Freefall F A S E R I P Res Pop Ex 20 Gd 10 Ty 6 Ex 20 Gd 10 Ex 20 Rm 30 Ex 20 Sh 0 Health: 56 Karma: 60 Origin: As are most members of the G.I. Joe team, Phillip is a normal human - albeit a highly trained and motivated one. He has no powers as a result of scientific experiments gone awry or other reality-dubious phenomenon, or even the high tech toys most of his friend wield in battle - just conventional weapons and a lot of drive. Known Powers: (none) Equipment: Helmet: when in combat Phillip wears a helmet that provides him Good (10) protection from physical attacks that strike him in the head. He can attach a breathing mask hooked up to a 15 minute supply of oxygen stored in his backpack when jumping, one that sort of 'pushes' air into his lungs when in free-fall from an airplane jump. Knife: utilitarian in the extreme, Phillip always carries a knife on his person; they're useful for cutting parachute straps or enemy combatants. Made from Incredible (40) m.s. metals, Phillip can use this knife to cut through objects of like m.s., or to inflict Edged Attack damage in melee combat. Machine Gun: his primary combat implement, Phillip carries plenty of ammunition for this beast in clips scattered about his person. He can fire this weapon to inflict Typical (6) Shooting damage in a single shot, Good (10) Shooting damage in a short burst, or Excellent (20) Shooting damage in a full auto fire pattern. Parachute: naturally useful when leaping out of an airplane (whether it's going to crash or just making a mid-air drop), Phillip obviously needs one of these when doing the whole Airborne Ranger thing. This item allows him to exit a flying vehicle from extreme heights and easily land on the ground without flattening himself. Semi-Automatic Pistol: a backup should his machine gun be indisposed in a given encounter, Phillip keeps this weapon in a handy chest holster for quick access. It can be fired to inflict Typical (6) Shooting damage in a single shot, or Good (10) Shooting damage in a semi-automatic, clip-burning hail of leaden pain. Quirks: (none) Talents: Aerial Combat: a trained Airborne Ranger, Phillip is well versed in the use of the sky as a battlefield. While he's not a pilot per se, he can nonetheless fight and maneuver with proficiency while in the air (if in a generally downward direction), and makes combat FEATS while in the air at a +1 CS. Guns: essential military training, Phillip has been educated in the fine art of killing things with high velocity projectiles. Whether he's firing a standard, semi-automatic or fully automatic rifle or pistol, or even weapons such as shotguns, Phillip may do so as though his Agility was +1 CS higher than is listed above. Martial Arts type B: along with his skill with gunplay, this talent describes a large portion of Phillip's Army 'basic training'. He has been taught how to fight unarmed, using naught but his own body as a weapon, and may make unarmed melee strikes of any variety at his listed Fighting score +1 CS. Military / United States: the font of all his skills save for his education in Philosophy, this talent makes for a handy 'origin' skill for Philip. It allows him an instinctive understanding of military protocols and procedures, and grants him several additional, as of yet unstated military contacts. Philosophy: in addition to his impressive martial background, Phillip has also taken time out of his busy schedule to earn a degree - a Master's degree even - in Eastern Philosophy. In addition to giving him a +1 CS to all Reason FEATs in this area of knowledge, this talent also gives Phillip a very... unique outlook on the Army Way. Survival: as an Airborne Ranger, Phillip has been trained to function almost indefinitely in enemy territory without support. As such, he can almost always scrounge up enough food, water and shelter to get by in the field - at least long enough to complete whatever mission he's on and get back to base. Contacts: As a member of the G.I. Joe team, Phillip can rely upon his teammates for assistance should he need it without fail, for the Joes are a very tight-knit group; though several hundred strong, the entirety of the G.I. Joe team knows what their fellows are capable of and what they've all been through at the hands of groups such as Cobra. Costume: When diving into action with the Joes, Phillip wears a brown and green camo pattern jacket over a light brown T-shirt, brown and green camo pattern trousers, gray leather boots, gray leather gloves, a gray leather belt, gray webbing to hold his pistol and other gear, and a dark green helmet with a breathing mask attached (when jumping). Personality: Phillip is an odd duck, in that while most people suffer through Airborne Ranger training, he loved every single torturous minute of it. But then he's a nigh-limitless font of energy with a limitless drive for pushing past his own limitations - none of which he acknowledges, as he sports one of the biggest egos on the G.I. Joe team! Real Name: Phillip W. Arndt, Grade E-5 Occupation: paratrooper, infantry Legal Status: citizen of the United States with no known criminal record Marital Status: single Alias(es), if any: none Group Affiliation: G.I. Joe Height: 6' Hair: blonde Eyes: brown Weight: 180 lbs Other Distinguishing Characteristics: none Story: Phillip is one sick puppy. While most people would consider the Airborne Ranger training program to be just a bit 'hellish', this guy enjoyed every minute of it. It didn't matter if he was jumping out of airplanes or out in the woods eating snakes and whatever else he could manage to find and kill, he had a blast the whole time. Most of this stems from Phillip's almost unlimited drive to succeed and sheer indefatigable gumption. Phillip's got an ego the size of the Grand Canyon, but it's hard to fault the man when you know he's not really boating about his prowess so much as simply aware of what he's capable of - both in and out of combat. The man can run faster, jump higher, and do more push-ups than anyone who survived Ranger School. In addition to this exceptional physical fitness, Philip also sports a Master's degree in Eastern Philosophy, demonstrating a mental acuity you wouldn't expect from someone who enjoys sitting in the woods eating water bugs all night. This combination of disciplines and martial prowess made Phillip a true standout, and the powers that be decided he'd make a great G.I. Joe operative - assuming he didn't wash out in the grueling Joe entry exam. Whether or not it was actually difficult for Phillip the world will never know - it's not like he'd admit it anyway. Regardless, he made it on to the Joe team as expected, and proceeded to work for the team in various highly classified 'special missions', the nature of which have yet to be revealed to this very day. Phillip nonetheless served with distinction until the G.I. Joe team was temporarily mothballed in 1994. 'Temporary' wasn't originally in the cards, but as it turned out the team was needed but a few years after it was dismantled by the bureaucracy. When it came back into being, the G.I. Joe organization was a lot more public than before, however, and consisted of several veteran Joes leading a small company of 'greenshirt' troops. Phillip was not selected to be a member of this revamped G.I. Joe team. However, it's most likely that he, along with every other former Joe that didn't 'make the cut', is ready and willing to serve again in the fight against the evils perpetrated by Cobra and other terrorist organizations bent on destroying freedom!