Technoholic Formula Changes - Year 14!

March 18th, 2012: being out of older Agency 13 characters to clean up, I figured I should build a new one - so I did! The sixth member of the Agency 13 crew, Chase Storey, is now available for your amusement. He's a former cable news network reporter and science fiction author who now looks into paranormal conspiracies. Wide career arc, eh?

March 17th, 2012: well you know it was coming. Having written the Edition 13 version of the A.B.C. a scant two days ago, I would totally have to proofread it soon, after all. Thus I have done just that, and have propagated one or two minor changes back into the Universal Heroes version of it as well - it improves by leaps and bounds!

March 16th, 2012: hopping on over to the Agency 13 roster once more, I've gone and finished cleaning up its extant roster of adventurers. Though it took a whole lot of doing, what with me having rebuilt the technopsi discipline from scratch, I have finally sorted out Señor Barnett for your gaming escapades, and have even given him a 4C System: Edition 13 version.

March 15th, 2012: since I was relatively happy with the Universal Heroes version of the Advanced Battle Concepts document for my Core Rules, I went ahead and produced the 4C System: Edition 13 version of such. In doing so, I found a couple things that needed fixing in a grammatical sense, however, so I went ahead and did just that. Quality first, and so on.

March 14th, 2012: once again skipping over to the Agency 13 roster, I've cleaned up yet another of its extant member descriptions. Since I'd not bothered to yet, I thought I would go ahead and fine tune what I had for Mike 013, the creator of this intrepid group of two-fisted investigators, since it was kinda necessary - if only in many tiny ways.

March 13th, 2012: having completed the Universal Heroes version of the Advanced Battle Concepts document two days ago, I thought I'd go ahead and proofread it. I like to give most of my work a bit of time to 'sit' before doing so, for the freshness of the eyes and all that, so I did. And now, this page is finally done... which only took half a year. Heh.

March 12th, 2012: turning my eye back to the roster of Agency 13, I've cleaned up my description of Sir Tophat today. A lot of his spells required reconfiguring, since most of the rules used to build the man were modified from my notes on the Book of Magic in the actual writing of the thing. Oh yeah, I also built a 4C System: Edition 13 version of him, too!

March 11th, 2012: shuffling back to the Universal Heroes' Core Rules, I've done more writing on the Advanced Battle Concepts document. This latest addition to the page has seen me spelling out a lot of the most common environmental hazards a character will stumble into. I even added a blurb about flight and such to the 'powers with special consideration' area!

March 10th, 2012: having finally added my description of Sticks that has been partially done for oh, five years now, I thought I'd go ahead and do a bit of clean-up on the Agency 13 roster. I started this work with Agent Deathmonger, fine tuning his description to match the updated rules he was based on, and then adding his 4C System: Edition 13 version!

March 9th, 2012: it's been a while, but I thought I should get my lazy self back to work on my Core Rules a bit. Since the Advanced Battle Concepts document is as of yet undone, I've returned to it in order to detail the more common tactics available to players. Some require specific powers and some do not, but all are finally described for you!

March 8th, 2012: with the Frankologists done, I am simply left with the task of completing my work on the other extant idealist group for Variant Earth 13. They are of course the Zen Hell-Kites, and have been lacking a description of one particularly noteworthy member of their group - noteworthy, that is, if you read my v13 fictions. She is Sticks McLellan, of Agency 13!

March 7th, 2012: finishing up my pounding upon the roster of known Frankologists, I have another one of those folk for you today. This one is the Godless Dandy, an astonishingly rich investment broker man who has weaponized his philanthropy in an effort to undermine what he perceives to be 'evil' charities owned and operated by sinister religious groups.

March 6th, 2012: I decided to finish out this Technoholic month by wrapping up my work, for the moment, on the two extant Idealist groups I've cleaned up in the Variant Earth 13 roster. I'm first of two Frankologists I had in mind for this purpose is the Acrimonious Apostate, a former member of the Church of Hercules who has made them regret betraying her...!

March 5th, 2012: round six of fixes on the Manual of the Psi are coming home to roost thanks to something I noted when building the entry for the Cyborg in the Red Suit. It seems that I never noticed until then that the Combat Edge power didn't make use of a rank at all - despite me trying to do so for most powers. Thus, I'm giving it a flat cost of 4 points now.

March 4th, 2012: it looks like it's time for a fifth round of fixes to the Manual of the Psi! The first is a buff to Postcognition, greatly expanding its range, as it seemed a bit too limiting in its previous incarnation. Secondly, I removed the ability of Psychic Probe to probe psychic residue, as that was kinda sorta totally stepping on the toes of Psychometry. Sorry.

March 3rd, 2012: at long last, it would appear my intermediate proofread of the 4C System: Edition 13 version of the Book of Magic is done. I wrapped everything up this time by making minor grammatical improvements to the Telekinesis, Time Travel, Topological Control, Turnabout, Variable Cybernetics, Variable Psionics, and Warding spell descriptions. Completion!

March 2nd, 2012: it would appear that it's time to fine tune even more 4C System: Edition 13 spell descriptions. Thus, I have tweaked my entries for Precognition, Proxy, Psi Sense, Psychometry, Purge, Scrying, Sending, Shape Change, Static Shield, Super Senses, and Sympathetic Magic this time around. Looks like we're almost done. Yay?

March 1st, 2012: ah, it's already March! Attempting to start the month out on a good note, I've resumed work on the revision of the 4C System: Edition 13's Spell document. Today's efforts have seen me tweaking Longevity, Mental Trap, Mesmermechanism, Move, Mystic Servant, Paralysis, Passing, Philosophical Aura, and Planar Control. I suppose that wasn't too bad?

February 29th, 2012: oh my, it's Leap Day! On this extra day of the year's shortest month, given to us only once every four years, I'm doing more 4C Spells refinement. Improvements today include changes to Familiar, Great Shield, Imaginary Doubles, Inanime, and Investment. I guess this round of proofreading was a bit less seizure-inducing, so that's something.

February 28th, 2012: I continue my work cleaning up the 4C System: Edition 13's Book of Magic's Spells document. Today's fixes include changes to Curse, Danger Sense, Deflection, Deific Impersonation, Deliverance, Dimensional Interface, Disguise, Eldritch Barrier, Eldritch Wave, Elemental Control, Emotion Control, Enlightenment, and Environmental Adaptation. Ugh!

February 27th, 2012: with the rest taken care of, I've started in on the Spells document in the 4C System: Edition 13 Book of Magic. Changes made include fixes to Ability Boost, Adjoining, Alchemical Analysis, Annulment, Astral Projection, Bands, Clairsentience, Commune, Communication, Componentry, Confusion, Conjuration, and Contingency. That's a lot of crap grammar.

February 26th, 2012: what do you know, the portion of the Book of Magic's 4C System: Edition 13 that isn't spell descriptions is all proofread. This is because I slogged through the Roleplay document and fixed up a bunch of things that need fixing. Even though, at this point, I really shouldn't have much of anything that needs such. Sigh.

February 25th, 2012: continuing on in my quest to complete an intermediate proofreading of the 4C System: Edition 13's Book of Magic, I have gone over the Character Generation document with a fine toothed comb. As it turns out, I only had to make four distinct changes to this page, which means at least here I seem to have everything under control. Yay!

February 24th, 2012: now that I've dipped my toes into this latest chunk of proofreading, I suppose I better get going on it proper. Thus, I have gone through the Schools document in the Book of Magic I made for the 4C System: Edition 13 game. I didn't find a lot of things that needed fixing, but there were a few. Which irks me so.

February 23rd, 2012: sadly, it would appear that it is time for me to do some more proofreading - this time for the 4C System: Edition 13 version of the Book of Magic. Have to do both, after all! I went through the Index and Basics page, and yet again I've found things I needed to tweak. Days like today really make Firebomb hate Firebomb.

February 22nd, 2012: oho, it's time for more new stuff! Of course, since I've been meaning to cover the Cyborg in the Red Suit since 1999, it may be pushing it to call his entry something 'new'. Heh. Anyway, one of the Frankologist villains from Agency 13's tenth, eleventh and twelfth issues is finally presented for your gaming pleasure - along with his robot minions!

February 21st, 2012: since I'm done proofreading for a day or so, I thought I'd sit down and cover another fellow from Variant Earth 13 that has been cooling his jets for several years. This is Master Smith, one of the most senior members of the Zen Hell-Kites - himself a powerful physiomancer and former member of the Society of Elucidated Brethren!

February 20th, 2012: at long last, my intermediate proofreading of the Book of Magic (Universal Heroes version) is complete! This last day of such fixing has seen me improving portions of the Time Travel, Transduction, Transformation / Self, Turnabout, Variable Cybernetics, Variable Power, Variable Psionics, Variable Sorcery, Warding, and Witchery spells. Whew!

February 19th, 2012: ah, day five out of the six days required for me to proof the Spells document is at hand! On this date I have cleaned up the text on the Purge, Sending, Shrinking / Others, Sorcerous Literacy, Super Senses, Swirl, and Sympathetic Magic spells. This batch of spells wasn't as bad as the previous four, but still. My love for the ellipse must die!

February 18th, 2012: luckily, I'm already more than halfway done with my pass through the Spells document. Yay! This fourth batch of such work has seen me cleaning up the Locational Sense, Longevity, Luck, Macro Sense, Mimicry, Move, Nature Control, Paralysis, Passing, Philosophical Sense, and Planar Control spells. Yay for grammatical errors!

February 17th, 2012: ah, proofreading - my bane of late. Of course, I have to wrap up the old before beginning the new! Work on this batch of thirty spells has seen me fine tuning Fear, Fey Sense, Flexibility, Flux, Forgetfulness, Growth / Others, Growth / Self, Illusion Projection, Imaginary Doubles, Inspiration, Invisibility / Others, and Kinetic Absorption. So... many... errors...!

February 16th, 2012: on this second day of work spell checking the, er, Spells document, I've made tweaks to Curse, Deflection, Deific Impersonation, Dissolution, Eldritch Blast, Eldritch Bolt, Eldritch Palm, Elemental Control, Enchanted Eye, Enlightenment, Environmental Adaptation, Environmental Independence, and Faerie Dust. Good grief, that's a lot.

February 15th, 2012: whenever I do a read through on something, I always think there'll be nothing that needs fixing. Oh, if only that were ever true. Today, I covered the first thirty spells, and made tweaks to Ability Boost, Additional Sense, Alchemical Analysis, Alteration, Anonymity, Attenuation, Aura Shield, Clairsentience, Commune, Communication, Componentry, and Conjuration.

February 14th, 2012: this fourth dose of proofreading sees me doing work on the Book of Magic's Roleplay document. I have read through the entire page and made a bunch of minor tweaks to the grammar of the text. The only actual rules tweak required was correcting the price of the 'example' power of invulnerability aura; I've reduced it since I originally wrote this page.

February 13th, 2012: today I took the time to go through the Character Generation document in the Book of Magic in order to ensure I built it properly, and that all the text flows smoothly. I made a few minor changes here or there, where the grammar is concerned, but for the most part the rules-y bits appear to be functioning as designed. At least on paper, that is.

February 12th, 2012: my read-through of the Book of Magic has seen me work on the Schools document today. I made numerous grammatical changes here, and even added a new ability to practitioners of thaumentalism! The idea is that they're a counterpart to both psychoturges and physiomancers, and thus can now channel magic into their mental abilities for a one-shot pick-me-up.

February 11th, 2012: after having taken a slight break from my rules stuff for the sake of sanity, I have begun an intermediate read-through of the Book of Magic as it sits thus far - I've been putting this off since April, after all. I proofed the Index and Basics page today, and added an 'intro' paragraph at the beginning of the former.

February 10th, 2012: what do you know, two days of new stuff for you in a row! The latest addition to the Variant Earth 13 reference is Faith Antithesis, a Frankologist who is also a Zen Hell-Kite. A singularly deadly member of both groups, Faith has it out for all religious figures, and has waged a war against such individuals for her entire adult life!

February 9th, 2012: now that the suddenly necessary task of cleaning up the old Manual of the Psi for posterity is complete, it's now time to resume work on some of my Variant Earth 13 mateirals! Returning to the 'content', I've got an all new thing for you, a 'template' entry for the Warriors of Thor - whether technologically or magically inclined!

February 8th, 2012: everything else actually looks 'acceptable' to me, so the one last task required before I could call the old Manual of the Psi archivable is fixing the index page. I had various 'in progress' references to the new Manual, and needed to strip those out and make the old one 'stand alone' - the new one is mentioned in its own link, but is otherwise a non-issue.

February 7th, 2012: one thing I'd noted in the 'old' Manual as I worked on the upgrades to the PsCGI was that a lot of the powers proper had the wrong discipline notation. So, I went about cleaning up the huge ol' power roster page this time around, straightening that out - along with a few html glitches I'd introduced when slapping this document together.

February 6th, 2012: with the old Quirks document added to the old Manual, I have decided to complete work on the PsCGI. Thus, I've rebuilt all the quirks rolling tables, even though players are allowed to choose their quirks; I always found random rolling tables made great lists. Oh yeah, and I made each quirk in each table an active link, so you can find it easier.

February 5th, 2012: I took a slight break from rewiring the PsCGI in order to actually add something to the old Manual of the Psi. Sure, I said I wasn't adding anything, but I realized that while I hadn't covered talents or contacts previously, I had worked up the Quirks. I just had to find my archive of the old document and modernize it some. So enjoy!

