Grunt F A S E R I P Res Pop Ex 20 Ty 6 Ty 6 Gd 10 Gd 10 Ty 6 Gd 10 Gd 10 Sh 0 Health: 42 Karma: 26 Origin: Grunt, like the vast majority of the Gi Joe force, is a mere normal human, though a normal human that has had extensive training in infantry operations; in fact, he graduated from Advanced Infantry School at almost the top of his class! Known Powers: (none) Equipment: Backpack: this pack is filled with all sorts of necessary, though indeterminate survival and combat gear. For instance, he likely has flashlights, field rations, at least one survival knife, a compass, maps applicable to the mission he's on, and more within (though this has yet to be seen). Fragmentary Grenades: Robert usually carries a belt full of these things at any one time. Each of these thrown explosives will, three seconds after their pin has been pulled, explode to inflict Remarkable (30) Edged Attack damage to everybody within the area they detonate within (unless they're covered). Helmet: if not otherwise replaced by some other device on a mission, Robert usually wears a standard-issue Army helmet while 'on the job'. This item offers him Good (10) protection against any attack that strikes him on any part of his head besides his face. Knife: should he run out of ammo for some reason, or simply need to cut something in a jiffy, Robert carries a blade on him whenever he's on a mission. In his hands, a knife will inflict Good (10) Edged Attack damage on any opponent, and is or Remarkable (30) m.s. M-16 Machine Gun: his primary assault weapon, this gun can be fired to inflict Typical (6) Shooting damage with a single round, or Excellent (20) Shooting damage with a full-auto burst. Can fire twenty rounds before changing clips is necessary (Robert usually has bunches of these things). Robert has this gun (or one of like capabilities) on him at all times while on missions. Rocket Launcher: after rejoining the Joe team for a time, Robert began lugging around a heavy duty rocket launcher while serving as the Joes' infantry squad leader. This device fires rockets at a target that will inflict Incredible (40) Edged Attack damage to anybody within his target area. Quirks: (none) Talents: Aerial Combat: about a year after signing up with the Joes, Robert received a basic crash course in aerial combat, enough to get him going with his Falcon Attack Glider. As such, he makes all Agility FEATs in combat while in the air at +1 CS. Engineering: going to college after leaving the Joe team, Robert became an engineer under the Gi Bill, which allows him to add a +1 CS to all FEAT rolls necessary when building anything, as well as the Resources FEAT needed when doing so. Guns: a well-trained infantryman, Robert has been schooled in the use of all kinds of assault rifles and pistols, whether they be automatic or not. As such, he can wield just about any gun (save for your advanced, energy-types) at a +1 CS to his standard Agility rank. Martial Arts types A and B: Robert's military training has provided him the basic tools of self-defense. If unarmed, Robert can nonetheless make melee attacks at a +1 CS to his standard Fighting score, and he can inflict slams or stuns against any opponent, regardless of comparative Str or End scores. Military: having been in the Army for a while, Robert knows military protocols like the back of his hand. Furthermore, he gains a +1 CS in all military matters, such as commanding troops, knowing rules and regulations, and receives the military as a free Contact. Contacts: As a member of the Gi Joe team, Robert can rely upon that organization for aid should he need it, as the group never leaves its members out in the cold. Furthermore, since he's a military man, he can possibly rely upon the various American armed forces in a pinch on a mission, should they be available. Costume: Robert's third uniform was adopted after he signed back up with the Joes for a bit. It consists of a brown leather jacket with a tan undershirt, light yellow-orange trousers, black, shiny boots, and a green helmet with black weather goggles. Oh, and he also wore a drill sergeant's whistle at all times. Personality: When he first joined the Joe team, Robert's exuberant and light-hearted attitude was apparent from the start. He was always eager to go on special missions for the team, and seemed more than ready to do anything to help out his fellows. But don't let his happy-go-lucky attitude make you underestimate him. For under that youthful exterior lies an infantry expert, a man extremely well trained in the use of modern combat techniques, and he can likely deal with any threat easily... and with extreme prejudice. Real Name: Robert W. Graves, Grade E-4 (later E-5, then E-6) Occupation: Gi Joe infantryman, engineer Legal Status: American citizen with no known criminal record Marital Status: presumably single Alias(es), if any: none Group Affiliation: Gi Joe Height: 5' 9" Hair: brown Eyes: blue Weight: 160 lbs Other Distinguishing Characteristics: none Story: Robert was a very young man when he signed up with the armed forces; sure, lots of other folks are, too, but they aren't as good as he is. You see, Rob graduated near the top of his class in Advanced Infantry School, and not specializing like most military folks, he simply got really good in his chosen area. This extensive infantry expertise got him a job on a nascent anti-terrorist strike force known as Gi Joe. A member of the team from the start, Robert happened to be on the team's very first mission, an operation to rescue George Strawhacker, who was being held hostage by middle-eastern terrorists. He also participated in several other major missions for the Joe team, including the rescue of Dr. Adele Burkhardt from Cobra forces and the invasion of the town of Springfield, which was being controlled and used as a headquarters by Cobra. Soon after this latter operation, however, Robert left the Joe team, since it was full to bursting with infantry folks like himself, and went to college. Though his thoughts occasionally returned to his military fellows, and he even re-upped for a time, he eventually got his degree. This gave him a head-start on many of his former team-mates, as the Joe team was dismantled in '94. However, with a resurgence in Cobra activities of late, the team has been reassembled once again, and missing his pals, Robert went ahead and rejoined along with the rest of the original Joes! He remained on the team for the duration of its second, public active state, and was held in 'reserve' during its third, more covert operations until Cobra set off World War III, during which time the entire team was placed into active duty (yet again). Robert helped the Joes fend off this final, immense push at world conquest by Cobra, at which time it seemed the group had been finally defeated 'for real'. Of course, Robert remained to help maintain world peace while the earth's governments went about reconstruction. Someone had to hold the place together after all...