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Law
F Gd 10 |
A Gd 10 |
S Ty 6 |
E Ex 20 |
R Gd 10 |
I Rm 30 |
P Ex 20 |
Res Ex 20 |
Pop Sh 0
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Origin:
As are the rest of his fellows on the G.I. Joe team, Christopher is but a normal human, at least physically speaking. He lacks ascendant, super human powers of any stripe, whether they originate from beneficial genetic mutation, psionic or sorcerous schooling, or even deific province. But he does fine without 'em.
Known Powers:
(none)
Equipment:
Grenades: for the most part, Christopher carries tear gas grenades while on duty, allowing him to disperse large crowds with their Stunning effect. Of course, when in more active duty, Christopher also carries some incendiary (SD Energy) grenades. These devices work at Remarkable (30) rank.
Helmet: Christopher always wears a helmet while on duty, in order to minimize his risk of injury on patrol. This helmet is comprised of a composite of various materials layered for maximum protection, and affords Christopher Excellent (20) protection from non-facial head injuries.
Night Stick: since he isn't out to fill ordinary criminal-types full of lead (most of the time, at least), Christopher carries this handy weapon in order to subdue folks while on duty. In melee, he can use this tried and true police weapon to inflict his Str +1 CS (Good (10)) Blunt Attack damage.
Semi-Automatic Pistol: a back-up for all of his other weaponry, this small hand cannon is the last thing between Christopher and melee combat most of the time. It can be fired to inflict Typical (6) Shooting damage in a single shot, or Good (10) Shooting damage in a semi-auto burst.
Uzi 9mm: whether he wields this gun or one with similar capabilities, Christopher usually carries at least one of these with him while on duty. It can be fired to inflict Typical (6) Shooting damage with a single shot, +1 CS damage with a small burst, or +2 CS damage by expending a full clip on a target.
Quirks:
(none)
Talents:
Animal Handling: Christopher has always had a way with animals, especially dogs. In fact, he gets on very, very well with such animals, so much so that it seems that they understand whatever it is he's saying to them. When trying to convince animals to do something, Christopher makes such efforts at a +1 CS.
Law Enforcement: Christopher was a beat cop for several years before he even enlisted in the armed forces. His training with the Houston P.D. has given him the ability to use the Guns and Law talents, and while acting as an enforcer of the law, he can legally carry arms and make arrests.
Martial Arts type B: a part of the training he received with the Houston Police Department, training which was enhanced in his Army basic training, this talent reflects Christopher's ability to defend himself unarmed. He can attempt any unarmed melee attack at his Ftg rank +1 CS.
Military / United States: while he had a good job with his local police, Christopher felt that he could be a police officer in a more fulfilling fashion, and as such enlisted to become an M.P. He managed that easily, and in addition to his above skills, has gained an understanding of military protocols and procedures.
Contacts:
As a member of the G.I. Joe group, Christopher can readily count his many teammates in that military organization as reliable contacts; after all, the Joes always look after their own. Furthermore, Christopher has many additional contacts in both military and law enforcement circles.
Costume:
Christopher's first field uniform with the Joes consists of a brown pair of trousers, a red T-shirt beneath a blue vest, a black 'M.P.' arm band, a black pair of leather boots, a black leather belt, a silver belt buckle, a silver 'M.P.' badge on his vest, a black holster for his hand gun, and a white 'M.P.' helmet.
Personality:
Christopher has been described as a 'slow-talking, mule-headed, obstreperous hoot owl with an attitude', and the description is rather apt. In addition to being rather single-minded, he likes working with animals, and truly enjoys seeing a guilty party brought to justice - it just makes him feel good about the world.
Real Name: Christopher M. Lavigne, grade E-4
Occupation: military policeman, G.I. Joe security
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: G.I. Joe
Height: 6' 1"
Hair: brown
Eyes: brown
Weight: 185 lbs
Other Distinguishing Characteristics: none
Story:
Christopher was a beat cop in Houston's Fifth District with his dog, Order, enforcing the law as best as he could for over two years. One night on the job, he decided that there had to be a better way to work the law than as a beat cop, and as such enlisted in order to get a job as an M.P.
He took Order with him, of course, and his love for the law - in addition to his stubborn nature - meant that there was no doubt that he'd get the job he wanted. Christopher did feel that his job was more fulfilling, and as such he performed his duty with a peace of mind that bordered on Zen meditation.
This got him noticed by his various superiors, who recommended him for a position on the G.I. Joe team. However, Christopher was sucked into a strange 'covert op within a covert op' with Chuckles, Fast-Draw, and Lieutenant Falcon, and assigned to guard an experimental missile system with their lives.
This operation was, in fact, an incredibly illegal one, and the missile - written off the books in an accounting 'error' years ago - was aimed square at Cobra Island. This being a huge diplomatic no-no currently, these ersatz Joes started digging into the situation, and figured out what was really going on.
As such, they abducted Hawk, the leader of the actual G.I. Joe team, and told him what was going on. Though they received significant opposition from Zarana and several Dreadnoks, this team ultimately got rid of the missile, as well as the corrupt politician and general behind this scheme.
Impressed with the performance of these four would-be Joes, Hawk then invited them onto the team for real. These fellows quickly made their mark on the team, and Christopher, now calling himself Law (to conveniently work with the name of his dog, Order) was put on the G.I. Joe team's security detail.
When not active on some mission or another, Christopher and Order saw to the security of the team's base, the third Pit installation, alongside Mutt and Junkyard. They filled this role for the duration of their time with the G.I. Joe team, only stopping in their duty when the team was disbanded back in '94.
What Christopher and his trusty canine decided to do with themselves at this point has yet to be revealed; they may've stayed on as M.P.s, or even returned to civilian police duties. However, when the Joe team was reinstated several years later, both Christopher and his dog, Order, answered the call.
They've presumably been with the team ever since!
Order
F Gd 10 |
A Ty 6 |
S Ty 6 |
E Gd 10 |
R Fe 2 |
I Gd 10 |
P Fe 2 |
Christopher's trusty companion, Order is a rather large guard dog that has worked with him for years and years. Special abilities that Order has include the ability to inflict Edged Attack damage in melee (bite), move at two areas per turn, and Track (scent-based, per the power) at Remarkable (30) rank.
Extra Goodies:
G.I. Joe directories featuring a version of Law & Order:
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