Grunt - Saga Style
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Grunt

Strength
6d
Agility
4b
Intellect
4d
Willpower
4d

Hand Size:
Edge:
4 (25)
2

Powers:

(none)

Equipment:

Backpack:
this pack is filled with all sorts of necessary, though indeterminate survival and combat gear. For instance, he likely has flashlights, field rations, at least one survival knife, a compass, maps applicable to the mission he's on, and more within (though this has yet to be seen).

the Battle Blitz (v5, v7): after he rejoined the G.I. Joe team again (in 2003 this time), Robert made a rather large addition to his personal, military arsenal. The Battle Blitz is a powerful, yet small six-wheeled all-terrain vehicle, armed with a 'Spy Troops' mini-luge feature, and is described in its own entry.

Falcon Attack Glider (v2): about a year after he hooked up with the G.I. Joe team, Robert was trained in the effective use of this unpowered aerial attack device. While the Falcon is not described here, it does have its own entry in the Joe equipment guides, however (check it out).

Fragmentary Grenades: Robert usually carries a belt full of these things at any one time. Each of these thrown explosives will, three seconds after their pin has been pulled, explode with intensity 10 force, causing like damage to everybody within striking (near missile) distance of their detonation point.

Helmet: if not otherwise replaced by some other equipment, Robert also makes use of a standard Army issue helmet, which offers him +3 protection against non-face attacks striking him in the head (of course, such hits still hurt some...).

the Joe-Com *: this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with an intensity 6 - 250 mile - range, is equipped with a G.P.S. system, a heart monitor, and can store up to a terabyte of raw data - not bad, eh?

Of course, this device also stores a variety of nutrients it can use to supplement activity, which are absorbed directly into one's pores (think of this as intensity 1 life support, where food is concerned). So, not only is the thing a nice, high tech video phone, but it can also save one's life in a pinch!

Knife: though he's usually heavily armed with guns, Robert carries a blade around, just in case. He can use this in melee or as a thrown weapon as a +2 weapon; sure, his knife throwing skill sucks, so Robert most likely just uses it in hand to hand, or to cut objects in a pinch.

M-16 Machine Gun: his primary assault device, this gun can be fired as a +4 weapon using a single round, +5 in a semi-automatic burst, or +6 with a full-auto spread. It can fire twenty rounds before changing clips is necessary (Robert usually has bunches of these things).

Robert has this gun (or one of like capabilities) on him at all times while on a mission.

Rocket Launcher (v3): after rejoining the Joe team for a time, Robert began lugging around a heavy duty rocket launcher while serving as the Joes' infantry squad leader. This device fires rockets at a target that will inflict intensity 12 damage to anybody within striking (near missile) distance of the rocket's impact.

Spy Troops Disguise (v6): with its recent emphasis on espionage and other dirty tricks, a large portion of the G.I. Joe team has taken to using special infiltration disguises. Robert's is a complete, fully functional Cobra C.L.A.W.S. uniform, confiscated from a captured Cobra operative.

This advanced armored uniform is built from a classified, ionized fiber composite, and provides +2 protection from attack. Furthermore, it is equipped with a Cobra-themed shield that can be used, with a specific shield maneuver, to increase this protection to a total of +3.

* The Joe-Com is something that the Joes started using in their new (as of 2001) comic, and hasn't been featured on a Grunt action figure... yet.

Hindrances:

(none)

Skills:

Aerial Combat (v2+):
about a year after signing up with the Joes, Robert received a basic crash course in aerial combat, enough to get him going with his Falcon Attack Glider. As such, any combat actions Robert attempts while in the air have their difficulty reduced by one level.

Boxing: one aspect of Robert's basic training, as given to him by the United States Army, involves his ability to fight if unarmed. When engaging in melee, Robert can divide his pre-cardplay action score between two attacks, the last of which will occur as a contingent action.

Engineering (v3+): going to college after leaving the Joe team, Robert became an engineer under the G.I. Bill, which allows him to reduce the difficulty of actions used to build anything by one difficulty level, as well as giving him a good heads up when de-engineering or repairing an item.

Marksmanship: a well-trained infantryman, Robert has been schooled in the use of all kinds of assault rifles and pistols, whether they be standard, semi-automatic, or fully automatic in nature. As such, he can resolve gun-based attacks at one difficulty level lower than is usually necessary.

Martial Arts: Robert's military training has provided him the basic tools of self-defense. If unarmed, Robert can utilize either his Strength or Agility score to trump in combat, and can reduce the difficulty of actions meant to reduce falling damage or to catch thrown objects by one level.

