Major Bludd Strength Agility Intellect Willpower 7d 5c 6x 6c Hand Size: 4 (25) Edge: 2 Powers: (none) Cybernetics: Cyber-Hand (i): while some believed that Sebastian originally had a robotic arm, he definitely has one now, after his right hand was chopped off by General Rey. This limb replacement allows Sebastian to handle objects as he could with his original hand, though it does not seem to have any other special features as of yet. It is of m.s. 12, and can ignore incoming damage of lower intensity. Equipment: Bullet Proof Vest (s): in addition to his helmet and his arm brace / cyborg arm, Sebastian also wears a handy dandy Kevlar vest. This item protects him from center of mass attacks by giving him +2 armor in that area. He wore this item on the outside of his outfit when utilizing his first uniform, but started wearing it under his jacket on all of his subsequent battle uniforms. Grenades (i): while he wasn't a big fan of them at first, Sebastian eventually donned a large array of these devices for use in battle, as it's easier to kill someone with a barrage of grenades sometimes. These all inflict intensity 10 damage per blast, the specific type of which will vary; incendiary grenades inflict energy damage, fragmentary grenades inflict physical damage, etc... Helmet (s): regardless of what uniform he's wearing, Sebastian always has his trusty helmet on; anything to keep from getting a hole blasted through it while on a mission. This protective head gear is of 9 material strength, providing Sebastian +2 protection from physical attack against head shots while he's wearing the trademark item on his noggin. Knife (s): a must for any real soldier, Sebastian always carries a blade on him at all times, should he need to cut something on an assignment - or someone. This knife, of 10 material strength, can be used by Sebastian to inflict damage as per a +2 weapon in melee, and can cut through materials of up to 10 material strength with exceptional ease. Machine Guns (a): though the exact style will vary, Sebastian always has at least one of these weapons on him while in action, either for sniping or for simple, direct firearm combat. These guns can inflict damage per a +4 weapon in a single shot, per a +5 weapon in a semi-automatic burst, and per a +6 weapon in a full-auto, clip extinguishing spray of hot lead. Semi-automatic Pistol (a): a back-up in the event that his primary weapon, his machine gun, fails him, Sebastian carries a spare piece as well. He can fire this semi-automatic mini hand cannon to inflict his Agility +4 damage in a single shot, raised to his Agility +5 damage in a semi-auto spread. He can presumably fire two bursts before he has to swap out his clip for a new one. Hindrances: Missing Body Part / Left Eye: at some unknown point in his career, Sebastian lost an eye on some mission or another. While he wears a patch over the damaged organ in an effort to look smashing, and carries on as though nothing were amiss, it is important to note that his lack of binocular vision gives Sebastian a one difficulty level penalty on all vision-based actions, two if peripheral vision is involved. Or did he? On at least one occasion, Sebastian has been seen not only not wearing an eye patch, but with two whole, hearty eyes. Unless that was a glass eye, of course. But if it isn't, Sebastian is just the sort of fellow you can imagine wearing a fake eye patch because he thinks it would improve his reputation. If you have decided he does have both eyes, he can remove his patch to avoid this hindrance. Skills: Boxing (s): while he's highly skilled in the use of all manner of firearms, and would prefer utilize them in combat, Sebastian can nonetheless fight bare-handed. In unarmed melee, Sebastian can divide his pre-cardplay action score between two attacks, the last of which will occur as a contingent action. Of course, these attacks are resolved at a reduced difficulty level, as well. Marksmanship (a): a must for a mercenary and former military man, Sebastian possesses this skill as a general matter of course. As such, he can use any standard, semi-automatic, fully automatic, or directed energy rifle or pistol at one difficulty level lower than would otherwise be required. This bonus applies whether the man is in straightforward gunplay or in the perpetration of an ambush attack. Martial Arts (a): in addition to his skill in the fine art of fisticuffs, Sebastian is also well versed in the use of various martial arts styles. As such, while in unarmed melee, he can utilize either his Strength or Agility score to resolve attacks - even when trumping - and can reduce the difficulty of actions meant to dodge attacks or to catch weaponry thrown at his person. Military (w): between his time in the Australian Special Air Service (where he acquired the rank of Major) and the French Foreign Legion, Sebastian has developed an almost instinctual understanding of the military mindset. Sebastian has also developed a tactical sense that boggles the mind of even other military leaders thanks to his experiences, along with the ability to lead fighting men when necessary. Survival (w): as a function of his military training, as well as his many and varied life experiences, Sebastian can get by quite easily even if he's expected to die in a given situation. No matter what climate he's in, from arctic tundra to deep rain forest to desiccated urban sprawl, Sebastian can find enough food, shelter, and usually armaments to keep himself alive and well. Calling: Greed: while some folks may have multiple motivations for what they do, that is simply not the case with Sebastian. He has absolutely no qualms about stepping on anyone or anything in the acquisition of whatever he wants, which is usually cash - but this may vary depending on the situation. Nothing else matters to the man, and everything else is merely window dressing to Sebastian. Costume: Sebastian's sixth uniform is an all new affair, but is somewhat reminiscent of his first. It includes a dark brown, long sleeved shirt, light brown trousers, black leather gloves, golden wrist guards, dark brown leather boots with gold bands around the top, brown belts, holsters and pouches to hold his gear, a dark brown helmet, a red shawl, and of course Sebastian's trademark black eye patch. Personality: Sebastian Bludd is a fighting man who has little, if any scruples. Giving up his duty to his country for the promise of riches, he'll gladly do just about anything if the money's right, even if it puts him at severe risk of