Gi Joe: 2001 Personnel and Equipment
Personnel:
Big Brawler: with his dual specialty in Army intelligence and jungle survival, Brian proved more than effective at rooting out jungle-based terrorists. This made him an excellent fit for the Gi Joe team, as Cobra has a tendency to hide their bases in the thickest, nastiest jungles they can find! Big Brawler comes in Classic and Saga styles!
Crossfire: with his love for both mechanical things and the military lifestyle, it was a certainty that Bill would eventually enlist. Working as a heavy machine gunner, he truly excels at both firing and repairing his weapons when things go wrong - skills the Joe team can always use. Crossfire comes in Classic and Saga styles!
Cutter: though he grew up as far away as an ocean as is possible in the States, Skip nonetheless grew up to be a Coast Guardsman. After his persistence gained him Gi Joe membership, Skip became their resident skipper on missions, whether or not they included his W.H.A.L.E.! Cutter comes in Classic and Saga styles!
Daemon: a youthful computer programmer whose adventures in virus creation got him in trouble with the F.B.I., Daemon was arrested for his hijinks. However, instead of serving jail time, he was put to use by the Gi Joe team, and ordered to crack Cobra's nano-mites! Availability:
Double Blast: innovative and inquisitive, Charles is able to fix broken down appliances with an almost MacGyver-like skill. This ability got him recruited onto the Gi Joe team, who (also taking advantage of his immense muscle) put him to work as a heavy machine gunner. Double Blast comes in Classic and Saga styles!
Firewall: an immature computer hacker whose misanthropic sabotage of government operatives' personal data got her in hot water with the Feds, Michelle LaChance received a once in a life time 'get out of jail free' card by helping the Joes defuse Cobra nano-tech weapons! Availability:
Flint: joining the Army for the promise of adventure after he grew bored with the 'Groves of Academe', Dashiell used his innate smarts to excel in various areas of military expertise, and was recruited onto the Gi Joe team by an old acquaintance of his, the one and only Duke! Flint comes in Classic and Saga styles!
Gi Joe Greenshirts / Reservists: the Gi Joe Reservists, or Greenshirts as they've come to be known, are Joe trainees. These 'kids' are the best conventional American military training has produced, though they need just a bit 'more' to become official Joes. Availability:
Gung-Ho: one of the roughest and gruffest folk you'll ever meet, Ettienne was born and raised in a swamp. After joining the Marines, he proved himself time and time again, and has shown the same level of achievement as a long-standing member of the Gi Joe team! Gung-Ho comes in Classic and Saga styles!
Leatherneck: Wendell has a long history in the Marines - he's about as intense a 'Jar Head' as you can get. He's so hard core that he attracted the attention of the Joe team, who snapped him up as soon as they could, and put him to work against the forces of Cobra immediately. Leatherneck comes in Classic and Saga styles!
Pathfinder: William grew up with a plethora of wilderness survival skills thanks to his Korean War veteran father and the surrounding Florida Everglades. Using these skills to excel as the Army's premier jungle missions expert, William proved to be a natural fit for the elite Gi Joe team. Pathfinder comes in Classic and Saga styles!
Rock 'n Roll: the team's original heavy machine gunner, Craig was born in beautiful Malibu, California. He eventually grew up and joined the Army, hoping to make the world a better place, and found that membership in the Gi Joe team offers him the ability to do just that. Rock 'n Roll comes in Classic and Saga styles!
Sure Fire: though he grew up in abject poverty in an urban crime zone, David made it a point to escape the blight he was trapped within - legally. Having done this, he then became a member of the L.A.P.D., the F.B.I. - and then the exclusive Gi Joe team, his diligence finally paying off...! Sure Fire comes in Classic and Saga styles!
Tripwire: one of the single most jittery human beings you're likely to meet, Tormod is something of a hyper-active bumbler and clumsy oaf. Of course, he's the Joe team's ultimate demolitions expert because explosives are the only thing that calm him down, unlike everyone else...! Tripwire comes in Classic and Saga styles!
Wet Down: Daniel grew up around the Norfolk naval grounds, and fell in love with all things Navy as a child. Naturally, he enlisted in said armed force as soon as possible, and not only excelled but was one of the youngest recruits to pass the S.E.A.L. training program! Wet Down comes in Classic and Saga styles!
Wet-Suit: loud, arrogant, and seething with attitude, Brian basically forced his way through Navy basic, and even his S.E.A.L. training. He then performed his saboteur duties with a gleeful passion, which got him a job on the Joe team - his destructive joy made him very good at his job! Wet-Suit comes in Classic and Saga styles!
Equipment:
the A.W.E. Striker: a small, lightweight vehicle, this matte black, off-road marvel is a combat vehicle the Gi Joe team adopted in '85. Weighing in at 2.8 tons and armed with a powerful, recoil-less rifle, the A.W.E. Striker can get almost anywhere in a jiffy to offer the Joes fire support! The A.W.E Striker comes in Classic and Saga styles!
the Cube Cam: this tiny device is one of the Joe team's new tools in its war against Cobra and other terrorists. It's about the size of a normal die, and can both film everything in its vicinity and transmit video directly to a waiting Joe-Com unit! Availability:
the Desert Striker: a further modification of the V.A.M.P. line of Joe vehicles, the Desert Striker replaces the missile launcher on that durable model with a heavy laser rifle - and adds a ton of additional armament, in order to both attack targets in the front and the rear of the vehicle! The Desert Striker comes in Classic and Saga styles!
the Gi Joe Headquarters: these relatively large, prefabricated compounds can easily be transported and assembled by a small team of Joes in no time. Once assembled, they offer an unparalleled view of their surroundings, and can easily dominate the area with overwhelming firepower. Comes in Classic and Saga styles!
the Joe-Com: the Gi Joe Wrist Communicator Device, or Joe-Com, is a wondrously advanced unit developed for the Gi Joe team upon its more public reactivation in the year 2001. It allows audio / video communications and vast data storage / transfer! Availability:
the Night Landing Craft: this small, aquatic craft was given to Cutter when he returned to the Gi Joe team back in '01. A nocturnal landing boat, complete with a weapons platform built on top of a highly sturdy, yet inflatable boat, it's great for busting drug smugglers or Cobra operatives. The Night Landing Craft comes in Classic and Saga styles!
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