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F
Gd 10
A
Ex 20
S
Ty 6
E
Gd 10
R
Gd 10
I
Rm 30
P
Ex 20
Res
Ex 20
Pop
Sh 0


Health:
Karma:
46
60

Origin:

As are the extreme majority of his fellow Joes, Cooper is but a normal human, even if he seems to have preternatural powers in the night. Being a 'normal' human, he lacks any sort of ascendant powers, having no abilities that were acquired thanks to genetic mutation, freakish phenomenon, or anything else.

Known Powers:

(none)

Equipment:

Flashlight:
no matter what other electronics he may be carrying, Cooper always has at least one flashlight on his person; he prefers his night-vision goggles, but they can fail in the field. This device can produce Good (10) rank illumination within his area, handy for spotting things at night.

Helmet: as technology advanced, Cooper replaced his old night-vision goggles with a sensor-loaded helmet. In addition to providing his head Good (10) protection from attack, this headgear is equipped with a 3rd generation night vision system, as well as seismic / magnetic sensors.

This provides Cooper knowledge of everything around him, and he can detect movement, ferrous objects, or heat sources with Remarkable (30) ability while these sensors are active.

the Joe-Com *: this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with a Typical (6) - 250 mile - range, is equipped with a G.P.S. system, a heart monitor, and can store up to a terabyte of raw data - not bad, eh?

Of course, this device also stores a variety of nutrients it can use to supplement activity, which are absorbed directly into one's pores (think of this as Feeble (2) life support, where food is concerned). So, not only is the thing a nice, high tech video phone, but it can also save one's life in a pinch!

Kevlar Vest: in addition to his new head gear, Cooper eventually donned a bullet-resistant vest while in the field. This vest offers the man Good (10) protection from attacks that strike him in the torso (front or back), significantly increasing his odds of surviving a given battle.

Knife: Cooper's always got at least one of these handy at all times, sometimes two while in the field. Made from Incredible (40) material strength metals, Cooper can use these blade(s) to cut through items of like m.s., or instead inflict Edged Attack damage in melee combat.

Pistol: Cooper usually has one of these back-up pieces handy on a mission, sometimes two. Either way, he can fire these semi-automatic hand cannons to inflict Typical (6) Shooting damage with a single shot, or Good (10) Shooting damage in a semi-automatic, clip-burning hail of lead.

Sniper Rifle: an expert marksman, Cooper carries this weapon with him on missions instead of a high-powered, automatic assault rifle. Doubling as the Joe team's sniper, he utilizes armor piercing ammunition, and can thus use this gun to inflict Good (10) Armor Piercing Shooting damage per shot.

* The Joe-Com is something that the Joes started using in their new (as of 2001) comic, but wasn't featured on the 2001 Low-Light action figure.

Quirks:

(none)

Talents:

Guns 2:
Cooper has been described time and time again as a master marksman - in fact, he was been a teacher of Army recruits for years before the G.I. Joe team recruited him. As such, he can wield any guns (standard, semi-automatic, fully automatic, or anything else) at his Agy score +2 CS.

Law Enforcement: when the G.I. Joe team was temporarily deactivated (though nobody knew that at the time), Cooper signed up with the Army's Criminal Investigation Division, and acquired this talent as a general matter of course. Now, he knows the Law (military and otherwise), and may enforce it as well.

Martial Arts type B: an essential part of his Army basic training, this talent represents Cooper's ability to defend himself in battle should he find himself totally unarmed. In unarmed melee, Cooper can make any sort of physical attack (punch, kick, etc...) as though his Ftg score was +1 CS in rank.

Military / United States: the source of all his other skills (save for his survival talent), this 'background' talent offers Cooper an inherent understanding of military protocols and procedures. Furthermore, it provides him numerous additional military contacts, and basic leadership techniques.

Survival: at a very young age, Cooper got lost in the wilds of North Dakota on a hunting trip, and was lost to human knowledge for several weeks. During this time, he learned (by necessity) how to survive in the wilds, and can find enough food, water, and shelter to get by just about anywhere.

Teaching: his secondary military specialty, this talent describes Cooper's ability to instruct others in the acquisition of talents. While he is a competent instructor all around, he truly shines when showing folks how to either wield night-vision technology or how to shoot; there he is truly in his element.

Tracking: an expert tracker, Cooper can follow a target almost anywhere - even in the dark! When trying to follow a body, Cooper must make an Intuition FEAT roll (at +1 CS) in order to pick up the trail, and need only make additional FEATs if the trail is somehow masked or disguised.

Contacts:

As a member of the G.I. Joe team in rather long standing, Cooper can readily rely upon his fellow Joes for assistance in a pinch - especially since it's usually him that's saving their lives. Furthermore, the man has cultivated all kinds of military contacts, especially amongst his students, over the years.

Costume:

Cooper's fifth uniform is another recoloring of his third. This time, he changed the trousers and long-sleeved shirt to dark blue, altered his vest and wrist guards to a black hue, recolored the belt, holsters, webbing, sheathes, and knee pads to blue-gray in color, and dropped the face paint; the boots are the same.

Personality:

Cooper is truly at home in the night. Ever since he overcame his fear of the dark as a youngster, he's been proficient at everything in the dark, and seems to enjoy darkness better than the light. He's about as sneaky a night-time operative you can have, and he makes no mistakes while on the prowl.

Real Name: Cooper G. MacBride, grade E-6
Occupation: night spotter, marksmanship instructor
Legal Status: American citizen with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: G.I. Joe

Height: 6'
Hair: blonde (sometimes dyed black for camouflage purposes)
Eyes: blue
Weight: 175 lbs
Other Distinguishing Characteristics: Cooper has taken to sometimes wearing a full beard and moustache in his later years, whose color varies as much as his hair does.

Story:

Cooper was something of a scaredy-cat as a child, being afraid of the dark, fearful of loud noises, and timid around animals. Naturally, this meant he wouldn't have all that much of a good time on a hunting trip with his father, which included all of the above, and as fate had it things went badly.

Cooper vanished, you see. Completely. The authorities searched for him for three full weeks, and only found him when he returned all by himself - with an ear to ear grin, and a .22 rifle in hand. While he was lost in the woods, he totally overcame his fears, and grew to love nature - and the night.

He became quite the marksman over the years, even before he eventually enlisted in the Army, and is a self-trained expert in image-intensification technology. Fast-forward about ten years and you can see him teaching marksmanship at Fort Benning, turning out rather competent gunmen.

His particular combination of skills got Cooper a place on the G.I. Joe team soon enough, and he fit in rather well. As a night spotter and expert marksman, he's helped the team achieve its goals on numerous missions, quite a few of which were conducted in partnership with the C.I.A. and other agencies.

He's so good at what he does, in fact, that Sergeant Slaughter chose him to be a member of his team of crack Joe fighters, Slaughter's Marauders. While this entailed getting a rather oddly colored uniform, Cooper nonetheless proved his worth yet again on countless missions with this hard core squad.

Still later (though possibly in a variant timeline), Cooper was partnered with Ambush for a special reason: to hunt dinosaurs on Cobra Island! Whether they came about due to genetic experimentation or some other calamitous occurrence, these beasts needed to be dealt with - and Cooper was elected to do so!

While he's performed all kinds of duties for the G.I. Joe team, the good times couldn't last forever, and when the Joes were disbanded, Cooper found a new Army home in its Criminal Investigation Division. He even worked with several folks that would eventually become Joes when the team was reinstated.

Naturally, he went with them for the ride, of course...

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