the Headquarters Attack
The Headquarters Attack is the first of two Gi Joe B.T.R. (Built To Rule) installations. It comes in a large set of crates that can be unpacked (and subsequently assembled) in one of two configurations - one of which aids the Gi Joe Spy Troops.
The first, straight-forward mode is that of an anti-aircraft installation - it's designed to shoot down enemy planes. The second is a Gi Joe base that is disguised as a Cobra Firebat launch platform - making use of a captured example of the Cobra B.T.R. Firebat.
The Headquarters Attack has the use of the following technology in both modes:
Autocannons (a): the Headquarters Attack has two rotary-barreled machine gun mounts equipped. Each can be fired to inflict the gunner's Agility +5 damage in a short burst, raised to +6 in a full auto spread - though either mode adds a +1 if both guns are trained on a singular foe.
Body Armor (s): regardless of its configuration, the Headquarters Attack is built tough. Its components are made from m.s. 12 materials, and offer +3 protection against physical attacks for those who are sheltering behind (or within) its walls.
B.T.R. Firebat (i): one of the centerpieces of the Headquarters Attack's Spy Troops function is the use of an authentic, captured B.T.R. Firebat to help it pose as a Cobra facility. This vehicle can be used by the Joes (or Cobra, really), and is described in its own entry.
Communications Array (i): the Headquarters Attack is equipped with an extremely powerful, gigahertz-frequency, frequency-wobbler radio system. This makes for intensity 5 communications power (with a 500 mile range) that has intensity 10 signal encryption - not bad at all, that.
Missile Launchers (i): the Headquarters Attack has two missile launchers. One is an anti-aircraft projectile launcher, and has a rotary barrel (can fire up to six missiles at once!) The second is an anti-personnel launcher, and can fire up to three missiles simultaneously.
Each of these missiles inflict intensity 10 damage when they strike by themselves, though they may add a +1 for each doubling of missiles that hit a single opponent or target (up to intensity 18 if the anti-aircraft launcher is trained downward, and all nine hit).
Radar Unit (w): in either mode, the Headquarters Attack has the use of a large radar unit, situated high above it on a rotating base. It can scan the area around the Headquarters Attack with intensity 10 ability, letting it monitor movement within artillery distance of its location.
Shape Change (a): the whole point of B.T.R. technology is that it can be field-modified by just a few Joes in little time. The Headquarters Attack can be quickly changed from a Gi Joe to a 'Cobra' configuration in a couple minutes by a highly motivated group of Joes.
The Gi Joe mode is a straight-forward, reinforced installation. It consists of three buildings, one of which houses a jail to hold captured Cobras. When posing as a Cobra Firebat launcher, the Headquarters Attack is a singular tower, with the aircraft catapult on the far end.
Spotlight (i): the Headquarters Attack has a powerful spotlight it can use to illuminate the sky - or just a specific area. It can do this with intensity 12 ability, often enough to flood the area with light, or to easily (and temporarily) blind foes in a surprise maneuver.
Extra Goodies:
Gi Joe directories featuring a version of the Headquarters Attack:
| 2004 |