Major Bludd Strength Agility Intellect Willpower 7d 5c 6x 6c Hand Size: 3 (17) Edge: 1 Powers: (none) Equipment: Arm Brace (v1, s): in the early days of his career Sebastian wore bizarre, robotic brace over his right arm, one that both steadies his arm should he need it (for, say, a sniping attack), and also serves as protection from assault in that area. Covering his hand and lower arm, it offers Sebastian's right arm +2 protection from attack, should someone try to assault his trigger finger. Note: a large number of people believe that Sebastian isn't merely wearing a robotic brace, but that his right arm itself is some sort of cybernetic replacement for his ordinary, formerly fleshy limb. If you accept this interpretation, assume that his cybernetic arm is built from material strength 10 metals, is resistant to damage at that rank, and works at his Strength score +2. Bullet Proof Vest (s): in addition to his helmet and his arm brace / cyborg arm, Sebastian also wears a handy dandy Kevlar vest. This item protects him from center of mass attacks by giving him +2 armor in that area. He wore this item on the outside of his outfit when utilizing his first uniform, but started wearing it under his jacket on all of his subsequent battle uniforms. Grenades (i): while he wasn't a big fan of them at first, Sebastian eventually donned a large array of these devices for use in battle, as it's easier to kill someone with a barrage of grenades sometimes. These all inflict intensity 10 damage per blast, the specific type of which will vary; incendiary grenades inflict energy damage, fragmentary grenades inflict physical damage, etc... Helmet (s): regardless of what uniform he's wearing, Sebastian always has his trusty helmet on; anything to keep from getting a hole blasted through it while on a mission. This protective head gear is of 9 material strength, providing Sebastian +2 protection from physical attack against head shots while he's wearing the trademark item on his noggin. Jet Pack (v2, a): for a short while, Sebastian used a rather large, bulky jet pack while in action. This back mounted unit, basically a big pair of rockets with wings, gave him considerable mobility in the field, and could propel him about at approximately 225 miles per hour (intensity 7 flight). He can use it for about an hour before it needs to be refueled. Knife (s): a must for any real soldier, Sebastian always carries a blade on him at all times, should he need to cut something on an assignment - or someone. This knife, of 10 material strength, can be used by Sebastian to inflict damage as per a +2 weapon in melee, and can cut through materials of up to 10 material strength with exceptional ease. Machine Guns (a): though the exact style will vary, Sebastian always has at least one of these weapons on him while in action, either for sniping or for simple, direct firearm combat. These guns can inflict damage per a +4 weapon in a single shot, per a +5 weapon in a semi-automatic burst, and per a +6 weapon in a full-auto, clip extinguishing spray of hot lead. Missile Launcher (v3, a): Sebastian augmented his already considerable firepower for a short time with this heavy projectile weapon. This rather large, two handed weapon could fire projectiles that explode to inflict intensity 10 explosive (energy) damage to whatever they hit, and affect everything within striking distance of ground zero with like damage. Rocket Pistol (v1, a): his original, personal weapon of choice, this curious weapon is essentially a small, one shot rocket launcher. When fired, this pistol will launch the tiny rocket loaded on top at Sebastian's target; on impact, this rocket will explode to inflict intensity 10 energy damage to whatever it hits. This weapon is quite powerful, but it takes Sebastian a full exchange to reload the thing... Sonic Cannon (v2, i): utilized later in his career, this piece of advanced weaponry generates tightly focused sound waves that can be fired at a target at intensity 10, inflicting like damage depending on the gun setting (it can be set to 'stun' or to 'kill'). This device is energized by a large power pack mounted on Sebastian's back, and can fire ten shots before it needs to be recharged. Hindrances: Missing Body Part / Left Eye: at some unknown point in his career, Sebastian lost an eye on some mission or another. While he wears a patch over the damaged organ in an effort to look smashing, and carries on as though nothing were amiss, it is important to note that his lack of binocular vision gives Sebastian a one difficulty level penalty on all vision-based actions, two if peripheral vision is involved. Skills: Boxing (s): while he's highly skilled in the use of all manner of firearms, and would prefer utilize them in