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Captain Grid-Iron
Strength 8c |
Agility 5a |
Intellect 5x |
Willpower 6c |
Known Powers:
(none)
Equipment:
Football Grenades: while most Joes carry pineapple or baseball grenades, Terrence took that one step further and began carrying oversized, football shaped (and sized) grenades on him in combat. These grenades inflict intensity 12 fragmentary (physical) damage to everything within near missile range of where they detonate.
Football Helmet: both an homage to Terrence's college days and an effective defensive measure, this head gear is a reinforced football helmet. Equipped with a transparent visor to cover his eyes, this helmet provides Terrence his Strength +2 protection from physical attacks that strike him in the head.
Rocket Launcher: this curious weapon is a hand-held, rifle-shaped implement that has four rockets attached to the sides of the barrel. These miniature rockets are an effective long-ranged attack mechanism, useful when things are otherwise out of range. Terrence's rockets inflict intensity 10 damage with a line of sight range.
Sawed-Off Shotgun: this strange, pistol-grip shotgun has been heavily modified by Terrence. It has no back stock, and has sawed off barrels, making it a VERY short range weapon. He can use it to inflict his Agility +5 Shooting damage to anyone near him - as long as they're within near missile range.
Semi-Automatic Pistol: a backup for all of his other oddball weaponry should things go wrong, and hand to hand combat simply prove insufficient, Terrence can fire this weapon to inflict his Agility +4 in damage with a single shot, or his Agility +5 in damage in a semi-auto, clip-burning burst.
Hindrances:
(none)
Skills:
Artillery: in addition to being competent with most conventional rifles and pistols, Terrence is skilled in the utilization of large-caliber and line-of-sight weaponry, such as his curious rocket launcher. He may utilize such weapons in battle at one difficulty level lower than is usually required.
Boxing: as hand to hand combat is his primary military specialty, Terrence can naturally defend himself when unarmed utilizing the 'sweet science' of boxing. He may divide his pre-cardplay action score between two unarmed melee attacks, the last of which he may use as a contingent action.
Football: you don't get to be the quarterback on the West Point football team without having some sort of natural talent. Terrence had such talent before entering the Point, but refined it within such that he may attempt the planning and execution of football maneuvers at a reduced difficulty.
Leadership: one facet of his West Point training has involved Terrence gaining significant leadership training. If he can pass an average intensity Willpower action at the beginning of the action, his leadership grants his team a +1 to all actions; if his leadership vanishes, this turns into a -1 penalty.
Marksmanship: as are all Army recruits, Terrence was well trained in the use of all conventional firearms. Whether he's using a standard, semi-automatic or fully automatic rifle or pistol, or even his sawed off, stockless shotgun, he may do so at one difficulty level lower than is normally necessary.
Martial Arts: complementing his boxing talent, this skill allows Terrence to resolve unarmed melee attacks (including trumps) using either his Strength or Agility. Furthermore, his martial arts training allows him actions to reduce falling damage and to catch objects or weapons thrown at his person.
Military / United States: the 'origin' for all of his talents save for the one below, this skill describes Terrence's indoctrination into the Army way of life. Go Army! He knows military protocols and procedures in an instinctive manner, and has many additional perks and benefits as a result.
Wrestling: also complementing his boxing skill, Terrence has the ability to wrestle with competence. With an average Strength (strength) action, Terrence can put a foe in a hold, and for every exchange he can pass an additional action, he can inflict like damage to his unfortunate opponent, until he lets go, is forced off, or his foe falls unconscious.
Calling:
Soldier, with a secondary calling of Protector: Terrence love the Army way of life, but he didn't enlist just to make a career of it - he wanted to help people. That's why he turned down an appointment to the Army War College, and that's why he readily accepted membership in the G.I. Joe team!
Costume:
When in action on the G.I. Joe team, Terrence usually wears the same uniform. It consists of a long sleeved, green camo pattern shirt beneath a dark green vest, light orange trousers, a gray leather belt, camo green and gray boots, green, fingerless gloves, orange wrist pads, and the dark green helmet noted above.
Personality:
Terrence tries very hard to be a likeable sort, almost too hard really. He goes out of his way to be friendlier than necessary to his fellow Joes, probably to 'make up' for his West Point background, though they generally like him anyway. He's also got the bad habit of a non-stop John Wayne impression...
Real Name: Terrence Lydon, Grade O-3
Occupation: hand to hand combat specialist, infantryman
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: G.I. Joe
Height: 6' 2"
Hair: light brown
Eyes: brown
Weight: 225 lbs.
Other Distinguishing Characteristics: none.
Story:
Knowing his way around a football and being inclined to a career in the military, you can imagine the pleasure that being appointed to West Point brought young Terrence Lydon. Being very good at what he does, the man managed to get on the West Point football team, and quickly earned the quarterback position.
Of course, that's not all there is to Terrence, oh no. He also managed to graduate at the top of his class despite his rigorous athletic schedule and training, which went above and beyond the usual (albeit already intense) training that cadets in the Point undertake. With such credentials, Terrence could've gone anywhere.
However, as it turned out Terrence wanted to actually do something useful with all his military training and the like, and turned down an appointment to the prestigious military United States Army War College, instead taking a company-level command post in conventional infantry in order to 'be where the action is'.
This commitment to direct-action military life, putting the needs of the Army above his own career, singled Terrence out for membership in a particularly elite group sponsored jointly by the various armed forces: the G.I. Joe team. Naturally, Terrence couldn't resist this opportunity to fight terrorism head-on.
Joining the team in 1990, Terrence proved himself as a true hand to hand combat expert, though he packs an inordinate amount of unconventional firepower when on missions. From his customized 'football' grenades to his heavily modified shotgun to his strange 'rocket rifle', Terrence is ready to dish out all kinds of pain.
Most of Terrence's missions with the G.I. Joe team were highly classified 'Special Missions', however, and have not yet been revealed to the public. The only documented operation Terrence saw with the Joe team was during one of Cobra's many attacks on the Pit III, towards the end of the group's first incarnation.
As it turned out, the Joes were deemed unnecessary late in 1994, and the powers that be decided that conventional military forces could handle Cobra from this point on. In other words, the G.I. Joe team suddenly had no need to exist, and as such was mothballed by the government indefinitely. Well, for three years anyway.
When the government realized that it hadn't ended the threat of Cobra after all, it reactivated the G.I. Joe team, albeit in a new configuration - namely, with a few veterans of the old guard leading a rather large company of new 'greenshirt' troops. Ultimately, Terrence wasn't chosen as a member of this team.
As are most G.I. Joe operatives, though, he remains on call should he be needed, and is ready to spring into action against the forces of Cobra - or any other terrorist group - should he only be asked!
Extra Goodies:
G.I. Joe directories featuring a version of Captain Grid-Iron:
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