shadow, I've completed all of the versions of his figure that were on the Gi Joe team (1988, 1992, 1994, 1997 and 2006), making him about halfway done. I just need to finish his Cobra versions and this rather complex fellow (and pain to classify in my system) will be all done up.

July 19th, 2009: as it turns out, I had but two people to finish yet on the 1986 Gi Joe roster, and now there is but one. This is because, today, I offer you a description of the one and only Claymore! He may've been franken-built from other figures, and may've only got one incarnation as a toy himself, but here he is, in all his glory!

July 18th, 2009: on my third and final day of work on this 'chain' of figures, I have completed my expansion of the Cobra Trooper. Today's work involved fleshing out the rank of Cobra Officer 2, which is actually lower in stature than the Cobra Trooper (hey, I didn't make these guys). It's somewhat confusing but it almost makes sense...

July 17th, 2009: working on my final existing item that needs upgrading in the 1988 Gi Joe roster, I have begun a comprehensive overhaul of my description of Storm Shadow. This is taking a bit, for he needed a historical upgrade (which he has received), a .css upgrade (which he has received) and the Streamlining (which is in progress).

July 16th, 2009: still chipping away at the few bits of the 1986 Gi Joe roster I have left, I have worked up the two Gi Joe Battle Kits the team utilized this combat year. They include the L.A.W. (Laser Artillery Weapon) Battle Station and the Outpost Defender. I've got both of them up for you in both MSH versions, so feel free to enjoy!

July 15th, 2009: you may see a pattern here, since I am repeating the path I walked with the Cobra Trooper, but regardless. Today I have for you a semi-new entry, this of the Python Patrol Officer, which I 'branched off' of the basic Cobra Officer entry... since they seemed different enough on hindsight. Guess what I'm doing on the 18th?

July 14th, 2009: engaging in even more clean up of the small amount of 1988 stuff I'd perpetrated before I deigned to use .css on the site, I have cleaned up the last remaining piece of equipment from that year that needed it, the Tiger Rat. Itself a captured and redecorated Cobra Rattler, the Joes truly enjoy using it against those villains.

July 13th, 2009: I know you're craving more Gi Joe, since I've been delivering regularly, and today won't be any different! Today I have completed my all-new description of Cross-Country, the rather 'southern' member of the Gi Joe team. Which is fitting, since I've had his ride, the H.A.V.O.C., done up for quite a long time...

July 12th, 2009: now that I'm done with the basic Cobra Trooper (and his friends, the Cobra Trooper 2 and the Python Patrol Trooper), I can now turn my attention to his 'big brother', the Cobra Officer. Today I have cleaned up this fellow's act, doing much the same as I did for the Trooper - and hey, I even gave him a picture, too!

July 11th, 2009: continuing my cleanup of the few Gi Joe personnel and devices I've hit from 1998 so far, I did an upgrade of the Warthog A.I.F.V. - and thus its 2002 remake, the Night Rhino. I did the .css conversion on both of these and gave them a proper spell checking, and now the remaining 1988 stuff is half way done. Keen, eh?

July 10th, 2009: continuing the work on the new 1986 Gi Joe roster, I have added another vehicle to the mix today. This was the L.C.V. - or Low Crawl Vehicle - Recon Sled, a device that seems to be an effort to produce an armored motorcycle for reconnaisance work. Whether or not it worked, we shall let you be the judge of. Oho!

July 9th, 2009: again related to my work on the third of the month, I have completed my 'expansion' of the Cobra Trooper, this time with the creation of the Cobra Trooper 2 entry. This fellow, actually two ranks below the regular Cobra Trooper, is sort of the undisciplined dregs of society that Cobra claims as its own. They're weird.

July 8th, 2009: since the existing 1986 Gi Joe stuff is done, and so is the 1987 (I've hardly touched the latter, really), I suppose it's time I start cleaning up what I've got done already in the 1988 catalog. To that end, I've cleaned up my write-ups of Blizzard, the team's cold weather expert that year, making me already 1/4 done there.