February 4th, 2012: with the power rolling tables in the old Manual of the Psi's PsCGI rebuilt from scratch, I have built the tables for determining talents. Since I never got around to defining the 'old' talents, these are not linky - save for the category of five psionic talents. I altered the talents page to be hot-linkable, and then tested these out.

February 3rd, 2012: since the internets seem to be still playing ball, I was able to finish up the last bit of the new PsCGI document for the old Manual of the Psi with active links... unless I add a few odd bits that I'm pondering, at least. This was my clean-up of the psimotive discipline's power rolling tables. They've all been tested out and nothing seems broken!

February 2nd, 2012: as it turns out, my problems with internet speed seems to have resolved itself - finally. Thus, I was able to more easily finish today's work on the rehabilitation of the html on the old Manual of the Psi. This latest batch has seen me putting the psipathic discipline of power's rolling tables into high gear, and testing all the new links.

February 1st, 2012: the internets here seem to be picking back up a bit - here's hoping that trend continues, 'cause slow webbery makes the work I'm doing right now take hours each day. This work, of course, is cleaning up the old Manual of the Psi's PsCGI - with today's effort seeing me rebuilding the psimantic discipline's power rolling tables properly.

January 31st, 2012: despite apparent, continuing internet failure, I am pushing on with the overhaul of the old Manual of the Psi's PsCGI. This latest batch of fixes has seen me upgrading the old girl's superpsi power rolling tables. As with the previous, I made each power a link, and then tested each to ensure that they weren't faulty.

January 30th, 2012: the interwebs are still painfully slow here in the Firebomb Cave, but I persevere regardless! Wishing to utterly finish any psionics work I may have laying around, I am grinding away at this here PsCGI in the old Manual of the Psi, and have redone the rolling tables for the psikinetic discipline of power. Despite a few issues en rote.

January 29th, 2012: though my internets suddenly seem much, much slower today, I am nonetheless chugging away at the revision of the PsCGI's power rolling tables - even if checking each clickable power link takes about a minute for some reason. The latest step in this process has seen me cleaning up the technopsi discipline of power, 'cause why not?

January 28th, 2012: work proceeds apace on my renovation of ye olde time-y Manual of the Psi, all for the sake of posterity. Or whatever. At any rate, I've dry cleaned the metapsi power rolling tables in the PsCGI, making each power in the table an active link, since the powers page was set up for that so long ago. Oh, and I tested said links, too, to make sure I didn't screw up. Joy!

January 27th, 2012: mixing it up just a little bit, I decided not to go in order with the various discipline tables I have to rebuild on the PsCGI. After all, why should I? Thus, I have rebuilt those required for the theonic discipline of power in the old Manual to spruce it up, and have tested it properly in order to ensure the new links worked. And most of them did.

January 26th, 2012: with all the old Manual's tables covered save for powers, talents and quirks, I guess I have to start in on the powers. Beh. Since I've made each power listed support being linked to directly, I am rebuilding the actual rolling tables with that functionality - because I am awesome. This first bit of work has seen me upgrading the empathic power tables.

January 25th, 2012: most of what I need to do with the old Manual's html fine tuning involves rebuilding the Psionic Character Generation Insert, or PsCGI. These tables are old-school, and need to be rewired to match the rest of the site. I've begun by covering most of the non-power tables in this document, from rolling tables to pre-power stuff to contacts.

January 24th, 2012: now that the new one is all fixed up, I'm patching up the old Manual of the Psi's html - to be done with it once and for all. One of the things I noted whilst working on the revision was that I'd listed Mortal Communion, from the theonic discipline, wrong - as I'd managed to double up with Macrosense. I've fixed that now, so that's a good start.

January 23rd, 2012: the fourth error (after a fashion) I made with the new Manual was trying to place a rank (or rank value) on the powers of Chaos Shift and Sidestep. Both of these offer deflection-like benefits, with the latter giving even more, so ranks weren't really applicable. So I removed references to such, and gave each power an appropriate, flat cost.

January 22nd, 2012: the third error with the Manual I made came when I reduced the geometric cost of Damage Reduction and Deflection to a set rate per CS (or RS). This caused a distinct imbalance in the costs of resistances and invulnerabilities, which I have corrected. Which caused me to reduce the costs of Environmental Independence and Longevity as well.

January 21st, 2012: the second 'big' error I'd made with the Manual (both versions) involved a flub on the Character Generation tables. I'd placed 'Variable Psionic' on the superpsi talents tables, when it is in fact an art. So I fixed that, and tested all the changed tables (four!) to make sure they work still after my tinkering. And hey, they did!

January 20th, 2012: as I did the whole final pass thing through the new edition of the Manual of the Psi (both versions) I noted a bunch of errors that I made when producing the thing. The first involved the durations of matter generation powers - I'd forgotten their 'white' (or 'black') results, so I added those and expanded the time a green result provides. Buff!

January 19th, 2012: with the Warriors of Thor's 'flavor' text sorted out, however little it may have needed it, I've taken it upon myself to upgrade the one member of this organization I've covered thus far. He is Clarence 'Tex' Goldberg, the church's poseur leader and owner/operator of the group's mighty lodge, nestled within the heart of New York City!

January 18th, 2012: having covered all the extant idealists for the Variant Earth 13 reference, I decided to mosey on over to work up the very small amount of cultists I've covered thus far. This entails work on the Warriors of Thor, and today I have gone and cleaned up their 'flavor' text. This wasn't too hard, 'cause I wrote this more recently, but hey.

January 17th, 2012: last but not least for the Zen Hell-Kites, I have finally covered the original character I made for that group in the first place - back when I called them the Machine Gun Buddhists. She is Lisa Polanski, a heavily modified and heavily fortified cyborg with believer powers and enough high tech gear to flatten a small army!

January 16th, 2012: though fixing the 'plain' Zen Hell-Kite entry took considerably longer than expected, applying the modifications I made to it to another Zen Hell-Kite wasn't too hard. Thus, I have quite handily completed the upgrade of Maurice Ding, a small-minded man so hopped up on dreams of vengeance that he found himself at a loss once he'd acheived it.

January 15th, 2012: continuing on in my several day burst of work on the Zen Hell-Kites, I've produced a new entry for the 'generic' Zen Hell-Kites. I even added a new bit to these, a 'point cost', which is a basis from which players can build their own, custom Hell-Kite if they want. Went back and added this to the Frankologist 'generics' as well.

January 14th, 2012: with the Scientific College of Frankology all modernized, I've started on the other partially completed group of Variant Earth 13 idealists this time around. This involved my cleaning up the 'flavor' text for the Zen Hell-Kites, which was apparently riddled with spelling errors and bad grammar. Why does no one tell me these things?

January 13th, 2012: since all two of my entries for Frankologists have been sorted out, I should at least go ahead and clean up their 'flavor' text, I guess. I had few spelling errors in this, but this stuff was written during my long and wrong love affair with the comma, and thus it needed to be streamlined a tad. Hope it's more tolerable now!

January 12th, 2012: yesterday, I began my work to rehabilitate the extant characters in the Scientific College of Frankology. I have now finished that work already, having upgraded what I had for the 'typical' Frankologist. That means all I need do from here on out is add Frankologists... woo! Guess I'll start work on the other extant group of v13 idealists soon.

January 11th, 2012: with all of the Variant Earth 13's extant vigilante groups covered, I thought I'd clean up the entries I'd built for its idealists thus far. I began this work with the Frankologists, covering an upgrade to none other than Professor Frankowitz himself! Which, of course, already finishes half of what I have done for these guys so far. Heh.

January 10th, 2012: what with me having added a new character to the mix, I've decided that today I will complete my work on the Direct Action Americans once and for all. This has involved me completing an overhaul of my friend Bil's character, Jinx, whose origins were tied into the D.A.A. upon her creation. He even gave me clearance to put a C.C. notice on her, as well!

January 9th, 2012: after spending an entire month proof-reading, I'm taking a break from rules work - and I don't think anyone will complain. I'm starting up a new round of content by finally adding the Misdirector, a fellow I produced for another site before I swore it off forever. I figured he'd make a great, part-time Direct Action American. Enjoy some new!

January 8th, 2012: this is it - this Technoholic month ends with the completion of my final pass read-through of the 4C System: Edition 13's Manual of the Psi! This final round of changes includes fixes to Thaumaturgical Absorption, Theonic Absorption, Time Travel, Transfixture, Transmutation, Ultimate Skill, Unyielding Will, Variable Cybernetics, and Vivification.

January 7th, 2012: the penultimate dose of final pass proof-reading is nigh! Today's changes to the Edition 13 version of the Manual of the Psi include tweaks to Shrinking / Self, Signature Power, Soul Control, Spectral Freedom, Spell Control, Stasis, Super Senses, Super Speed, Technical Intuition, and Teleport Trigger. Bleah, that was a bunch.

January 6th, 2012: slowly, the Edition 13 Manual's final pass nears completion. The most recent batch of powers which faced revision due to this exercise include Psychoplasm Animation, Quintessential Variation, Reassignment, Regenesis, Resuscitation, Revival, Rotting, Self Cannibalization, and Sending. Only sixty five more powers to go... yay?

January 5th, 2012: ah, more final pass proof-reading. This latest batch of fine tuning sees us fixing up Plant Control, Plant Hybridization / Self, Power Dampening, Precognition, Psion Generation, and Psionic Absorption a little bit. Luckily, only Psion Absorption saw me changing any rules-y stuff, and then it was a slight addition to the power's capability.

January 4th, 2012: we're now more than halfway done with the Edition 13 Manual's final pass! Powers which have been tweaked today include Mind Transfer, Nanotechnology Generation, Object Animation, Object Projection, Object Warming, Omnipotence, Omniscience, Organs, Personal Weaponry, and Philosophical Sense. Most of these were grammatical fixes, though.

January 3rd, 2012: luckily, most of today's updates were simple corrections / changes to the 'Duration' indication on the headings of several powers. Those changed include Loathing, Magic Magnet, Matter Generation, Mesmerism, Mesmermechanism, and Mind Control. Only Magic Magnet actually needed a re-write, and Matter Generation simply had an unnecessary capitalization.

January 2nd, 2012: sadly, I seem to be needing to fix a lot of grammar in these Edition 13 powers, and I thought I'd got everything already. For instance, I had to repair Gravity Control, Greater Resistance Aura, Initiative Control, Intangibility, and Kinetic Energy Control. This batch of thirty was a bit better than the previous four though, I suppose.

January 1st, 2012: so, just how hung over are you? Allow me to help you get your brain back into gear, as I present repairs to the Edition 13 Manual of the Psi's version of the following powers: Electronic Invisibility, Empowerment, Energy Doubles, Energy Generation, Enlightenment, Environmental Adaptation, Environmental Independence, and Forgetfulness. Ugh.

December 31st, 2011: hey, it's the end of the (calendar) year - don't get too drunk tonight! Before you get all tipsy, despair at the need for Edition 13 fixes to Danger Sense, Daydreams, Deific Impersonation, Deionic Attack, Deionic Control, Dimensional Interface, Disease, Disintegration, and Ego Suppression. They're all minor, but still. Eesh!

December 30th, 2011: looks like it's time for round two of my super-duper Edition 13 Manual of the Psi powers final pass-through! Marvel at fixes to Biological Invisibility, Biological Sense, Bless, Boon, Cancer, and Crowd Control on this batch of updates. Luckily, this round required a lot less repair work than the previous one; maybe it'll get better from here on out?

December 29th, 2011: finally, I begin the final pass through the Edition 13 Manual's powers! In doing so, I've found bits of Adrenal Vampirism, Age Control / Others, Animal Hybridization / Self, Antimagic Generation, Antipsion Generation, Armor, Assimilation, Atomic Sense, Avatar, Banishment, and Between to fix up. That's not an encouraging result, let me tell you.

December 28th, 2011: well, it seems I've finished my final read-through of the non-powers portion of the 4C System: Edition 13's Manual of the Psi. This is because I just completed my last pass through the Roleplay document, which I changed a bit to better improve the flow of its text - some changes that trickled back to the Universal Heroes version, too.

December 27th, 2011: continuing on in my massive month of proofreading, I have done another final read-through on another portion of the 4C System: Edition 13's Manual of the Psi. This latest effort has seen me giving the Character Generation document my final stamp of approval, though not before making a few minor changes to improve the flow of the text.

December 26th, 2011: you can stop playing xxx-music already, the holiday is over. However, I'm not done giving you a daily daily dose of awesome here at the 13, so change discs at your leisure, I suppose. Today's Technoholic activities include proofreading the Awakening portion of the 4C System: Edition 13's Manual of the Psi. And fixing a few things. Ugh.

December 25th, 2011: happy xxx-mas! Though I did get the first variety of the Manual done before this holiday as a gift to all y'all, I didn't quite manage that with the 4C System: Edition 13 version of the thing. Thus I begin that today, giving a final read-through to the main index and Basics documents... which led me to fixing a few things as a result.

December 24th, 2011: having finally completed the exhaustive (and exhausting) final pass through the new version of the Manual of the Psi, I've went and given the Manual's 'Updates' document another read-through. Which finally finishes out this effort for the Universal Heroes version of this rules reference - just in time for xxx-mas! Enjoy your holiday gift from I!

December 23rd, 2011: today I engaged in a final pass read-through for the last thirty five psionics in the Manual of the Psi. Theonic Attenuation, Topological Control, Transduction, Transformation / Others, Transmutation, Twinning, Variable Sorcery, and Wavelength Projection. Yes, I said thirty five; I thought it'd be twenty eight, but guess who can't count?

