Gi Joe: 1984 Personnel and Equipment

Personnel:

Blowtorch: Timothy joined the Army in order to master what he felt was the most ancient form of combat - that which involved fire! Though he wields the stuff like a demon in battle, Timothy is probably the biggest proponent of fire safety on earth - since he knows what it can do. Blowtorch comes in Classic and Saga styles!

Clutch: after this Asbury Park gear-head decided to finally grow up somewhat, he enlisted in the army, eventually becoming an expert in vehicle to vehicle combat. After over a decade with the Joes, he's become their resident vehicular combat master, and a sort of anti-Dreadnok! Clutch comes in Classic and Saga styles!

Cutter: though he grew up as far away as an ocean as is possible in the States, Skip nonetheless grew up to be a Coast Guardsman. After his persistence gained him Gi Joe membership, Skip became their resident skipper on missions, whether or not they included his W.H.A.L.E.! Cutter comes in Classic and Saga styles!

Deep Six: having a problem with people in general, Malcom joined the Navy to become a deep sea diver in order 'to be alone'. He did so well on long-term missions that he ultimately landed a job on the Gi Joe team - a small unit of elite soldiers (the less folks around, the better). Deep Six comes in Classic and Saga styles!

Duke: before being recruited onto the Joe team, Conrad had a history of working in Special Ops, and brought that sneaky expertise to the team as its field leader. Second only to Hawk in the team's leadership, Duke has consistently led the Joes to victory against Cobra over the years! Duke comes in Classic and Saga styles!

Mutt & Junkyard: thanks to a natural knack with dog handling, Stanley gravitated to the military K-9 units upon enlisting, and his amazing ability with the animals got him a place on the Gi Joe team. There, he both provides security and trains various dogs for use in the field against terrorists. Mutt & Junkyard come in Classic and Saga styles!

 

Recondo: growing up to hate Wisconsin's cold winters, young Daniel wanted to explore the deepest African jungles as a child - and grew up to do just that. Both on and off the Joe team, Daniel has become an expert in jungle combat - and many other disciplines! Availability:

Recondo (MSH Classic)

Recondo (4C System)

Recondo (Marvel Saga)

Rip Cord: having joined the Army in order to have better opportunities to jump out of airplanes, Wallace found he was very good at the whole military thing, and became an expert H.A.L.O. jumper as a result. This, of course, led to his roller-coaster career as a Gi Joe operative...! Rip Cord comes in Classic and Saga styles!

Roadblock: aspiring to be one of the world's greatest chefs since he was a child, Marvin put himself through the Escoffier School in France - and then joined the Army to learn from their chefs. Little did anybody know he'd become one heck of a heavy machine gunner, too! Roadblock comes in Classic and Saga styles!

Spirit: a trained psychologist and Vietnam veteran, Charlie is an expert woodsman and head shrink that brings considerable talent to the Gi Joe team. His fellows fail to understand his 'spiritual mumbo jumbo' now and then, but they respect his skill and his ability to save their skin! Spirit comes in Classic and Saga styles!

Thunder: raised in one of the loudest neighborhoods in the States, Matthew grew to love heavy metal - and any other ear-splitting noise. He joined the Army to become an artillerist, and his love for his work got him a gig as the driver of the Gi Joe team's one and only Slugger. Thunder comes in Classic and Saga styles!

Equipment:

the Gi Joe Battle Field Kits: the Gi Joe team maintains a large supply of ready-made, prefabricated kits that are packed and able to be put into action at a moment's notice. Though not as versatile as their vehicles, this equipment is nonetheless vital to the defense of their territory. The Gi Joe Battle Field Kits come in Classic and Saga styles!

the Killer W.H.A.L.E.: a heavily armed and armored hovercraft, the Killer W.H.A.L.E. can easily function on land or water - serving as either a patrol, assault or liaison vessel. Naturally, considering how Cobra behaves, the 'assault' portion is typically how the Joes roll this craft out! The Killer W.H.A.L.E.: comes in Classic and Saga styles!

the M.A.N.T.A.: the M.A.N.T.A., or Marine Assault Nautical Transport; Air Driven, is essentially a weaponized windsail used by the Gi Joe team on quick infiltration missions where swimming or rowing in is too slow and motors would set off too many enemy sensors - and hey, they're just plain fun! The M.A.N.T.A. comes in Classic and Saga styles!

the Pit 2: situated beneath the Chaplain's Assistant school in Fort Wadsworth is one of the most classified installations manned by the military: the home of Special Counter-Terrorist Group Delta - the Gi Joe team! From here they launch all of their many missions agains the forces of Cobra! The Pit comes in Classic and Saga styles!

the Sky Hawk: handy in situations where standard air support and cover simply isn't practical and/or possible, the Sky Hawk is a small, lightweight vertical take-off and landing (V.T.O.L.) aircraft that can easily help the Joes attain air superiority - no runway required! The Sky Hawk comes in Classic and Saga styles!

the Slugger: the Slugger is an exceptionally large (175 mm) cannon mounted on top of a big ol' engine. Weighing in at 29 tons, this massive hunk of metal isn't one of the most maneuverable pieces of hardware out there, but it's one of the most powerful artillery pieces in the Joe arsenal! The Slugger comes in Classic and Saga styles!

the S.H.A.R.C.: a mainstay of the Gi Joe naval arsenal for over twenty years, the S.H.A.R.C. - or Submersible High-Speed Attack and Reconnaissance Craft - is a vehicle ahead of its time, in that it is a submarine that can take to the air at a moment's notice - pretty impressive, that. The S.H.A.R.C. comes in Classic and Saga styles!

the V.A.M.P., Mark 2: the first of many variations this vehicle would see over the years, the Mark 2 V.A.M.P. (Vehicle Attack / Multi-Purpose) sports a missile launcher instead of .50 mm cannons, not to mention a desert paint job, but is otherwise the same off-road combat ride. The V.A.M.P., Mark 2 comes in Classic and Saga styles!

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