Agent Faces - Saga Style
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Agent Faces

Strength
6c
Agility
6c
Intellect
5d
Willpower
6d

Hand Size:
Edge:
4 (25)
2

Known Powers:

(none)

Equipment:

Commando Knife:
when using guns would simply be too revealing in a given situation, Michelino will normally dispatch his opponents with a handy serrated blade. Made from m.s. 12 materials, Michelino can cut through items of like m.s., or inflict +2 damage, with this knife.

Disguise Kit: Michelino's truly indispensable equipment, the man keeps this in a large black duffel bag. Using this kit, Michelino can concoct life-like masks and uniforms of various types with ease, and he usually has a few of both ready-made in the event of an emergency...

For example, one of the numerous disguises that Michelino has made use of is one that allows him to pose as one of Cobra's notorious Crimson Guardsmen (v2). The uniform itself offers him no special abilities, per se, but the status it provides allows him to gather all kinds of intel.

the Joe-Com *: this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with an intensity 6 - 250 mile - range, is equipped with a G.P.S. system, a heart monitor, and can store up to a terabyte of raw data - not bad, eh?

Of course, this device also stores a variety of nutrients it can use to supplement activity, which are absorbed directly into one's pores (think of this as intensity 1 life support, where food is concerned). So, not only is the thing a nice, high tech video phone, but it can also save one's life in a pinch!

Machine Gun (v1): when subtlety is no longer an option, Michelino can whip this beast out and do some damage! When firing this gun, Michelino can inflict his Agility +5 damage in a short, controlled burst, or his Agility +6 damage in a sustained hail of lead.

Semi-Automatic Pistol: his primary piece, this weapon is deadly in Michelino's hands, and a bit more subtle than taking a machine gun to somebody. He can fire this hand cannon to inflict his Agility +4 damage in a single shot, or his Agility +5 damage in a semi-auto burst.

Shotgun (v2): instead of his compact machine gun, Michelino will sometimes make use of an assault shotgun. He can fire this pump-action death machine to inflict his Agility +6 damage to any target within striking (near missile) range; after that the gun's 'shot' isn't effective.

* The Joe-Com is something that the Joes started using in their new (as of 2001) comic, but wasn't featured on the 2003 Agent Faces action figure.

Hindrances:

(none)

Skills:

Boxing:
an essential component of his basic training, this skill allows Michelino to hold his own if he finds himself unarmed (and complements his martial arts skill nicely). It allows him to divide his pre-cardplay action score between two attacks, the last of which occurs as a contingent action.

Espionage: while the man has natural skill, Michelino has received extensive training from the Army in regards to intelligence work. He should gain a reduction in the difficulty of any action directly related to the collection of information, both subtly and overtly.

Knives: when guns are too much and fists aren't enough, sometimes you just have to cut somebody up. Michelino has been trained and certified in the use of the commando knife, though he's probably just as competent with any short blade, and can use them at a reduced difficulty level.

Marksmanship: one of those talents he picked up in basic training, this skill is a must for all military men and women. As such, Michelino can use any standard, semi-automatic, or fully automatic rifle or pistol, or even oddball firearms like shotguns, at one difficulty level lower than is usually necessary.

Martial Arts: extensively trained in unarmed combat, since sometimes stealth and subtlety is more important than simply blasting someone to bits in spy work, Michelino can use either his Strength or Agility to resolve unarmed melee attacks, and reduces the difficulty of actions meant to lower falling damage.

Military / United States: the source of all Michelino's basic talents, this 'background' skill has uses all its own. It provides him a reflexive understanding of military protocols and procedures, and grants him the ability to effectively lead fighting men and women into battle should it become necessary for him to.

Calling:

Soldier:
Michelino joined the Army in order to Be All He Could Be, and of course to do a service to his country. Little did he know that he would be serving in a highly dubious capacity, but he soldiers on as the Joe team's master spy simply because though it's unusual work, it's definitely fun for him...!

Costume:

Michelino's primary field uniform is a simple, if stylish one. It consists of black trousers, brown leather hip holsters, black leather boots, black leather gloves, a black leather jacket over a white T-shirt, and of course a green belt / bandoiler combo that's filled to the brim with equipment pouches.

One is unlikely to encounter Michelino so dressed in the field, though, for the man often makes use of disguises to fit in to some terrorist outfit or another. For instance, he has made considerable use of a Cobra Crimson Guardsman's uniform in the past, as the 'siegies' have all kinds of clearance in Cobra.

Makes it real easy for him to find out what the group is up to...

Personality:

Michelino seems to be a dedicated and trustworthy guy, but then most spies do. He's also wont to using his special skills to amuse himself by imitating his teammates most brutally, or at the very least to get himself extra time off by signing his leave papers with Duke's handwriting...

Real Name: Michelino J. Paolino, grade E-4
Occupation: G.I. Joe deep cover operative
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: various single-use, throwaway identities
Group Affiliation: G.I. Joe

Height: 6'
Hair: black
Eyes: brown
Weight: 180 lbs
Other Distinguishing Characteristics: Michelino usually wears a goatee.

Story:

Michelino's tale is almost like an urban legend, really. The story goes that he's always had an uncanny knack for imitation, that he can watch a person for just a few minutes and then become them, artfully mimicking body language, speech inflections, and usually his subject's exact voice itself.

One day, while in basic training, Michelino was amusing his fellow recruits by performing a brutally accurate imitation of his First Sergeant, when that same fellow happened to catch him in the act. Michelino expected to get a brow-beating for this at the very least, but something else happened.

Michelino's top kick didn't assign him to punishment duty, but rather put him before a special evaluation board, sensing a unique potential in the man. Shortly thereafter, this board shipped him off to a top secret intelligence school, and by the time he was done, Michelino was a changed man.

Armed with additional skills of subterfuge with makeup, mask making, and more, Michelino has become a true master of disguise. These new skills, along with his natural talent, make him capable of posing as just about anybody he chooses to - which comes in real handy against the forces of evil.

Recruited onto the G.I. Joe team soon enough, Michelino quickly grew to become their master spy, a veritable counterpart to Cobra's own Zartan - the only advantage that foe has over Michelino, after all, is his holographic technology and freaky mutant powers... unfair advantages, at that.

This hasn't stopped the two from clashing from time to time, however. Their jobs have, though - several times the two have both been 'on the job' posing as members of the enemy team when they found each other out, but had to 'play along' and let the other get away with it for fear of exposing themselves.

Not that this slows Michelino down any. This is because, despite being opposed by Zartan, most of Cobra's flunkies can never see through his disguises, especially since most of those fellows wear masks and disguises of their own. The extra layer of subterfuge is just too much for them, apparently...

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  2003