July 7th, 2009: what do you know, I have an all new Gi Joe entry for you today! Quickly devouring the last bits of the 1986 roster I need in order to call that year done, I have produced a description of Sci-Fi for your gaming use. Watch him from year to year, as each of his incarnations adds more and more high tech doo-dads to the mix!

July 6th, 2009: sort of related to what I did on the 3rd, I have completed a distinct entry for the Python Patrol Trooper. I used to have this one rolled up into the regular Cobra Trooper entry, but I think that they're really different enough that they ought to have their very own entry in the Cobra ranks, so I have done this. Huzzah!

July 5th, 2009: today I have completed the work needed to upgrade all of my existing 1986 Gi Joe materials. By giving Slipstream the .css overhaul, I have got everything from that year that has currently been written modernized through the end of the latest series in the 'Marvel' continuity, leaving only the new personnel and gear to go!

July 4th, 2009: hey, it's that day we Americans blow stuff up for no good reason in order to celebrate our independence. Oh, and we drink a lot too, as I understand it. But I digress! Today, I provide as my patriotic duty the Triple T, a vehicle that a very tall man who wears a shirt with 'U.S.A.' on it rides around to run over terrorists!

July 3rd, 2009: since the hope is to finish my .css upgrade of the 13 sometime this decade, I have now begun the last bit of the site that needs work: the Cobra rosters. Today I have done all the work necessary to get the Cobra Trooper up to snuff, including his Streamlining, as well as his .css upgrade. I even added some pictures!

July 2nd, 2009: hey there! Today I'm at the point where I am almost done with the existing 1986 stuff, so one of the last two remaining fellows to go is the one and only Iceberg! Though he hates the summer heat in general, I've gone ahead and completely overhauled my description(s) of this fellow, leaving only Slipstream to go!

July 1st, 2009: doing more all new work on the 1986 Gi Joe roster, I have produced for you another original entry, this time of the one and only Mainframe. He got two action figures - both in '86 - and sort of shafted in the Joe comic in its later years, but the man had a lasting impact on the team... primarily in the form of the gear it uses.

June 30th, 2009: played catch up today with the Gi Joe Imagery. What I have done is added a bunch of photos of the action figures to various Joes. Some of these already had some and some of these are all new. Drop on in and browse through the Joes and Joe gear from 1982 to 1986 and see who's got some pictures... and then who has more...!

June 29th, 2009: growing closer to completing my clean up of the existing 1986 Gi Joe personnel roster, I have cleaned up my various entries for Leatherneck, that year's resident obsinate lunkhead. I have given all five of his character sheets a .css overhaul, spell checked everything again, and of course spruced the pages up some.

June 28th, 2009: starting up with the all new business for the 1986 Gi Joe roster, I have produced an original entry today, this time of the Devilfish. This is a sort of small, high speed attack boat the team can use in quick forays against Cobra turf. I even managed to take some swank pictures of the thing for you, so you can see it in action!

June 27th, 2009: I finished my work on Thunderfist today, finally upgrading the last of the characters in the Vintage Age Handbook - and thus finishing the repair of that reference as well. Now everything there is cleaned up and .css-i-fied, not to mention up to date as of, well, today. All I have left there is the addition of new characters!

June 26th, 2009: continuing my work on the 'clean up' of the existing 1986 Gi Joe personnel entries, I have done the .css conversion for the one and only Low-Light. This nocturnal sniper and eventual C.I.D. operative has a long history with the team, and a full six figures, which I have fixed up for your gaming pleasure in both MSH games!

June 25th, 2009: hitting the Vintage Age Handbook like it owes me money, I have produced for you an all new entry today. The installment of the moment is a description of Mister E, a non-powered vigilante who took to the streets with naught but his two-fisted fighting style - and some hand guns. This member of the Twelve is now ready for your gaming use!

June 24th, 2009: at long last completing the 1985 list of Gi Joe equipment and personnel, I have concocted for you a comprehensive catalog of the U.S.S. Flagg, arguably the most expensive Gi Joe item ever - both in the 'real world' and in the Gi Joe 'universe'. This actually ends my work for 1985, so now I'm on to 1986. Hoo Hah!