personal injury. However, he's no fool, and his years of military and para-military experience have given this would-be poet a tactical mind like a steel trap; he gets things done when necessary. Real Name: Major Sebastian Bludd, Retired Occupation: mercenary, assassin Legal Status: Australian citizen with a considerable criminal record Marital Status: single Alias(es), if any: Destro (he posed as the man once) Group Affiliation: Cobra (sometimes) Height: 5' 10" Hair: black Eye: brown Weight: 160 lbs Other Distinguishing Characteristics: Sebastian is missing his left eye, and he wears a black eye patch to cover up that wounded portion of his head. Also, he usually sports a stylish (to him) moustache. Story: Major Sebastian Bludd got his start in the Australian armed forces, where he was part of that nation's Special Air Service. By the time he acquired the rank that he's identified with since, Sebastian had come to the conclusion that there was more money in mercenary work, and when his greed overcame his patriotism, he left Australia to join the French Foreign Legion. That's not all he was up to, however. Sebastian also hired out his services to the highest bidder, and over the years he has found himself wanted in numerous countries for his crimes, as his employers are invariably the scum of the earth. Having no scruples whatsoever, the man will take virtually any job, you see, and has committed various heinous crimes in his day. This, of course, has made him a singularly famous mercenary. That's how Sebastian wound up with Cobra. You see, Cobra Commander needed a special job done, and knowing Sebastian's reputation, thought he would be the best man for said job - namely, the assassination of Destro! Of course, since Destro was also involved with Cobra, this made things tricky, and Cobra Commander had to keep Sebastian around until the time was right to act. One major problem with the job, however, was that Sebastian was forced to deal with Scar-Face, a Cobra courier, while he waited for his golden opportunity. Sebastian had a past with the man, you see, and it wasn't a good one; this caused him no end of grief while he prepared to make his move. As such, he moved on Destro at the earliest opportunity - during Cobra's assault on Washington D.C.! Sebastian was ultimately foiled by the Baroness, however, who wound up paying for her interference when her H.I.S.S. tank exploded immediately after she stopped Sebastian from killing her love. In the chaos that ensued, Sebastian wound up getting captured by Grand Slam and Stalker, and was locked up in the Gi Joe headquarters, along with Scar-Face - a fact that rankled Sebastian to no end. Soon enough, however, Cobra Commander determined where the Joes were based at, and led a full force assault on the compound. As the battle raged, Sebastian managed to escape, killing both Scar-Face and General Flagg in the process, and took the badly burned Baroness with him - she'd also been taken to the Joe base as a part of Hawk's master plan for beating Cobra. He took her to the Bern Institute of Reconstructive Surgery in Switzerland, where a highly skilled plastic surgeon managed to put the heavily burnt terrorist back together - almost better than ever, in fact. However, Sebastian didn't know that he'd been followed by the Joes, and when he attempted to blackmail Cobra Commander shortly thereafter, the Americans managed to spoil his plot. Sebastian got away, of course, but Cobra Commander was captured in the process. When the man escaped from Joe custody, he had Sebastian imprisoned, and Sebastian remained under lock and key for quite a while. He was eventually freed by the Baroness, however, as she needed him for her plot to assassinate the Commander, a plot that involved the Commander's son, Billy. The Baroness' scheme ultimately failed, due to Destro's interference, but luckily Cobra Commander never found out that Sebastian was also involved in this debacle. Knowing the man had his suspicions, however, Sebastian withdrew from Cobra for a time, though he was approached by the group's new leader, Serpentor, to pull another job on Destro several years later. You see, it was believed that Destro was dead, and the weapons designer had blueprints for the Cobra Terror Drome in his Scottish castle. Serpentor hired Sebastian to pose as the laird of the manor and acquire the plans for Cobra, so nobody else could. When Destro returned, though, he managed to defeat Sebastian thanks to some timely assistance from Flint and Lady Jaye. Sebastian dropped out of sight again for several years, eventually reappearing after he'd been hired by a corrupt American General to prevent Snake-Eyes from rescuing one George Strawhacker from a Borovian gulag. His imprisonment there was vital to national interests, and as such, said General basically instructed Sebastian to kill the man rather than have him return home to ruin the work he'd done. Sebastian failed in this himself, but he'd managed to work things so a Borovian troublemaker known as Metz would do the job for him once Snake-Eyes stopped him. The Joe knew it, too, but couldn't bring himself to kill a (now) unarmed man in retaliation. With his job done, Sebastian disappeared again, only to turn up at the very end of the millennium when he rejoined Cobra. Knowing Sebastian's reputation, as well as Cobra Commander's ingenious scheming mind, it's assured that he's up to something horribly nasty. And he usually was. For the duration of his continued employment with Cobra this time around, Sebastian was indeed involved with a large variety of really despicable acts. Though on one such occasion, the man had his arm chopped off! Well, his hand at any rate. This happened during personal combat with the man who would grow to become the Gi Joe team's latest commander, General Rey (giving him yet another bone to pick with yet another leader of the Joes). Luckily for him, Cobra science has evolved over the years, and he was able to get himself a cybernetic replacement, but the point is Sebastian put Rey on his List. Whether or not he'll ever get to get his vengeance on the man remains to be seen, for Sebastian's whereabouts after the most recent collapse of Cobra, during the end of World War III (which it itself instigated) are pretty much set for a while. Having been captured along with the Commander, Sebastian has been interred in the Coffin, a highly secure prison in Greenland. And while Cobra rescued him from there once, it's not likely he'll be managing another getaway any time soon...