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Cobra Technicians
F Gd 10 |
A Ty 6 |
S Ty 6 |
E Ty 6 |
R Gd 10 |
I Gd 10 |
P Gd 10 |
Res Gd 10 |
Pop Ty -5
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Origin:
Unlike the nameless, faceless legions of Cobra, the technicians of that organization exist in significantly more limited numbers, as they are the more skilled members of the bunch. In addition to being trained as fully functional field operatives, Cobra's technicians also serve as telecommunications personnel, equipment operators, and other vital, yet less 'adventurous' positions.
Known Powers:
(none)
Equipment:
Dragunov Sniper Rifle: this Russian-built, semi-automatic rifle is built primarily with assassinations in mind, though it can be used in a firefight in a pinch. The gun itself fires shells capable of inflicting Good (10) Shooting damage per shot, though it can inflict Excellent (20) Shooting damage in a semi-automatic burst. It is also equipped with a scope, offering a +1 CS to ambush attempts.
Knife: though they'd rather not do so, all Cobra technicians are equipped to fight hand to hand in the event that they completely run out of ammunition (and they usually carry several spare clips to prevent this). These blades are of Remarkable (30) material strength, and in a Cobra technician's hands, they can be used to inflict Typical (6) Edged Attack damage per deadly strike.
Pistol: in the event that one's Dragunov is disabled, a Cobra technician always has a spare handgun handy, stored in a convenient shoulder holster for quick access. These guns can be used to fire a single shot which inflicts Typical (6) Shooting damage, or a short burst which drains the entire clip, but inflicts Good (10) Shooting damage. The clip can presumably hold 8 rounds before it needs to be reloaded.
Quirks:
(none)
Talents:
Guns: a given prerequisite, all Cobra operatives must have the ability to use a gun in combat; if they don't have it upon joining Cobra, they are trained - and quickly. Any and all Cobra technicians may use a regular, semi-automatic, or fully automatic gun or rifle with proficiency, doing so as though their agility score were +1 CS in rank.
Martial Arts type A or B: furthermore, all Cobra technicians are trained in at least one form of unarmed combat once they hook up with the group, if they don't already have one under their belt. Most learn type B, allowing them to make unarmed melee attacks at their fighting score +1 CS, but some opt to learn type A, allowing them to slam or stun opponents easily.
Military: a quasi-military organization, Cobra encourages an easily recognizable (to those within, at least) command structure. As such, those not bringing experience in such matters tend to pick it up quickly, in order to rise through the ranks; those who don't typically stay right where they are. This skill allows a +1 CS to any reason or intuition FEAT based on the workings of military dogma.
Technical Skill: above and beyond their basic terrorist training, Cobra technicians were also skilled in at least one area of technical knowledge. Usually, this consisted of the Electronics or Repair / Tinkering talents, as Cobra has a very large need for repair-men for their combat and support gear. However, some of these guys were instead trained in Piloting, Computers, or even Medicine!
Contacts:
Cobra technicians theoretically have the entire organization of Cobra as their contact, in that they are members of the group and supposedly have the same goals. However, if it is more convenient to let a technician (or group of techies) get captured or killed, the Cobra Command is more than happy to let this happen. Unless a specific techie has something the Command needs, he is ultimately expendable...
Costume:
The standard Cobra technician uniform consists of a blue jumpsuit that bears the Cobra sigil, in red, on the front upper torso, accompanied by blue gloves. The uniform is then further complemented with black boots, black knee-pads, a black strap-on knife sheath, a black, pouch-riddled belt, black webbing with a shoulder holster for the techie's pistol, and a red face mask.
Personality:
Being less combat-related than your average Cobra operative, these technicians tended to fill a more 'behind the scenes' sort of role, showing up only on missions where their particular expertise was necessary. As such, these operatives were more likely than their fellows to cave in to violence aimed at their persons; they may be fanatics, but they're not battle-hardened fanatics.
Notes:
During the formative stages of the terrorist outfit known as Cobra, these operatives seemed to perform those sundry, yet vital technical duties that were required to keep such a group functioning. Telephone operators, electronics technicians, mechanical geniuses, and so on. However, they were eventually replaced by various other ranks, such as the Tele-Viper, with more distinctive equipment and uniforms.
Extra Goodies:
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