June 23rd, 2009: oho! Popping back in to the Vintage Age Handbook, I have made even more progress in the completion of that part of the 13's overhaul. Today I have built the 'Modern Day' version of the Black Widow, which essentially involved a top-to-bottom upgrade of her story, powers, and just about everything else to fit her into the Twelve.

June 22nd, 2009: again working on the unfinished existing stuff in the 1986 roster, I have produced a cleaned up version of my entries for Lifeline. The medic for the 1986 year (and several others after) has now been given the vast .css overhaul, leaving me but four fellows from that year that need to be patched up yet. Woo!

June 21st, 2009: resuming my work in the Vintage Age Handbook's final clean-up, I have expanded my entry for the Crusader known as Tommy Lightning. Of course I had very, very little to actually work with, but at least now instead of viewing this fellow on a 'common' sheet with his many team-mates, you can now see him on his very own page!

June 20th, 2009: hitting the second to last piece of equipment the 1985 Gi Joe roster requires for completion today, I have concocted a description of the Tactical Battle Platform for you! It's a sort of prefab, transportable mini-base the team can use as a command and control center in the field - I remember loving it when I had one as a wee Firebomb.

June 19th, 2009: I have produced for an all new Vintage Age Hero today. Continuing my work on the Twelve I have written up the Phantom Reporter for your gaming pleasure, both in a 'Golden Age' and a 'Modern Day' version, depending on just when you might want to use that fellow in your adventures. Check him and his purpley goodness out!

June 18th, 2009: ah, the dwindling work remaining in the Gi Joe Handbook to make it current... I grow ever closer to completion of the Repair! Today, for instance, I have cleaned up the entries for the 1986 Gi Joe operative known as Wet-Suit. In all his arrogant, obnoxious glory, I present him unto thee for all new, all different gaming fun!

June 17th, 2009: still chopping away at the tiny bits of 'existing' Vintage Age stuff remaining, I've done a 'modern day' version of the Dynamic Man. Yes, that strange, artificial man in the Twelve has now got a current entry, detailing just how unpleasant to be around he really is - possibly explaining his solo career.

June 16th, 2009: continuing to mow down the remaining vehicles needed to finish Gi Joe's 1985 arsenal, I have done a quick write-up of the team's Weapons Transport Vehicle. Though it is somewhat limited in function, the thing does have a handy cannon on the front in the event that the driver needs to mow down some would-be hijackers...

June 15th, 2009: whittling away at the tasks necessary to declare the Vintage Age Handbook 'current', I have produced a vastly expanded description of the one and only Captain Wings. This fellow, the apparent field leader of the short-lived Crusaders team, fought crime by a) flying at it, and b) flapping his wings at it. No, really.

June 14th, 2009: moar Gi Joe work! MOAR! Today I have rehabilitated my entry for Beach-Head, the 1986 team's resident ranger and all around hard case. I upgraded all of his various pages (since I'd already Streamlined him way back), though I noticed that I didn't note his refusal to wear deoderant as one of his Quirks. Ah well, no big deal.

June 13th, 2009: continuing the 'race to the finish' regarding my Vintage Age Handbook upgrades, I have produced an all new entry for you. This time, I give unto thee a description (of both a 'golden age' and 'modern day' flavor) of the Witness, a member of the Twelve and a character I find particularly compelling. Check him out today!

June 12th, 2009: hitting the books on the Gi Joe Handbook today, I have covered one of the few remaining pieces of equipment for you! Today I added the Bomb Disposal unit to the 1985 roster, allowing the team a considerable tool in their E.O.D. duties; while limited in power, the thing is very, very hard to destroy or disable...

June 11th, 2009: hopping back into the Vintage Age Handbook, I'm starting something I have been anticipating a lot, the creation of 'modern day' entries for Golden Age heroes who are members of the Twelve! The series is on indefinite hold for some stupid reason, so I am getting on this now, beginning with Master Mind Excello.

