Lifeline 2 - Saga Style
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Lifeline 2

Strength
6d
Agility
5d
Intellect
5d
Willpower
6d

Hand Size:
Edge:
3 (17)
1

Known Powers:

(none)

Equipment:

Dagger:
Greg carries two of these utilitarian blades with him while on the job. These blades, one of which is carried in a boot sheath when not in use, is made from strength 12 metals, and can cut through objects of like m.s. Greg can also use these to inflict +2 damage in melee.

First-Aid Kit: his stock in trade, Greg always carries a first aid kit with him on missions. His first aid gear consists of various medicines, antibiotics, drugs, sterilized medical tools, and even a small oxygen tank. Greg also carries extra first aid gear in various pouches and such.

Grenade Pistol: curiously, Greg carries a small, auto-feed grenade launcher with him on missions. This small (for its type) weapon can fire projectiles which will explode to inflict intensity 10 physical (fragmentary) damage to everybody within striking (near missile) distance of where they hit.

the Joe-Com *: this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with an intensity 6 - 250 mile - range, is equipped with a G.P.S. system, a heart monitor, and can store up to a terabyte of raw data - not bad, eh?

Of course, this device also stores a variety of nutrients it can use to supplement activity, which are absorbed directly into one's pores (think of this as intensity 1 life support, where food is concerned). So, not only is the thing a nice, high tech video phone, but it can also save one's life in a pinch!

Search Light: Greg carries a powerful halogen lamp on missions when on the job with the Joes. He can use this oversized lamp to produce intensity 8 illumination in a given area, allowing him to pierce the night and find wounded soldiers and innocents with ease.

Semi-Automatic Pistol: Greg always carries a standard-issue firearm with him on G.I. Joe missions. He can fire this weapon when necessary to inflict damage per a +4 weapon with a single shot, or damage per a +5 weapon in a high-speed burst of ammunition.

* The Joe-Com is something that the Joes started using in their new (as of 2001) comic, but wasn't featured on the 2002 Lifeline 2 action figure.

Hindrances:

(none)

Skills:

Boxing:
one skill he picked up in Army basic training is the ability to defend himself unarmed should he need to. In unarmed melee, Greg can divide his pre-cardplay action score between two attacks, the last of which will occur as a contingent action (though both are at a reduced difficulty).

First Aid: Greg has been a paramedic for many, many years. When treating a dying person, he can make use of a limited form of the Medicine skill, allowing him to restore one card worth of lost Health to a body who was k.o.'d in the last exchange with an average difficulty Intellect action.

Marksmanship: another skill he has gained as a result of joining the Army, Greg is now competent with most any firearms. Whether it be a standard, semi-automatic, or fully automatic rifle or pistol, or even an esoteric weapon like a shotgun, Greg can fire them at a reduced difficulty level.

Military / United States: Greg is a member of the United States Army, and as such has had to go through the same basic training that the rest of the armed forces have. As such, he knows military protocols and procedures like the back of his hand, and can lead fighting men and women into battle.

Calling:

Thrill-Seeker,
with a secondary calling of Protector: while he enjoys his work as a paramedic, it would seem that Greg isn't in it so much to help people as he is to get an adrenaline rush. An action junkie, he truly enjoys leaping into harm's way, and gets a thrill from pulling folks out of danger.

Costume:

Greg's G.I. Joe field uniform consists of white trousers, a white T-shirt under a black vest bristling with pouches, black leather boots, a black leather belt, various red and black straps, holsters, and sheathes distributed throughout his uniform, and a ton of black, belt-mounted pouches.

Personality:

Greg is the absolute coolest under pressure - it takes a whole lot to faze this guy. That seems to be why he joined the Army after all; he's looking for a true challenge. As such, he'll readily volunteer for even the most hairy of missions, and has no problem wading through a firefight to help his downed comrades.

Real Name: Greg Scott, grade E-5
Occupation: medic
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: G.I. Joe

Height: 6'
Hair: black
Eyes: brown
Weight: 160 lbs
Other Distinguishing Characteristics: Greg tends to wear a healthy amount of 'five o'clock shadow' at all times, a'la George Michael.

Story:

Greg was a paramedic in New York City who had quite the reputation for keeping his cool; no matter how sticky a situation got, the guy could maintain a level head. He was very, very good at what he did, but he ultimately found something lacking in his job... something he couldn't easily finger.

At least, not until he was persuaded by an Army recruiter to join up for the challenge of it all, not to mention the ability to engage in 'a new kind of combat'. As such, Greg enlisted in the Armed Forces, and he went through the same training that every other recruit has to.

Eventually proving himself as an Army medic, Greg showed personal excellence in the planning and execution of rescue operations, usually being ten steps ahead of most any calamity that could occur in the process of pulling the wounded out of pretty much any combat or hazard zone.

This impressed the high-ups in the G.I. Joe team, who are always on the lookout for the best of the best in government service, whether they come from a military or federal law enforcement path. When offered a position on the Joe team, Greg was eager to offer his services as a 'lifeline' for the team.

Of course, nobody bothered to tell him that there was already a Joe on the team with that code name. Nonetheless, Greg has quickly shown that he is worthy of membership on the team, and is more than happy to wade into the nastiest missions and situations with them - he thinks it's fun!

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