December 22nd, 2011: hey, it's my birthday - and I spent it proofreading. Bah! Despite this being my 'getting closer to death' day, I've fixed up the grammar in the Shrinking, Sidestep, Signature Power, Sorcerous Attenuation, Sorcerous Invisibility, Spectral Freedom, Super Speed, Technological Sense, Telekinesis, and Teleportation / Others powers. Enjoy!

December 21st, 2011: it looks like it's time for a bit more proofreading! This latest round includes fixes and upgrades to the Recovery, Regenesis, Resurrection, Revival, Self Control, Sending, Sensory Projection, and Shape Change powers. At least this batch was a bit less repair-intensive than the last, which required a whole lot of work!

December 20th, 2011: work work work, that's what we do here at the 13! The big final pass through the powers in the Manual of the Psi has seen me fix Planar Control, Plant Hybridization / Others, Plant Hybridization / Self, Portal, Possession, Postcognition, Precognition, Psion Generation, Psionic Absorption, Psionic Attenuation, Psionic Vampirism today. Yikes.

December 19th, 2011: work proceeds apace on the Manual of the Psi's final read-through! This latest batch of upgrades includes tweaks to the grammar, durations and 'balance' of the Mind Walk, Nanotechnology Generation, Object Animation, Object Hardening, Object Sympathy, Omnipotence, Organs, Organic Circuitry, Organism Generation, and Personal Weaponry powers.

December 18th, 2011: today we cross the middle line in the power roster's final read-through in the Manual of the Psi. Abilities who have had their text tweaked thus far include Levitation, Longevity, Macro Sense, Matter Generation, Mental Doubles, Mind Duplication, and Mind Transfer. A bit grammatical today, and a bit balance-y - mostly where durations are concerned.

December 17th, 2011: this day of the final pass read-through has seen me making tweaks to the text in Friction Control, Future Control, Gravity Control, Greater Resistance Aura, Image Projection, Inculcation, Intangibility, Invisiblity / Others, Invisibility / Self, Karma Control and Kinetic Energy Control. Ugh, good thing I proofread a lot, mm?

December 16th, 2011: with the massive final pass push ongoing, I've worked my way through up to one hundred and twenty psionic power descriptions now. The latest fixes and tweaks include work on Emotion Control, Enlightenment, Environmental Adaptation, Flux, Flux Analysis, and Force Field... and most of these were just grammatical modifications.

December 15th, 2011: ah, it's time for another round of final-pass proofreading on the Manual of the Psi. Beginning with Cyclone, I've re-read the descriptions of thirty more psionics, and fixed Damage Reduction, Danger Sense, Deflection, Device Generation, Dimensional Interface, and Ego Suppression on this third day of power correcting. Only what, eight more to go?

December 14th, 2011: it's too bad I'm so burned out on proofreading, since I'll be doing that all month. Today I gave another thirty powers in the Manual of the Psi a final pass, and have tweaked the descriptions of Biological Invisibility, Chameleonskin, Chaos Shift, and Computer Link. It seems this batch of powers worked out a lot better than the previous, no?

December 13th, 2011: with all else sorted out, it's time to give the Manual of the Psi's power roster a final pass! I've started this eleven day process by working my way through the first thirty powers, which has seen me tweaking Animal Hybridization / Others, Antigravity, Antipsion Generation (again), Apotheosis, Armor, Assimilation, Augury, and Between so far.

December 12th, 2011: wrapping up the non-powers portion of the Universal Heroes' Manual, I've given the Roleplay portion of that work a final pass. I made a few minor grammatical changes to streamline the text, and fixed one or two oddies that I missed before, both of which were probably caused by me changing part of a sentence (without changing the rest).

December 11th, 2011: taking on a slightly larger chunk of change today, I've gone and made a final pass over the Manual of the Psi's Character Generation page. I didn't seem to make any spelling errors in either the text or the copious amounts of tables, but I did correct a few grammatical oddities, which may've cropped up as I rewired text when first writing it.

December 10th, 2011: having started this Herculean task yesterday, I am contuing on with the work of the ages this time around. Today I have made a final pass over the Awakening page of the Manual of the Psi, and have inflicted a few minor changes to the text. These may not have even been necessary, but I like the 'flow' of the text with them a bit better.

December 9th, 2011: having taken a nice, long break from writing and proofreading rules, I've returned to the Manual of the Psi to perform its third and final read-through... which will take me some time. I'm beginning with the Universal Heroes version of the Manual, and have gone through and slightly altered both the main index page and the Basics page to start with.

December 8th, 2011: wrapping up this Technoholic month of goodies, I've completed my revamp of the the Direct Action Americans - more or less. This means I've gone and fixed up my description of 'generic' Direct Action Americans, work which makes me wonder where those ear buds were on everyone else. This just leaves Jinx - but she isn't my creation.

December 7th, 2011: I know I normally promise a new something or other for the 13 here on this date, but I was at a loss as to exactly who I would like to add to the Direct Action Americans. Thus, I went on with the upgrades to this group, and have cleaned up my entry for Six-fingered Tommy, the group's resident mutant head-cracker!

December 6th, 2011: wrapping up the 'bosses' portion of my upgrades to the Direct Action Americans' roster, I have cleaned up Director Blue's description this time around. She's the only super human in the group's leadership, though her origins are just about as depressing as those of Directors Red and White - note that they're all divorced...

December 5th, 2011: oddly the Direct Action Americans are shaping up quite nicely. I suppose the exorbitant amount of time blown on the Mindwatch stuff poisoned me for these folks, but either way things are coming along swimmingly. This because, as of this writing, I've just completed my fixes on Kansas Bob - another D.A.A. favorite!

December 4th, 2011: my cycle of work on the revival of the Direct Action Americans sees me covering another of its leaders today. The latest addition to the 'new' Variant Eart 13 is of course Director White, the other 'normal' in charge of this vigilante group's mission - though like Director Red, he's only normal if you don't count his confiscated ascendant gear.

December 3rd, 2011: continuing my work to overhaul the roster of the Direct Action Americans, in order to get it all 'current' with my latest version of the site's rules, I have gone and cleaned up my entry for Bruno. This involved strealining his text and equipment just a tad, as well as creating his (surely) long anticipated 4C System: Edition 13 version.

December 2nd, 2011: I'll be alternating between the 'regular' and 'boss' characters from the Direct Action Americans for a bit, and since yesterday saw me upgrading a 'regular', that leaves a 'boss' for today. Said boss is Director Red, one of the two 'normals' in charge of this vigilante organization - if you don't count her special handcuffs, that is.

December 1st, 2011: with Mindwatch taken care of, I've gone and started my upgrades to the Direct Action Americans! Having already worked out Time Out's fixes a few days back, I've begun work on the 'dedicated' members of this organization, the first of which was its most ardent supporter, Article II... until he decided they'd gone too 'soft'.

November 30th, 2011: with the addition of Mágico, I thought now would be a good time to produce my 'generic' entry for Variant Earth 13 elves. I'd been meaning to do this forever of course, but simply haven't had the time, what with all my other rules-y concerns going on. But since it suddenly became quite necessary, here's some New for you!

November 29th, 2011: with all the known members of the Mindwatch organization finally converted into the new way of doing things, rules-wise, I went ahead and updated the 'generic' Mindwatch field operative entry. This didn't require too much work really, so adding the 4C System: Edition 13 version of the thing was a snap, overall. Enjoy!

November 28th, 2011: its regular roster of psis taken care of, I've gone and finished out the Mindwatch character list by upgrading its sole, revealed leader to date. This guy is Lord Funk, formerly Funkenstein back in the 70s, who is the group's resident empathic overmind. Cleaned up all of his information and even produced an Edition 13 version!

November 27th, 2011: today I've updated the last 'regular' member of Mindwatch, her being Time Out. Of course, she's hardly 'ordinary', considering her dual membership in both Mindwatch and the Direct Action Americans - and her insane twin sister, Angry Annie. But digression aside, this leaves only one more extant Mindwatch character to convert yet.

November 26th, 2011: it took some doing, and most of this day off here, but I have cleaned up the exhaustive entry I'd produced for Nonce way back. I removed his Pokémans, since I'm avoiding other people's work in the 'new' Variant Earth 13, and sorted out his many, many powers and strange back story. With him done, the Posse Pillory roster is complete!

November 25th, 2011: the latest upgrade to a Mindwatch operative has seen me cleaning up my entry for Mágico. And his entry took a whole lot of cleaning up, needing repairs to his psionics, his sorcery, his innate power, his talents, and even his missing weakness to iron. Apparently I screwed up with him a lot, but at least I sorted him out at long last, eh?

November 24th, 2011: you may've noticed a theme in my Mindwatch fixes - that I'm hitting all the people who were involved with the so-called Posse Pillory first. This is why I've fixed up Deion today. Reconciling his power set with both the new Manual and his quirky origin is something of a trick, but I've mostly done it if you don't think about it too hard. Heh.

November 23rd, 2011: taking a slight break from the massive haul of Variant Earth 13 upgrades, I've gone and added an all new character to the Mindwatch roster. This new person is Mindgame, one of the NPCs I utilized in my v13 e-mail campaign, sort of as a side kick. Of course, she developed on her own after the events of that campaign, as one can readily see.

November 22nd, 2011: in case you were wondering why I covered the texts for the Posse Pillory last time around, here's something of an explanation. The reason I went through that was 'cause I was going to cover the Seven Dimensional Man, the motivation behind that group's existence, today. And I wanted the whole reasoning involved to be covered first.

November 21st, 2011: I rehabilitated the Posse Pillory group page instead of working on a character today. This involved boiling all the extant text down into a simple, two-part scenario that can be applied to one's own game - along with a few potential complications for making use of the group. This because really, that's more useful than an account of events in my e-mail game.

November 20th, 2011: continuing on in my quest to eventually get the extant Variant Earth 13 material up to date before plowing away at all new stuff, I've upgraded yet another Mindwatch operative. This one was AceTone, a Japanese fitness model who got her start with Mindwatch after they helped her get a handle on her natural, uncontrolled (at the time) superpsionic.

November 19th, 2011: I never realized how similar the backgrounds of both Ultra Xiang and Xacatecas José were. Both are Mexican nationals who have studied the psikinetic discipline of psionic power, and mostly adventure there. Odd. Anyway, I've updated the latter to match the new Manual's information, which wasn't too hard since José was mostly on the mark anyway.

November 18th, 2011: continuing on in my look at the old Mindwatch entries for the Variant Earth 13 portion of the site, I am updating another quirky character from this group today. This latest entry involves me overhauling Brainrave, whose telepathy no longer mirrored the 'new' Manual - and thus, she needed a few new powers. I even did up her 4C System: Edition 13 version!

November 17th, 2011: resuming my post-the-Manual-of-the-Psi upgrades to various Variant Earth 13 things, I am now taking a look at the large array of Mindwatch operatives I have yet to modernize for that reference. I've started with Ultra Xiang, one of the co-founders (after a fashion) of the Variety Show, a sort of monster hero group I'm forming by accident.

November 16th, 2011: I figured that, having done fixes for the last six days here in the Variant Earth 13 portion of the site, I'd at least throw all y'all a bone and build up a new character description. As such, I present unto thee the all new entry for the Hate Ball, a guy who's arguably at the very heart of the Variant Earth 13 universe - he seems to know just about everybody, after all!

November 15th, 2011: wrapping up my six pack of Technoholic updates to, well, the Technohol scattered throughout the 13, I've gone and cleaned up my descriptions of the Technohol itself. I've tweaked all three versions of the stuff - one for each game system the site currently supports - and made sure they reflect the updated rules they were based upon. Success!

November 14th, 2011: with all of the results of his experiments upgraded and updated at last, I thought it was high time I cleaned up the description of the Technohol's creator. Yes, Mister Brewer is now modernized at last - not that he was too far off to begin with, of course. With his repair work complete, I only have to wrap up the Technohol itself to be done with this.

November 13th, 2011: with half of the Technoholic characters on the site sorted out to reflect the new reality of their power rosters, I have gone and completed the last of the subjects of Mister Brewer's experiments today. He is Eleven, something of a techno-zombie remnant of Wilbur Bonaventure, who was killed when he decided he'd had enough of Brewer's dark deeds.

November 12th, 2011: here we are, on day three of the repairs to the various Technoholic descriptions on the site - halfway there! Some day, I totally won't have to engage in repair work on my v13 materials... sigh. But, at any rate, here's the fixed up versions of the Technoholic Twins, done up in all three rules versions that the site currently supports. Rock?

November 11th, 2011: yes, the Device Generation conundrum affected all the Technoholic folks here, who made use of the 'old' Manual's Electronics Generation and Mechanical Generation abilities. Whoops. So, I cleaned up my write-up of XII today. And added her 'meta' description, since I failed to do so, apparently. I swear I'd forget my head if it weren't attached...!

November 10th, 2011: one of the problems with completing character descriptions from notes I have on the basis of their powers is when I change such when actually detailing them properly. This is why I have to go and change all the descriptions of characters empowered by Technohol on the site - starting with Technoholic Man. The rest will be done over the next few days.

November 9th, 2011: so the principal writing on the all-new, all-different Manual of the Psi is complete. That just leaves one last task for the moment, before the proper wrap-up work I have to do, and that is finalizing the Updates page. This document showcases all of the differences between version 3 and version 4 of the Manual - in case you need that. Enjoy!