June 10th, 2009: resuming Gi Joe work, I have rehabilitated another of the 1986 entries, since all of the 1985 entries that have descriptions already have been upgraded. So, bearing that in mind, I went ahead and cleaned up the entry for Lift-Ticket, which leaves me with only seven existing entries from '86 that need doing. We're getting closer to the end...

June 9th, 2009: hey there! I'll bet you thought the Vintage Age Handbook work was up to date - but you'd be wrong! I have seven more tasks to complete before all of my existing stuff is current, so I began with an expansion on the work I did just two days previous, that being the Crusaders. Today, I have for you a full description of the Ghost Girl!

June 8th, 2009: I hit the books today and concocted an entry for the 1985 Gi Joe Battle Kits. All five of the oddball collections of gear that this represents are now live, though the descriptions are somewhat small. But then, when describing something like a 'parachute pack' it's hard to get into so much detail that your eyes'll bleed...

June 7th, 2009: putting one of the last nails in the coffin of my Vintage Age Handbook updates, I have finally - finally - completed my capsule descriptions of the minor members of the Crusaders. This involved making the Saga versions of these guys (only eight years overdue), along with the text file construction and serious spell checking.

June 6th, 2009: since I completely ran out of 1985 Gi Joe stuff to refurbish, I had to move on to 1986 in order to stick with the 'plan' - that being an alternation between fixing old entries and writing new ones. So, I went ahead and hit the only '86 device with an existing entry I had yet to cover so far, that being the Conquest X-30. Sweet, eh?

June 5th, 2009: virtually completing my work overhauling the Vintage Age Handbook, I have overhauled my entry for Namor! The Avenging Son now has a 'golden age' and 'modern day' version, text file downloads, the .css upgrade, a huge spell checking, and has been rewritten (almost) from top to bottom. This finishes my Invaders work. Woo!

June 4th, 2009: now that I'm all done with the Gi Joe gear I had existing entries for, it falls upon me to simply wrap up the new stuff to 'kill' that year off once and for all. To that end, I provide for you an all new entry of the Mauler M.B.T., which was meant as a replacement for the team's rusty old M.O.B.A.T.s. And gave us Heavy Metal!

June 3rd, 2009: cranking hard to wrap up the fixing of the Vintage Age Handbook, I have produced for you a vastly upgraded description of the original, android Human Torch. I gave him the .css upgrade, text file downloads, spell checkery, and split him into 'golden age' and 'modern day' versions, with history through Captain America #49!

June 2nd, 2009: hitting the Joes like a hockey player gone mad, I completed the last remaining vehicle from the 1985 arsenal for that team - at least, as far as the stuff that previously existed. With the completion of the Silver Mirage's update, I have now totally upgraded the 'old' stuff; just have new '85 gear to wrap up and I'm done!

June 1st, 2009: hopping back onto the Invaders roster, I have vastly overhauled my entry for Spitfire. In addition to giving her the .css upgrade and text files and a proofreading, I have streamlined all of her information, making her 'modern day' entry current up to the point where she started displaying vampire powers, of all things...

May 31st, 2009: continuing the pattern established with the 1985 Joe personnel, I give unto you today an all new description of a Gi Joe vehicle. Today's installment is the one and only Bridge Layer, that combat engineer's dream that Tollbooth gets to drive into battle. It don't have much besides its main 'gimmick', but there you go.

June 30th, 2009: returning to the Vintage Age Handbook for a spell, I figured that since I covered Union Jack 2, I should hit Mighty Destroyer 3 - as the two were attached at the hip. I know I started work on this guy six months ago, but I figured it was high time I finally finished upgrading his entry to the 'modern day'. So I did!

June 29th, 2009: with all the 1985 Gi Joes done, it's time to work on all the unfinished 1985 Joe gear, of course. The first of two devices I hadn't yet converted, the Snow Cat has seen three different iterations over time, including one in 2003 which has a bizarre missile launcher mounted... on top of another missile launcher. Weird, eh?

