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Dart

Strength
7d
Agility
7c
Intellect
5x
Willpower
7b

Hand Size:
Edge:
4 (25)
2

Known Powers:

(none)

Equipment:

Ghille Suit:
Jimmy's preferred 'Spy Troops' gear, this suit helps him to blend in while in the bush. Camouflaged to help him insinuate himself into overgrown environs, Jimmy's ghille suit causes others attempting to detect him to do so at an increased difficulty level while he's motionless.

the Joe-Com *: this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with an intensity 6 - 250 mile - range, is equipped with a G.P.S. system, a heart monitor, and can store up to a terabyte of raw data - not bad, eh?

Of course, this device also stores a variety of nutrients it can use to supplement activity, which are absorbed directly into one's pores (think of this as intensity 1 life support, where food is concerned). So, not only is the thing a nice, high tech video phone, but it can also save one's life in a pinch!

Knife: you never know when you'll need to cut something while on a mission - especially when you're a qualified Airborne Ranger like Jimmy. This knife, made from m.s. 12 metals, can be used in Jimmy's hands to inflict his Strength +2 in sharp (physical) damage (or cut through items of like m.s.).

Semi-Automatic Pistol: a back up for his Tommy gun, this piece is nonetheless deadly in Jimmy's hands. He can fire this slug-thrower to inflict his Agility +4 damage in a single shot, or his Agility +5 damage in a semi-automatic, clip-extinguishing hail of lead.

Tommy Gun: a bit more unconventional than most of his other gear, this vintage weapon is Jimmy's personal favorite. He can fire this two-handed cannon to inflict his Agility +5 damage in a small burst, or a sustained chain of fire to inflict his Agility +6 instead.

* The Joe-Com is something that the Joes started using in their new (as of 2001) comic, but wasn't featured on the 2003 Dart action figure.

Hindrances:

(none)

Skills:

Boxing:
one talent he picked up as a result of his military training, this skill represents Jimmy's ability to defend himself in unarmed combat if necessary. Jimmy may attempt two bare-handed (or similar) attacks in a single exchange, the last of which will occur as a contingent action.

Marksmanship: another military-grade talent, this skill represents Jimmy's mastery of firearms. Whether he's toting a standard, semi-automatic, or fully automatic rifle or pistol, or even a shotgun, Jimmy may use said weapon at a reduced difficulty level.

Military / United States: a source of some of his practical talents, this 'background' skill is representative of Jimmy's collected military background and training. It allows him an instinctual knowledge of military protocols and procedures, not to mention the ability to lead fighting folk effectively.

Repair: representing his secondary military specialty, this skill helps Jimmy to fulfill his role as an air conditioning repair man, but can easily be applied to other devices, as well. Jimmy should receive a difficulty reduction on actions meant to repair or modify an existing device (but not new ones).

Survival: a hunting guide since he was a wee youth, Jimmy has known how to get by in the woods all his life - his military training has only refined these skills. He can easily survive in most any terrains on earth, and is able to scrounge up enough food, water and shelter to subsist almost indefinitely.

Tracking: by viewing the visual cues left behind after someone's passage, Jimmy can make a reasonable attempt to follow them. Broken blades of grass, misplaced pebbles, the depth of a footprint, and even more obscure hints of one's passage allow Jimmy to follow him at a reduced difficulty.

Calling:

Soldier:
though skilled above and beyond what he's learned in the Army, Jimmy enjoys his military work. He happily does what his superiors tell him to, as long as his orders are legal, and fights to prove himself. Of course, he also sees his enlistment as an opportunity to hone his considerable skills...

Costume:

Jimmy's second G.I. Joe uniform is similar to his first. It includes a pair of black trousers, a brown vest over a grass green sleeveless shirt, dark green wrist pads, black knee pads, black gloves, a dark green helmet, a green leather belt, webbing and boots, and a gold hawk medallion.

Personality:

Patient and persistent, Jimmy has the patience to be a world-class tracker. Very good at what he does, Jimmy exudes confidence both on and off the job - so much so, in fact, that half of the Joe team is convinced he's some sort of psychic. He isn't, though; he's just highly skilled and cool under fire.

Real Name: Jimmy Tall Elk, grade E-6
Occupation: G.I. Joe recon specialist
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: G.I. Joe

Height: 6' 1"
Hair: black
Eyes: brown
Weight: 190 lbs
Other Distinguishing Characteristics: Jimmy wears his hair long, having it terminate in a foot-long braid.

Story:

Jimmy has spent most of his life away from other people, as he's been groomed from childhood in the ways of wilderness survival by his family. Not that he's anti-social or anything, but Jimmy is very self-reliant, and has learned from a very early age how to take care of himself in most situations.

Seeing that his skills would be quite useful to the military, Jimmy joined up with the Army as soon as he was able, and quickly excelled as an Airborne Ranger. After all, he had a leg up on most others in his line of work, since he'd learned most of what the Army had to teach him before enlisting.

His excellent service record and such eventually saw him being recruited onto the G.I. Joe team, who had just defended the entire country from a hostile, insidious takeover by Cobra. Shortly thereafter, Jimmy saw himself sent on advanced reconnaissance missions in dozens of 'hot' locations.

It is suspected that it was on one of these ops that he acquired his intense disdain for Cobra C.L.A.W.S. Rumors persist that, while tracking these villains in some jungle or another, Jimmy was captured by these fellows for a time, but Jimmy isn't talking. Either way, he goes for these fellows first in a firefight.

As such, the enmity is mutual, for those C.L.A.W.S. who've survived his wrath tend to remember just who it was that laid them up for a time, and left them to the tender mercies of Cobra's chief surgeon, Scalpel. This doesn't get in the way of his job, though; Jimmy is a pro through and through.

It takes a whole lot for him to lose his cool, after all...

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