November 8th, 2011: with the entire Manual of the Psi rewritten at long last, I've gone to complete a task I had left for this period of time - the fine tuning of four (4) powers. I've removed the AoE 'field' function of Antimagic Generation, Antipsion Generation, Positron Generation, and Psion Generation, because the way I defined such was kind of wonky, when you get down to it.

November 7th, 2011: having done up the first half of the required proofreading on the theonic discipline of power yesterday, I went ahead and finished all of that work up this time around. Yes, the 4C System: Edition 13 version of the theonic discipline - and by proxy, the entire Manual of the Psi - is now complete, save for a final read through to be done at a later date.

November 6th, 2011: did you know? I started my 'update a day' imperative three years ago on this date - November 6th, 2008! So far so good, right? Here's hoping I can keep it up for one more year. After all, I've finished so much since then, haven't I? For instance, the writing on the theonic discipline of power is all done, so now I've proofread its Universal Heroes version. Woo!

November 5th, 2011: today included a quadruple quandary of updates for the Manual of the Psi - mostly wrap-up work. I a) built the theonic powers' character generation tables, b) wrote the theonic focus page 'fluff' text, c) finalized the index page text, and d) finalized the paragraph of introductory text on the comprehensive power roster page.

November 4th, 2011: since it seemed to fit, I went ahead and added Macro Sense as a theonic art - 'borrowing' it from the superpsi discipline. This puts us at a grand total of thirty four theonic powers - one more than I started with! Of course, you know what that means: we're finally done here at long last... and now it's time to wrap things up!

November 3rd, 2011: on this curious day I am adding three abilities to the Manual of the Psi's theonic discipline that I did not even plan on including - however, a perusal of the rosters of a few other disciplines mandated their necesssity. Thus, I have gone and included Deionic Control, Theonic Amplification and Theonic Attenuation to the mix - if only to retain consistency.

November 2nd, 2011: I am truly cooking, let me tell you, for I have cranked out yet another trio of theonic trickery today! This latest batch of pseudodivine goodness includes descriptions of the powers of Disengagement, Fortuity and Theonic Absorption, the last two of which actually found themselves being ported over to another, secret project of mine. Bonus!

November 1st, 2011: Hey, it's November already. Wow, how the time flies when you're dealing with a crises of crises. Back on message however, I've gone and added three more theonics for you to peruse - note that we're almost done with all of these! Take a bite out of Exaltation, Inculcation and Plenipotentiary, why don't you?

Octomom 31st, 2011: it's everyone's favorite day of terror and bedlam! Hope you dressed up as something awesome. I didn't, of course, 'cause I was busy working on this here trio of theonic trickery. Oho! This last day of the month of Octomom sees us covering the triple theonic threat of Apotheosis, Awe and Commandment - the former of which is all new!

October 30th, 2011: a roll, I am on it! Having completed the Omnipotence power yesterday, I figured I would cover two other abilities related to it, which make for a different trinity of sorts. These include the Genesis and Sanctuary powers. Of course, I also went ahead and wrote up a description of the Signature Power ability that a deionicist can make use of.

October 29th, 2011: why hello, oh repeat readers! I gave you an awesome trio of powers yesterday for the theonic discipline of power, and I have done the same again today! For your gaming pleasure, I have concocted revised definitions of the Omnipotence, Omnipresence and Omniscience powers. Perhaps you might have noticed the theme there?

October 28th, 2011: today I am working the kinks out of a trinity of powers that involve the creation of living bodies. These three powers include Avatar, Organism Generation and Regenesis. See, I wasn't joking when I said I had a whole lot of awesome on the way today. And, I think I've finished the last matter generation power for the game(s). Yay!

October 27th, 2011: work proceeds apace on the last of the nine disciplines of power for the Manual of the Psi's vast overhaul. For your latest dose of theonics, I give you descriptions of Antideionic Attack, Deionic Attack and Theonic Invisibility. Sure, all three of these were 'easy pickings', but I promise to have a trio of awesome for you tomorrow!

October 26th, 2011: after a short break, such as it was, I find that it's time for more theonic powers! This time around, I've added descriptions of extant powers Faith and Nature Resistance, along with all new power Boon! And here I thought I was going to have problems sorting out this discipline of power and its issues. Oh, me of little faith...

October 25th, 2011: though it's true I had no 'ready made' theonic powers prepared aside from Revival, I do have several abilities 'in the bag' that just needed a bit of modification to work as theonic powers. These included Bless, Deific Impersonation and Investment. All three of these are spells from the Book of Magic that make great theonics with just a little tweaking.

October 24th, 2011: the end draws night! Having completed the other eight disciplines of power for the new Manual of the Psi, I now begin work on the ninth and last of such. Sadly, I only have one theonic power completed thus far though, that being Revival, so I'm starting at a loss. Either way, I've added Mortal Guise and Theonic Sense today. Enjoy!

October 23rd, 2011: as usual, upon doing the proofreading on my 4C System: Edition 13 version of something, I found a bevy of new things that I wanted to fix - apparently each subsequent pass helps, or something. So I fixed the 4C System version of the technopsi discipline of power, and applied the changes back through the Universal Heroes version. This discipline's totally done, now!

October 22nd, 2011: though this has grown to become the part of my writing I enjoy the least, thanks to an overload of it I withstood a few months back for someone else's project (whoops), I've begun the proofreading of the technopsi discipline of power. The Universal Heroes portion of this work is now complete, just leaving me the 4C System: Edition 13 business yet.

October 21st, 2011: the only writing that remained for the technopsi discipline was that which was required for a) its focus page, and b) a tiny blurb on the Manual of the Psi index page. I use the past tense for that descriptor because, as you can see, I have completed both of these items, and am now free to concentrate on the last bit remaining for this discipline: the proofreading!

October 20th, 2011: while I'd intended to get more done on this post-power-writing day, it turns out that the server hosting the 13 was being a bit sluggish again, and as a result my checking the links on the character generation tables for the technopsi discipline took an inordinately long amount of time. As such, I'll finish dressing up the discipline tomorrow.

October 19th, 2011: on this most excellent day I have concocted a description of the thirty third, and last, technopsionic power: Super Invention! Nothing else seems to 'fit' for the time being, so I'm going to call this discipline good for now. Having a bit of time to spare, I went ahead and built the character generation tables for this discipline, too.

October 18th, 2011: the end is nigh! This is because, with this latest update to the 13, we now have thirty two of the required technopsionic powers ready for the new Manual of the Psi! They include Kit-bashing, Optimization and Reassembly. That's everything but the last art - the final new power this discipline requires. Buckle up already, 'cause it's coming!

October 17th, 2011: hey, what do you know, I've got three more technopsionic powers ready for you on this swell October afternoon! This trio of technological terror includes Electronics Invisibility, Interfacing and Organic Circuitry. And what do you know, this closes out all the original talents for this discipline I had to update. JAY

October 16th, 2011: the technopsi discipline proceeds apace, with me covering even more of its esoteric and exotic abilities for the new Manual of the Psi this time around. For your latest dose of awesome I have for you descriptions of the Nanotechnology Generation, Technological Sense and Upgrade psionics. I love it when a discipline really starts to come together...

October 15th, 2011: ah, technopsionics - I must admit this discipline is my favorite, though I seem to be doing a serious number on its roster... I've cut out so much. Sigh. Anyway, the current list of revamped extant powers includes Cyberspatial Projection and Electronics Disruption, along with yet another new ability: Mechanial Disruption! Can't believe I missed that one, either. Beh.

October 14th, 2011: today's power descriptions include extant power Overdrive, along with all new power Transception! Though I found another 'old' one I could use, in the form of Mesmermechanism! What do you know, that brings us up to a grand total of twenty technopsionic abilities so far - only, uh, thirteen go go, I think. If my notes are, in fact, correct.

October 13th, 2011: the work of the ages continues! Now that I've sorted out the problems with Device Generation (not having it being two or three distinct powers any longer), it's time to resume the application of goodness. Here's a renewal of extant powers Computer Link and Repair, along with all new power Jury Rigging. Them apples, how do you like them?

October 12th, 2011: today I continued the current trajectory I've planned to sort out the technopsi discipline of power. This includes work on extant powers Assimilation and Technical Intuition. The latter is, of course, a rehabilitation of the former root power of Psitronic Awareness, since I wanted to preserve the useful portion of that power. Oh, and I added an all new ability: Schema!

October 11th, 2011: with the collection of new technopsi power descriptions a bit more balanced out, I can work on it as I feel like now, not being pulled towards any one power tier over other business. Thus, I have concocted descriptions of extant powers Device Generation and Device Sympathy for you, along with the all new technopsi talent of, uh, Variable Talent.

October 10th, 2011: since I haven't covered any technopsi skills yet, I figured now would be a good time to start - lest the roster of finished stuff become unbalanced. Thus, I have written complete descriptions for the extant Artificial Power Supply and Diagnosis powers, as well as one for the all-new skill: Fuel! I'm surprised I didn't think of that one before...

October 9th, 2011: as if me nixing a few powers yesterday wasn't enough, I've gone and condensed several powers into just one this time around. I have combined Temporary Art, Temporary Skill and Temporary Talent into the Transient Psionics power, merged Positron Beam and Positron Field into Positron Generation, and then built the new technopsi root power, Knowledge!

October 8th, 2011: since I'm 'stuck' on the ABC document for now, I decided to start poking around with the technopsi discipline of power for the new Manual of the Psi. I performed some preliminary work on the thing and found that I only have two extant powers, Empowerment and Variable Cybernetics, ready to go. Hence, it would seem that we're off to a rocky start with this one so far. Yay?

October 7th, 2011: with all the psychoturgy done at last, I thought I'd take a break from the Manual to get going on another of the remaining Core Rules pages. This time around I chose the Advanced Battle Concepts document, which is a super-powered supplement to the regular Time and Combat portion of the rules, and have written the first half of this already. Rock, right?

October 6th, 2011: so. I'd intended yesterday to be the end of my work on the psimantic powers, but a few things came up while proofreading them. Thus, I rewired the 'flavor' text on the psimantic discipline focus page, and tweaked the description of the Extend ability - making it more 'general'. That finally finishes the psimantic discipline for 'reals', this time.

October 5th, 2011: took a break in between tasks of house work to wrap up another big chunk of the 13's custom rules work. Yeah, I finally hunkered down and completed the proofreading on the 4C System: Edition 13 version of the psimantic discipline of power. I have one or two bigger changes to inflict now that that's done, but I believe that'll be it for reals this time.

October 4th, 2011: though I've loathed this part of my work on the site lately, I knuckled down and proofread the Universal Heroes version of the Manual of the Psi's psimantic discipline of power. Oddly enough, most of it seemed to flow okay, save for four major exceptions, which I went ahead and fixed. Tomorrow ought to see me wrapping this business up.

October 3rd, 2011: I've completed the character generation tables for the psimantic discipline of power. That doens't sound like a lot, but for some reason the server hosting the Technohol is so incredibly slow today that checking each link took me a minute or so. Each link. For each version of the page. So much for doing any proofreading. Harrumph.

Octtober 2nd, 2011: I believe I've exhausted the roster of potential psimantic abilities for the time being. I spent some time today scouring various rule books from other systems in a search for more 'meta magic' abilities that might fit in with the new psimantic discipline, but nothing seems to fit the bill. So, I wrote the psimantic discipline 'focus' page text. Woo?

October 1st, 2011: since I'd finished writing all the stuff I'd planned to for the psimantic discipline of power, I thought I'd look through the Book of Magic one more time for any 'meta' magic powers that could be added to the mix. I've come up with Extend and Proxy, and then decided to add the all new Reassignment power for good measure. That's thirty three psimantic powers!

September 30th, 2011: it's the end of another calendar month here at the 13, and with this ending comes a bit of completion for the Manual of the Psi's psimantic discipline. This is because I've just added two more freaky reality-warping powers to the mix, them being Future Control and History Control. I think that's everything on my to-do list, but I'll make sure tomorrow.

September 29th, 2011: ah, completion draws close. This is because today sees us adding the last two extant psimantic powers from before - which haven't been removed already. They are Dimensional Attunement and Flux Analysis. Which leaves the remaining new stuff! I've started this all new, all-dangerous grouping of powers with the one and only Causality Control ability. Oh ho ho!

September 28th, 2011: though yesterday was full of innovation, more or less, today's work is another round of revisions to existing psimantic powers - not that that's a bad thing. To wit, I've gone and upgradeificated the Distraction, Transient Magic and Thaumaturgical Vampirism trio of psimantic powers, which finishes out all the remaining 'old' psimantic arts, I think.

September 27th, 2011: while I've focused on repairing old power descriptions and refitting new spell descriptions to do double duty as psimantic powers thus far, I figured I'd go and add three all new psimantic abilities today - to mix it up a bit. Thus, if you look carefully, you can spy descriptions of the brand new Override, Reprise and Sorcerous Attenuation powers in the Manual!

September 26th, 2011: I've got three more psimantic power descriptions available for your gaming use on this fine date - all three being rehabilitated versions of powers from the old Manual of the Psi this time 'round. The latest oddities I have for you include Dimensional Static, Fallout Absorption and Magic Magnet. That brings us up to nineteen psimantic powers now!

September 25th, 2011: the revamp of the psimantic discipline of power seems to be coming along rather well thus far, even if I'm still winging it on the form its new overall concept will ultimately take. Heh. Anyway, here's three more psimantic power descriptions for y'all, including Sorcerous Amplification, Thaumaturgical Absorption and Universal Static.

September 24th, 2011: while I'm still finalizing the 'new' conceptual basis for this discipline, I've got a pretty good idea what I want. Thus, I'm writing revised descriptions of the old psimantic powers. This first batch of such includes new root power Casting, along with Antimagic Generation and Personal Static. There, that wasn't all that bad, now, was it?

