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Tripwire

F
Gd 10
A
Pr 4
S
Ty 6
E
Gd 10
R
Gd 10
I
Gd 10
P
Ex 20
Res
Gd 10
Pop
Sh 0


Health:
Karma:
30
40

Origin:

As are the vast majority of his fellow Joes, Tormod is naught but a normal human, lacking any mutant powers, sorcerous training, or a mysterious origin of any stripe. However, he is a highly skilled man where explosive devices are concerned, and he can rig up a blast capable of destroying just about anything, given the proper amount of preparation time - and he needs very little, when you get down to it...

Known Powers:

(none)

Equipment:

Body Armor:
Tormod wears special padding on his uniform that offers him Good (10) protection from both physical and energy attacks, which is meant to absorb the brunt of any explosion he encounters while defusing (or setting up) some explosive device. This suit also comes with a visored helmet, which extends its defense to Tormod's head, and offers him Good (10) protected senses for his vision.

Colt M1911A1 Pistol: holstered on his right thigh, this handgun is a vital portion of Tormod's arsenal, since he typically doesn't carry anything heavier while wading into a fight. In battle, he can use this pistol to inflict Typical (6) Shooting damage in a single shot, +1 CS in a semi-auto, clip-extinguishing burst of lead. He usually only wields this firearm as a last result, however.

Mine Detector: since a part of his job description involves the disposal and disarmament of various mines and explosives, Tormod always has a handy dandy metal detector on hand to sweep for such implements of destruction. This device can detect metallic objects at a range of about five feet, whether said objects be buried or otherwise hidden in the area.

Shaped Charges: since the other half of his job description involves blowing things up, Tormod carries several shaped charges in his backpack. These devices can, once triggered, explode to inflict Incredible (40) Armor Piercing Edged Attack damage to a vehicle, structure, or person (!), armor piercing since the force of their blasts is focused (primarily) in a specific direction.

Quirks:

Clumsiness:
one of Tormod's most characteristic traits is that he's clumsy, in the worst possible way. Unless he's dealing with explosives, which calm him down in an almost Zen sort of way, Tormod is always jittery and jumpy, and tends to drop things, break objects, and the like. At random, inconvenient moments, he should be treated as though he actually has Shift 0 Agy for the purposes of FEAT rolls.

Talents:

Demolitions:
Tormod is a veritable genius with explosives, if nothing else, since he's usually a clumsy oaf when he's not dealing with them. When working with an explosive device, whether he's trying to arm or disarm it, he should make all applicable FEAT rolls as though the ability score in question was +1 CS in rank; after all, he knows how to use them, and where, for maximum effect.

Guns: a part of Tormod's essential military training has involved learning how to utilize a gun - just about any gun, really. Whether it be a standard, semi-automatic, or fully automatic rifle or pistol, Tormod can wield the weapon as though his Agy score was +1 CS higher than is described above. He rarely has a need to do so, of course, but if he should, he's definitely prepared.

Martial Arts type A: having spent years in a Zen monastery, Tormod has tried for years to quell his anxious, bumbling behaviors - to no effect. However, this time was well spent, as he has learned to apply some of his teachings to one aspect of his life; to wit, he can make slam or stun results on a foe regardless of his and his opponent's relative Str and End scores.

Military: as a general matter of course, Tormod has acquired this talent when he joined up with the Army. In practical terms, this skill affords him innumerable military contacts, and gives him an innate understanding of military protocols and procedures. Finally, it allows him to lead a body of fighting men into battle should he wind up in command of a particular operation.

Contacts:

As a member of the G.I. Joe team, whether or not he's acting as a part of its Tiger Force unit, Tormod can easily rely upon his teammates for help should he need it, whether he's on a mission or not; the Joes definitely take care of their own. Furthermore, he can likely get aid from various members of the Zen monastery he used to be a part of, should he find himself in their neighborhood.

Costume:

At some point in the mid-eighties, Tormod donned a uniform that was of a totally different stripe, in that it was in much brighter colors. While it still looked the same, functionally speaking, the trousers, gloves, and long sleeved shirt were of a neon orange hue, while the helmet and torso pads were colored in a deep red. His boots and belt, on the other hand, were changed to a black leather.

Personality:

It's hard to pin down Tormod's personality to a tee; however it is much easier to determine the effect he has on other people. His off-putting, jittery nature tends to totally freak people out, especially once they find out the man handles explosives for a living. His background would indicate that he's looking for peace with himself, and he seems to have found it - when working with destructive devices!!

Real Name: Tormod S. Skoog, Grade E-4
Occupation: Ordnance disposal, demolitions expert, helicopter gunner
Legal Status: American citizen with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: G.I. Joe

Height: 5' 9"
Hair: brown (?)
Eyes: blue (?)
Weight: 160 lbs
Other Distinguishing Characteristics: none

Story:

Tormod has always been a troubled soul, being one of the single most clumsy, antsy, and all around jittery human beings you'll ever meet. This caused him to get so bored with his overseas high school that he dropped out at age sixteen, and wandered aimlessly for a time, eventually winding up in a Zen monastery. He stayed there for two years, looking for an inner peace which never manifested.

Eventually being kicked out of the monastery for spilling just about every liquid known to man, Tormod eventually returned to a military setting (his father was career Navy) and enlisted in the Army by the time he was nineteen. In basic training, he found the peace he was looking for on the grenade range, and promptly put in to become an explosives expert - it was his true calling!

Of course, he only finds said peace while working with such devices; otherwise, he's as jittery and clumsy as usual. This didn't stop him from earning a spot on the Joe team fair and square, however, and as soon as the man had introduced himself to his new teammates, he found himself swept up in a Cobra attack on Washington D.C. itself - an attack he and his fellow Joes trounced magnificently!

After this shaky start, Tormod continued to demonstrate his usefulness to the Joe team in general, despite his relative comedy relief status as a bumbling fool. He served with distinction on several missions, including a foray into the Florida Everglades and the Joes' initial assault on what would soon become Cobra Island. A bit after this, however, Tormod was pulled off of active duty for additional training.

You see, the man was chosen to be a member of the G.I. Joe Tiger Force team, a special group of Joes who utilized various confiscated and/or upgraded vehicles with which to fight the forces of Cobra. His particular position was that of a helicopter gunner, for reasons as of yet unknown (he may have requested it, but this has yet to be revealed), and he did the job quite well.

Tormod presumably served with the Tiger force for the duration of its existence, and then continued on as a 'regular' Joe until the team was disbanded in '94, due to various governmental reasons. However, it was put back together three years later, and when Hawk reassembled the organization, Tormod returned to the fold to battle Cobra once again, being first spotted in action in the year 2001!

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