Robo-Joe
| F Ex 20 |
A Ty 6 |
S Rm 30 |
E In 40 |
R Rm 30 |
I Ty 6 |
P Rm 30 |
Res Ex 20 |
Pop Sh 0 |
| Health: Karma: |
96 66 |
Origin:
Unlike most of his fellow Joes, Greg Scott is a cyborg. Plugged into one of his own prototype space combat armor suits after being fatally wounded by Destro, Greg was reborn as the one and only Robo-Joe - a heavily armed and armored, terrorist-smashing machine!
Cybernetics:
Cyber-eye: the left side of Greg's face, including his eye, seem to have been destroyed in the attack that almost killed him when he was originally 'just' a high tech genius. While the rest was replaced with steel plates and hydraulics, Greg's eye needed more delicate work.
Greg's new, bionic ocular organ allows him to see just as well as he could originally, with likely additions such as Infravision (at Good (10) rank), which would allow him to track any living thing in space, in or out of a protective suit.
I.R.S.: Feeble (2)
Star Brigade Battle Armor: left for dead by the villainous Destro, Greg was plugged into one of his own, experimental space combat armor suits by the Gi Joe team to save his life. Of course the damage to Greg's body was extensive, so this took some... permanent modification.
Both to the armor and to Greg himself. Since it keeps him alive, Greg cannot remove the Star Brigade battle armor, and he is physically wired into the suit. On the other hand, to compensate for his loss of humanity, Greg now has access to the following robotic abilities:
* Body Armor: the seemingly obvious benefit of his being trapped in a space combat suit, this ability represents Greg's considerable protection from injury. Greg's armor offers him Excellent (20) protection against attack, defense which breaks down as follows:
Ex 20 / Ty 6 / Fe 2 / Sh 0 / Sh 0
* Communications Gear: as do all of the Star Brigade battle armor suits, Greg has access to powerful comm gear; you can't just shout to your allies out in space, after all. His gear has Good (10) communications range (2,500 miles) with Remarkable (30) signal encryption.
* Lead Foot Magnetized Boots: the Star Brigade battle armor suits are equipped with special electromagnets in the boot housings, allowing them to 'stick' to ferrous objects when lacking proper gravity. They can grip a metallic surface with Excellent (20) Strength.
* Life Support: if he dons his helmet, Greg's armor can seal itself off from the outside environment, allowing him to breathe even in environments without air. This power functions at Feeble (2) rank, giving Greg a two day supply of air before he must replenish it.
* Resistances: the Star Brigade battle armor is built to withstand the rigors of deep space. It is equipped with Monstrous (75) resistance to cold and pressure variance, and is ray shielded to offer Excellent (20) resistance to laser beams specifically.
* Rocket Launcher: this shoulder-mounted weapon allows Greg to fire considerable ordnance at anything which offends him... and terrorists offend him a whole lot. The projectiles fired by this launcher possess the following vehicular capabilities:
| C Ex 20 |
S Un 100 |
B Ex 20 |
Damage Rm 30 Edged Attack (fragmentary) |
* I.R.S.: Typical (7).
Total Implant Rejection Statistic: Good (9).
Equipment:
the Joe-Com: this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with various other goodies built in to help a soldier on the go, and is described in greater detail in its own equipment entry.
Laser Cannon: when conventional rounds just won't cut it, Greg breaks out the directed energy weapons. The beam fired by this weapon can inflict Good (10) Armor Piercing Energy damage per blast, though it can fire a continuous beam to add +1 CS damage each round.
Machete: in the event that he finds himself without fire power, Greg usually carries a long blade with him on the job - and in his hands, this thing is very deadly. It allows him to inflict Edged Attack damage in melee, or to cut through items of up to Amazing (50) m.s.
Machine Gun: even if the bullets fired by this weapon don't kill you directly, they just might 'space' you due to the decompression on your unarmored suit in vacuum. It can be fired to inflict Good (10) Shooting damage in a short burst, raised to Excellent (20) Shooting damage full auto.
Shotgun: deadly in space even on a glancing blow, this weapon can easily puncture most unarmored space suits. The pellets fired by this gun inflict Good (10) Shooting damage in a 30 degree arc in front of Greg, though even one pellet can open up a basic suit to the vacuum of space.
Quirks:
Unattractive 2: the Joes tried hard to save Greg's life and to rebuild the poor guy after Destro blew him up, but the truth is their work was mostly improvisation. While he's alive, Greg is sort of frightening to look upon, and people generally react to him at a -2 CS.
