the Night Landing
The Night Landing is a small, lightweight craft that the forces of Cobra can use on insertions into enemy - that being just about any - territory; one can use the 42 HP outboard motor for speed, but they can also rely on the oars alone for stealthy movement on the waves. It has these vehicular capabilities:
| C Pr 4 |
S Pr 4 |
B Gd 10 |
P Sh 0 |
.45 Caliber Machine Gun: the primary armament of the Night Landing raft, this front-mounted, air-cooled cannon can be fired to inflict serious damage on enemy craft or personnel. It can fire a short burst of ammo to inflict Excellent (20) Shooting damage, or a full-auto spread for Remarkable (30) Shooting damage.
12mm Machine Gun: carried on the raft in the event that the primary weapon isn't enough, this small gun can fire a single shot to inflict Typical (6) Shooting damage, a short burst to inflict Good (10) Shooting damage, or a full-auto hail of lead to inflict Excellent (20) Shooting damage.
Bullet-Resistant Construction: the Night Landing raft is a self-inflatable nylon/polyskin raft with a bullet-proof engine shroud. The raft itself can suffer Good (10) damage before it loses its buoyancy, Excellent (20) where bullets are concerned; involuntary deflation takes 1d10 turns to occur, however.
Tools: to help with oddball situations as they arise, the Night Landing raft is equipped with a few handy tools. It has a shovel, useful for hiding the Night Landing (once deflated) so it isn't discovered on a covert operation, and a knife for cutting things when necessary (both of Incredible (40) m.s.).
Two-Way Radio: allowing the pilot of the Night Landing raft to communicate with a home base or other operatives in the field, this two-way communications system allows him or her to transmit and receive signals to another like system with Poor (4) range; this covers anything within a 10 mile radius.
Extra Goodies:
Cobra directories featuring a version of the Night Landing:
| 1985 |