Military: having been in the Army for a while, Robert knows military protocols like the back of his hand. Further, any Intellect or Willpower action he attempts in regards military matters, such as commanding troops, knowing rules and regulations, and so on, are made at a reduced difficulty level.

Calling:

Youthful Exuberance
, later Soldier: when he first joined up with the Army, Robert was simply there for the fun, the adventure, the butt-kickin' glory. However, after being involved in several real combat missions, this reckless enthusiasm quickly transformed into a more refined and subdued love of the military life.

Costume:

When he first joined the Joe team, Robert was almost always in his green Army fatigues. In addition to this basic uniform, he wore a green helmet, brown boots, a green belt with pockets for accessories, a green backpack for his larger gear, and two shoulder straps filled to the brim with pouches and grenades.

That was, however, just his first uniform. His second was mainly a variation on the first, in that anything that was previously green had been changed to a tan, desert-style coloration. He primarily wore this suit when using his glider, and often switched between his first and second uniform.

Robert's third uniform was adopted after he signed back up with the Joes for a bit. It consists of a brown leather jacket with a tan undershirt, light yellow-orange trousers, black, shiny boots, and a green helmet with black weather goggles. Oh, and he also wore a drill sergeant's whistle at all times.

Robert's fourth uniform was adopted after the Joes reassembled at the end of the nineties. It consists of a long sleeved, camouflage sweater (various greens and browns), deep green trousers, black, shiny boots, a black belt, and black webbing with which to hold various implements of destruction.

He quickly amended this outfit slightly. His sixth uniform has light green trousers, a light green 'muscle' shirt with a brown leather shoulder holster for his firearm, a brown leather, accessory-laden belt, brown leather arm straps (with pouches), and brown leather boots.

It should be noted at this time that Robert's 'Spy Troops' gear included a full Cobra C.L.A.W.S. uniform. This battle armor consists of a red, ionized fiber armor suit with black trim, black boots and gloves, brown belts, holsters, and webbing, a gold face mask, and a stylized Cobra shield.

Robert's seventh uniform is just like his fifth and six - the only difference being the color. It includes greenish-gray trousers, a greenish-gray 'muscle' shirt with a black leather shoulder holster for his firearm, a black leather, accessory-laden belt, black leather arm straps, and brown leather boots.

Personality:

When he first joined the Joe team, Robert's exuberant and light-hearted attitude was apparent from the start. He was always eager to go on special missions for the team, and seemed more than ready to do anything to help out his fellows.

But don't let his happy-go-lucky attitude make you underestimate him. For under that youthful exterior lies an infantry expert, a man extremely well trained in the use of modern combat techniques, and he can likely deal with any threat easily... and with extreme prejudice.

Real Name: Robert W. Graves, Grade E-4 (later E-5, then E-6)
Occupation: G.I. Joe infantryman, engineer
Legal Status: American citizen with no known criminal record
Marital Status: presumably single
Alias(es), if any: none
Group Affiliation: G.I. Joe

Height: 5' 9"
Hair: brown
Eyes: blue
Weight: 160 lbs
Other Distinguishing Characteristics: none

Story:

Robert was a very young man when he signed up with the armed forces; sure, lots of other folks are, too, but they aren't as good as he is. You see, Rob graduated near the top of his class in Advanced Infantry School, and not specializing like most military folks, he simply got really good in his chosen area.

This extensive infantry expertise got him a job on a nascent anti-terrorist strike force known as G.I. Joe. A member of the team from the start, Robert happened to be on the team's very first mission, an operation to rescue George Strawhacker, who was being held hostage by middle-eastern terrorists.

He also participated in several other major missions for the Joe team, including the rescue of Dr. Adele Burkhardt from Cobra forces and the invasion of the town of Springfield, which was being controlled and used as a headquarters by Cobra.

Soon after this latter operation, however, Robert left the Joe team, since it was full to bursting with infantry folks like himself, and went to college. Though his thoughts occasionally returned to his military fellows, and he even re-upped for a time, he eventually got his degree.

This gave him a head-start on many of his former team-mates, as the Joe team was dismantled in '94. However, with a resurgence in Cobra activities of late, the team has been reassembled once again, and missing his pals, Robert went ahead and rejoined along with the rest of the original Joes!

Extra Goodies:

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Other G.I. Joe directories featuring a version of Grunt:

1983 1991 1997 2003

* Note: 2003 saw three versions of Grunt (Versions 5, 6 and 7).