Cobra Officers

F
Gd 10
A
Ty 6
S
Ty 6
E
Gd 10
R
Gd 10
I
Ty 6
P
Gd 10
Res
Ex 20
Pop
Ty -5

Health:
Karma:
32
26

Origin:

The nameless, faceless (but not so countless as their Trooper counterparts) Cobra Officers are the more skilled variety of ground-level Cobra minion. These highly trained minions are those who tend to go places in the Cobra organization, as these are the folks often trained to operate vehicles or, if otherwise skilled, to act in a position more conducive to espionage or sabotage activities.

Known Powers:

(none)

Equipment:

AK-47 Assault Rifle: this Russian-built, semi or fully automatic rifle is built to last, being readily adapted for almost any duty imaginable. The gun itself fires a small burst of shells capable of inflicting Good (10) Shooting damage per shot, or a full-auto spread capable of causing Excellent (20) Shooting damage. The latter tends to burn clips, but Cobra Officers carry several on hand...

Explosives Kit: allowing them to act as saboteurs, this pack of explosives can be used to inflict devastating damage upon enemy fortifications - or vehicles, in a pinch. With the tools included in this kit, the Cobra Officer can set a charge which will detonate to inflict Incredible (40) Edged Attack (fragmentary) damage to a place or thing, which is often enough to bring it crashing down.

Flashlight: for use during night time operations, this handy tool allows the Cobra Officer to see at any time. Capable of producing Good (10) intensity illumination, it can be used to fill a small space with bright light, or a full area with -2 CS illumination. It can also be used in a pinch to blind others (with surprise) or as a bludgeon (Good (10) m.s.).

Helmet: all Cobra Officers wear a helmet, in order to increase relative safety on the field and to protect from the ever-deadly head shot. Made of Excellent (20) material strength metals, this helmet offers its wearer Typical (6) protection from any non-frontal head attacks. This may not be enough to deflect all damage in a given instance, but it nonetheless helps to save lives...

Knife: though they'd rather not do so, all Cobra Officers are equipped to fight hand to hand in the event that they completely run out of ammunition (and they usually carry several spare clips to prevent this). These blades are of Remarkable (30) material strength, and in a Cobra Officer's hands, they can be used to inflict Typical (6) Edged Attack damage per deadly strike.

Quirks:

(none)

Talents:

Detective / Espionage: one of the skills that give Cobra Officers an edge over their subordinates is their ability to worm their way into a facility and then pose as an ordinary staff member, whether it be a nuclear power plant, defense contractor, or even a television station. Cobra Officers receive a +1 CS to all infiltration attempts, as well as their other detective capabilities.

Guns: a given prerequisite, all Cobra operatives must have the ability to use a gun in combat; if they don't have it upon joining Cobra, they are trained - and quickly. Any Cobra Officer can use a regular, semi-automatic, or fully automatic gun or rifle with proficiency, doing so as though his or her Agility score was +1 CS in rank.

Martial Arts type A or B: furthermore, all Cobra Officers are trained in at least one form of unarmed combat once they hook up with the group, if they don't already have one under their belt. Most learn type B, allowing them to make unarmed melee attacks at their Fighting score +1 CS, but some opt to learn type A, allowing them to slam or stun opponents easily.

Military: a quasi-military organization, Cobra encourages an easily recognizable (to those within, at least) command structure. As such, those not bringing experience in such matters tend to pick it up quickly, in order to rise through the ranks; those who don't typically don't get this far. This skill allows a +1 CS to any Reason or Intuition FEAT based on the workings of military dogma.

Contacts:

Cobra Officers theoretically have the entire organization of Cobra as their contact, in that they are members of the group and supposedly have the same goals. However, if it is more convenient to let an Officer get captured or otherwise take a fall, the Cobra Command is more than happy to let this happen. Unless a specific Officer has something the Command needs, he is ultimately expendable...

Costume:

In the desert, the standard Cobra Officer uniform consists of a tan jumpsuit, accompanied with a tan helmet and bears the Cobra sigil, in red, on the front upper torso. The uniform is then complemented by brown gloves, black boots, black knee-pads, a black strap-on knife sheath, a brown, pouch-riddled belt, brown webbing with pockets for extra clips, and a brown face mask.

Notes:

For years, being a Cobra Officer was a high point in the career of an aspiring terrorist, in that they got their own command and quite a lot of cash, to boot. Furthermore, the opportunities for advancement were quite good, and usually involved getting to be in charge of high tech equipment, like F.A.N.G. helicopters or H.I.S.S. tanks. Of course, an Officer could always become a Crimson Guardsman...

Extra Goodies:

Cobra Officer Classic Text File Download

Cobra Officer Imagery

Cobra directories featuring a version of the Cobra Officer:

  1982 2008