Torch - Saga Style
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Torch

Strength
7d
Agility
4c
Intellect
2x
Willpower
3x

Hand Size:
Edge:
3 (17)
1

Known Powers:

(none)

Equipment:

Acetylene Torch:
the source of his nickname, this tool-turned-weapon is Tom's favorite implement of destruction. He can use the intense flames from this device to cut through items of up to m.s. 16, or emit a potent flame capable of inflicting intensity 10 fiery (energy) damage.

Knife: carried in a sheath on his right leg, this knife is not only visually impressive thanks to it's spike-knuckled finger guard, but it's also pretty handy, too. Made from m.s. 14 metals, Tom's favorite sharp implement of doom can inflict +2 damage in melee.

Motorcycle: as is the case with all Dreadnoks, Tom has a motorcycle - this is a requisite of being a Dreadnok, of course, but the man truly loves these powerful vehicles. Harry's very own, personal land chariot can move with intensity 7 'lightning speed'.

Pistol: a back-up for his torch, should he find himself unable to use that particularly fun weapon, Tom carries a hand gun in a holster on his left leg. This gun can be fired to inflict +4 damage with a single shot, or a much better +5 damage in a clip-burning hail of lead.

Hindrances:

(none)

Skills:

Boating:
a little known skill of Tom's is his ability to perform most basic ship functions, thanks to his time with the Merchant Marines. Whenever he's actually piloting a ship, charting a course, or even swabbing the deck, Tom should attempt related actions at one difficulty level lower than is usually required.

Brawling: not really skilled in the fine art of fisticuffs, per se, Tom is nonetheless quite the competent brawler. Whenever he engages in unarmed melee with someone, he will render them comatose if he drops them to zero (0) Health or cards while fighting.

Flamethrowers: his claim to fame, this weapon is why people call Tom 'Torch'. Whenever he's using it to cut through metal - or silly law enforcement types - Tom should make any required actions at one difficulty level lower than would otherwise be required.

Calling:

Demolisher:
Tom's good at destroying stuff, and thoroughly enjoys it, too. Sure he's a surly, greedy type, but his prime motivation for committing crimes seems to be the sheer thrill of breaking other people's stuff. And when he's got his namesake in hand, he's more than likely to indulge in such behavior...!

Costume:

When he first hooked up with Zartan and company, Tom wore the same basic outfit all the time. It consists of a ratty pair of blue jeans, gray leather boots, gray leather gloves, a gray arm band, a black leather vest (no shirt, mind), a chain belt, a small 'skull' necklace, a red headband, and a black visor.

Lately, he's got the cash to afford a few additional outfits, but they usually look comparable to his original.

Personality:

There's not much nice to say about Tom, really. He's an uneducated, unrepentant criminal thug, who even finds himself disliked by his fellow Dreadnoks from time to time. The man is a veritable powder keg as well, capable of going from zero to violent in almost no time flat.

Real Name: Tom Winken
Occupation: criminal, thug-for-hire
Legal Status: citizen of Australia with a considerable criminal record in quite a few countries
Marital Status: single
Alias(es), if any: none
Group Affiliation: the Dreadnoks

Height: 6'
Hair: brown
Eyes: unknown (he's always wearing sunglasses)
Weight: 180 lbs
Other Distinguishing Characteristics: Tom usually has rather large mutton chops, tied together by his moustache, at all times. Of course, he's wearing a full beard lately, along with exceptionally long hair, pulled back into two braided tails.

Story:

Tom was always a problem child - never paying attention in school, and usually being a troublemaker when he bothered to show up. He was remanded to the Borstal reform school when he was but fourteen, and continued to apply himself towards not learning anything whatsoever.

He did like motorcycles, though. For a time, he rode with the Melbourne Maulers M.C., but they didn't let him hang with them for long. Something about him being too much of a powder keg caused them to ditch poor Tom, but he wasn't meant to be a loner, oh no. He was collected by Zartan soon enough.

This 'zen cosmic biker hit man', recently deranged after losing the inner peace he'd always strived for, was on a criminal rampage - and needed thugs just like Tom. Along with two other bikers, Tom comprised the original trio of Dreadnoks, though this group would become much larger in time.

Having had dealings with the terrorist organization known as Cobra, Zartan wound up working for them time and time again over the next dozen or so years, and brought Tom and the Dreadnoks with him. Sure, Cobra has much more effective soldiers than the likes of Tom, but they needed Zartan's abilities.

So, Cobra had to put up with the lot of Zartan's many cronies.

Over time, Zartan's brother and sister, Zandar and Zarana, took to managing the gaggle of biker thugs in Cobra's employ for Zartan, and Tom wound up in a group of the Dreadnoks managed by Zandar for a time. At least, he was until Cobra broke up back in '94 due to a massive military strike.

This freed the Dreadnoks up to go their own way, and as Zartan had been turned freshly 'evil' by Doctor Mindbender recently, he was more than willing to apply his considerable intelligence towards the enhancement of the Dreadnoks into a vast, nationwide criminal empire, a veritable army of biker thugs.

As this took place, though, Tom had perfected his own, unique alcoholic beverage, and began to brew it under the auspices of his own company. His drink, 'Uncle Winkin's Hard Grape Soda', was an instant hit, and the Dreadnok found himself rolling in money by the time it had established itself.

This hasn't deterred him from riding with his fellow Dreadnoks still, however. You see, now that Cobra has returned, the Dreadnoks are receiving a whole lot of high-profile, high-dollar work from that group, and since Zartan and company are all rather greedy, they simply can't refuse the Commander's offers...

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