May 28th, 2009: with the amount of work I need to do in order to complete my clean-up of the Vintage Age Handbook rapidly dwindling, you can probably guess where I'll be working next. Today, for instance, I upgraded my entry of the second Union Jack, giving him the .css overhaul, fresh history, and of course the text file downloads he lacked!

May 27th, 2009: today I present for you the last member of the 1985 Gi Joe roster, him being Keel-Haul! The commander of the U.S.S. Flagg and an accomplished fighter pilot in his own right, this fellow fills an important role on the team. Even if about half of the team has yet to even meet the guy, they've definitely rode on his ship, at least!

May 26th, 2009: resuming the Vintage Age work, I have upgrade my entry for the Blonde Phantom in that Handbook, giving her a spell check and text file downloads, not to mention the .css overhaul. That finishes my roster for the All-Winners Squad, save for of course Namor and the Human Torch, both of which need upgrading as well.

May 25th, 2009: today, on the Gi Joe Handbook, I completed the last 'existing' 1985 member of the roster - as far as clean-up work goes. With this, Flint is now completed, me having covered all twelve of his applicable figures (those who aren't homages and such), giving him the .css upgrade and 2008 figure. So, can you guess who's next?

May 24th, 2009: toggling to the Vintage Age Handbook again, I have cleaned up the entry for Fred Davis: the second Bucky! He has a mostly obscure story for the most part, but oddly he may have floated to the top of the V-Battalion by being the last 'Golden Age' hero left in the group with all of his marbles intact - hard to say, really.

May 23rd, 2009: and once again, I have another brand new Gi Joe entry for you, this time the 1985 combat engineer for the team, and driver of the one and only Bridgelayer: Tollbooth! From start to finish, I have every detail you need to add this fellow to your MSH RPG game, whether it's Classic or Saga in flavor. Almost there...

May 22nd, 2009: sneaking back over to the Vintage Age Handbook, I completed my work in rehabilitating and modernizing the Solo Villains listed by vastly overhauling the Brain Drain. I rewrote his history, added a new power, upgraded to the new .css format, gave him text file downloads, and even built 'modern day' and 'golden age' versions of him!

May 21st, 2009: hey, it's Gi Joe Update Day! Not that that's a holiday, but beh. The point is I've made another big fix to the Gi Joe Handbook, this time doing the .css upgrade to the late, great Lady Jaye! All three of her action figures (not counting the recent anniversary stuff) have been cleaned up and modernized. Getting closer...

May 20th, 2009: hopping back into the shallow pool that is the remaining work on the Vintage Age Handbook, I have updated my entry for the Iron Cross, originally a pretty sinister villain who apparently decided to redeem himself shortly after World War II. I have given him the usual suite of 2009 updates, even adding him to the V-Battalion roster!

May 19th, 2009: the Gi Joe Handbook beckons you! In case you're wondering why, this is because I have completed an all new description of a Joe for your gaming pleasure. Today I have for you an entry, in both MSH versions, of Heavy Metal, that fellow from the 1985 roster who was the driver of its (then) newest tank, the M.B.T. Mauler!

May 18th, 2009: picking back up with those Vintage Age shenanigans, I have overhauled my entry of Agent Axis for that Handbook. I gave him the requisite re-proofreading, the new text file downloads, the .css overhaul, and of course an actual update to his history - since though dead, his very soul was on display in the New Invaders book. Brr.

May 17th, 2009: resuming Gi Joe work, I went ahead and upgraded all eight of the pages I have for Frostbite into the new .css format, which took a whole lot longer than I hoped it would today. But, at the very least that's done, leaving me but five (count 'em) 1985 Gi Joes that need taken care of, before I hit all their stuff!

May 16th, 2009: to counter the all-new Gi Joe entry I gave you yesterday, today I have produced an all-new Vintage Age Handbook entry, this time of Golden Age villain Gary Gaunt. Of course he doesn't really want to be a villain, but thanks to a bizarre virus he cooked up to make rabits rabid (which he accidentally drank) he totally is!