combat, Sebastian can nonetheless fight bare-handed. In unarmed melee, Sebastian can divide his pre-cardplay action score between two attacks, the last of which will occur as a contingent action. Of course, these attacks are resolved at a reduced difficulty level, as well. Marksmanship (a): a must for a mercenary and former military man, Sebastian possesses this skill as a general matter of course. As such, he can use any standard, semi-automatic, fully automatic, or directed energy rifle or pistol at one difficulty level lower than would otherwise be required. This bonus applies whether the man is in straightforward gunplay or in the perpetration of an ambush attack. Martial Arts (a): in addition to his skill in the fine art of fisticuffs, Sebastian is also well versed in the use of various martial arts styles. As such, while in unarmed melee, he can utilize either his Strength or Agility score to resolve attacks - even when trumping - and can reduce the difficulty of actions meant to dodge attacks or to catch weaponry thrown at his person. Military (w): between his time in the Australian Special Air Service (where he acquired the rank of Major) and the French Foreign Legion, Sebastian has developed an almost instinctual understanding of the military mindset. Sebastian has also developed a tactical sense that boggles the mind of even other military leaders thanks to his experiences, along with the ability to lead fighting men when necessary. Survival (w): as a function of his military training, as well as his many and varied life experiences, Sebastian can get by quite easily even if he's expected to die in a given situation. No matter what climate he's in, from arctic tundra to deep rain forest to desiccated urban sprawl, Sebastian can find enough food, shelter, and usually armaments to keep himself alive and well. Calling: Greed: while some folks may have multiple motivations for what they do, that is simply not the case with Sebastian. He has absolutely no qualms about stepping on anyone or anything in the acquisition of whatever he wants, which is usually cash - but this may vary depending on the situation. Nothing else matters to the man, and everything else is merely window dressing to Sebastian. Costume: Sebastian's first uniform was a rather subtle affair, consisting of a dark brown pair of trousers, a dark brown, long sleeved shirt, a black pair of leather boots, a black leather belt, one black leather glove (left hand), one black, steel arm brace (right arm), a black Kevlar vest, a black steel helmet, and of course, Sebastian's trademark black eye patch (covering his wounded or missing left eye). His second uniform was slightly more flashy, in that it was composed of a dark blue pair of trousers with silver racing stripes down the sides, a dark blue jacket with bright yellow trim, a yellow leather belt, black leather boots and gloves, a black helmet, and again, his trademark left eye patch. Of course, this uniform was adorned with a plethora of silver grenades carrying various yields. Sebastian's third combat outfit was a stark departure from the previous two. It consisted of a violet pair of trousers, a long sleeved black shirt with a violet vest (with red trim) on top, black leather boots with silver ankle guards and violet toe guards, a red groin harness (?), and a new helmet, this one being black with silver spikes running down the center, and a red jewel covering his wounded or missing left eye. Upon returning to Cobra at the end of the millennium, Sebastian donned a slightly more sensible uniform, this one a variation on his second. It is comprised of a brown pair of trousers, a brown jacket with black trim, black leather boots, black leather gloves, a black leather belt, various black leather straps on his arms, chest and legs to hold his grenades, his black eye patch, and a black steel helmet. Personality: Sebastian Bludd is a fighting man who has little, if any scruples. Giving up his duty to his country for the promise of riches, he'll gladly do just about anything if the money's right, even if it puts him at severe risk of personal injury. However, he's no fool, and his years of military and para-military experience have given this would-be poet a tactical mind like a steel trap; he gets things done when necessary. Real Name: Major Sebastian Bludd, Retired Occupation: mercenary, assassin Legal Status: Australian citizen with a considerable criminal record Marital Status: single Alias(es), if any: Destro (he posed as the man once) Group Affiliation: Cobra (sometimes) Height: 5' 10" Hair: black Eye: brown Weight: 160 lbs. Other Distinguishing Characteristics: Sebastian is missing his left eye, and he wears a black eye patch to cover up that wounded portion of his head. Also, he usually