Sidetrack 2 - Saga Style
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Sidetrack 2

Strength
8c
Agility
5c
Intellect
5x
Willpower
7c

Hand Size:
Edge:
4 (25)
2

Known Powers:

(none)

Equipment:

Grenades:
John carries a bevy of grenades with him while on the job. His miniature arsenal includes fragmentary grenades (to inflict physical damage), tear gas grenades (to stun his foes), and incendiary grenades (to inflict energy damage). These all work at intensity 10.

the Joe-Com *: this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with an intensity 6 - 250 mile - range, is equipped with a G.P.S. system, a heart monitor, and can store up to a terabyte of raw data - not bad, eh?

Of course, this device also stores a variety of nutrients it can use to supplement activity, which are absorbed directly into one's pores (think of this as intensity 1 life support, where food is concerned). So, not only is the thing a nice, high tech video phone, but it can also save one's life in a pinch!

Knife: since he often needs to cut things in the field, John carries a knife on him at all times. These blades are made from strength 12 metals, can be used to cut through items of like material strength, and let John inflict +2 damage in melee.

Machine Gun: his primary martial implement, this two-handed hand cannon can be fired to lethal effect against most anything - human, machine, or whatever. It may fire a single shot to inflict damage per a +4 weapon, a short burst for +5 damage, or even a full-auto spread for +6 damage.

This weapon has a 'scope mounted on top, allowing John a +1 to hit in ambush situations.

Semi-Automatic Pistol: a handy back-up should his machine gun fail, John keeps this firearm holstered and ready... just in case. In combat, he can fire this weapon to inflict +4 damage in a single shot, or inflict damage per a +5 weapon in a clip-exhausting hail of lead.

* The Joe-Com is something that the Joes started using in their new (as of 2001) comic, but wasn't featured on the 2002 Sidetrack 2 action figure.

Hindrances:

(none)

Skills:

Acrobatics:
in addition to his wrestling skill (detailed below), John also picked up various acrobatic skills as a part of his pro training. If he's got enough breathing room, John can maneuver to lower the difficulty of actions to dodge attacks and reduce falling damage.

Boxing: while he was trained in basic self-defense techniques in the Army, John has wielded various fighting styles for years as a pro wrestler. One technique allows him to divide his pre-cardplay action score between two attacks, the last of which will occur as a contingent action.

Marksmanship: a talent gained thanks to his Army basic training, this skill describes John's ability to fire most any firearm when necessary. Whether it be a standard, semi-automatic, or fully automatic rifle or pistol, or even a shotgun, John may use a firearm at a reduced difficulty.

Military / United States: the ultimate source of all his non-wrestling skills, this talent acts as a handy 'background' element for John. It describes his instinctual understanding of military protocols and procedures, and allows him to lead fighting men and women into battle if necessary.

Survival: one facet of John's ranger training is that he can scrounge up the food, water, and shelter required to survive in almost any climate. Having had specific training in arctic, jungle, and desert survival, he can get along just fine almost anywhere on earth - starting from scratch!

Wrestling: as part of his former job description, John learned various wrestling holds. He can attempt an average difficulty Strength (strength) action to put an opponent in a hold, if he damages them in melee; for every exchange he maintains this hold, he can inflict like damage.

Calling:

Thrill-Seeker,
with a secondary calling of Soldier: John joined the Army out of a need for more thrills in his life, and he definitely got them. While he is willing to do as ordered by the Joes, he does so in order to get an adrenaline rush more so than out of a sense of duty; he still does his job, however.

Costume:

John's field uniform consists of a green pair of trousers, a green, short-sleeved shirt under a green and brown vest (that has black shoulder pads of a sort), a brown leather belt, brown leather boots, and various holsters, sheathes, and pouches to hold his gear and mission-based supplies.

Personality:

Loud, obnoxious, and overly patriotic, John is the kind of guy that would fit well in the pro wrestling circuit. He's full of bluster and bile, though in a likeable sort of way, and is one of the most belligerent people you're likely to meet. This would cause him problems if he weren't so good at what he does...

Real Name: John Boyce, grade E-7
Occupation: ranger, former pro wrestler
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: G.I. Joe

Height: 6' 1"
Hair: light brown
Eyes: brown
Weight: 205 lbs
Other Distinguishing Characteristics: none

Story:

John is loud, headstrong, and opinionated. Of course, he's also strong, coordinated, and rather stubborn. This meant of course that the only job he was really fit for was that of a pro wrestler; sure, he could've gotten a normal job, but he'd drive his co-workers to tears in no time.

The man worked the wrestling circuit for years, at least until he suddenly had an epiphany: why bother roughing up heavy duty thugs for the enjoyment of others, when he could trounce on real villains for his own, personal satisfaction? He joined the Army almost immediately after this brainstorm.

Dead-set on making a military career, he blustered his way through Army basic, and did so well that he qualified for the Army's Ranger School. It took him a little while, but the man succeeded in this as well, and found that working with the nation's elite soldiers was much more fulfilling than his last job.

Sure, there was no crowd to cheer him on when he's at work, but at least he felt like he was doing something important. This feeling was only enhanced further when he was offered a position on the G.I. Joe team; John was more than happy to sign on with the best this nation's military had to offer.

So now, instead of pinning his co-workers to the mat on national television, John is bludgeoning Cobras into submission every chance he gets. In fact, he tends to wade into combat with seemingly reckless abandon, as he's grown to love the sheer mayhem that a firefight provides!

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  2002