H.I.S.S. Drivers - Saga Style
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H.I.S.S. Drivers

Strength
8d
Agility
4a
Intellect
4x
Willpower
4d

Hand Size:
Edge:
2 (10)
0

Powers:

(none)

Equipment:

Helmet:
all Cobra H.I.S.S. drivers wear a helmet in order to increase relative safety on the field, and to protect from the ever-deadly head shot. Made from strength 9 metals, this helmet offers its wearer +1 protection from any non-frontal head attacks. This may not be enough to deflect all damage in a given instance, but it nonetheless helps to save lives...

H.I.S.S. Tank: their claim to fame, every H.I.S.S. driver is assigned to his very own, High Speed Sentry (mark 1). This curious vehicle is essentially a tank, though it is built with irregular tank treads and a larger vertical profile than its horizontal one. Nonetheless, this vehicle is highly deadly in combat situations, and is easily a match for the G.I. Joe M.O.B.A.T. See its entry for more information.

Kevlar Vest: all H.I.S.S drivers' uniforms come equipped with a bullet proof vest, one that proudly displays the Cobra sigil for the whole world to see. This nifty vest offers the wearer +2 protection from assault, whether it be physical or energy based (in other words, it's the same versus either bullets, baseball bats, flame throwers, or laser beams). It is important to note, however, that this protection only covers a H.I.S.S. driver's torso...

Pistol: in the event that one's H.I.S.S. tank is disabled, its driver always has a spare handgun handy, stored somewhere on their person for quick access. These guns can be used to fire a single shot which inflicts damage per a +4 weapon, or a short burst which drains the entire clip, but inflicts damage per a +5 weapon. The clip can presumably hold 8 rounds before it needs to be reloaded.

Hindrances:

(none)

Skills:

Boxing:
all H.I.S.S. drivers are trained in at least one form of unarmed combat once they hook up with the group, if they don't already have one under their belt. Regardless of the specific fighting form, it allows all H.I.S.S. drivers to divide their pre-cardplay action score between two unarmed melee attacks, the last of which will occur as a contingent action - handy, no?

Marksmanship: a given prerequisite, all Cobra operatives must have the ability to use a gun in combat; if they don't have it upon joining Cobra, they are trained - and quickly. Any H.I.S.S. driver can use a regular, semi-automatic, or fully automatic gun or rifle with proficiency, doing so at one difficulty level lower than is usually required.

Military: a quasi-military organization, Cobra encourages an easily recognizable (to those within, at least) command structure. As such, those not bringing experience in such matters tend to pick it up quickly, in order to rise through the ranks; those who don't never get this far. This skill allows H.I.S.S. drivers to make actions based on a working knowledge of military dogma at a reduced difficulty level.

Piloting: curiously, all H.I.S.S. drivers are also cross-trained in the proper operation of the F.A.N.G. helicopter, and as such, each and every one of them knows the basics of flying an aircraft, whether it be a helicopter or airplane. They can make aerial maneuvers with such vehicles at one difficulty level lower than is normally required, no matter how impossible they may seem.

Repair: since they are supposed to be experts concerning their own vehicles, all H.I.S.S. drivers are given extensive training in the maintenance and repair of their assigned weapon, a skill that they can apply to most any other device. After all, if you can repair a broken tank tread out in the field, you can pretty much fix any mechanical equipment...

Vehicular Combat: well trained in this aspect of warfare, all H.I.S.S. drivers are given a several month long course in how to most effectively fight vehicle to vehicle, or to use their vehicle to advantage against infantry troops. This skill allows a H.I.S.S. driver to utilize either Strength or Agility to trump while at the wheel of a fighting vehicle, and they can use Agility instead of Intellect to determine their action declaration order.

Calling:

Various Callings:
the vast, vast majority of Cobra operatives have joined up for their own, evil purposes, so choose a villainous calling and go with it! Nominally, H.I.S.S. drivers are motivated by Greed or aspirations of World Domination, but anything else can really apply. For instance, Storm Shadow hooked up with Cobra to gain Vengeance, etc...

Costume:

The uniforms of the H.I.S.S. tank drivers are very different from those that were worn by other Cobra staff. Essentially, it consisted of primarily red trousers, a red belt, a red, long sleeved shirt, and a red helmet. This was coupled with black, hip-hugger leather boots, black wrist braces, a black mask over their faces, silver Cyclops-style goggles, and a blue kevlar vest with a silver Cobra sigil painted on its center.

Personality:

When utilized by the Cobra Command, the H.I.S.S. tank drivers are those operatives who were spotted as having significant potential straight out of their recruitment, and as such, they are relatively special folks. Being highly trained and highly placed within the Cobra organization, it's more than likely that these fellows can't help but take advantage of both - these are bad people, after all...

Notes:

Those recruits chosen to be H.I.S.S. drivers are those who show unswerving dedication to Cobra's cause, have exceptional physical and mental ability, and are seemingly destined to be more than mere cannon fodder. Instead of going through the espionage training that ordinary officers experience, these operatives receive extensive vehicular combat and maintenance training - and it shows.

Extra Goodies:

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