September 23rd, 2011: I appear to be making good progress rendering some spell descriptions 'generic' so they can be used in the Manual of the Psi's psimantic discipline. Today, for instance, I have added Contingency and Flux to the mix, bringing us up to ten whole powers thus far (compared to the original thirty). And now, onto some new power descriptions!

September 22nd, 2011: while I have only six 'ready to go' psimantic powers, I do have several spells from the Book of Magic that can be drafted for use in the Manual of the Psi - once I make them less 'spell-like'. So, to get the ball rolling, I started this work by 'fixing' the descriptions of Sorcerous Invisibility and Spell Control. Woo, that makes eight powers!

September 21st, 2011: so I'm done with the 'main' disciplines of power for the new Manual of the Psi. That leaves the three 'optional' disciplines, starting with the psimantic discipline of power. The problem is that I have next to nothing available for it in the form of existing power descriptions - only six. So, I at least laid the ground work for a lot of the required writing to come.

September 20th, 2011: well, that's that. Having done the proofreading on the Universal Heroes version of the psimotive discipline of power yesterday, I have gone and completed the 4C System: Edition 13 version of such today. Thus, the psimotive discipline of power for the revised Manual of the Psi is now complete. Tell me I am lovely - you know it's true!

September 19th, 2011: I suppose that, having written all of these psimotive powers, I should proofread them or something? So I have! The Universal Heroes versions of this discipline's powers have now been grammar checked - the spell checking was done repeatedly as they were crafted, see. That just leaves the second half of the proofreading to go before it's time for another discipline!

September 18th, 2011: so with all the new psimotive power descriptions written at long last, I am taking care of all the 'little' details necessary to wrap this discipline up once and for all - again. To wit, I've built and tested the character generation tables for the discipline, and I've also built the requisite bit of 'flavor' text for the discipline focus page, too. JAY

September 17th, 2011: I love that feeling of completion I get every time I finish the writing on one of these revised disciplines of power for the Manual of the Psi - it fills me with satisfaction and possibility! I gained this warm fuzzy sensation by completing the thirty seventh and last psimotive power: Quarantine! I thought it was thirty eight, but I forgot I'd moved Intangibility. Whoops!

September 16th, 2011: moo hoo haa haa. I'm getting very, very close to completing work on the all-new, all-better psimotive discipline of power. This is because, on this august day (well, august, not August, but you know), I have written descriptions of the Aggregation, Between and Compass Sense powers for you. Did you know? We're almost done rehabilitating this discipline of power!

September 15th, 2011: Yes. Yes! YES! I'm feeling all mastermind-ish today, though I'm not sure why. I run with that feeling however, and deliver unto thee even more psimotive goodness! Have a description of Antigravity, Bilocation and Space Control, why don't you? Not bad for the first week of this Technoholic month, eh? I totally aim to please. You aim too, please!

September 14th, 2011: I think I've covered all the psimotive abilities that seem like spells, so it's time to move on exclusively to stuff I haven't covered yet! Towards this end, I've gone and defined the revised usage of the Internal Universe, Temporal Static and Transient Universe psimotive powers for you on this fine day. That adds up to thirty psimotive powers so far! Love me?

September 13th, 2011: apparently I based the Banishment spell on the psimotive Banishment power... and forgot. D'oh. So I rendered that spell 'generic' to use its expanded self for the revised Manual as well. Score! This just left two more powers I had to cover today, and for these I chose Gravity Control (which was kinda long) and Teleport Trigger (which was kinda short).

September 12th, 2011: if I didn't know better, I'd say that I am on a roll or something. And I don't know better, so I will! Banging my keys against the psimotive discipline dilligently, I've gone and concocted three more power descriptions for all y'all to use. They include Defensive Portals, Dimensional Displacement and Temporal Windows - check it!

September 11th, 2011: realizing I'd already produced an update to the 7-D Anchor ability as the Anchor spell, I 'generalized' that entry to make it fit both the Book and the Manual. After that, I went after two mostly unrelated abilities: Offensive Portals and Universal Windows. And this, of course, puts us at twenty one psimotive powers already - seven of each type!

September 10th, 2011: with the Power Customization rules settled in, I've resumed work on the rehabilitation of the Manual of the Psi. I'm on its psimotive discipline right now, having resolved my changes to the other five 'core' disciplines, and have thus defined Chaos Shift, Locational Memory and Teleportation / Others today. When I say it's on, I'm not kidding this time!

September 9th, 2011: ah, at long last, I can call this thing finished. But what is this thing, you ask? Why, it's the Power Customization rules! Yes, while I'd already done the 'Classic' version of such, I had to produce the 4C System: Edition 13 version as well. And then I had to proofread it, too. And propagate a few good changes back to the Universal Heroes version, etc...

September 8th, 2011: having finally written the complete Power Customization page to my liking, though of course subject to future revision and addition, I had to go ahead and proofread the thing. Bleah, proofreading, the bane of my current existence. But, that business is all done finally, leaving me only to build the Edition 13 version of these quirky (but not Quirky) rules, now. JAY

September 7th, 2011: though I've been struggling with this half of the Power Customization's phrasing for a good long time, I think I've finally got a handle on the Enhancements portion of those rules. I had it in my head, you see, but translating that into legible, sensible text that isn't so readily abused by players is the tricky thing. Beh.

September 6th, 2011: with the Technoholic month drawing to a close, I thought I'd take a minor break from the Manual's overhaul in order to hit another page in the Core Rules section I've been contemplating. This is the Power Customization page, and I've written about half of it thus far: the section on Limitations. Go check it out, if you find the time!

September 5th, 2011: proofreading is no fun, lately. Luckily after today I can take a break from it for a while - at least, until I get another discipline done I suppose... which may be awhile. Anyway, I've proofread the 4C System: Edition 13 version of the empathic discipline of power, and have propagated many changes back to the other three versions of it. Three versions? FNORD

September 4th, 2011: so now that all the actual work is done for the empathic discipline, I have to start on the one part of my work that I'm growing to dislike - but then I've been doing a lot of it lately, both for this site and another. Yes, it's proofreading time, and I've covered the entire Universal Heroes version of the empathic discipline. So, we're halfway there, now!

September 3rd, 2011: I'd spend a day mulling over the empathic discipline as a whole like I do with every other discipline at this point, but I've been doing that for the last week as I contemplated what else needs added in to begin with. Thus, I merely went ahead and did the character generation tables, along with that discipline's intro text atop each focus page.

September 2nd, 2011: so I decided that 'Rotting' made a better empathic power than a metapsi ability, so I swapped it from the latter to the former. But that left a void in said former discipline, which I replaced with Poison (the addition of which I'd been mulling over anyway). That left one more empathic power to define, the new ability of Vivification. Ha cha cha.

September 1st, 2011: hey, it's a new calendar month. Why do I obsess about numerical weirdness? I dunno. But anyway, here's three more oddball empathic powers for your reading pleasure - we're almost done with that discipline now! Your latest additions to the revised Manual of the Psi include Aciurgy, Biological Invisibility and Drones. That makes thirty five!

August 31st, 2011: ah, the end of another calendar month. And yet I haven't finished the empathic powers yet. Curses! I guess I'll have to keep at it or something, right? Bearing that in mind, I've got a gaggle of empathic talents for your gaming delight today, including the Empathic Hammer, Essence Control and (the possibly redundant) Forensics talents. All good picks, rest assured.

August 30th, 2011: in my continuing quest to wrap up all the extant powers in the empathic discipline, along with a few additional 'biological control' powers as a bonus, I'm dipping deeper into the weirder end of the spectrum. For instance, today I've gone and covered Cancer, Retrospection and Transformation / Others. Sexy mix of abilities, yes?

August 29th, 2011: having hit a bunch of the 'new' animal related empathic powers yesterday, it's time I turn to their leafy counterparts. Yes, today I have added descriptions of Plant Control and Plant Hybridization / Others to the mix. Of course, since i'm on a 'biological control' power roll, I thought I'd also try my hand at Age Control / Others, too. Spiffy? You bet!

August 28th, 2011: I know I set things up to work on two different disciplines, but I find myself 'feeling' the empathic set of psionics right now (pun not necessarily intended). So I'm pounding on them for the moment... groovy? Today's triplet of empathic powers include Animal Control, Animal Hybridization / Others and Decontamination. You like that, don't you?

August 27th, 2011: branching out a tad bit, I've gone and started working on a few of the more offensive aspects of the empathic discipline of power. Because they're so handy, I started out by cleaning up the single sentence I had for Death Rays before, because c'mon - Death Rays! Then, I moved on to cover Life Rays and Mood Swings, which puts me at twenty powers now (I think).

August 26th, 2011: I suppose the stuff I'm working on isn't 'low hanging fruit', so much as 'doesn't require three hours of mechanics verbiage' in order to get them all sorted out. So that's kinda why I'm working on it, at the moment. Heh. Anyway, keeping that in mind, here's some new psi power descriptions, namely of Detoxification, Recovery and Resuscitation!

August 25th, 2011: ah, new stuff. I suppose I shouldn't 'cherry pick' so much but when one has so many 'easy' options to choose from, it's hard not to run with them in order to make wacky good progress on something. This is why, for you, I have fresh descriptions of the Cure Disease, Plant Sympathy and Regeneration / Others psi powers today. I hope you don't hold it against me!

August 24th, 2011: having set the stage for work on not one, but two different disciplines of psi power, I've gotten to work! In true grab bag fashion, I've concocted descriptions of Animal Sympathy, Initiative Control and Time Control for your gaming pleasure, working on stuff as the strange urge hit me. I hope you enjoy the bizarre collection of powers!

August 23rd, 2011: potentially throwing you a curve ball, I decided to also prepare the empathic discipline of power for completion. I dragged a bit working on the superpsi stuff, so I thought I'd give myself two different paths of power to concentrate on. And sadly, like the last one, there isn't a lot of this stuff done so far - only ten of these are done yet. Argh?

August 22nd, 2011: having finally finished the proofreading on the superpsi discipline of power, it's time to fire up another one! Today I went through and did an inventory of what I'd kind of like to do to fix the psimotive discipline of power, and inserted all the existing power descriptions I've built so far into the mix. Sadly, I don't have a whole lot, neither. Only eleven, in fact.

August 21st, 2011: it took me a while to get to this, since I've been doing some 'extracurricular' proofreading for a special project on the Gaming Nerds R Us site, but I finally moseyed back over here to wrap up the superpsi discipline. Yes, the 4C System: Edition 13 version of this psionic discipline of power has been proofread at last - which caused a few changes back on the Universal Heroes version too. Again.

August 20th, 2011: it's that time again. Now that I've gone and written all of the superpsionics necessary for the 'new' discipline, I've got to go and proofread everything again. I do this as I write, of course, but I try to give everything a second pass, if possible - and it is! Having completed a proofread of the entire Universal Heroes superpsi discipline, this is halfway done!

August 19th, 2011: I wracked my brains hard and went over all my notes for the custom rules stuff so far, and aside from Spectral Sense, I don't think the superpsi discipline needs any more additions at this time - it's now a more accurate representation of what I feel this discipline should be! Thus, I built the character generation tables and wrote the 'flavor' text. Yay!

August 18th, 2011: I've added two all new powers to the Manual of the Psi's superpsi discipline - one which existed in the game but wasn't a part of it before, and one that's all new! These two powers are Psychoplasm Animation and Soul Control. Also, I built Unyielding Will for the discipline, but it seemed like a prime replacement for Integral Control, so I did that, instead. Whoops.

August 17th, 2011: with all the 'old' superpsi powers done, I'm simply going through my sources to see what needs adding, in a superpsi 'theme' at this point. This has led to a few interesting tidbits I haven't really considered in the past, but am going with now, such as Image Animation, Quintessential Variation and Ultimate Talent. All three are quite useful additions to the Manual!

August 16th, 2011: only a week into this Technoholic month, and we're wrapping up all the 'old' superpsi business! This update sees us adding the last two extant superpsi powers, Self Cannibalization and Twinning, to the mix. And now that we're adding a bit of new stuff to further flesh this discipline out, say hello to another all new superpsi skill: Eidetic Memory!

August 15th, 2011: I'm working on a bunch of loose ends in the Manual of the Psi this time around. This latest update sees me adding Mental Doubles (an upgrade of Splitself), Psionic Attenuation and Spectral Vampirism. The latter two of these were just subtle variations on other, similar abilities, but improving the former was quite a head-banger, mechanics-wise. But I think it's better now!

August 14th, 2011: today I have gone into more weird territory with the Manual of the Psi. I've added descriptions of Mind Duplication, Psionic Amplification and Spectral Freedom. Two of these were particularly tricky to handle (the first and the last), but I think after banging my head against them for a week(ish) they've finally come out pretty spiffy. Here's hoping you agree!

August 13th, 2011: cranking away on the superpsi discipline of power here at the Firebomb Cave - in case you weren't sure. This update sees us hitting a wide variety of superpsi weirdness, including Empowerment (creating permanent psi-active powers) and Spectral Gestalt (building things like Psi-Hawk or Captain Planet), along with a 'generalization' of the Enlightenment spell.

August 12th, 2011: I've performed a magic trick for you today, transforming seven powers into three! I've thus created Antipsion Generation (combined Anti Psion Beam and Anti Psion Field), Polarization (combined Polarized Art, Polarized Talent, and Polarized Skill) and Psion Generation (combined Psion Beam and Psion Field). Sadly, I 'had' to remove Antipsion Aura and Psion Aura in the process.

