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Stretcher

F
Gd 10
A
Gd 10
S
Gd 15
E
Gd 10
R
Ex 20
I
Ex 20
P
Ex 20
Res
Ex 20
Pop
Fe +2


Health:
Karma:
45
60

Origin:

As are the rest of his of his fellow Joes (the exceptions being just odd statistical anomalies), Thomas is but an ordinary human, one who lacks ascendant powers of any stripe. No, all he's got to get him through a mission is a fully stocked first aid kit, his medical skills, and of course his considerable strength.

Known Powers:

(none)

Equipment:

Comm Suite:
Thomas always carries a communications suite with him on missions, in order to call in medical evacuations of wounded personnel. These systems, usually consisting of a backpack with a helmet-mounted mouthpiece, work with Typical (6) power (100 mile range).

First-Aid Kit: his stock in trade, Thomas always carries a first aid kit with him on missions. His first aid gear consists of various medicines, antibiotics, drugs, sterilized medical tools, and even a small oxygen tank. He carries additional first aid gear in various pouches and such, as well.

Flashlight: Thomas carries one of these with him in the field, usually mounted on his sled so he has both hands free for other purposes. He can use this oversized lamp to produce Excellent (20) illumination in a given area, allowing him to pierce the night and find wounded soldiers with ease.

Gravity Sled: this odd device is useful for delivering wounded personnel from the field of fire in a jiffy; sure, Thomas is strong enough to carry the wounded all by himself, but this allows him to maximize his effectiveness. This odd sled has the following vehicular capabilities:

C
Gd 10
S
Poor 4
B
Ex 20
P
Sh 0

* Flight: Thomas' gravity sled is basically a small hover platform. He can ride it standing up, or in a prone position for extra speed. The thing can glide over most any terrain at Feeble (2) air speed - 30 m.p.h. - safely, or fly at up to Poor (4) speeds - 60 m.p.h. - in an emergency.

Grenade Pistol: curiously, Thomas carries a small, auto-feed grenade launcher with him on missions. It is most likely that this gun holds non-lethal rounds within, such as stun grenades or even emergency flares; either way, these rounds work with Remarkable (30) effectiveness.

Knife: since you never know when you'll need to cut through something on a mission, Thomas always carries one of these blades with him on the job. Made from Incredible (40) m.s. metals, this tool can be used to cut through items of like m.s., and allows Thomas to inflict Edged Attack damage in melee.

Semi-Automatic Pistol: Thomas carries this weapon in a chest-mounted holster in the event that he must defend himself. This weapon can be fired to inflict Typical (6) Shooting damage with a single shot, or Good (10) Shooting damage in a high-speed burst of ammunition.

Quirks:

(none)

Talents:

First Aid:
Thomas has been a field medic for many years. When treating dying people, he can halt their loss of Endurance ranks, and if they've slipped to Shift 0 End within the last five turns, he can still stabilize them - either way, he can help folks recover one lost End rank immediately.

Guns: when he enlisted in the Army, Thomas was trained in the use of most modern firearms. Whether he's carrying a standard, semi-automatic, or fully automatic rifle or pistol, or even an oddball gun like his hand-held grenade launcher, Thomas may use said gun at his Agy score +1 CS.

Martial Arts type B: a skill he most likely picked up during his Army basic training, this talent represents Thomas' ability to defend himself unarmed, should he need to. Whether attempting to punch, kick, head butt, or inflict any other sort of personal harm, Thomas may do so at his Ftg score +1 CS.

Military / United States: though he didn't begin his adult career with the military in mind, Thomas eventually joined up in order to do his duty - and for various other reasons. As such, he knows military protocols and procedures like the back of his hand, and has several additional military contacts.

Contacts:

As a member of the G.I. Joe team who has saved the lives of his fellows several times, Thomas can definitely rely upon his teammates for assistance should he need it - the Joes definitely take care of their own. Thomas also has numerous, additional medical, military, and athletic contacts.

Costume:

In the field, Thomas wears a dark gray pair of trousers, a dark gray pair of leather boots with green ankle guards, a blue turtleneck sweater under a light gray jacket, dark gray gloves, a gray cap, a green leather belt, and green webbing and pouches to hold various gear.

Personality:

Thomas is a strong guy, in more than just a physical sense. He's had years to grow accustomed to battle-field conditions, and is very good at pulling the wounded out of them. Of course, he hasn't let this dampen his spirit at all; Thomas still has his rather lively sense of humor about him...

Real Name: Thomas J. Larivee, grade E-5
Occupation: medical specialist, former Olympic weight lifter
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: G.I. Joe

Height: 6' 1"
Hair: black
Eyes: brown
Weight: 185 lbs
Other Distinguishing Characteristics: none

Story:

Thomas didn't start out with a military career in mind, at least not to begin with. Formerly an Olympic weight lifter, the man found that he needed a good paying job after he was done with the free ride that said competition offered. To this end, he decided to lend his considerable strength to the Army.

After completing his basic training, it became apparent that Thomas' energies would be best spent as a field medic, and this is exactly what he went about doing. He became very proficient in emergency medical procedures, and excelled in the evacuation of wounded military personnel.

Thomas was so good that he was assigned to one of N.A.T.O.'s roughest units, and continually demonstrated an ability to keep his cool - he even managed to crack wise in the midst of particularly hairy action. His outstanding performance landed him a position on the G.I. Joe team soon enough.

His very first mission saw him joining Hot Seat and Wild Bill in a rescue / support capacity when several G.I. Joe and Oktober Guard operatives were pinned down in the Sierra Gordo wilds by Darklon and his minions. Ultimately, this aid saved their allies, and allowed Thomas to prove his mettle to his teammates.

Thomas continued to lend his considerable talents to the G.I. Joe team on various missions, doing so until the team was ultimately disbanded several years after he joined. Of course, with the team being active once again, Thomas would undoubtedly rejoin the Joes should they only ask!

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