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Hi-Tech

Strength
6d
Agility
5d
Intellect
9c
Willpower
7d

Hand Size:
Edge:
4 (25)
2

Known Powers:

(none)

Equipment:

Electronics Gear:
while he's somewhat heavily armed, David's truly invaluable combat equipment is his repair gear. Secreted in countless pouches, packets and pockets on David's uniform is all the gear he needs to repair anything electronic in the field, no matter how harsh conditions may be.

the Joe-Com: this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with an intensity 6 - 250 mile - range, is equipped with a G.P.S. system, a heart monitor, and can store up to a terabyte of raw data - not bad, eh?

Of course, this device also stores a variety of nutrients it can use to supplement activity, which are absorbed directly into one's pores (think of this as intensity 1 life support, where food is concerned). So, not only is the thing a nice, high tech video phone, but it can also save one's life in a pinch!

Knife: in the event that he's got to cut something (or somebody) in a fight, David carries this useful utility blade, secreted on his person. Made from m.s. 12 metals, it can be used to cut through items of like m.s., and allows David to inflict his Strength +2 damage in melee.

Missile Launcher (v1): this stationary projectile launcher is what David uses to pelt Cobra forces from a distance - to soften them up before they can reach him or his teammates. This handy, rotary-barreled launcher can fire six missiles before reloading is necessary, each of which inflicts intensity 10 damage.

Patriot Grizzly Tank, B.T.R. (v2): one device he picked up later in his first year as a G.I. Joe operative is a B.T.R. version of the Patriot Grizzly battle tank. This advanced vehicle can be reconfigured in the field to serve as a different tracked vehicle, and is described in its own entry.

Semi-Automatic Pistol (v1): a backup for his launcher, in case he should need such, David carries one of these pieces on him at all times. He can fire this one-handed firearm to inflict his Agility +4 damage in a single shot, or his Agility +5 damage in a clip-expending burst of leaden doom.

Hindrances:

(none)

Skills:

Boxing:
in the event that he should find himself unarmed, David has been trained in the fine art of weaponless melee. He may divide his pre-cardplay action score between two unarmed melee strikes in a given exchange, the last of which he may attempt as a contingent action.

Computers: supplementing his mastery of electronics, David is also well-versed in the fine art of computer programming and operation. Whether he's putting together his own, custom P.C. or writing a special virus to attack Cobra computer networks, David's can do so at a reduced difficulty level.

Electronics: a true electronics whiz, David knows almost everything there is to know about electronics - not to mention a lot of things you're not cleared for just yet. He is a master level electronicist (Intellect and Willpower trump), which comes in real handy when repairing damaged equipment in a combat zone!

Marksmanship: though he prefers the electronic battlefield, David can readily fire a gun when required; he's not above taking down Cobras in a more personal fashion. Whether he's firing a standard, semi-automatic, or fully automatic rifle or pistol, David may do so at a reduced difficulty level.

Military / United States: the source of his more physical education, this 'background' skill represents David's extensive military training. Thanks to this skill, he knows military protocols and procedures like the back of his own hand, and can lead fighting men and women into battle if necessary.

Calling:

Explorer:
David is a consummate explorer. While he doesn't seek out new environs, per se, he's always trying to keep on top of the latest knowledge, and that when he's not pushing the envelope of electronics technology himself. His ultra-top secret clearance only helps him in this regard...!

Costume:

David's first G.I. Joe field uniform is... heavy. It consists of blue jeans, black leather boots with gray ankle guards, gray knee pads, red equipment pouches on his upper legs, a gray jacket with an oversized collar, gray leather gloves with the fingers cut out, a red belt, and red webbing to hold his considerable gear.

His second G.I. Joe uniform is similar to his second, save for the coloring. It consists of tan jeans with tan equipment pouches, tan leather boots with green-gray ankle guards, tan knee pads, a tan jacket with an oversized collar, an olive drab leather belt, and olive drab webbing to hold his many repair devices.

Personality:

David is a very good-natured guy, and doesn't know how to say 'no' to his fellow Joes when they ask him to help with some broken piece of equipment or another. Highly motivated and driven, he works day and night to keep abreast of current military technology - both G.I. Joe's and Cobra's.

Real Name: David P. Lewinski, Grade E-4
Occupation: G.I. Joe technician, combatant
Legal Status: American citizen with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: G. I. Joe

Height: 5' 9"
Hair: blonde
Eyes: blue
Weight: 160 lbs
Other Distinguishing Characteristics: none

Story:

While he's not one of the front-line heavy-hitters on the G.I. Joe team, such as Roadblock and his cousin, Heavy Duty, David is nonetheless a Joe you don't want to under-estimate. After all, he had to pass the same, impossibly rigorous entrance exams that everybody else on the team went through.

He can definitely hold his own in a firefight, but he's of the best use to the Joe team working on their equipment, whether he's fixing a broken pair of third generation night vision goggles, rigging up some advanced new gizmo to fight evil, or even figuring out how Cobra's newest weapon works.

David is so good at what he does because he spends his days and nights working hard to keep up with the latest technological advancements in all areas of expertise, from weapon construction to computer programming to microprocessor fabrication. That and the Joes keep him on his toes.

A day hardly ever passes by where one of his teammates doesn't ask him to fix a stereo, personal computer, or some other electronic device that they managed to 'accidentally' break. David doesn't mind this, though; the Joes play rough, and this gives him great training for real emergency field repair work.

In fact, David is so far ahead of the curve that he's almost what you could consider a 'mad scientist' - though thankfully, one that's on the side of good, for a change. This naturally puts him at odds with Doctor Mindbender, Cobra's resident scientific nutjob, who is often behind Cobra's deadliest nuisances.

Such as their new bio-engineering project, the so-called 'venom' process. This insidious technology works to graft animal D.N.A. directly onto a human's, thus making them much more powerful. Though he knows little about biotechnology as of yet, you can rest assured that David's studying up... fast.

After all, Cobra's venom-enhanced soldiers give the Joes a tactical disadvantage, and David just wouldn't feel right if he couldn't counter this somehow...

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  2004