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Salvo
F Ex 20 |
A Gd 10 |
S Gd 10 |
E Gd 10 |
R Ty 6 |
I Gd 10 |
P Ex 20 |
Res Ex 20 |
Pop Sh 0
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Origin:
As are most of the G.I. Joes, David does not have super human powers of any kind. No bulky cybernetic implants, no god-like powers granted by immortal ancestors, or even magically powered artifacts. However he does carry an inordinate amount of explosives with him while on duty, amplifying his destructive potential exponentially.
Known Powers:
(none)
Equipment:
Helmet: when in action with the Joes, David wears a helmet at all times, mostly because he knows just how lethal his equipment is. This headgear provides him Good (10) protection from attacks that strike him in the head, and has a shatter-resistant visor to protect his eyes from shrapnel and other flying detritus.
Mine Layer: the secondary weapon in his anti-armor arsenal, this device allows David to quickly and safely deploy a large amount of mines in an area. Inflicting Remarkable (30) Edged Attack (fragmentary) damage to whatever happens to set them off, these mines can be activated by pressure or impact triggers.
Missile Launcher: the primary implement in his role as an anti-armor trooper, this weapon allows David to destroy most anything he encounters - and that which he can't smash, he can definitely disable post haste. The rocket propelled grenades this weapon launches have the following vehicular characteristics:
C Ex 20 |
S In 40 |
B Gd 10 |
Damage Remarkable (30) Armor Piercing Fragmentary (EA) |
Quirks:
(none)
Talents:
Guns: a large portion of David's Army basic training involved an education in the fine art of utilizing firearms to maximum effect. Whether he's brandishing standard, semi-automatic or fully automatic rifles or pistols, or even a shotgun, he may do so as though his Agility score was +1 CS in rank.
Marksman: to fulfill his primary specialty of blowing things up spectacularly, David has been trained in the use of most serious military hardware. He can wield most line of sight weaponry, usually devices rated with a really high caliber, as though his Agility score was +1 CS in rank, and suffers no penalties for range.
Martial Arts type B: another part of David's basic military training, this talent describes his ability to fight the good fight even if he runs out of his considerable arsenal of explosives. He has the ability to attempt any unarmed melee attack as though his Fighting score was +1 CS higher than is listed above.
Military / United States: the font of training for his other skills, this talent serves as a handy origin for David; he gets his stuff and skills from the Army after all. This talent gives David an ingrained understanding of military policies and procedures (the S.O.P.), as well as additional, unstated military contacts.
Repair / Mechanic: David's secondary military specialty involves the repair of malfunctioning explosive devices such as TOW and Dragon missiles. Of course he's pretty competent at fixing most complex mechanical items, and he may attempt FEAT rolls to do so as though the ability in question was +1 CS in rank.
Contacts:
A member of the elite G.I. Joe team, David can rely upon his teammates for assistance without fail. The Joes know that they have little aid in their battle against the forces of terror world wide, and as such are prepared to help each other no matter how difficult providing such assistance may be for them.
Costume:
When in action with the Joes, David wears semi-casual wear. It includes a dark brown T-shirt with 'the Might of Right' written on it, green trousers, black leather boots, black leather, fingerless gloves, a black leather belt, various brown gold on his legs to hold tools, and a yellow helmet with green stripes on it.
Personality:
While he's something of a luddite, David nonetheless enjoys blowing things up in the most spectacular manner possible. This means he generally enjoys his time with the G.I. Joe team, since there's always something or other that needs blowing up. Blowing things up to help your country... it doesn't get better than that!
Real Name: David K. Hasle, Grade E-7
Occupation: anti-armor infantryman, weapons repairman
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: G.I. Joe
Height: 6'
Hair: light brown (though occasionally shaved off completely)
Eyes: brown
Weight: 200 lbs.
Other Distinguishing Characteristics: other than his occasional shiny cue-ball head, none.
Story:
David is one of those guys that really, really likes blowing things up. Fireworks are fun, mind you, but they just lack the impact (as it were) of a rocket propelled grenade twisting a metal object beyond recognition. As such, David went to get a job at the one place where he could scratch his explosive itch: the Army!
Breezing through his basic training, David managed to get an 11-H MOS assignment, and excelled to the point that he got to regularly deploy anti-armor and anti-personnel mines and TOW missiles in hotspots around the world. Truly enjoying his work, David only improved in the fine art of spontaneous demolition over time.
When the G.I. Joe team found it needed another anti-armor operative, the powers that be offered him a position on the team - assuming he didn't wash out of the truly grueling entrance 'exam'. Knowing that the team has been in active combat against various terrorist organizations since 1982, he was more than happy to make the attempt.
Getting on the team with ease, David was quickly put to work. His first documented mission with the Joes involved assignment with Rock 'n Roll and Dusty as infantry support of an armored vehicle moving through the Cobra-besieged nation of Benzheen, where they were in an almost lethal confrontation with the insane Metal-Head.
Him being perhaps the one person on earth that likes blowing things up more than David himself. Mind you, Metal-Head uses all manner of advanced, computerized targeting mechanisms, the sort of devices that David finds to be anathema to the fine art of Doing Business, which makes them perfect nemeses for each other.
Of course, before the two could kill each other with overwhelming firepower, they were called off by the official end of hostilities, this occurring when Cobra Commander successfully blackmailed the Emir into paying him off in exchange for not totaling his precious oil reserves. Not that anyone was happy to stop fighting.
The next major conflict David took part in with the Joes involved a Cobra assault on the Pit III, launched in order to test the group's new radar suppression systems, which were basically a quantum improvement on their old Pythonization process. David took part in the defense against Cobra's B.A.T.-based siege on the complex.
Though wiping the G.I. Joe team out would've been a nice bonus, that wasn't the ultimate goal of this particular attack, and as such the villains counted this technology test as a victory, even though they were ultimately routed by the Joes - although they'd suffered serious casualties and untold millions of dollars in equipment damage.
The rest of David's missions with the G.I. Joe team have yet to be documented, as most were highly classified 'special missions', the details of which have yet to be revealed - even to this very day. David stuck with the Joe team until it was disbanded in 1994, at which point he was returned to conventional military forces.
Although it was thought the G.I. Joe team was no longer needed at this time, world events quickly proved otherwise, and Special Counter-Terrorist Group Delta was reinstated but a few years later. Though not chosen to rejoin the team initially, David was eventually brought back into the fold when the team needed his anti-armor expertise.
Cobra's always coming up with new, more dangerous armored vehicles that could use wrecking, after all...
Extra Goodies:
G.I. Joe directories featuring a version of Salvo:
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