Headquarters Command Center - Classic Style
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Headquarters Command Center

The Headquarters Command Centers are prefabricated, easy to assemble bases of operations. The parts for the base can be dropped by airlift virtually anywhere on earth, and quickly put together to form an instant fortress for the G.I. Joe team to utilize in their never-ending battle against Cobra.

The G.I. Joe team has several such bases fully ready to deploy if necessary, and has done so on several occasions; the first time they used one as a decoy over their true headquarters, the Pit, to make Cobra think they destroyed the base when this facility was demolished in a rather large assault.

The second time the Joes deployed one of these bases was after Clutch and Roadblock actually managed to capture Cobra Commander. They used the base as a sort of heavily armed detention facility, having built it on one of the highest Rocky mountains they could get their hands on.

The Headquarters Command Centers typically have these features (note - for the purposes of relative directions, assume that one is in the H.C.C., and facing towards the front):

Armor: the outer walls of the H.C.C. are rather durable despite their prefabricated nature; modular design need not mean cheap design, after all. These walls offer Incredible (40) protection from external attacks of any sort, and the interior walls offer this protection -1 CS. This defense works as follows:

* In 40 / Ex 20 / Ty 6 / Fe 2 / Sh 0

Communications Room: this 'room', one half of the base's command and control chamber, has a powerful communications array within. It can transmit and receive encoded audio/video transmission with Good (10) rank, allowing it a 2,500 mile range. This is an Incredible (40) cost feature.

Computer Room: this 'room', one half of the base's command and control chamber, has a rather powerful computer terminal. It can be used to man the surveillance equipment, crunch data, or even perform calculations with Remarkable (30) ability. This is an Incredible (40) cost feature.

Double Devastation Cannon: the main armament defending the H.C.C., this twin-barreled dealer of doom can inflict unparalleled damage upon anything dumb enough to assault the base. This weapon fires two shells at its target, capable of inflicting Amazing (50) Shooting damage per double blast.

Garage Package: on the left and right sides of the H.C.C. are two separate garages, one for regular vehicles (say, a V.A.M.P.) and one for larger mobile weaponry (like the M.O.B.A.T.). This is an Excellent (20) cost package, as it can handle multiple vehicles, both in a storage and repair / maintenance capacity.

Helipad: while it is external to the H.C.C. proper, the prefabricated parts that are used to build the base also include the materials to quickly construct a helicopter landing pad. While it lacks the cover that the rest of the base provides, it nonetheless allows for a flat landing surface for V.T.O.L. craft.

Imprisonment Package: the H.C.C. has a fully functional, two bed stockade in order to detain prisoners of war or other bad guys. The bars this cell uses to contain its charges are of Incredible (40) material strength, holding all but the strongest folk at bay. This is a Remarkable (30) cost package.

Infra-Red Surveillance Camera: while the base does have two rather large search lights, it can operate in a 'stealth' mode, after a fashion. This camera can be used to spot targets in nocturnal setting as can any other camera, but since it needs no light to generate an image, it can be used clandestinely.

Laser Cannon: as support for the operator of the double devastation cannon, this weapon can deal with opponents trying to target that firearm specifically. It can be fired from its position immediately to the left of the cannon to inflict Remarkable (30) Armor Piercing Energy damage.

Machine Gun: mounted on the front right side of the H.C.C., this 20mm gun acts as a tertiary assault mechanism. It can fire a single shot at an opponent to inflict Typical (6) Shooting damage, a small burst to inflict Good (10) Shooting damage, or a full auto spread for Excellent (20) Shooting damage.

Power Room: the H.C.C. is equipped with an electrical generator, allowing it to function for a very long time with no external lines to feed it juice. This generator creates enough electricity to handle all the base's power needs for at least a month. This is an Amazing (50) cost room.

Radar Unit: allowing it to detect any aircraft in the vicinity, the H.C.C. has a radar dish, one that is constantly rotating to give a 360 degree 'view' of the base's surroundings. This radar unit can detect all manner of air-based vehicles within one mile of its position, with Remarkable (30) ability.

Search Lights: mounted on each side of the H.C.C.'s main gun, these twin lamps can each fill a two-area wide zone with Excellent (20) intensity light, or focus their illumination on a single point towards the front of the base in order to shine Remarkable (30) intensity light on a single area.

Weapons Locker: allowing the H.C.C. to last through a rather long, drawn out conflict, this room is usually chock full of spare parts, ammunition rounds, and extra firearms. Of course, the Joes also store a bunch of other sundry, yet necessary gear in this room, which usually pays off in the long run.

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