Colonel Courage
| Strength 7d |
Agility 4d |
Intellect 5x |
Willpower 8c |
| Hand Size: Edge: |
4 (25) 2 |
Powers:
(none)
Equipment:
Armor Assault Gun (i): his primary weapon, Colonel Courage can inflict crazy damage with this thing. It has a rotary barreled machine gun on top, which can be fired to inflict his Agility +5 damage in a short burst, raised to his Agility +6 in a full-auto spread.
But that's not all. The bottom half of the armor assault gun has a rocket launcher built in, which lets him fire powerful grenades at a foe just about anywhere within his line of sight. These powerful, rocket-propelled grenades inflict intensity 11 damage each!
Grenade (i): Colonel Courage carries at least one grenade in the field, in case his anti armor gun is out. It can be thrown out to near missile distance, and explodes to inflict intensity 10 damage to all uncovered targets within near missile distance of its detonation point.
Helmet (s): the Colonel always wears his helmet in the field. This distinctive 'fritz' style head gear (complete with his Colonel's eagle) provides him +2 protection against physical attacks that strike him in the head (unless it's a face shot).
the Joe-Com (i): this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with various other goodies built in to help a soldier on the go, and is described in greater detail in its own equipment entry.
Knife (s): Colonel Courage wears this weapon in a sheath on his webbing when it's not in use. It is of m.s. 12, and can be used to either cut through materials of like m.s. (given enough time) or to inflict his Strength +2 damage in melee combat.
Machine Guns (a): the Colonel usually carries a case full of weapons onto a mission - for himself and others. These conventional weapons inflict his Agility +4 damage when firing a single shot, raised to either +5 in a short burst or +6 when fired fully automatic.
Semi-automatic Pistol (a): Colonel Courage always has a 9mm sidearm with him, kept in a holster on his webbing. It can be fired to inflict his Agility +4 damage in a single shot, or his Agility +5 damage when fired in a short, semi-automatic burst.
Hindrances:
Obsessive: the Colonel gets positively twitchy when he encounters a mess. He is reduced to zero (0) in all abilities if he does not immediately sort out any mess he encounters (either himself or by bawling out others until they deal with it), no matter the situation.
Skills:
Boxing (s): a standard skill everyone learns in the military, Colonel Courage can readily defend himself without weaponry. He may divide his pre-cardplay action score between two unarmed melee attacks, the second of which will occur as a contingent action.
Leadership (w): supplementing his standard military training, Colonel Courage is also an effective leader of men. If he passes an average difficulty Willpower action, the Colonel adds a +1 to the actions of his team while they follow his direction.
Marksmanship (a): Colonel Courage is adept in the use and maintenance of all modern firearms; he can be found polishing his as often as he cleans his boots. He can fire any standard, semi-automatic or fully automatic rifle or pistol at a reduced difficulty.
Military / United States (w): the source of all his marketable skills, Colonel Courage is a product of the United States Army. He probably knows the S.O.P. better than most everyone in the Army, and can readily direct a fighting unit in battle, tactically speaking.
Calling:
Soldier: Colonel Courage is likely the epitome of this calling. He's no mindless servitor or brainwashed flunky, but the man lives the Army life with an enthusiasm and joy that few can match. It doesn't hurt that their strict regulations ease his mind any, either...
Costume:
Colonel Courage dresses for success! He wears a pair of olive-drab trousers, a collared, long sleeved khakis shirt under his green web gear (while in the field), a black tie, brown leather boots, a green leather belt, and of course his distinctive green helmet.
Personality:
Nothing is more important than discipline to Cliff - both in his dress and in his adherence to policy. He only regrets that he's so good at administration that the Joes keep him behind a desk most of the time, for he likes to fight the good fight too, you know!
Real Name: Cliff V. Mewett, Grade O-6
Occupation: administrative strategist
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: Gi Joe
Height: 6'
Hair: black
Eyes: brown
Weight: 200 lbs
Other Distinguishing Characteristics: Cliff always wears an immaculately trimmed beard and moustache. Also, no matter the situation, Colonel Courage always looks dignified and spit-polished.
Story:
There's being a stickler for detail. There's slavishly following the Standard Operating Procedure. And then... then there's Colonel Courage.
The man is more obsessive about dotting his Is and crossing his Ts than just about anyone you'll ever meet in the military. He enjoys polishing his shoes, making his bed so tight a quarter will bounce off the top, and a wholesome round of KP - all of which the Colonel does for fun!
Of course, being a Colonel, Cliff gets to inflict his almost maniacal brand of perfection on large swathes of the military, who are only too happy to find him things to occupy his time; the only other thing the Colonel likes more than inspecting the troops is doing paperwork.
And he does a lot of paperwork.
The Colonel is such an obsessive completist that those under his command never want for supplies, equipment or any other need. This is why he was offered a position on the Gi Joe team - though the Joes often handle their own administrative work internally, they're also busy doing other stuff.
You know, like fighting international terrorism. So, the addition of the Colonel, who adopted the code name of Colonel Courage, sounded like a great idea to the Joes at first. The only problem is that the Gi Joe team doesn't stand on ceremony often, much less adhere to a strict dress code.
The Colonel just takes this in stride, however.
While he can't yell at the Joes for not wearing conventional military garb, he can make them shine their boots, polish those weapons and otherwise keep what they do wear and wield in tip-top shape. He's a harsh taskmaster, and he's willing to personally inspect every Joe's gear if necessary.
This when he's not overseeing the handling of all their many and sundry items of paperwork. And the Joes, as a clandestine group constantly in action, has a seemingly endless supply of requisition forms, medical reports, and other important documents that require immediate attention.
But don't think the Colonel's just a pencil pusher with delusions of grandeur.
No, Colonel Courage enjoys doing his time in the field as much as any other Joe - it's all a part of the Army way of life, you know! When he gets a lull in his paperwork or isn't too busy arguing with the likes of Spearhead or Spirit about pet messes, he goes out on missions.
Sometimes he leads these tasks and other times he's merely acting as an XO to aid the Joes in the perpetration of their missions against Cobra. And this is why the Joes not only tolerate Colonel Courage but respect the man: they know he's always willing to get his hands dirty if he must.
Even if somehow he always manages to look good while doing so!
Extra Goodies:
Gi Joe directories featuring a version of Colonel Courage:
| 1993 |