Dart F A S E R I P Res Pop Ex 20 Gd 10 Gd 10 Ex 20 Gd 10 Ex 20 Ex 20 Ex 20 Sh 0 Health: 60 Karma: 50 Origin: As are the vast majority of his fellow Joes, Jimmy is naught but a normal human, lacking super human powers of any stripe. No magic spells, psionic training, or deific edict here - just solid training and an intense knowledge of his environment. Of course, some people think he's psychic... Known Powers: (none) Equipment: the Joe-Com *: this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with a Typical (6) - 250 mile - range, is equipped with a G.P.S. system, a heart monitor, and can store up to a terabyte of raw data - not bad, eh? Of course, this device also stores a variety of nutrients it can use to supplement activity, which are absorbed directly into one's pores (think of this as Feeble (2) life support, where food is concerned). So, not only is the thing a nice, high tech video phone, but it can also save one's life in a pinch! Knife: you never know when you'll need to cut something while on a mission - especially when you're a qualified Airborne Ranger like Jimmy. This knife, made from Incredible (40) m.s. metals, can be used in Jimmy's hands to inflict his Str rank in Edged Attack damage (or cut through items of like m.s.). Semi-Automatic Pistol: a back up for his Tommy gun, this piece is nonetheless deadly in Jimmy's hands. He can fire this slug-thrower to inflict Typical (6) Shooting damage in a single shot, or Good (10) Shooting damage in a semi-automatic, clip-extinguishing hail of lead. Tommy Gun: a bit more unconventional than most of his other gear, this vintage weapon is Jimmy's personal favorite. He can fire this two-handed cannon to inflict Good (10) Shooting damage in a small burst, or a sustained chain of fire to inflict Excellent (20) Shooting damage instead. * The Joe-Com is something that the Joes started using in their new (as of 2001) comic, but wasn't featured on the 2002 Dart action figure. Quirks: (none) Talents: Guns: one skill he picked up as a result of his military training, this talent represents Jimmy's mastery of firearms. Whether he's toting a standard, semi-automatic, or fully automatic rifle or pistol, or even a shotgun, Jimmy may use said weapon as though his Agy score was +1 CS in rank. Martial Arts type B: another military-grade skill, this talent represents Jimmy's ability to defend himself in unarmed combat if necessary. When making bare-knuckled melee strikes (or kicking, head-butting, etc...), Jimmy may resolve such assaults as though his Ftg was +1 CS in rank. Military / United States: a source of some of his practical skills, this 'background' talent is representative of Jimmy's collected military background and training. It allows him an instinctual knowledge of military protocols and procedures, not to mention the ability to lead fighting folk effectively. Repair / Tinkering: representing his secondary military specialty, this talent helps Jimmy to fulfill his role as an air conditioning repair man, but can easily be applied to other devices, as well. Jimmy should receive a +1 CS to any attempts to repair or modify an existing device (but not new ones). Survival: a hunting guide since he was a wee youth, Jimmy has known how to get by in the woods all his life - his military training has only refined these skills. He can easily survive in most any terrains on earth, and is able to scrounge up enough food, water and shelter to subsist almost indefinitely. Tracking: by viewing the visual cues left behind after someone's passage, Jimmy can make a reasonable attempt to follow them. Broken blades of grass, misplaced pebbles, the depth of a footprint, and even more obscure hints of one's passage allow Jimmy to follow him at his Int +1 CS. Contacts: As a new member of the G.I. Joe team, Jimmy can naturally rely upon his fellows for assistance should he need it - the Joes look after their own, whether they've been on board for ten minutes or ten years. Furthermore, Jimmy has numerous additional, as of yet unidentified military contacts he can depend on. Costume: Jimmy wears a rather practical military uniform, unlike a lot of his fellow Joes. He utilizes grass green trousers, a bright green vest over a grass green sleeveless shirt, green wrist pads, dark green knee pads, a green helmet, a brown leather belt, webbing and boots, and a gold hawk medallion. Personality: Patient and persistent, Jimmy has the patience to be a world-class tracker. Very good at what he does, Jimmy exudes confidence both on and off the job - so much so, in fact, that half of the Joe team is convinced he's some sort of psychic. He isn't, though; he's just highly skilled and cool under fire. Real Name: Jimmy Tall Elk, grade E-6 Occupation: G.I. Joe recon specialist Legal Status: citizen of the United States with no known criminal record Marital Status: single Alias(es), if any: none Group Affiliation: G.I. Joe Height: 6' 1" Hair: black Eyes: brown Weight: 190 lbs. Other Distinguishing Characteristics: Jimmy wears his hair long, having it terminate in a foot-long braid. Story: Jimmy has spent most of his life away from other people, as he's been groomed from childhood in the ways of wilderness survival by his family. Not that he's anti-social or anything, but Jimmy is very self-reliant, and has learned from a very early age how to take care of himself in most situations. Seeing that his skills would be quite useful to the military, Jimmy joined up with the Army as soon as he was able, and quickly excelled as an Airborne Ranger. After all, he had a leg up on most others in his line of work, since he'd learned most of what the Army had to teach him before enlisting. His excellent service record and such eventually saw him being recruited onto the G.I. Joe team, who had just defended the entire country from a hostile, insidious takeover by Cobra. Shortly thereafter, Jimmy saw himself sent on advanced reconnaissance missions in dozens of 'hot' locations. It is suspected that it was on one of these ops that he acquired his intense disdain for Cobra C.L.A.W.S. Rumors persist that, while tracking these villains in some jungle or another, Jimmy was captured by these fellows for a time, but Jimmy isn't talking. Either way, he goes for these fellows first in a firefight. As such, the enmity is mutual, for those C.L.A.W.S. who've survived his wrath tend to remember just who it was that laid them up for a time, and left them to the tender mercies of Cobra's chief surgeon, Scalpel. This doesn't get in the way of his job, though; Jimmy is a pro through and through. It takes a whole lot for him to lose his cool, after all...!