Tripwire - Saga Style
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Tripwire

Strength
6x
Agility
2a
Intellect
5x
Willpower
6d

Hand Size:
Edge:
3 (17)
1

Powers:

(none)

Equipment:

Body Armor:
Tormod wears special padding on his uniform that offers him +2 protection from both physical and energy attacks, which is meant to absorb the brunt of any explosion he encounters while defusing (or setting up) some explosive device. This suit also comes with a visored helmet, which extends its defense to Tormod's head, and offers him intensity 9 protected senses for his vision.

Colt M1911A1 Pistol: holstered on his right thigh, this handgun is a vital portion of Tormod's arsenal, since he typically doesn't carry anything heavier while wading into a fight. In battle, he can use this pistol to inflict damage per a +4 weapon when firing a single shot, or +5 in a semi-auto, clip-extinguishing burst of lead. He usually only wields this firearm as a last result, however.

the Joe-Com *: this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with an intensity 6 - 250 mile - range, is equipped with a G.P.S. system, a heart monitor, and can store up to a terabyte of raw data - not bad, eh? Not only is the thing a nice, high tech video phone, though, but it can also save one's life in a pinch!

You see, this device also stores a variety of nutrients it can use to supplement activity, which are absorbed directly into one's pores (think of this as intensity 1 life support, where food is concerned).

Mine Detector: since a part of his job description involves the disposal and disarmament of various mines and explosives, Tormod always has a handy dandy metal detector on hand to sweep for such implements of destruction. This device can detect metallic objects at a range of about five feet, whether said objects be buried or otherwise hidden in the area.

Shaped Charges: since the other half of his job description involves blowing things up, Tormod carries several shaped charges in his backpack. These devices can, once triggered, explode to inflict intensity 14 damage to a vehicle, structure, or person (!), easily piercing armor since the force of their blasts is focused (primarily) in a specific direction.

* The Joe-Com is something that the Joes started using in their new (as of 2001) comic, but wasn't featured on the 2001 Tripwire action figure.

Hindrances:

(none)

Skills:

Aerial Combat:
before he was assigned to the elite, yet short-lived Tiger Force unit, Tormod received basic training as a helicopter gunner, and acquired a secondary specialty as such an operative, working with Recondo as his co-pilot in the Tiger Fly (an upgraded Dragonfly). He can make attacks with helicopter-mounted weaponry at one difficulty level lower than is usually required.

Demolitions: Tormod is a veritable genius with explosives, if nothing else, since he's usually a clumsy oaf when he's not dealing with them. When working with an explosive device, whether he's trying to arm or disarm it, he should make all applicable actions at a reduced difficulty level, and in fact, can be considered a world class explosives expert.

Marksmanship: a part of Tormod's essential military training has involved learning how to utilize a gun - just about any gun, really. Whether it be a standard, semi-automatic, or fully automatic rifle or pistol, Tormod can wield the weapon at one difficulty level lower than is otherwise required. He rarely has a need to do so, of course, but if he should, he's definitely prepared.

Martial Arts: having spent years in a Zen monastery, Tormod has tried for years to quell his anxious, bumbling behaviors - to no effect. However, this time was well spent, as he has learned to apply some of his teachings to one aspect of his life; to wit, he can use Strength or Agility in unarmed melee - even where trumping is concerned, and can reduce the difficulty of actions meant to dodge attacks or catch thrown weapons.

Military: as a general matter of course, Tormod has acquired this skill when he joined up with the Army. In practical terms, this skill gives him an innate understanding of military protocols and procedures. Also, it allows him to lead a body of fighting men into battle should he wind up in command of a particular operation, as well as the ability to blend into almost any military group, provided he has the proper papers and uniforms.

Calling:

Peace of Mind:
Tormod is a man full of contradictions, in that he's something of a bumbling klutz, though all of his skills rely on manual dexterity. He seeks an inner serenity to match that of several of his fellow Joes, such as Torpedo, but fails miserably unless he's handling explosives. The deadlier the ordinance before him, the calmer Tormod gets; in fact, he's only at peace when handling really big bombs.

Costume:

When he returned to the Joe team after its reformation, Tormod's fourth uniform was rather close to his first, in both hue and style. It consists of an olive green pair of trousers, an olive green long sleeved shirt, an olive green leather belt, shiny black leather boots and gloves, his olive green, steel helmet (with a darkened visor), and of course a plethora of black padding to protect from bomb blasts.

Personality:

It's hard to pin down Tormod's personality to a tee; however it is much easier to determine the effect he has on other people. His off-putting, jittery nature tends to totally freak people out, especially once they find out the man handles explosives for a living. His background would indicate that he's looking for peace with himself, and he seems to have found it - when working with destructive devices!!

Real Name: Tormod S. Skoog, Grade E-4
Occupation: Ordnance disposal, demolitions expert, helicopter gunner
Legal Status: American citizen with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: G.I. Joe

Height: 5' 9"
Hair: brown (?)
Eyes: blue (?)
Weight: 160 lbs
Other Distinguishing Characteristics: none

Story:

Tormod has always been a troubled soul, being one of the single most clumsy, antsy, and all around jittery human beings you'll ever meet. This caused him to get so bored with his overseas high school that he dropped out at age sixteen, and wandered aimlessly for a time, eventually winding up in a Zen monastery. He stayed there for two years, looking for an inner peace which never manifested.

Eventually being kicked out of the monastery for spilling just about every liquid known to man, Tormod eventually returned to a military setting (his father was career Navy) and enlisted in the Army by the time he was nineteen. In basic training, he found the peace he was looking for on the grenade range, and promptly put in to become an explosives expert - it was his true calling!

Of course, he only finds said peace while working with such devices; otherwise, he's as jittery and clumsy as usual. This didn't stop him from earning a spot on the Joe team fair and square, however, and as soon as the man had introduced himself to his new teammates, he found himself swept up in a Cobra attack on Washington D.C. itself - an attack he and his fellow Joes trounced magnificently!

After this shaky start, Tormod continued to demonstrate his usefulness to the Joe team in general, despite his relative comedy relief status as a bumbling fool. He served with distinction on several missions, including a foray into the Florida Everglades and the Joes' initial assault on what would soon become Cobra Island. A bit after this, however, Tormod was pulled off of active duty for additional training.

You see, the man was chosen to be a member of the G.I. Joe Tiger Force team, a special group of Joes who utilized various confiscated and/or upgraded vehicles with which to fight the forces of Cobra. His particular position was that of a helicopter gunner, for reasons as of yet unknown (he may have requested it, but this has yet to be revealed), and he did the job quite well.

Tormod presumably served with the Tiger force for the duration of its existence, and then continued on as a 'regular' Joe until the team was disbanded in '94, due to various governmental reasons. However, it was put back together three years later, and when Hawk reassembled the organization, Tormod returned to the fold to battle Cobra once again, being first spotted in action in the year 2001!

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G.I. Joe directories featuring a version of Tripwire:

  1983 1985 1988 2001