Rip It - Saga Style
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Rip It

Strength
8d
Agility
5a
Intellect
5x
Willpower
4d

Hand Size:
Edge:
3 (17)
1

Known Powers:

(none)

Equipment:

Helmet:
Fredd wears a helmet in order to increase relative safety on the field, and to protect himself from the ever-deadly head shot. Made of material strength 8 metals, this helmet offers the man +2 protection from any non-frontal head attacks. This may not be enough to deflect all damage in a given instance, but it nonetheless helps to save his life on occasion.

H.I.S.S. Tank, Mark 3: their claim to fame, every H.I.S.S. driver is assigned to his very own, High Speed Sentry (mark 3, currently). This curious vehicle is essentially a tank, though it is built with irregular tank treads and a larger vertical profile than its horizontal one. Nonetheless, this vehicle is highly deadly in combat situations, and is easily a match for the G.I. Joe M.O.B.A.T. See its entry for more information.

Kevlar Vest: Fredd's uniform comes equipped with a bullet proof vest, manufactured from a Kevlar weave that proudly displays the Cobra sigil for the whole world to see. This vest protects Fredd from various attacks (physical or otherwise) as though it were +2 armor - not too shabby, really. It is important to note, however, that this protection only covers Fredd's torso...

Pistol: in the event that his H.I.S.S. tank is disabled, Fredd always has a spare handgun handy, stored somewhere on his person for quick access. These guns can be used to fire a single shot which inflicts damage as would a +4 weapon, or a short burst which drains the entire clip, but inflicts damage as would a +5 weapon. The clip can presumably hold 8 rounds before it needs to be reloaded.

Hindrances:

(none)

Skills:

Boxing:
Fredd is a natural brawler, being an inherently violent man. As such, he only needed the slightest extra training by Cobra to master this talent. He can divide his pre-cardplay action score between two unarmed melee attacks, the last of which occurs as a contingent action - though he'd naturally prefer to gun a body down with his Mark 3 Sentry - or at least pummel 'em to death with a wrench or crowbar...

Marksmanship: a given prerequisite, all Cobra operatives must have the ability to use a gun in combat; if they don't have it upon joining Cobra, they are trained - and quickly; Fredd is no slouch in this department, either. The man can use a regular, semi-automatic, or fully automatic pistol or rifle with proficiency, doing so at one difficulty level lower than would be otherwise necessary.

Military: a quasi-military organization, Cobra encourages an easily recognizable (to those within, at least) command structure. As such, those not bringing experience in such matters tend to pick it up quickly, in order to rise through the ranks; those who don't never get very far. This skill allows Fredd to lead a body of fighting men in battle, should he be given the responsibility.

Pilot / Air: curiously, all H.I.S.S. drivers are also cross-trained in the proper operation of the F.A.N.G. helicopter, and as such, each and every one of them knows the basics of flying an aircraft, whether it be a helicopter or airplane. Thanks to this, Fredd can make aerial maneuvers with such vehicles at a reduced difficulty level, though this bonus does not necessarily apply to aerial attacks.

Repair: since they are supposed to be experts concerning their own vehicles, all H.I.S.S. drivers are given extensive training in the maintenance and repair of their assigned weapon, a skill that they can apply to most any other device - Fredd is no exception. After all, if you can repair a broken tank tread out in the field, you can pretty much fix any mechanical equipment...

Vehicular Combat: well trained in this aspect of warfare, Fredd was given a several month long course in how to most effectively fight vehicle to vehicle, or to use his vehicle to advantage against infantry troops. This talent allows him to make any combat FEAT regarding his High Speed Sentry, Mark 3 - or a F.A.N.G. helicopter - at a reduced difficulty level, whether it be an offensive or defensive move.

Calling:

Demolisher:
it sort of goes without saying, but this calling is a veritable description of Fredd's history, personality, and very lot in life. He likes nothing better than tearing apart the works of others, whether they be a new house or a new nation. He lives to destroy things, for nothing else makes him happy, and being with Cobra is the best possible outlet for these tendencies (for him, at least).

Costume:

Fredd wears a slight variation on the standard H.I.S.S. Driver uniform. Essentially, it consists of blue trousers, a red belt, a blue, long sleeved shirt, blue gloves, and a blue helmet. This is coupled with black, hip-hugger leather boots, red wrist braces, a red mask over his face, black Cyclops-style goggles, and a black Kevlar vest with a red Cobra sigil painted on the center.

Personality:

Fredd is a cruel, fearless, and rather ornery in nature... he loves to blow things up - lots. He has a mean streak a mile wide, and is violently disposed towards his fellow man... all of 'em. As such, he loves nothing more than to get behind the wheel of his Sentry and blast stuff - and people - to tiny little pieces. Naturally, he's perfect for Cobra; a violent deviant that fits right in with the others!

Real Name: Fredd T. Booth III
Occupation: Mark 3 H.I.S.S. Driver
Legal Status: American citizen with a likely criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: Cobra

Height: 6' 1"
Hair: unknown
Eyes: unknown
Weight: 180 lbs
Other Distinguishing Characteristics: none known

Story:

Not all that much is known about the bizarre villain known as Rip It. Fredd has managed to keep a large portion of his life a secret from the prying eyes of law enforcement, though it is very likely that a man as terse and irate as himself has a significant rap sheet. Of course, that describes a sufficiently large cross-section of the American population, so that in and of itself isn't special.

However, he somehow managed to catch the attention of a Cobra recruiter with his unnecessarily vicious mindset. Once he'd hooked up with the group (after they determined he wasn't a Joe plant or some such) Fredd proved to excel at all manner of things - enough so, in fact, that he became a prime candidate for work as one of the organization's new vehicular operators.

As such, they added vehicular combat to Fredd's training regimen, and after he'd become a competent brawler and marksman, he was let loose with all manner of Cobra training vehicles. He seemed to excel with Cobra's new pride and joy, the Mark 3 H.I.S.S., and as such, was put through the education required to handle such a vehicle in real life field conditions - combat, tactics, and repair training.

For some odd reason, a large portion of this training involved his having to master the game of golf. This was likely just an excuse for a Cobra instructor to goof off on the clock, but Fredd took his lessons to heart, making all kinds of parallels between the golf course and the battle field, using his keen destructive mind to use lessons from the game and apply them to real life suburban warfare.

Though his temper has caused him to wrap more than one club around a fellow teammate's neck, Fredd graduated from his H.I.S.S. Driver training with top honors, so much so in fact that he was allowed to assume his own, individualized uniform and code-name. While he's rather new at the whole international terrorism thing, you can bet on one thing - as Rip It, he's going to cause all kinds of damage!

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