May 15th, 2009: it's that time in the cycle of my updates. That's right, for your gaming pleasure, I have produced a brand new Gi Joe description for you! Today I offer unto thee the Joe known as Footloose, in all his glory (and all three of his action figures). Only six more Gi Joe folks from 1985 to cover, and then it's just their gear remaining!

May 14th, 2009: leaping back into the past, I resume work on the Vintage Age Handbook's currently small roster of Solo Villains. Today for your gaming pleasure, I have fixed up the entry for the Cold Warrior, that fellow from the 1950s I built with Ozbot way back (so far back that I don't actually recall doing it - that's bad, isn't it?)

May 13th, 2009: resuming the Gi Joe Handbook upgradery, I have completely fine tuned my entry for Sgt. Slaughter, converting all four versions of his description into the new .css style for the site. Unlike a lot of the fixes I've been doing recently, he went pretty smoothly, though I added to his Edge (saga) and Strength (classic) a bit.

May 12th, 2009: jumping back into the Vintage Age Handbook, I have upgraded for you my description of Matsu, a Japanese super-spy and all around bad apple, who has fought with both the Human Torch and Merzah the Mystic - and neither opponent managed to take him down. He's a great foil for Golden Age heroes, since he's not the generic goose-stepper.

May 11th, 2009: if you've been looking for a pattern in how I am doing my Gi Joe updates lately, you'll probably have guessed that an all new item was incoming. If you did, you were correct, as I have produced for you a game description (for both MSH games) of the Armadillo Mini-Tank - both the original and Slaughter's Marauders version!

May 10th, 2009: hopping back to the Vintage Age Handbook, I have cleaned up my entry of Komtur, the Teutonic Knight, a sort of one-shot villain that faced down the Invaders, both singly and as a whole. Apparently he's quite the long term planner despite his insanity, but he's only managed one huge plot with which to menace the free world.

May 9th, 2009: I suppose my ability to keep a secret is pretty lousy, since if you were looking you'd see my next step towards rehabilitating the Gi Joe Handbook was to upgrade my entries for the A.W.E. Striker (now that Crankcase is complete). I not only upgraded the pages I had, but added the two new, minorly different versions of this!

May 8th, 2009: toggling back to the Vintage Age Handbook, I completed my work on rehabilitating the entries for the Super-Axis. Today I did the .css upgrade on the U-Man, building him text files and two separate versions: his 'Golden Age' and 'Modern Day' variants. This makes me ever closer to finally having the Vintage Age Handbook modernized.

May 7th, 2009: switching back to the Gi Joe Handbook, I continue to rock your face off! Today I present to you, in living color, an all-new entry from the 1985 Gi Joe roster. Yes, today I give unto thee Crankcase, the driver of the A.W.E. Striker and all around surly curmudgeon. If things go as planned, I'll fix his ride soon, too.

May 6th, 2009: beginning month eight of my Year of Daily Updates, I have gone to the trouble of upgrading my Vintage Age entry for Baron Blood for you! I applied the new .css format to the entry, engaged in serious spell checking, built text file versions for your convenience, and then created the Golden Age and Modern Day versions of him. Hoo!

May 5th, 2009: I conclude month seven of my Year of Daily Updates with a complete overhaul of the many descriptions of Dusty, over in yonder Gi Joe Handbook. All of his figures, from 1985 to the present (not including the 2008 one which was a 'celebration' of his first) are now upgraded into the new, sexy .css format the site uses. Woo!

May 4th, 2009: switching back to the Vintage Age Handbook, I have upgraded another member of the Super-Axis for your gaming use. Turning my hairy eye to their leader (so to speak), I have repaired the description of the Lady Lotus I already had on the site, giving it a spell checking, new text file versions, and a 'Modern Day' version!

May 3rd, 2009: though progress has been slow this week, don't give up on me yet! I have gone ahead and finished up my description(s) of Bazooka for your gaming pleasure, completing his history and then all his variant action figures (including his Tiger Force uniform). I seem to be almost halfway done with all the 'new' folks I need for '85!

