Sci-Fi Strength Agility Intellect Willpower 6d 8c 8d 7d Hand Size: 4 (25) Edge: 2 Powers: (none) Equipment: Helmet (s): protecting him from both conventional and laser weaponry, this helmet is of m.s. 8 - which gives his noggin +2 defense from physical attacks, as well as a ray-shielded visor that offers Seymour like protected senses (for his vision). Laser Rifle (a): his signature (and only) weapon, this powerful device can emit a beam of coherent light particles that can inflict devastating damage upon Seymour's foes. This beam can inflict Seymour's Agility +5 with each deadly blast. More dangerously, however, it can be used to cut through items of much higher material strength, given time. For each doubling of the time he holds a beam on a precise location (challenging difficulty Agility action each exchange), Seymour can increase the beam's effective rank vs said target. For example, if he holds his beam on a point for two exchanges, the effective damage of its power becomes +6, while four exchanges gives it +7 might, to an upper limit of +10 for the purposes of burning through or destroying a target. Rocket Launcher (i): upon his return to the Gi Joe team, Seymour adopted the use of a rocket launcher - in the event that he needed to wreck something in a jiffy. These powerful projectiles inflict intensity 10 damage to all within near missile range of where they hit. Hindrances: (none) Skills: Boxing (s): a skill everyone learns during military training, Seymour has the ability to defend himself should he be rendered unarmed. He may divide his pre-cardplay action score between two unarmed melee attacks, the last of which occurs as a contingent action. Construction (a): having gained his Master's degree in electronics engineering, Seymour has begun to develop his own field gear, sometimes far enough that he can use it in the field. He should make applicable actions at one difficulty level lower than is normal. Electronics (i): an area that has always fascinated him, Seymour is usually tinkering with electronic devices - whether fixing those of his fellow Joes or building his own from scratch. He should make related Intellect actions at a reduced difficulty. Marksmanship (a): Seymour has the ability to wield guns - both standard and advanced - with ease. Whether firing standard, semi-automatic or fully automatic rifles or pistols, or even energy weaponry, Seymour does so at one difficulty level lower than is usually necessary. Military / United States (w): Seymour is, oddly, a product of the United States military; it's hard to tell with his slow, relaxed demeanor. The man knows the S.O.P. like the back of his hand, and can readily function in a military environ with ease. Calling: Explorer: there's no doubt about it, Seymour is the consummate exemplar of this calling. He loves pushing electronics as far as they possibly can go, and also enjoys a literal exploration of space when his duties on the Gi Joe team allow him to do so. Costume: Seymour's second Gi Joe uniform is slightly harder to spot from three miles away. It includes gray trousers with yellow bands on the thighs, a gray long sleeved shirt under a black vest, black leather boots, yellow leather gloves, and a black helmet with a silvered visor. Personality: Seymour is a very slow, relaxed fellow - supremely easy going. Though he's somewhat socially inept, what with his having a mad-on for anything on a printed circuit above all else - Seymour has shown a true passion for space flight, and loves every second he spends out there. Real Name: Seymour P. Fine, Grade E-4 Occupation: laser infantryman, electronics expert Legal Status: citizen of the United States with no known criminal record Marital Status: single Alias(es), if any: none Group Affiliation: Gi Joe, Star Brigade (Gi Joe sub-team) Height: 5' 10" Hair: black Eyes: brown Weight: 170 lbs Other Distinguishing Characteristics: none Story: Seymour has always had a love for electronics and high tech gadgetry, a love he has carried with him to the military. Always a slow and thoughtful fellow, the man managed to get himself enrolled in an experimental program intended to test out laser weaponry in the field. Having found his Nirvana, Seymour took to laser weapons like no one else, and before long his expertise earned him a position on the Gi Joe team. Since the team's other laser experts, Flash and Grand Slam, were serving in an administrative capacity, the Joes needed him. In one of his very first missions, Seymour was drafted to fly in the Gi Joe team's space shuttle, the Defiant, in order to oppose a Cobra operation in outer space. This experience changed Seymour, and though he served on the Joe team for a bit longer, he eventually left for a time. Studying up in school, Seymour gained his Master's degree in electronics engineering and quickly returned to the Gi Joe team, ready to try out a new wave of advanced weapons - many of which he'd built or at least designed himself - out in the field. Soon enough, when the Joes were assembling their space-based team, the Star Brigade, Seymour leaped at the chance to return to space. More than qualified, Seymour earned his place on that team, and trained up to pilot its Starfighter Space Jet. Able to use its advanced weaponry like none other, Seymour managed to easily do battle with Cobra's similar space-bound vehicles, such as the Invader. He continued to pull his weight as a major member of the Star Brigade team until the Joes were disbanded a few years later. At least, temporarily disbanded. When Cobra activity resurged in a global fashion without the Joes to oppose them, the team was quickly pulled back together. Seymour didn't initially return to the fold - the man aggressively pursuing his own high tech aims - but he did eventually. As such, Seymour was around in time to help the group with several of its major operations, including interference in the second Cobra Island Civil War, not to mention the supposed 'ultimate' defeat of Cobra during World War III, a conflict Cobra itself instigated. Whether or not Seymour remains with the team after Cobra's latest defeat has yet to be seen. While there's a lot more money in the private sector, Seymour can test out his bleeding-edge gear in the field with the Joes, saving him years of development time...