Cobra Troopers 2

F
Ty 6
A
Ty 6
S
Ty 6
E
Ty 6
R
Ty 6
I
Ty 6
P
Ty 6
Res
Gd 10
Pop
Ty -5

Health:
Karma:
24
18

Origin:

This is the teeming horde of expendable Cobra goons. Recruited from the ranks of the world's murderers, thieves, terrorists and other scum of the earth, those who are Cobra Troopers 2 are the absolute bottom rung of the Cobra organization. Those who show promise are quickly promoted to Cobra Officer 2 and beyond, and those who don't... well, let's just say they're very, very easy to get rid of...

Known Powers:

(none)

Equipment:

AK-47 Assault Rifle: this Russian-built, semi or fully automatic rifle is built to last, being readily adapted for almost any duty imaginable. The gun itself fires a small burst of shells capable of inflicting Good (10) Shooting damage per shot, or a full-auto spread capable of causing Excellent (20) Shooting damage. The latter tends to burn clips, but Cobra Troopers 2 carry several on hand...

Grenades: the shiftless masses of Cobra Troopers 2 have been equipped with two grenades apiece, in addition to their other hardware. They carry one incendiary and one fragmentary grenade, both of which inflict Remarkable (30) damage with a scatter effect; the former causes SD Energy damage, and the latter causes Edged Attack damage. Nasty, no?

Helmet: the lowest rank of Cobra operative, all Cobra Troopers 2 wear a variant of the Viper's helmet. This one is a blue affair with a golden, acrylic/composite face plate that acts as a one-way mirror. The helmet offers Typical (6) protection against head attacks, -1 CS against those targeted on their face plate. It also has a Poor (4) ranked R.T.O. suite built in, offering communications within 25 miles.

Knife: though they'd rather not do so, all Cobra Troopers 2 are equipped to fight hand to hand in the event that they completely run out of ammunition (and they usually carry several spare clips to prevent this). These blades are of Remarkable (30) material strength, and in a Cobra Trooper 2's hands, they can be used to inflict Typical (6) Edged Attack damage per deadly strike.

Multi-Layer Body Armor: standard issue uniforms of the Cobra Troopers 2 consist of a utilitarian, multi-layered Kevlar weave, a weave that offers them some protection from assault. This handy costume offers the Cobra Trooper 2 Typical (6) protection from physical attacks, Feeble (2) protection against energy assault. This may not protect against heavier artillery, but it dulls small arms fire.

Pistol: in the event that one's AK-47 is disabled, a Cobra Trooper 2 always has a spare handgun handy, stored in a convenient shoulder holster for quick access. These guns can be used to fire a single shot which inflicts Typical (6) Shooting damage, or a short burst which drains the entire clip, but inflicts Good (10) Shooting damage. The clip can presumably hold 8 rounds before it needs to be reloaded.

Quirks:

(none)

Talents:

Guns: a given prerequisite, all Cobra operatives must have the ability to use a gun in combat; if they don't have it upon joining Cobra, they are trained - and quickly. Any Cobra Trooper 2 can use a regular, semi-automatic, or fully automatic gun or rifle with proficiency, doing so as though his or her Agility score was +1 CS in rank.

Martial Arts type A or B: furthermore, all Cobra Troopers 2 are trained in at least one form of unarmed combat once they hook up with the group, if they don't already have one under their belt. Most learn type B, allowing them to make unarmed melee attacks at their Fighting score +1 CS, but some opt to learn type A, allowing them to slam or stun opponents easily.

Military: a quasi-military organization, Cobra encourages an easily recognizable (to those within, at least) command structure. As such, those not bringing experience in such matters tend to pick it up quickly, in order to rise through the ranks; those who don't typically stay right here, on the bottom. This skill allows a +1 CS to any Reason or Intuition FEAT based on the workings of military dogma.

Contacts:

Cobra Troopers 2 theoretically have the entire organization of Cobra as their contact, in that they are members of the group and supposedly have the same goals. However, if it is more convenient to let a Trooper 2 (or group of them) get captured or killed, the Cobra Command is more than happy to let this happen - in fact, this is a proven Cobra strategy, since even B.A.T.s are more valuable to the organization...

Costume:

The bottom-of-the-barrel Cobra Trooper 2's uniform was actually changed into a variant of the Viper's. It consists of blue trousers, a blue vest, and a blue, short-sleeved shirt, coupled with a blue helmet that bears a mirrored, golden face plate that completely obscures the features of its wearer. The uniform also has a black belt, black boots, and steel wrist guards.

Notes:

The dregs of society, these are the people who fall for Cobra's recruitment propaganda. Typically murderes, thieves, terrorists, or other scumbags, they like the idea of making lots of money to do what they'd already be doing anyway. Of course, the trick for Cobra is to decide which of these louts are worth keeping and which they need to 'get rid of' in a hurry. It's one of the occupational hazards of a Cobra...

Extra Goodies:

Cobra Trooper 2 Classic Text File Download

Cobra directories featuring a version of the Cobra Trooper 2:

  1998