Spearhead

Strength
6d
Agility
4d
Intellect
4x
Willpower
6c

Hand Size:
Edge:
3 (17)
1

Powers:

(none)

Equipment:

Helmet (s): vital to a Joe in his position as a point-man, Spearhead always wears this head gear in the field. It provides him +2 protection against physical attacks on his head, as long as they don't actually strike him in the face.

Knife (s): you never know when you'll need to cut something in the field. Spearhead carries an ornate blade for this purpose, which is made from m.s. 12 materials, and can be used to cut through items of up to like m.s., or to inflict his Strength +2 damage in melee combat.

Machine Gun (a): Spearhead carries a large machine gun with him in the field, with a bayonet affixed to the front (per his knife, above). It can be fired to inflict his Agility +5 damage in a short burst, raised to his Agility +6 damage in a fully automatic hail of lead.

Semi-automatic Pistol (a): a back-up should his main piece be disabled or overkill, Spearhead usually has this handy in the field. It can be fired to inflict his Agility +4 damage in a single shot, raised to his Agility +5 damage in a semi-auto burst of ammunition.

Hindrances:

(none)

Skills:

Boxing (s): an essential skill hammered home by the military, Spearhead can easily defend himself should he be rendered unarmed. He may divide his pre-cardplay action score between two unarmed melee attacks, the second of which will occur as a contingent action.

Finance (w): before he enlisted in the Army, Spearhead was an insurance salesman - one of the best, in fact. He knows the standard principles of business, and should receive a reduced difficulty on any action made regarding financial matters, including fund-raising schemes.

Marksmanship (a): finding the military not too different in tone from the world of sales, Spearhead has taken to gunplay with ease. He can wield any standard, semi-automatic or fully automatic rifle or pistol, or even a shotgun, to resolve shooting attacks at a reduced difficulty.

Military / United States (w): the Army wasn't Spearhead's original career choice, but an epiphany steered him in that direction anyway. As a result, he can now fight with (and lead) a combat group with ease, and knows the Standard Operating Procedure like the back of his hand.

Calling:

Soldier: Spearhead feels the need to give back to the community, and wasn't getting that by selling people insurance policies that they neither needed nor could properly afford. While he doens't make crazy cash like he used to, at least he can sleep with a clear conscience.

Costume:

Spearhead's first Gi Joe uniform is... loud. It consists of a tan helmet, tan trousers and a long sleeved tan shirt, all with an orange camouflage pattern printed on, brown leather boots, tan gloves, a tan vest, a tan leather belt, and a bright orange backpack.

Personality:

There's something magnetic about Peter, an inherent charisma that just inspires others around him. People just tend to like him and go along with whatever he asks of them, a trait he takes very seriously and attempts to avoid exploiting if at all possible.

Real Name: Peter R. Millman, Grade E-4
Occupation: infantryman, former insurance salesman
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: Gi Joe, Night Force (Gi Joe sub-group)

Height: 6' 2"
Hair: brown
Eyes: brown
Weight: 180 lbs
Other Distinguishing Characteristics: none.

Story:

A long time ago, Spearhead was an insurance salesman. Not just any salesman, mind you, but the single most youngest and successful insurance salesman the Pacific North West had ever seen. He was likable and trustworthy, and people bought more insurance from him than they needed.

So why join the Army, you ask? Some people claim that Spearhead did so out of guilt, having 'fleeced' people into spending outside their means, even though he tried not to take advantage of others. But Spearhead himself claims that he felt someone had to do it.

In the military, Spearhead has become a top notch infantryman, and is most often the first Army man to lead a charge at the enemy. And people would invariably follow him, instead of just letting him run off into the fire zone like some kind of idiot or jerk.

You see, Spearhead is inspiring. Something about the man just makes you want to be a part of his life, and more folks than you imagine are happy to go along with anything he asks of them. He avoids exploiting this of course, which only amplifies the effect he has on others.

Thinking that it'd be a nice trait to add to the Gi Joe team, its mysterious recruiters scooped him up as soon as they could. While he enjoyed serving in the regular Army though, being a Joe would allow Spearhead to spend more time with his 'pet', the mad bobcat known as Max.

And spend time with it he did! Spearhead has a tendency to bring Max along with him in the field, as he did during his very first field mission, which saw him traipsing through the sewers of New York City alongside several other Joes to diffuse a Cobra plot to splice into the main phone trunk.

Most of Spearhead's further missions have been classified to date, and have been either Special Missions or alternately alongside the Night Force, a team of Joes who are experts in clandestine nocturnal operations. Spearhead continued on these jobs until the Joes were 'retired' in '94.

It isn't clear what he did with himself at this point, but he answered the call of a renewed Joe team when it asked for his help in dealing with serious Cobra threats several years later. One such threat was the Second Cobra Island Civil War, which saw the Joes bring back all its members.

The Joes also called upon Spearhead to help when Cobra instigated World War III itself, and almost took over the entire planet! He continues on as a Joe full time these days, helping the team to round up Cobra stragglers who avoided Justice at the end of the war...

Max

Strength
4x
Agility
4x
Intellect
1x
Willpower
1d

Hand Size:
Edge:
2 (10)
0

Max is Spearhead's buddy, inexplicably sticking with him despite otherwise being a wild animal. Max has Claws and Teeth which allow him to inflict +2 damage in melee, and he has the ability to Track a foe, per the skill.

Extra Goodies:

Spearhead & Max Saga Text File Download

Gi Joe directories featuring a version of Spearhead & Max:

  1988 1989