May 2nd, 2009: resuming Gi Joe work, I began an all new entry today, this time for Bazooka - the team's resident missile specialist. Though his entry is not complete at this time, I've gotten off to an excellent start. His 1985 figure has everything but the history filled out for both MSH RPG games, and I'll finish him up tomorrow. Word?

May 1st, 2009: since I couldn't finish her up yesterday, I went ahead and completed my work on the Warrior Woman today. I added her new costume details, along with her history since she was revived in the modern era, and slightly updated a few other bits regarding her character, such as it is. And now that she's done, back to the Gi Joes!

April 30th, 2009: flipped back to the Vintage Age Handbook today, though I didn't get as much done as I'd have liked. I built the 'Golden Age' version of the Warrior Woman, and gave her the text files she seems to have always lacked. I barely got started on modernizing her 'Modern Day' version but Things came up here and I couldn't finish today.

April 29th, 2009: as you can see, I'm sort of toggling between the Gi Joe and Vintage Age stuff to keep people's interest (at least I hope that's what I'm accomplishing), so today I have gone to the Gi Joe stuff and done an all new description of Barbecue for you. I seem to have a lot of 1985 Gi Joe stuff to do, so I figured some new Joes couldn't hurt.

April 28th, 2009: jumped back to the Vintage Age Handbook for today, just to keep things interesting (why not, right?) Today, I went and built an all new entry for Master Man. Sure, I had one before but it was apparently highly flawed - especially where the history is concerned - and no one told me. So I have fixed it now... check him out!

April 27th, 2009: I decided against adding to my 'modern day' Captain America any more, since most of the gear he used aside from what is listed isn't 'standard' or 'regular' by any means. Some S.H.I.E.L.D. stuff, temporary replacement shields, blah blah. Instead, I give you an all new entry of the Gi Joe operative known as Airtight. Tight?

April 26th, 2009: finished my work on Quick Kick, that basically being the Saga version of the fellow. So now, that guy's completely done up in both MSH games. I was going to hit a few other folks before I got to him but I'd received a Request regarding the guy and since I was working in the area (so to speak) figured 'why not?'

April 25th, 2009: I continued work on that 'new' Joe I mentioned yesterday, but the day was a busy one and I didn't get as much time in as I'd have liked. However, I have a Classic version of Quick Kick available for your gaming use as of now, and will wrap up my Saga variation of that fellow as soon as I can tomorrow. Check him out!

April 24th, 2009: didn't quite manage to continue my Gi Break here, since today was a bit 'odd', to say the least. But for you I have completed a conversion of Alpine to the new, sleek .css format, and started work on a brand new Gi Joe entry. The order there was a bit reversed, but I didn't think I'd finish the new guy tonight, so...

April 23rd, 2009: still continuing my small 'break' from Gi Joe stuff, if only to give you a change of pace, I went public with another of my Tales from Variant Earth 13, this another Universal Squad story. The weird order I'm releasing these in may seem a bit off but oddly I actually know what I'm doing with the plot here. I think.

April 22nd, 2009: I resumed work on my Captain America entry today, doing the heavy lifting on his 'modern day' version. I added the last block of his history, a new talent and all his various costumes; will try to get on his additional gear soon. Stuff like his various shields, vehicles, and so on - but he's serviceable 'as is' now.

April 21st, 2009: didn't quite have time to do what I wanted to today, so instead I give you another Gi Joe thing, this time a totally .css upgraded Shipwreck. That's right, all eight of the years he appeared in are now covered for your gaming amusement, in the event you want to add the bozo to your MSH game (in either flavor). Enjoy!

April 20th, 2009: continuing my slight vacation from the Gi Joe Handbook, I turned my eye back to the Vintage Age stuff, and worked up my version of the Golden Age Captain America. Sure he's pretty similar to the 'modern' one - other than being alive - and I am hoping to get at the 'modern' version in the next few days (have Things To Do tomorrow).

April 19th, 2009: greetings, Technoholics! In case you're sick and tired of Gi Shenanigans, I am changing pace a bit here over the next few days in order to keep your attention - now that I have four solid blocks of the stuff done, I figure now's a good time. Today, I have for you another Tale from Variant Earth 13: Hate Ball #2! Check it.

