Hit & Run

Strength
7c
Agility
4d
Intellect
3x
Willpower
6d

Hand Size:
Edge:
4 (25)
2

Powers:

(none)

Equipment:

Grappling Hook (s): allowing him to scale mountains, walls and other vertical surfaces, this hook is a handy tool for Brent while in the field. It has a 132' high tensile long rope attached, which lets him scale up to ten stories in one shot, and gives him a reduced difficulty on climbing efforts.

Grenades (i): Brent carries two grenades on him while in the field, each strapped to his web gear for easy access. He can fling them out to near missile distance, using them to inflict intensity 10 damage to everyone within near missile distance of where they detonate.

Helmet (s): vital equipment for an infantryman, Brent wears a helmet at all times while on the job. Made from m.s. 8 materials, this head gear offers Brent +2 protection against physical attacks, and has attached goggles which give him similarly ranked Screened Senses.

the Joe-Com (i): this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with various other goodies built in to help a soldier on the go, and is described in greater detail in its own equipment entry.

Knife (s): a handy tool with which to navigate wild terrain, Brent can use this blade to hack through all manner of flora. Made from m.s. 12 materials, it can slice through items of up to like m.s. (though it may take some time), or be used to inflict his Strength +2 damage in melee.

Machine Gun (a): his primary weapon, Brent can wield this weapon to deadly effect. It can be used to inflict his Agility +4 damage in a single shot, his Agility +5 damage in a short burst, or his Agility +6 damage in a fully automatic hail of leaden doom.

Semi-automatic Pistol (a): whenever he has to inflict less drastic damage, Brent often brandishes this weapon at foes instead. He may fire this backup piece to inflict his Agility +4 damage in a single shot, or up to his Agility +5 damage when he fires it semi-auto.

Hindrances:

(none)

Skills:

Boxing (s): picked up while he grew up in an orphanage, this skill was polished to an effective degree by the Army. Brent's training allows him to divide his pre-cardplay action score between two unarmed melee attacks, the last of which occurs as a contingent action.

Climbing (s): though he often uses climbing gear while on the job, Brent is naturally adept at doing so without without aid. Whenever he's attempting to scale a vertical surface, Brent should receive a reduced difficulty on such efforts, whether he has equipment to help him or not.

Marksmanship (a): though he'd never touched a gun before enlisting, Brent can use one quite well now. Whenever he's wielding a modern firearm, whether a standard, semi-automatic or fully automatic rifle or pistol, or even a shotgun, Brent may do so at a reduced difficulty.

Military / United States (w): his origin and calling all rolled into one, this skill is the wellspring from which all of Brent's abilities flow from. It details his ability to function effectively in a fighting unit, as well as his understanding of the Standard Operating Procedure.

Calling:

Soldier: Hit & Run is the quintessential soldier. It's not that he's big on discipline or regiment so much as he has grown to think of his fellow soldiers as his friends and his family. Having no life outside the military, Brent has embraced the Army Way completely.

Costume:

The Joe known as Hit & Run has a practical uniform while in the field. It consists of a long sleeved, grass green shirt and trousers with black camouflage printed on, black leather boots, green and black gloves, a green helmet, black webbing and holsters, and green camo paint on his face.

Personality:

Brent has always been a strong and self-reliant type, having had only himself to depend upon since he was a kid. He enjoys the sense of family he gets from being in the Army, and wouldn't trade it for anything. His teammates are like brothers to him, and he'll defend them to the death!

Real Name: Brent Scott, Grade E-4
Occupation: infantryman, mountaineer
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: Gi Joe

Height: 5' 9"
Hair: brown
Eyes: brown
Weight: 155 lbs
Other Distinguishing Characteristics: none.

Story:

When Brent was but three years old, his parents were killed by a drunken driver, leaving the poor fellow in the hands of a county institution. Brent never made it easy for his government keepers, however.

The youngster was constantly escaping from the facility. He would climb up the sheer walls and then go running through the night, his legs carrying him for miles and miles, and giving him sweet peace.

When asked what he was running from, Brent simply laughed. He wasn't running away from anyone or anything - he was practicing. He never said what he was practicing for, but it became apparent soon enough.

When he was of age, Brent passed directly from the custody of the Iowa orphanage he'd grown up in into the Army, where he truly grew into his own. The military quickly became the family he grew up without.

Having spent his whole life running when not in school or performing chores at the orphanage, Brent proved to be a truly effective infantryman. He's a natural runner after all, and in peak physical condition!

When his background and performance got him noticed by the Gi Joe team's recruiters, Brent gladly signed up for the elite unit, quickly pushing his way through the grueling entrance exams the team holds.

On his first mission with the team, Brent - operating under the code name of Hit & Run - helped the Joes to keep Cobra off of a newly formed island in the Caribbean that was created due to tectonic pressures.

He then participated in a variety of classified, Special Missions against Cobra and other terrorists, most of which were on American soil. He engaged in these until the Joe team was deactivated in '94.

Loving the military, Brent continued on in the Army, even if he wasn't 'officially' Hit & Run at this point. When Cobra activities forced the Joes to reassemble, Brent eventually made his way back.

His first actions with the renewed Joes involved the team interfering in the Second Cobra Island Civil War. Brent continued to serve with the group when they needed him, which they did during World War III.

This conflict, caused by Cobra, seemingly saw the organization defeated once and for all. Of course, many members of the group escaped Justice, and as such the Joes are active to this very day, rounding them up!

Extra Goodies:

Hit & Run Saga Text File Download

Gi Joe directories featuring a version of Hit & Run:

  1988