Law

Strength
7d
Agility
4d
Intellect
4x
Willpower
7b

Hand Size:
Edge:
4 (25)
2

Powers:

(none)

Equipment:

Armor Plating (s): once he added active field duty to his long list of responsibilities, Christopher started wearing heavier armor while on the job. A majority of his third field uniform did, in fact, consist of armor plating, providing him +2 protection from attack overall.

Enforcer Gun (i): when he was performing more combat-related duties for a time, Christopher started carrying around this rather large rocket launcher. This two-handed weapon, with its handy front-mounted shield (to protect against suppressive fire) fires missiles that inflict intensity 10 damage to their targets.

Grenades (i): for the most part, Christopher carries tear gas grenades while on duty, allowing him to disperse large crowds with their stunning effect. Of course, when in more active duty, Christopher also carries some incendiary (energy damage) grenades. These devices work at intensity 10 effectiveness.

Helmet (s): for a time, Christopher wore a slightly different helmet than his usual fare - he wears this while on more 'active' duty, really. This helmet offers the same protection that the one above provides, but also offers Christopher intensity 8 Protected Senses and a gas mask of like effectiveness.

Knife (s): for a short time, Christopher carried a blade with him while on a mission with the Joes; usually he doesn't need one, as he's just on security detail. Made from strength 12 metals, he can use this knife to cut through items of like m.s., or inflict +2 damage in melee.

Laser Pistol (a): in the nineties, Christopher supplemented his otherwise mundane G.I. Joe arsenal with this high tech product of G.I. Joe engineering. It can fire a beam that inflicts damage as would any other +5 weapon per blast, and can fire ten shots before it must be recharged.

Night Stick (s): since he isn't out to fill ordinary criminal-types full of lead (most of the time, at least), Christopher carries this handy weapon in order to subdue folks while on duty. In melee, he can use this tried and true police weapon to inflict an impressive +3 damage.

Semi-Automatic Pistol (a): a back-up for all of his other weaponry, this small hand cannon is the last thing between Christopher and melee combat most of the time. It can be fired to inflict damage per a +4 weapon in a single shot, or damage per a +5 weapon in a semi-auto burst.

Uzi 9mm (a): whether he wields this gun or one of like ability, Christopher usually carries at least one of these with him while on duty. It can be fired to inflict damage per a +4 weapon with a single shot, damage per a +5 weapon with a small burst, or damage per a +6 weapon by expending a full clip on a target.

Hindrances:

(none)

Skills:

Animal Handling (w): Christopher has always had a way with animals, especially dogs. In fact, he gets on very well with such animals, so much so that it seems that they understand whatever he says to them. When trying to convince animals to do something, Christopher makes such efforts at a reduced difficulty.

Boxing (s): a part of the training he received with the Houston P.D., training which was enhanced in his Army basic training, this talent reflects Christopher's ability to defend himself unarmed. He can divide his pre-cardplay action score between two attacks, the last of which occurs as a contingent action.

Law Enforcement (w): Christopher was a beat cop for several years before he even enlisted in the armed forces. His training with the Houston P.D. has given him a familiarity with the law and most legal agencies, and while acting as an enforcer of the law, he can legally carry arms and make arrests.

Marksmanship (a): a talent that is necessary as both a civilian and military police officer, this skill represents Christopher's ability to wield a gun in combat if necessary. Whether it be a standard, semi-automatic, or fully automatic rifle or pistol, or even an energy caster, Christopher may use a gun at a reduced difficulty.

Military / United States (w): while he had a good job with his local police, Christopher felt that he could be a police officer in a more fulfilling fashion, and as such enlisted to become an M.P. He managed that easily, and in addition to his above skills, has gained an understanding of military protocols and procedures.

Calling:

Soldier: Christopher truly loves his job with the Joes, as it is the ultimate expression of a policeman's duty, after all - he's helping to bring the scum of the earth to justice. He gleefully does his duty as the G.I. Joe team's chief of security, and relishes his opportunity to do so.

Costume:

Christopher's third uniform is a vast departure from his first two. It consists of a blue pair of pants with armor plating on the lower legs, a gray shirt with armor plating on the lower arms and in places on the torso, blue and gray armored gloves, blue and black armored boots, and a gray steel helmet.

Personality:

Christopher has been described as a 'slow-talking, mule-headed, obstreperous hoot owl with an attitude', and the description is rather apt. In addition to being rather single-minded, he likes working with animals, and truly enjoys seeing a guilty party brought to justice - it just makes him feel good about the world.

Real Name: Christopher M. Lavigne, grade E-4
Occupation: military policeman, Gi Joe security
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: Gi Joe

Height: 6' 1"
Hair: brown
Eyes: brown
Weight: 185 lbs
Other Distinguishing Characteristics: none

Story:

Christopher was a beat cop in Houston's Fifth District with his dog, Order, enforcing the law as best as he could for over two years. One night on the job, he decided that there had to be a better way to work the law than as a beat cop, and as such enlisted in order to get a job as an M.P.

He took Order with him, of course, and his love for the law - in addition to his stubborn nature - meant that there was no doubt that he'd get the job he wanted. Christopher did feel that his job was more fulfilling, and as such he performed his duty with a peace of mind that bordered on Zen meditation.

This got him noticed by his various superiors, who recommended him for a position on the Gi Joe team. However, Christopher was sucked into a strange 'covert op within a covert op' with Chuckles, Fast-Draw, and Lieutenant Falcon, and assigned to guard an experimental missile system with their lives.

This operation was, in fact, an incredibly illegal one, and the missile - written off the books in an accounting 'error' years ago - was aimed square at Cobra Island. This being a huge diplomatic no-no currently, these ersatz Joes started digging into the situation, and figured out what was really going on.

As such, they abducted Hawk, the leader of the actual Gi Joe team, and told him what was going on. Though they received significant opposition from Zarana and several Dreadnoks, this team ultimately got rid of the missile, as well as the corrupt politician and general behind this scheme.

Impressed with the performance of these four ersatz Joes, Hawk then invited them onto the team for real. These fellows quickly made their mark on the team, and Christopher, now calling himself Law (to conveniently work with the name of his dog, Order) was put on the Gi Joe team's security detail.

When not active on some mission or another, Christopher and Order saw to the security of the team's base, the third Pit installation, alongside Mutt and Junkyard. They filled this role for the duration of their time with the Gi Joe team, only stopping in their duty when the team was disbanded back in '94.

Since then, Law and Order have heeded the call when the team was intermittently activated over the years, as it has had an on and off existence since its first shutdown. But the duo are happy to fight Cobra whenever they were needed, as was the case during the second Cobra Island Civil War.

Not to mention when Cobra triggered no less than World War III, and almost took over the entire earth in one fell swoop. However, thanks to the dedication of Christopher and his fellows, those terrorists ultimately failed in this effort, their organization crumbling in the wake of the Commander's capture.

Presumably, Christopher (and Order of course) are sticking with the team to help them secure the world and capture all of Cobra's 'loose ends' in the wake of their greatest, yet failed scheme.

Order

Strength
4x
Agility
1x
Intellect
1x
Willpower
1d

Hand Size:
Edge:
2 (10)
0

Christopher's trusty companion, Order is a rather large guard dog that has worked with him for years and years. Special abilities that Order has include the ability to inflict +2 damage in melee (with its Teeth), and can also Track (scent-based, per the skill).

Extra Goodies:

Law and Order Saga Text File Download

Gi Joe directories featuring a version of Law & Order:

  1987 1990 1993 2000