April 18th, 2009: and thus, it is completed. I have finished my .css upgrade of Wild Bill, adding six (count 'em) new action figures to his overall entries, and also did a quickie conversion of the Falcon Glider. With this, the 1983 Gi Joe stuff is now completely upgraded to the new format, and now totally in line with the comics again.

April 17th, 2009: like unto a laser light, I focus all my energies upon the 1983 Gi Joes! For your gaming pleasure today, I have fine tuned my entries for both Tripwire and the Headquarters Command Center, almost finishing everything I need to have this block of the Joes current and pretty. Only one more day of this business to go!

April 16th, 2009: yes yes, more Gi Joe awesome of the 1983 variety for your gaming excitement! On this lovely day I have worked on the existing entries for both Torpedo and the P.A.C. / R.A.T. robots, updating both to the new .css format and adding details for a variety of new Torpedo action figures that have been released since he was written.

April 15th, 2009: It's Tax Day! Did even moar 1983 Gi Joe shenanigans for your gaming excitement today. I upgraded the entries for both Snow Job and the Polar Battle Bear into the new, sleek .css format (even if the untrained eye can't spot a difference). Not that the latter was a ride for the former officially; he just used it a whole lot, really.

April 14th, 2009: woo, more hot 1983 Gi Joe action! Today I kept at the .css upgrades of course, and I have fine tuned the descriptions of Doc, the Joe team's original, late medic, not to mention the Skystriker, since I hadn't fixed up Ace's ride just yet. I also made the derivative Night Boomer entry for the 'Striker as well!

April 13th, 2009: yeah, more 1983 Joes! Today I have covered the one and only Gung-Ho's .css upgrade, adding five (count 'em) figures to his description(s) in the process. It took me a while but I got him all done. Furthermore, I've done a quick upgrade of the Whirlwind Twin Battle Gun, as it appeared in 1983 and 2004 (basically the same).

April 12th, 2009: you can probably guess what area of the site I'm working on today. I went ahead and did .css fixes for both Cover Girl and her sweet ride, the Wolverine, not to mention buildng a semi-new entry for the Lynx, a sort of franken-vehicle that is a combination of that one and the Mauler, listed later in the '89 stuff.

April 11th, 2009: continuing on the 1983 Gi Joes, I did .css conversions of the original Airborne (not the 1990 guy who swiped the name; I had to add a figure as well), in addition to the Dragonfly helicopter (all three versions). I'm trying to do one Joe and one piece of equipment a day... 'and I have seven of each to go. Woo!

April 10th, 2009: trying to keep up my momentum in the Gi Joe area, I've turned my hairy eyeball (ew) to the 1983 stuffs. Today, I went ahead and did upgrades to Ace's entry, making it .css friendly, fixing his history and adding three (!) figures. I also cleaned up the description of the Amphibious Personnel Carrier and its two variants.

April 9th, 2009: so here we go again, another year done - and another just beginning! I seem to have actually gotten back on the ball last year (if halfway through), so I'm hoping to keep up that momentum (or at least a fraction therein) so I can either complete some of my projects or just finish the massive update I've started here.

But I didn't just update the 13 with 'new year' business, oh no. For one thing, I have built an all-new entry of the 1984 Gi Joe Battle Kits, thus completing all the un-documented stuff from that year. I also performed .css conversions of both Duke and Roadblock's many figures, finally completing 1984's Joes at long last. Yay!

But wait, you say... that's not all? No! In addition to this, I have finally completed my 'modern' version of Bucky, he who was for a time the Winter Soldier, and is now the one and only Captain America! Well, he's the eleventh Captain America, but that's not the point. Check him out in his red, white and blue splendor today!

Protip: Firebomb has gotten in the habit of working a bit 'ahead' in order to keep his 'update a day' schedule. If you want to cheat and peer into the future (after a fashion), feel free to 'view source' here and check out my lead time. This is handy if you're impatient, or see new stuff and have no idea why it's not mentioned in the updates (yet).

View the eleventh year of Technohol 13 history!

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