August 11th, 2011: with a good dozen superpsionics down on paper already, it's time to really jump into the new stuff! And a lot of the 'new' stuff is actually all new powers, instead of 'just' upgrades of the old stuff. Today's trio of additions includes the Psionic Control, Self Control and Transfixture powers. Well, that last one's a bit of an upgrade, but what do I know?

August 10th, 2011: with the ground work laid for my upgrade to the superpsi discipline of power, I've gotten to work writing in this beast. This has seen me add the new 'root' power of the discipline, Power Boost, which replaced the nigh-useless Psionic Awareness power (which has been removed from play). I have also created descriptions of Clone Projection and Psionic Absorption.

August 9th, 2011: this month I'll be resuming work on the revised Manual of the Psi. Picking up where I left off, I am beginning work on a fourth discipline, the superpsi powers. I've finalized the changes I want to make in this to give it more relevance (not that it had none before), and have plugged in those powers I've already written descriptions of elsewhere on the 13.

August 8th, 2011: well it took a bit but it would appear that I've completed my spontaneous upgrade of the 'new' Variant Earth 13 material. I did this to set things up for the eventual Exobiology 101 book, as well as to streamline all of my custom creations before adding more. The last bit of this work involved my sorting out the normal Zombies entry - should anyone want to play one...

August 7th, 2011: I'm continuing my work to add the Variant Earth 13 'generic' aliens to the Exobiology 101 book-to-be today. I'm already half done of course, so today I'll be hitting the last 'sentient' entry. This is, of course, my Greater Zombies description from a bit back. I added the requisite 'alien' bits and refined it to match the others, so now its ready for the prime time!

August 6th, 2011: with all of that mushroom business taken care of, I thought it would be a good time to also wrap up the chain of character descriptions revolving around Charlie Chicanery - well, the major ones, at any rate. Mind you, this latest description is not of a character, but a vehicle. This thing is the Space Boy, Wendell Wherever and Little-Spore's swank ride!

August 5th, 2011: building on my work from two days back, I'm updating the 'generic' alien descriptions - to match the even better detailed v13 entries and to add their 'point' costs. This means I've gone and cleaned up the Pixies entry, and made it part of the eventual Exobiology 101 book. Of course, it reminded me of a few more Mhunghus things I forgot, so I added those there, too.

August 4th, 2011: since I've finally come up with enough working knowledge of my 'new' psimantic discipline of psionic power, I've gone and produced a description of my fourth and final 'example' mhunghus. It is Hates-Wizards-Like-Nobody's-Business, a mhunghus whose home world was scoured of life by ravenous bin'tri sorcerers - prompting it to vow revenge!

August 3rd, 2011: okay, so I screwed up a bit. When assembling my 'base' entry for the mhunghus, I neglected to add their Sessility (weak) character limitation. This threw off their 'base' cost by four points, as well as the subsequent mhunghus entries I made. I fixed this today, for fear of forgetting in the future. Why is this 'base' cost important? All Will Be Revealed, Young Grasshopper.

August 2nd, 2011: since I dealt with a bunch of not-content business yesterday, I figured I'd deal with content business this time around! Today sees me adding a third example mhunghus to the mix, this one being Unrivaled-Brilliance-Before-You, something of an insanely smart mhunghus with delusions of cosmic conquest - though it might be smart enough to pull that off...!

August 1st, 2011: on this first day of August, I am continuing my fine tuning of the extant v13 business. This latest round of improvements includes Eleven, Jurgium Eternus, Mister Brewer, Satan's Little Elf, Seamus Shish Kebab, the Technoholic Twins, Twinkle This, Undead Girl, XII, and Yorick the Yogi. That covers everything but the various 'generic' alien pages!

July 31st, 2011: right before I embark on my excursion to Omaha (since, you know, I try to work ahead a bit), I have another mhunghus for you. This one is Little-Spore-Resting-On-The-Squishy-Lakefront, the mhunghus who was showcased in an issue or so of Charlie Chicanery's four part origin tale. At least this one was a bit more relevant to the matter at hand, right? Right.

July 30th, 2011: checking out Wendell Wherever's description, you can see I enhanced the 'normal' formatting slightly. So, today, I decided to propagate those changes back into the other v13 things I've done so far, starting with the Angry Man, the Aggravant, Boo-Getty, Charlie Chicanery, the Great Satan, the Half-pint Horror-show, the Reincarnator, Señor Surly, Technoholic Man, and Without.

July 28th, 2011: since I'd already gone and cleaned up my basic description of the mhunghus in preparation to add the mhunghus from Charlie Chicanery's four part origin tale to the site, I figured I should repair the 'example' mhunghus as well. So, I've updated Earnest-River-Castoff-Down-The-Nile to the new Manual of the Psi specs, and even gave him a 4C System: Edition 13 version!

July 27th, 2011: in order to break up the daisy chain of alien mushroom characters to come over the next week or so, I've gone and produced a description of another Charlie Chicanery cast member. This one is of course Wendell Wherever, Charlie and the Aggravant's sidekick - at least, until he branched out in order to become an explorer, adventurer and hero in his own right.

July 26th, 2011: I'm all out of Crazy Haters that I can cover right now. Since that's the case, I figured I'll start working on a lot of the oddities surrounding Charlie Chicanery. To begin this work, I've cleaned up the description I have of the mhunghus, a freaky mushroom-like race of psi-active aliens that she first encountered in the second issue of her origin tale.

July 25th, 2011: having ironed out the deluxe new description of Charlie Chicanery two days ago, I was thinking today would be a good day to deal with her matter duplicated, imaginary-bodied and over-cloned counterpart. That's right, I have also sorted out the unbelievably convoluted background of the Aggravant, and actually made him usable once more. That took some doing.

July 24th, 2011: what with the Book of Magic being all worked up for your gaming pleasure, I figured it was time I upgraded some of my entries that rely upon it (since I made them a bit 'early', and things, uh, changed a bit). To wit, here's a cleaned up description of the Great Satan for use in your game, with an added 4C System: Edition 13 version to boot. Nifty, eh?

July 23rd, 2011: having wrapped up the Technoholic Man's digitized supporting cast, I thought I'd go ahead and work on the other character I can currently do the same for - since her portion of the 'rules' isn't still being ironed out anew. Yes, I have gone and cleaned up the description I had of Charlie Chicanery, and have even given her a sexy 4C System: Edition 13 version!

July 22nd, 2011: with those little bits of 'supporting cast' covered, I thought I'd go ahead and work up another member of the Crazy Hate's upgrade. This latest 'fix' is for Without, the team's nascent omnimind. Since I have enough of the Manual of the Psi built to cover her overhaul, I went ahead and did this - along with a Saga and Edition 13 version as well. Yay!

July 21st, 2011: so it's taken me a bit, but I've finally covered everyone that I think needs covering from the Technoholic Man saga. This is 'cause I've described Mister Brewer for you today, the creator of the Technohol and what would be a tragic figure thanks to his origins... save for his sociopathic experimentation on living human beings to prove his theories, and all that.

July 20th, 2011: continuing my effort to clean up the folks in the Crazy Hate that I've covered so far, if only to do something different than 'example' folks of some alien variety or another for a bit, I've gone and refurbished my entry for the Reincarnator. This mostly involved fixing up all 300 of his talents, and of course giving him an Edition 13 version, too. Woo?

July 19th, 2011: hitting another of my entries for the various oddball metahumans who appeared in the four-part origin tale of the Technoholic Man for my Variant Earth 13 reference, I've gone and described up the Technoholic Twins for you! These rather clueless young ladies work in the less savory side of the film industry, all while their on-board A.I.s fight crime at night!

July 18th, 2011: sort of like the completion of Technoholic Man himself has caused a sort of 'expansion' into other oddball areas, my working out Jake Smythe has budded another description for the v13 stuff. This one, however, is of the Rainbow Cube, 1/7th of which Jake uses to fight evil, and an item that was a MacGuffin in my tabletop games back in the 80s and 90s.

July 17th, 2011: as I alternate back and forth amongst the Crazy Hate themed folks, I have returned to the support cast of the Technoholic Man once more! This time, I made an entry for a character you might not have been expecting, since he never actually showed up in the guy's four-part tale. Say hello to Eleven - techno-zombie recipient of Technohol 11!

July 16th, 2011: since I wrote up Señor Surly a bit back, I figured I'd go ahead and create a description of his erstwhile partner Jake Smythe: the Angry Man! I originally made this fellow for the ancient MSH RPG mailing list way back in the day, but modernized him to fit with my current sensibilities - and of course finally detailed what his Rainbow Gem can do!

July 15th, 2011: resuming my work on Technoholic Man's support cast, I have gone and produced a description of Clarice Soto: XII! She's the former Permutational Industries biochemist who was dosed with Technohol 12 to keep her quiet about the company's true goals, and ultimately rebelled - by killing her boss, the diabolical Mister Brewer!

July 14th, 2011: once again, it is Variant Earth 13 day! Instead of working on Technoholic folk, I'm continuing on with my work on the Crazy Hate folks, to add some variety. This latest addition to the v13 thing is the long-lost Señor Surly, him being the final member of the group (though I haven't finished number seven yet, either). All he needs is imagery, now!

July 13th, 2011: in case you were curious, the reason I felt the need to 'fix' the Technoholic Man entry a second time was so that I could finally produce an actual entry of sorts for the Technohol proper - I had to iron out all the kinks, you see. I know it's odd that it took this long in the site's history to do something like that but, well, better late than never, eh?

July 12th, 2011: so yeah, I know I just worked on the Technoholic Man but two days ago, but I figured I could do better than what I had earlier. I thought he could use my 'deluxe' character treatment, instead of the quickie fixes I gave him before, so I thickened his entry up a bit (for all three versions). Oh, I even gave him newer pictures - since I thought the others were a bit 'meh'.

July 11th, 2011: while I intend to clean up Technoholic Man even more, I've set the stage for a lot more work involving his 'cast' of support characters. This work involved me detailing the history of Permutational Industries, the company responsible for the creation of the Technohol organic circuitry program in the first place - leaning more on its work with the fantastic and/or bizarre.

July 10th, 2011: I've decided to start cleaning up a bit of my own, original content here on the 13, having kind of burned myself out a bit on the 'fan' material I've been working hard over the last few years. Just need a break, is all. But I'm starting by cleaning up my Crazy Hate characters, beginning with the first of the bunch: the one and only Technoholic Man!

July 9th, 2011: today I wrote the 'intro' material for the metapsi discipline, and built the tables necessary for generating metapsi powers during character creation. This ends my work on this discipline of power (only six more to go!), but I'll be stopping my mad push on the rules business for a time. I'll update the Rules again in a month though, so they're not going on hold completely!

July 8th, 2011: ending the third month of the Technoholic year, that being the fourteenth year the site has been active, I've continued doing my outstanding proofreading on the metapsi discipline of power. This yielded a bunch of things I needed to fix - which I did - in both the Edition 13 discipline and the Universal Heroes version (today's work led to a few recursive fixes, but hey).

July 7th, 2011: so all the descriptions of the metapsi powers are done at last. I do believe I've added everything I want that enhances it, while still leaving out a bevy of physical abilities that still don't 'fit'. So that of course means it's time for another round of proofreading! Yes, today I have gone and proofread the Universal Heroes version of the metapsi power discipline.

July 6th, 2011: I put the hammer down and removed Death Field as a metapsi power (since it's an almost exact clone of the empathic Killing Field power, save for some wording). So that left extant powers Integral Control and Pain, which I just rewrote, plus my final addition to the metapsi discipline: Super Speed. And that last one, it is a doozy.

July 5th, 2011: while I debate the fate of the last three 'old' metapsi powers, I'm adding new ones! The seemingly sensible additions to the metapsi discipline I missed the first time around include Kinetic Absorption and Plasticity, along with the less sensible and all new power of Detachable Parts. I really, really, really like Detachable Parts. And you should too!

July 4th, 2011: hey, it's 'splosion day! Luckily I work ahead, so I can spend all day drinking and detonating things to celebrate my country - yay! Whilst working ahead for your gaming delights however, I concocted descriptions of three massive powers for the Manual of the Psi, including Density Control (reworked), Energy Absorption, and Imaginary Mass. Massive, I tell you!

July 3rd, 2011: things are really popping here at the 13, and as such we've got even more additions to the revised Manual of the Psi for you! This is another quirky bunch for your gaming amusement, including Disease, Elongation and Plant Hybridization - all three making for great party tricks. Oh hey, there's only six more extant metapsi powers to go - rock!

July 2nd, 2011: I'm getting all antsy about the prospect of finishing up the metapsi discipline of power - well, again, at any rate. With this triple A update, we add three powers to the Manual of the Psi that start with that letter, including Adrenal Boost, Age Control / Self and Animal Hybridization, all three of which are quirky, yet have their own practical uses.

July 1st, 2011: ah, July - that month where we have a holiday dedicated to blowing stuff up. Yay! Anyway, I naturally have three more metapsi powers for your perusal. They include Metabolic Focus, Personal Weaponry (which was formerly a spell until it was appropriated for the Manual) and Super Synesthesia. That just leaves us with twelve more extant powers to cover!

June 30th, 2011: hey, it's the end of June already! To celebrate this seemingly special occasion, I'll be doing what I've been doing for the last month or so, and adding even more new powers to the 13's new version of the Manual of the Psi! To wit, here's fresh, expanded definitions of Adrenal Vampirism, Corrosion and Rotting. Only 15 more existing metapsi powers to go!