sports a stylish (to him) moustache. Story: Major Sebastian Bludd got his start in the Australian armed forces, where he was part of that nation's Special Air Service. By the time he acquired the rank that he's identified with since, Sebastian had come to the conclusion that there was more money in mercenary work, and when his greed overcame his patriotism, he left Australia to join the French Foreign Legion. That's not all he was up to, however. Sebastian also hired out his services to the highest bidder, and over the years he has found himself wanted in numerous countries for his crimes, as his employers are invariably the scum of the earth. Having no scruples whatsoever, the man will take virtually any job, you see, and has committed various heinous crimes in his day. This, of course, has made him a singularly famous mercenary. That's how Sebastian wound up with Cobra. You see, Cobra Commander needed a special job done, and knowing Sebastian's reputation, thought he would be the best man for said job - namely, the assassination of Destro! Of course, since Destro was also involved with Cobra, this made things tricky, and Cobra Commander had to keep Sebastian around until the time was right to act. One major problem with the job, however, was that Sebastian was forced to deal with Scar-Face, a Cobra courier, while he waited for his golden opportunity. Sebastian had a past with the man, you see, and it wasn't a good one; this caused him no end of grief while he prepared to make his move. As such, he moved on Destro at the earliest opportunity - during Cobra's assault on Washington D.C.! Sebastian was ultimately foiled by the Baroness, however, who wound up paying for her interference when her H.I.S.S. tank exploded immediately after she stopped Sebastian from killing her love. In the chaos that ensued, Sebastian wound up getting captured by Grand Slam and Stalker, and was locked up in the G.I.Joe headquarters, along with Scar-Face - a fact that rankled Sebastian to no end. Soon enough, however, Cobra Commander determined where the Joes were based at, and led a full force assault on the compound. As the battle raged, Sebastian managed to escape, killing both Scar-Face and General Flagg in the process, and took the badly burned Baroness with him - she'd also been taken to the Joe base as a part of Hawk's master plan for beating Cobra. He took her to the Bern Institute of Reconstructive Surgery in Switzerland, where a highly skilled plastic surgeon managed to put the heavily burnt terrorist back together - almost better than ever, in fact. However, Sebastian didn't know that he'd been followed by the Joes, and when he attempted to blackmail Cobra Commander shortly thereafter, the Americans managed to spoil his plot. Sebastian got away, of course, but Cobra Commander was captured in the process. When the man escaped from Joe custody, he had Sebastian imprisoned, and Sebastian remained under lock and key for quite a while. He was eventually freed by the Baroness, however, as she needed him for her plot to assassinate the Commander, a plot that involved the Commander's son, Billy. The Baroness' scheme ultimately failed, due to Destro's interference, but luckily Cobra Commander never found out that Sebastian was also involved in this debacle. Knowing the man had his suspicions, however, Sebastian withdrew from Cobra for a time, though he was approached by the group's new leader, Serpentor, to pull another job on Destro several years later. You see, it was believed that Destro was dead, and the weapons designer had blueprints for the Cobra Terror Drome in his Scottish castle. Serpentor hired Sebastian to pose as the laird of the manor and acquire the plans for Cobra, so nobody else could. When Destro returned, though, he managed to defeat Sebastian thanks to some timely assistance from Flint and Lady Jaye. Sebastian dropped out of sight again for several years, eventually reappearing after he'd been hired by a corrupt American General to prevent Snake-Eyes from rescuing one George Strawhacker from a Borovian gulag. His imprisonment there was vital to national interests, and as such, said General basically instructed Sebastian to kill the man rather than have him return home to ruin the work he'd done. Sebastian failed in this himself, but he'd managed to work things so a Borovian troublemaker known as Metz would do the job for him once Snake-Eyes stopped him. The Joe knew it, too, but couldn't bring himself to kill a (now) unarmed man in retaliation. With his job done, Sebastian disappeared again, only to turn up at the very end of the millennium when he rejoined Cobra. Knowing Sebastian's reputation, as well as Cobra Commander's ingenious scheming mind, it's assured that he's up to something horribly nasty...