the V.A.M.P., Mark 2 The Vehicle Attack / Multi-Purpose Mark 2, or V.A.M.P., is an all-terrain, jeep-like assault weapon. A refinement of the original V.A.M.P., the Mark 2 does away with the top-mounted .50 Caliber cannon in exchange for a four-shot box-style rocket launcher, as well as a more 'desert' style color scheme. It possesses these capabilities: Communications Suite (i): the V.A.M.P. is equipped with a radio transceiver system, allowing the driver to send battle-field data to a central command, and then receive new orders in turn. This functions at intensity 5, allowing for a maximum range of 100 miles. First Aid Kit (i): nestled within the outer wall of the passenger compartment on the mark 1 V.A.M.P. lies a fully stocked first aid kit, should the V.A.M.P.'s driver (or passengers) have a sudden need of emergency treatment. It has everything one needs to administer medical aid in the field. Halogen Lamps (i): the V.A.M.P.'s headlights are quartz-halogen bulbs that can illuminate an area with intensity 10 ability. They are equipped with an electrical defrost capability, allowing them to cook ice and muck clean off of them in the event that this is necessary; this takes one exchange. Lightning Speed (a): the V.A.M.P. has the ability to drive at intensity 5 speeds in off-road conditions (about 95 miles per hour), though this is reduced to intensity 3 (45 miles per hour) when its four wheel drive is activated. Of course, at this reduced rate of travel, the V.A.M.P. can go almost anywhere... Missile Launcher (i): this swivel-mounted, mobile missile silo can be loaded with four Stinger XK2 missiles. These ground to ground (or ground to air), computer guided high speed missiles inflict intensity 12 damage, affecting all within striking (near missile) distance of where they hit. Passengers: the V.A.M.P., as an all-terrain combat vehicle, doesn't have all that much room for passengers. Inside, it can only hold the pilot and one passenger, though it is designed so that several folks can ride on top or hang onto the sides while it rides - this is tough in rough terrain, however... Roll-Cage (s): while the V.A.M.P. doesn't actually offer it's driver or passenger (it seats two comfortably) any protection, in a game mechanics sense, its roll-cage allows for +2 protection from collision or incidental damage in the event that the V.A.M.P. experiences a roll or crash. Self-Sealing Gas Cans (s): these bizarre gas cans have an intermediate layer between the gas and the can itself, a layer of material that immediately seals the can in the event that it is punctured (or shot), preventing a loss of fuel or explosion. Specialty Tires (a): these extremely expensive tires are of the off-road, self-sealing variety, and can withstand up to ten points of damage before being disabled. Also, these are floatation tires, allowing the V.A.M.P. to even drive on water for short, short \periods of time (about one full exchange) before it sinks. Winch (s): this front-mounted, heavy-duty instrument allows the V.A.M.P. to pull any manner of vehicles, objects, or people around. It can effectively do this with a Strength score of 12, allowing it to move a maximum weight of one ton before the high tensile strength wire cable will snap.