Talents:
Electronics: learned to supplement his engineering skills, Greg has mastered the fine art of electronics as well. Whenever he needs to design, build or repair anything electrical, Greg should add a +1 CS to any applicable FEAT, including the Resources check.
Engineering 2: Greg is a mechanical genius, and has developed powerful combat armor above and beyond anything else used on earth (at least, before Cobra got a hold of partial plans of his). His Rsn should be considered +2 CS for the purposes of designing or building mechanical things.
Guns: an essential portion of his military training, Greg has been taught how to wield most conventional firearms. Whether he's holding a standard, semi-automatic or fully automatic rifle or pistol, or even a shotgun, Greg may do so at a +1 CS to his Agy.
Martial Arts type B: though his new body is a bit more unwieldy than his original, Greg nonetheless knows how to use it in combat if otherwise disarmed. He can engage in unarmed melee, whether punching, kicking, or even biting, as if his Ftg was +1 CS in rank.
Military / United States: Greg joined the military in order to get advanced technological training - and has become the very work he was assigned to! Despite his 'condition', he's well-versed in the S.O.P., and can function effectively in a fighting unit.
Contacts:
Greg theoretically has several contacts in academic circles, particularly electronics and engineering experts. Of course, most of them think Greg is dead, and these days the only people Greg can rely on to help him in a pinch are his fellows on the Gi Joe team.
Costume:
Greg doesn't wear a costume so much as a suit of grafted-on Star Brigade battle armor! This powerful and bulky suit has a black upper torso, an orange lower torso, orange upper arms connected to black gauntlets, black upper legs attached to orange and black boots, and Greg's black helmet.
Personality:
Greg is an incredibly bright young man, who was forever changed by an act of Cobra terrorism / thievery. Since his rebirth at the hands of the Gi Joe team, Greg is bent on ending Cobra's threat to outer space - particularly that posed by the diabolical Destro - forever.
Real Name: Greg D. Scott, Grade E-3
Occupation: infantry, engineer
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: Gi Joe, Star Brigade (Gi Joe sub-group)
Height: 6' 6"
Hair: light brown
Eyes: brown
Weight: 400 lbs
Other Distinguishing Characteristics: Greg's body is intrinsically tied into the Star Brigade armor suit he was developing for Gi Joe. He's trapped in the suit, as it maintains his vital systems, and a large portion of the left side of his head has been replaced by steel plates and electronic components.
Story:
A scientific genius, Greg was one of many such individuals assigned to work on advanced, space-worthy combat gear for the Gi Joe team, who knew Cobra was working hard to extend their reach beyond earth. Greg's particular area of expertise involved combat armor.
Greg tended to work above and beyond the call of duty on his assigned project, the creation of battle armor that would allow soldiers to fight effectively in space, pulling double shifts and all nighters when he felt like he was on the verge of a breakthrough.
It was on one such night that his laboratory was raided by none other than Destro and his troops, who wanted the plans for his space armor. Greg managed to stop Destro from making off with all of his plans (just some), but wound up being fatally wounded as a result.
Found dying in his destroyed lab by the Gi Joe team, Greg was taken into their headquarters. Using what was left of his plans for the Star Brigade battle armor, the Gi Joe team rebuilt Greg. Plugging him into the prototype suit, they caused him to be reborn... as Robo-Joe!
Given a new lease on life - not to mention a much more personal motivation, Greg quickly completed the work on his Star Brigade suits for the Gi Joe team. Of course, he was one of the first members to officially sign on to this brand new team as a normal life was behind him now.
Having been reborn as a cyborg - much less one with no hope of passing as a 'normal' human, Greg threw himself into the work of stopping Destro - and by extension Cobra - from conquering space itself. Feeling he had nothing to lose, he threw himself into combat with wild abandon.
Of course, he had the body to back such action up now. Greg continued his work against Cobra's space-based minions until the Gi Joe team was deactivated for a time in '94. What he did after this is something of a mystery, but it's likely he continued his work on space armors.
After all, Cobra continues to menace the world to this very day, and you never know when the Joes will have to take the fight against them back into orbit... or beyond! And if the Joes have need of Greg, he'd be more than happy to help them out anew!
Extra Goodies:
Return to the Star Brigade main page!
Gi Joe directories featuring a version of Robo-Joe:
| 1993 |