June 29th, 2011: I continue my work delving into the oddball selection of powers inherent to the metapsi discipline of power, and have a couple more gems for your gaming use. They include the ever-creepy Biological Vampirism, the ever-handy Organs, and the ever-useful Stasis. Don't mind the pun in that previous sentence; sometimes I just can't help myself.

June 28th, 2011: with the 'base' of the new metapsi discipline laid, I am covering a few 'easy' abilities that need added to the mix. These are spells that need to be rendered 'general' in order to line up with equivalent psi powers (they need flavor text removed). Such 'fixed' spells include Chameleonskin and Greater Resistance Aura. I also made a Manual-specific version of the Armor ability.

June 27th, 2011: so that's two disciplines of power down, rebuilt from the ground up - the hard way! So I figure I'll go ahead and start up a third today, that being the metapsi discipline of power. I've added all the various abilities that already existed thanks to the Book of Magic, as well as Atomic Sense and Biological Sense (from super secret work elsewhere on the 13).

June 26th, 2011: with the first half of the great psikinetic proofreading complete, today seemed as good a time as any to finish the job. Thus, I have beat myself over the head with the psikinetic powers again, this time reading through the 4C System: Edition 13 versions of them. Oddly, I've found several grammatical errors I missed the first ten times through, so I've fixed them!

June 25th, 2011: it's that time again. Now that I've done all the writing for the psikinetic discipline, I've got to proofread everything again (on top of the initial screening). I started this lengthy operation by proofreading the Universal Heroes versions of the psikinetic powers - all forty seven of them! And despite it being 'good' in my mind before, I found several things to fix!

June 24th, 2011: today I finished the writing for the new psikinetic discipline. This required a description of Kinetic Energy Control, and pondering the discipline as a whole to ensure I didn't need any other abilities in this vein. It looks good to me (for now, anyway), so I went ahead and built the psikinetic rolling tables, for both the Universal Heroes and Edition 13 versions.

June 23rd, 2011: so it would appear I'm getting very close to wrapping up the revised psikinetic discipline. This is because, with this update to such, I have added Antimatter, Body Control and Sidestep to the mix. This covers all the old powers, and leaves but one more 'new' one to go. At that point, I'll see if I want to add anything else (beyond what I already have).

June 22nd, 2011: today's installment of updates involves me adding two all new powers to the psikinetic discipline - each being inspired almost entirely by various New Universe characters. This duo of powers (which you may find familiar) include Friction Control and Wavelength Projection. I also added Energy Doubles as a new art, but that seemed better as a superpsi power, instead. Whoops!

June 21st, 2011: just like every other day since April 9th, I've got more rules goodies for your perusal on hand today! Breaking into a bunch of heavy hitters for your gaming amusements, I've gone and worked up descriptions of Disintegration, Energy Vampirism, Matter Generation. Any one of these three powers can easily ruin someone's day... enjoy!

June 20th, 2011: on the last two days of updates to the Manual of the Psi's psikinetic discipline, I hit powers that started with the letter 'O' - well, with the word 'Object', really. Today I cover the letter 'P' a bit! This entailed describing the trio of powers that include Power Dampening, Propulsion (new power!) and Psi Web... and that's not all the Ps, either. Bah.

June 19th, 2011: so yeah, yesterday I mentioned I had two more 'object' powers to go. But what do you know, I actually had three! The first was Object Charge, an old, psikinetic stand by. The other two though, are all new! They are Object Cooling, a sort of counterpart to Object Warming, and Object Sympathy, something that was inexplicably lacking in the old Manual. D'oh!

June 18th, 2011: trying to stick with something of a more coherent theme this time around, I've decided to hit three psikinetic powers that begin with the word 'object' - oh, and they're all skills! This trio of psionics includes Object Hardening, Object Warming and Object Weakening. And that's not even all of the 'object' powers - there's two more of those to come tomorrow!

June 17th, 2011: while the last two days involved a bunch of destructive bedlam in the psikinetic discipline of power, the current update for you in the new Manual involves a different collection of psionics. I've concocted descriptions of Energy Cohesion (nee energy solidification), new power Object Projection (which I totally dig) and Telescopic Vision (since I had Microscopic Vision already).

June 16th, 2011: I bet you're wondering just what it is I was working on today. Did you guess psikinetic powers? No? Aww. Anyway, I've added three more of these to the mix, them being Energy Control (talent), Energy Generation (art) and Psychokinesis (art). I guess that sort of dashes the whole idea of me covering more constructive powers after yesterday, eh?

June 15th, 2011: I don't just like the psikinetic powers because they're so inclined to inflict gratuitious property damage - that's just a fringe benefit! Such destructive powers (re)covered today include Cyclone, Flaying and Kinetic Focus - all three of which can be used to break things in one way or another. I'd say tomorrow's powers would be more constructive, but who knows?

June 14th, 2011: I'm kind of glad I started working on the psikinetic stuff instead of the superpsi discipline as I'd originally intended to - keeps me sharp to have me focusing on a couple different areas at once. That's why today's additions to the new Manual, being Force Blast, Force Field and Levitation, came rather easily to me. And all three are 'common' standbys!

June 13th, 2011: so yeah, psikinetic powers! Having already added in all those powers I covered while working on the Book of Magic - those which served as nice, generic entries for such - I'm adding more revitalized descriptions today. These include those rules for the Circular Vision, Image Projection and Microscopic Vision psikinetic powers. Rock on, right?

June 12th, 2011: having wrapped up the psipathic business, all forty six powers' worth, it's time I begin work on an all new discipline of power! On this special, Technoholic day I've analyzed the psikinetic discipline, and really I have even less work to do here than I did in the psipathic power set. And most of these seem good so far, so this may not take as long. Yay!

June 11th, 2011: the Universal Heroes version of the psipathic discipline is all proofread up now, so that leaves the 4C System: Edition 13 version to go. And that's what I am doing today! From Astral Projection through, uh, Thought Projection, I've given the 4C System psipathic powers another read-through, and everything appears to be golden now. Unless I missed something again.

June 10th, 2011: with all the writing done for the psipathic discipline of power, it's time I go back and proofread everything. Yay? On this particular Technoholic day I proofread the entire Universal Heroes roster of psipathic abilities, from top to bottom. Having built that 'focus' document the day before really helped out in that regard though, let me tell you.

June 9th, 2011: hey, it's a new Technoholic month! I decided at this time that I don't want to add any more psipathic powers - there are more 'mental' abilities yet, but a lot of those may yet find themselves added to the superpsi discipline instead. So, I built the psipathic power generation tables, and the psipathic powers 'focus' document. Groovy?

June 8th, 2011: on this last day of the Technoholic month, I am wrapping up all of my descriptions of the remaining, extant psipathic powers. This trio of skills includes Inferiority Complex, Phobia and Sensory Distortion. I'll meditate a bit further on this discipline to see if I want to add anything else to it before moving on, of course, but the current material is now all current!

June 7th, 2011: this second month of Technohol 13's 14th year is quickly coming to a close, but we're not done yet - not by a long shot! Today sees us reconditioning the Charm and Clarity spells for use as psi powers (more general in their crunchy text), as the first can easily replace Charismatic Aura, and the second just 'fits'. Also did a new description of Daydreams.

June 6th, 2011: I'll bet it won't surprise you to learn that I'll be refurbishing even more psipathic powers for your gaming pleasure today. And if it does - hey, surprise! The latest additions to the latest edition of the Manual of the Psi are three telepathic treats, including Jumbling, Mental Repair and Subconscious Rise, all of which have been refined quite nicely.

June 5th, 2011: as I have for the last week or so, I have added more revised power descriptions to the new Manual of the Psi! I retooled the Forgetfulness spell to serve as a new psipathic talent, and have cleaned up the Loathing and Mind Wipe powers. It looks like there are but nine (?) more psipathic powers to go, unless of course I add some more again. So we'll see!

June 4th, 2011: work continues apace on the Manual of the Psi's vast revision effort! I've added an all new psipathic power today, that being Sensory Reception (a counterpart to both Auscultation and Sensory Projection), as well as descriptions of existing powers Crowd Control and Static Field. Not too shabby, if I do say so myself. And I do, because I'm me!

June 3rd, 2011: as I have been for over a week now, I'll be adding even more psipathic power descriptions to the new Manual of the Psi. The latest additions to the new Manual include Mind Lock, Sensory Link (formerly Lifelink) and Sensory Projection (formerly Sensory Link). I know it seems like I'm just changing names willy-nilly, but there's really a method here. Honest!

June 2nd, 2011: so yeah, more psipathic powers! I've gone and updated descriptions of Mind Link, Psychic Invisibility (the combination of the former Invisibility 1 and 2 powers) and Mental Invisibility (though now it's a superpsi art instead of a psipathic skill, for this power - the former psychic invisibility - now includes power rank resistance to Karmic damage).

June 1st, 2011: that's right - another day, another trio of psipathic power descriptions for the Manual of the Psi! This batch includes Clairtouchence, which was Remote Feeling, a psikinetic power I've added to the psipathic discipline (it's in both now), as well as making the Sleep spell more generalized (to use it as a Sleep power description), and Mind Transfer. Woo!

May 31st, 2011: I divergd slightly from my original plan for psipathic powers somewhat today, mostly because I added two all new powers to the mix. In addition to covering Clairaudience, I have added Clairailence (remote smelling) and Clairgustance (remote tasting) to the Manual of the Psi - I didn't have these before so I figured I'd go ahead and do that today. Bonus?

May 30th, 2011: I'm resuming my work in the Manual of the Psi's rebirth today, despite a bit of tweaking a magic spell yesterday. Once again turning my tired eyes upon the psipathic discipline, I have concocted all new descriptions of Caesura, Clairvoyance and Thought Projection, the first and last of which have received considerably more utility.

May 29th, 2011: since we're off to a good start in the psipathic power discipline, I'm not going to stop any time soon! Bearing this in mind, I have for you all new descriptions of Auscultation and Psi-bolt, and have also upgraded the 'Combat Edge' spell to a) act as a 'general' power instead of a spell only, and b) used it in place of Learned Edge (same basic thing).

May 28th, 2011: compared to a few other disciplines, I don't really have to make a lot of 'serious' changes to psipathy - the basic structure of this discipline is essentially how I want all of them to 'flow' eventually. But I digress, for today I've redefined Lie Detection, Possession and Psionic Vampirism (the latter of which got a bit of a boost).

May 27th, 2011: so now that the grunt work is out of the way, it's high time I start working on the Manual of the Psi's new power roster in earnest! I've gone over what I have for the psipathic discipline currently, and have worked out what I want to change, what powers I want to add and what powers I need to delete. A few will be rendered obsolete imminently, you see.

May 26th, 2011: since I like to clean up my writing as much as is physically possible, I went ahead and proofread all of my writings on the 'new' Manual of the Psi again. From the Basics page to the Psionic Activation page to the Character Generation page to the Psionic Role Play page, for the Universal Heroes rules to the Edition 13 material, it's all proofread again!

May 25th, 2011: moving along in my revamp of the Manual of the Psi, I've rewritten the 'A Day in the Psi Life' page as the Psionic Role Play document. I did this for both the Classic and 4C versions of the Manual, and have proofread it up a few times. The format basically matches that of the Book of Magic's Role Play page, but that's kind of intentional, you see.

May 24th, 2011: since I have a handy 'template' in the form of the Book of Magic's Character Generation page, I went ahead and re-molded the Manual of the Psi's version for both the Universal Heroes and Edition 13 rules. I included everything save the individual power rolling tables (which will come as I fix disciplines), and even the point-based character generation rules!

May 23rd, 2011: moving along in my refurbishment of the Manual of the Psi, I've written some all new material to go along with some old stuff. I've basically added the 'Psionic Awakening' page, which includes the 'schooling' stuff from before, along with a lot of detail for characters using natural psis, believers, or natural psis or believers with training. Nice, eh?

May 22nd, 2011: with the nuts and bolts worked out on the 'new' Manual of the Psi, I re-wrote the 'basics' page from the ground up. Aside from a sentence here and there, I basically rebuilt this from scratch in order to better match my more 'modern' sensibilities (such as they are). Also produced a 4C System: Edition 13 version of this document as well. Tight, right?

May 21st, 2011: it looks like I've achieved parity between my Version 4 Universal Heroes text and my Edition 13 text. So I figure it's time I get to shoring up my last extant project in the Universal Heroes rules, that being the Manual of the Psi. Today I set up the 'archive' version of the 'old' Manual and laid the ground work for the 'all new' Manual - neat, eh?

May 20th, 2011: with a large chunk of the Universal Heroes Core Rules all done up, I went ahead and built the text file archive of the thing, with the latest updates to the text (since I seem to be constantly fidgeting and modifying bits here and there) applied. Naturally, I also did the same for my 4C System: Edition 13 rules to date, in order to keep parity between the two 'different' systems.

May 19th, 2011: I've gone and converted the Time and Combat document over to the 4C System: Edition 13 rules. Of course, in doing so I found a ton of bits in the Universal Heroes version I didn't like, so I had to fix those while proofreading the Edition 13 port. Mumblegrumble. I guess that makes for better tame text for all y'all though, since I am apparently policing myself better?

May 18th, 2011: I did another read-through on my Universal Heroes Movement page, and when I was happy with that I went ahead and 'ported' it over to the 4C System: Edition 13 rules section. This required a lot of math of course, what with the Edition 13 busines using a slightly different size for the unit of space (40 yards vs 44, which throws off flight speeds and such somewhat).

May 17th, 2011: I've gone and revised my Universal Heroes page detailing ranks and FEAT rolls - breaking down the rank ranges by general classifications of power and such. I also overhauled the hyperexhaustive rank a lot, getting rid of the Shift A, B and C ranks, since they don't get use outside of it (they seemed unnecessary). With that done, I ported this page to the 4C version, too.

May 16, 2011: I went ahead and proofread all of the Edition 13 'core rules' I have up to date again, 'cause you can never proofread enough. I also added most all the core business to a text file download, save for some of the character generation tables, since they're tedious and time-consuming, and I didn't quite have the motivation to finish all that yet.

May 15th, 2011: I've gone ahead and included the 'character generation' page in Edition 13's Core Rules as well, as that allows for a) the springboard for making all manner of characters, once their respective rule books are put down on paper (albeit electronically), and b) it includes the rules to create normal human adventurers, like Batman or Captain America (sans high tech goodies).

May 14th, 2011: again with the bits referred to by the Edition 13 Book of Magic, I've gone and converted my old-style Quirks rules to the new system du jour. This wasn't too difficult, simply requiring a cut and paste operation for the most part, though there was a lot of reading and re-reading to make sure I did it right. Things do slip through the cracks, after all...

May 13th, 2011: continuing my work to complete the 'odds and ends' the 4C System: Edition 13 Book of Magic refers to, I've went and converted the Talents portion of the Universal Heroes rules into the Edition 13's Skills page. This involved a massive series of search / replace actions, along with of course copious amounts of proofreading and spell checking. Bleh.

May 12th, 2011: so I've completed the conversion of the actual Book of Magic into Edition 13 terms, but that still leaves all of the stuff in the 'core rules' that it directly refers to to go yet. To that end, I have converted the entire Contacts section of the core rules over to Edition 13 terms, which wasn't too hard since the contacts rules aren't that 'crunchy'.

May 11th, 2011: today, you see the fruits of my labor renewed. This is because, while I was writing spell descriptions for each spell in the Book of Magic for the Universal Heroes system, I was also writing them for use in Edition 13 of the 4C System. Yep, this stuff's been done for a good long time, but now you can enjoy it in your games as well. So enjoy, already!

May 10th, 2011: with the character generation business done, I've gone and converted the 'roleplay' portion of the Book of Magic into 4C System terms. This involves giving that system the magical character advancement rules, along with stuff like the optional rules and the big hairy deal on entreaties. A bit less work than last time, at least. Heh.

May 9th, 2011: this one was a doozy. I went ahead and converted all of the Book of Magic's character generation page into terms compatible with Edition 13 of the 4C System - which took more work than you might think. This was a very 'crunchy' portion of the Book of Magic, rules-wise, so it took some doing. And a whole lot of finagling in them there spell tables.

May 8th, 2011: hey, it's the end of the Technoholic month! For today's addition to the Edition 13 Book of Magic, I have converted all the magic schools rules to the 4C System - mostly involves a lot of name and term changes, but still. There's a few revisions here and there that were necessary, along with a whole lot of proofreading. But that's all done now, so here's another page!

May 7th, 2011: shifting my focus a bit on the Edition 13 works, I have opened up my section on the 4C System Book of Magic. I have produced the 'index' page as well as the 'basics' page for Edition 13 use, and will be revealing the rest of the 4C System's Book of Magic over the next month-ish. As you can guess, I've been planning this one for quite a while...

May 6th, 2011: with the intro done, I've made the Traits page for the Edition 13 business live. I'd actually had this material written and prepared a long time ago, but figured now was as good a time as any to reveal it to all y'all. This is where I premiered the 'extended' benchmarks for traits (nee ability scores) all the way up to the Class 5000 / rank value 5000 range!

May 5th, 2011: having set up the 'main' infrastructure for my 4C System: Edition 13 versions of my Universal Heroes stuff, I've added an index for the 'core rules' section of such. This is where I'll be adding all the 'core rules' for the Edition 13 material once I have converted the Universal Heroes stuff to 4C System terms. Also added the Edition 13 core rules introduction!

May 4th, 2011: so for a while now I've slowly crept references to a 4C System version of my custom rules business, what with roster changes and 4C System versions of people in the v13 project. So I figured being 'in between' other stuff on the rules right now, I'd go ahead and start going 'live' with some of that, starting with the main directory for all of it!

May 3rd, 2011: I had this halfway done already, so I went ahead and finished it. But what is 'this', you ask? It's a simple 'introduction' page for the Core Rules of my Universal Heroes custom rules system. Just a basic page indicating why I've been doing what I've been doing, as well as a 'primer' of sorts for people who have never actually played an RPG before. Ta-daa!

May 2nd, 2011: so the Time and Combat page appears to be done at long last, so I figured I'd give it a proper proofreading. This is one of the most important portions of the rules, so I figured I shouldn't confue anything with bad grammar or a crappy typo or ten. And so far, a few minor glitches aside, I seem to have pulled this page off without breaking anything. Yay!

May 1st, 2011: continuing work on the Time and Combat portion of the Universal Heroes core rules, I've written explanations of the various results one can roll on the Universal Table. These expound on the Slam, Stun and Kill results, as well as everything else one can score in combat, whether a mere column shift or esoteric results of catching or evading or whatever.

April 30th, 2011: I've got more crunchy 'core' rules goodness for you today. Said work includes details on the offensive maneuvers not yet covered, including Charging, Grabbing and Grappling attacks - those which use Strength or Endurance as a base, as opposed to one's Fighting or Agility. These are generally less 'flashy' than firing a gun or beating someone with a stick, but vital nonetheless.

April 29th, 2011: shifting gears a bit, I'm continuing on in my work on the Universal Heroes' core rules. This update sees me adding details on the various defensive maneuvers one may attempt in combat - all eight of them! Rules are now present for Blocking, Bracing, Catching, Dodging, Escaping, Evading, Feinting, and Weaving. It's about time I did that, eh?

April 28th, 2011: having spent the last two days concocting the Character Generation page for the Universal Heroes Core Rules, I figured I should proofread the darn thing. I made a bunch of revisions for spelling and grammar and general 'flow', that I think made it a bunch better. And of course better details on what makes a normal human adventurer 'special'.

April 27th, 2011: picking up with the Univeral Heroes rules again, I've gone ahead and completed all of the text and rolling tables necessary to generate non-powered, normal human adventurers. These folks don't need a whole lot of 'rules' to be built, per se, being that they have no fantastic powers or equipment, but it was something that needed doing.

April 26th, 2011: having finished the Book of Magic reference once and for all, I thought I'd go ahead and produce the 'core rules' page that ultimately leads to it. I started this today by writing all of the stuff pertinent to every character - Step 1, basically. I also set up the rest of the tone for that page, which will cover generating normal humans!

April 25th, 2011: with all the actual writing done for the Contacts portion of the Universal Heroes' Core Rules, it was time for me to go and give it all another proofreading. Of course, with this done, the Book of Magic is officially done as well, since everything it links to is now defined in beautiful detail for your sorcerous character creation uses. Yay!

April 24th, 2011: it's so nice to show appreciable progress on something now and then. For instance, I've been cranking away on the Contacts portion of the Universal Heroes core rules for quite a bit, and today I have finished all the writing I need for that thing. Yes, I have in fact added its final three contact types: the Mentor, the Scientist and the Trivia expert!

April 23rd, 2011: woo, it's Saturday again - which means it's time for another update to the Universal Heroes rules business! Even though it's early, I've already filled out the descriptions for the Lawyer, Military and Organization contact types, which means we've got fifteen out of the eighteen blocks of text for this done. Seems like the writing will be finished this month - easy!

April 22nd, 2011: it would appear that it is time for another update to the Universal Heroes rules, and thus I have more work on the Contacts section for your gaming pleasure! To wit, I've finally detailed the Experts, Informants and Journalist contact types, bringing us up to twelve out of eighteen. Only six more types of these fellows to go until we're done writing!

April 21st, 2011: it's rules day here on the 13 (like every day is lately), so we've got another installment of the Contacts Compendium ready for you! This covers three more contact types, including Business, Criminal and Doctor contacts. That gets us up to nine total, meaning that the Contacts rules are now 50 percent codified. Hope to wrap them up imminently if possible!

April 20th, 2011: still working on the Contacts section of the Universal Heroes rules - why stop now that I'm on a roll, right?! This involves another collection of potential contact descriptions, and includes Artist / Performer, Foreign Power and Heroes / Villains, getting us about 1/3 of the way done with all of these already. Not bad, eh?

April 19th, 2011: with the basic rules for contacts complete, I decided to get started on actual contact descriptions, since there's eighteen of them in all. Today I hit but three, including Aides, Police and Government contacts. I detailed varieties of such that cover all three potential levels, which means anyone from a lowly secretary to the mighty Secretary of State.

April 18th, 2011: I went ahead and went 'public' with the 'flavor' text for the Contacts section that I have finally linked to as of yesterday. Aside from the process of actually determining Contacts during character generation, and basic rules as to how Contacts work, the rest of this page will primarily be non-crunchy, role-playing helpers and other goodies. Tight, right?

April 17th, 2011: for my last Quirks update I'll need, I've built all the tables needed for that section of the Book of Magic's character generation page. I also made those in the 'contacts' section link to the eventual contacts page, which means the 'basic' Book of Magic is now utterly complete. Of course, we can't have empty links, so guess what I'll be working on next?

April 16th, 2011: with the actual writing of the revised Quirks section complete, I went through and gave it another proofreading, because I really should never stop proofing anything I've ever written. I also did some more research into new Quirks, as I felt there was a wee bit of room for more, and thus added four more to replace the three I deleted previously. Woo!

April 15th, 2011: It's Tax Day! But yeah, that whole Quirks thing, it's coming along rather nicely. I've gone and reconditioned the last portion of such in order to make it match the quality (such as it is) of all my other recent work. To that end, I've completed rehabilitating all the deleterious role play quirks, and have also given them a big proofreading for good measure.

April 14th, 2011: It's Thursday, which means it's time for another update to the Quirks portion of our Universal Heroes custom MSH rules! Having a slightly easier time of it than I did yesterday, I went and rewrote all of the text for the beneficial role play quirks, ironing out a lot of my verbal tics and annoying writing habits. Oh yeah, and I did a general proofreading, too.

April 13th, 2011: so the 'good' mental Quirks was an 'easy' fix, but the 'bad' ones, they're where the meat is! Hunkering down, I went through and fixed up all thirty four of the deleterious mental Quirks today, though I cut out a few again (the allergy and rank loss quirks were rolled into their physical counterparts). Oh, also I proofread all these suckers for spelling and grammar, too.

April 12th, 2011: now that all the physical Quirks have been renovated, it's high time I get going on the mental Quirks. To this end, I've gone and rewired every last bit of text for the beneficial mental Quirks, and have deleted a few redundancies, rolling the power boost quirk into its physical counterpart. Trying to improve everything, after all! Also did a proper proofreading, too.

April 11th, 2011: with the beneficial physical Quirks rewritten and cleaned up, it's time to cover the next section of such, the deleterious physical Quirks! On this beautiful April day I have totally rewritten all seventeen of the 'bad' physical Quirks, and gave them a serious thrashing with both the spell checker and the proofreading in general - sometimes I type poorly. Very poorly.

April 10th, 2011: having worked out the new 'rules' text for Quirks yesterday, I've gone and started refurbishing the beneficial physical quirks. I have rewritten the text I had for all fourteen of the 'good' physical Quirks, and have also engaged in vigorous proofreading of the new text for them - making it ready for me to add more of these if I am so disposed!

April 9th, 2011: so it's a new year here on Technohol 13 - year 14, to be precise! I'm glad that all of you have stuck with me through thick and thin over the years, even on those where I didn't get a whole lot done thanks to an inordinate amount of health issues. But since I've been back on track for quite a while, I hope to wrap up a lot of my outstanding business this year!

This is why I'm throwing my regular update 'cycle' out for the time being, and am going to POUND on something specific here for the foreseeable future. To wit, I'm going to bludgeon my custom rules a bit, in order to finish up my Book of Magic and a few other loose ends. Sure, I just finished the writing for the Book yesterday, but there's more to do before that work can be completely complete.

Today, for instance, I started work on completion of the Quirks tables in the Book of Magic's character generation section. But to do this, I have to finally start my overhaul of the actual Quirks rules, which I have done just now. Though I haven't worked on any Quirks proper, I have written all of the 'version 4' Quirks rules bits and text. Check 'em out, whenever you get the time.

But wait, there's more! While I didn't quite have time to wrap up the original cast of DP 7 during the last Technoholic year, I went ahead and did that today. Yes, if you've been waiting for my take on the young man, I have presented for you, in living color, my description of Scuzz! That wraps up the seven most important characters from that series (you know, the seven it was named for).

And that's not all! I also wrapped up my work on the tanar'ri too, completing a 'template' of sorts for Abyssal princes and lords, which explains the differences between the two and gives a minimum 'base' to work with when creating one for your own game. So I guess that makes for a triple header update here at the 13 today. Nice way to ring in the new Technoholic year, eh?!

Protip: Firebomb has gotten in the habit of working a bit 'ahead' in order to keep his 'update a day' schedule. If you want to cheat and peer into the future (after a fashion), feel free to 'view source' here and check out my lead time. This is handy if you're impatient, or see new stuff and have no idea why it's not mentioned in the updates (yet).

View the thirteenth year of Technohol 13 history!

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