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Tunnel Rat
F Ex 20 |
A Gd 10 |
S Ty 6 |
E Ex 20 |
R Gd 10 |
I Ex 20 |
P Ex 20 |
Res Gd 10 |
Pop Sh 0
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Origin:
Like every other member of the G.I. Joe team (save for a few freak aberrations), Nicky is naught but a normal human. No psionic discipline, magic schooling, or deific stature here, just a guy doing his best against the forces of evil with naught but an M-60 and a nigh-fearless demeanor.
Known Powers:
(none)
Equipment:
Explosives: being a combat engineer, Nicky occasionally has to blow things up. As such, he carries plastic explosives with him on the job - usually enough material and detonators to produce several explosions of up to Incredible (40) intensity, which inflict fragmentary (Edged Attack) damage.
Flashlights: you never want to find yourself in unlit tunnels while in enemy territory. That's why Nicky carries not one, but two flashlights. Each of these devices can generate Good (10) intensity illumination for several hours at a time, and can use one of several different colored filters (red, green, etc...).
Grenade: when you just don't have time to set explosives, this will do the trick. Nicky's grenade can be thrown anywhere within two areas, and will detonate to inflict Remarkable (30) Edged Attack damage to all uncovered targets within the area in which it explodes.
Knife: a must when wading hip-deep through icky subterranean tunnels full of nasty biting things, Nicky always has this with him on missions. Made from Incredible (40) m.s. metals, Nicky can use this to cut through items of like m.s., and can also use it to inflict Edged Attack damage in melee.
Mortar: useful for blowing things up a lot, Nicky can drop a shell into this one-use item to devastating effect. His mortar shells inflict Incredible (40) fragmentary (Edged Attack) damage to all within their target area, and can hit anything within Amazing (50) range - or approximately 3 miles.
Pulse-beam Laser Pistol: this weapon fires a rapid pulse of laser beams, which acts to ionize the air between Nicky and his target, thus allowing maximum energy on the last pulse. This weapon inflicts Good (10) Armor Piercing Energy damage with every deadly burst (6 per charge).
Rifle: when surprise is on his side, Nicky often makes use of a high power rifle to do his dirty work. He can fire this weapon to inflict Good (10) Shooting damage per attack. Furthermore, it has a 'scope on top that he can use to gain a +1 CS to hit when he takes a turn to ambush his foe.
Sonic Cannon: this advanced weapon generates tightly focused sound waves that can inflict Remarkable (30) Force or Energy damage, depending on the gun setting. This device is energized by a large power pack mounted on Nicky's back, and can fire ten shots before it needs to be recharged.
Quirks:
(none)
Talents:
Advanced Guns: after being assigned to the Sonic Fighters unit, Nicky was trained in the use of various high-tech, energy-based weapons. When wielding any weapon that uses directed energy attacks, or energy-enhanced projectiles, Nicky may do so at his Agy score +1 CS.
Demolitions: a combat engineer and E.O.D. specialist, Nicky naturally has this talent. An expert in explosives, Nicky can either set or defuse bombs in the field, and when doing the former, he can usually tell the ideal place to lay explosives for maximum effect (+1 CS on such FEATs).
Guns: learned as a part of his basic training, this talent demonstrates Nicky's ability to use most any conventional firearm. Whether he's wielding a standard, semi-automatic or fully automatic rifle or pistol, or even odd weapons like elephant guns, Nicky may do so at his Agy +1 CS.
Martial Arts types B and E: thanks to both his childhood and his Army training, Nicky has mastered two distinct fighting styles. When engaging in unarmed melee, Nicky receives a +1 initiative modifier, and should resolve such attacks as though his Ftg was +1 CS higher than is listed above.
Military / United States: the basis for most of his skills (save for one martial arts style, maybe), this 'background' talent has served Nicky well over the years. It gives him an instinctual understanding of military protocols, and allows him to lead fighting men and women into battle when necessary.
Contacts:
As a long-term member of the G.I. Joe team, Nicky can naturally rely upon his fellows for assistance should he need it; after all, the Joe team is a tight-knit group that looks out for its own. Nicky's got plenty of additional contacts in military circles, not to mention all kinds of friends back in Brooklyn, too...!
Costume:
Nicky's third G.I. Joe field uniform was also like his first. It consisted of khakis trousers, a long sleeved, dark green shirt (with the sleeves rolled up), brown leather boots, a dark brown knife holster on his left leg, a black leather belt, brown leather gloves, black webbing for his gear, and a dark red bandana on his head.
Personality:
Nicky is one tough fellow, a guy that lets little rattle him - he's virtually fearless. While he has one of the more difficult jobs on the G.I. Joe team, Nicky actually seems to enjoy it, since the challenge makes it more interesting. Couple this with a wry sense of humor and you've got a great Joe in the making!
Real Name: Lee, Nicky, grade E-5
Occupation: G.I. Joe E.O.D. operative
Legal Status: citizen with the United States with no known criminal record
Marital Status: single
Alias(es), if any: Toxo-Viper (one of his Spy Troops disguises)
Group Affiliation: G.I. Joe
Height: 5' 6"
Hair: black
Eyes: brown
Weight: 140 lbs
Other Distinguishing Characteristics: none
Story:
Nicky's family tree has more branches than most, being of primarily Trinidadian Chinese descent, with bits and pieces of Irish, Spanish and Indian thrown in for good measure. He grew up on the mean streets of Brooklyn, which made him tough as old shoe leather, and became virtually fearless in the process.
Of course, after he enlisted in the Army, Ranger school finished that job, and you'd be hard-pressed to find something that scares Nicky. Oh sure, he'll run from something if he's got no chance of beating it - he's not stupid - but true fear is something you won't find in this guy... he's just too tenacious.
At the same time, he's got quite a wry sense of humor, and is a little bit reckless, which means he's got a knack for getting himself into trouble one way or another. One would think that this would be a death sentence for a guy who defuses bombs and blows things up for a living, but not in this case.
It actually makes Nicky startlingly effective at what he does. This is how the man eventually got shoe-horned into working for the Joes - not that he minds being assigned to the most prestigious military organization on earth (though the Oktober Guard might disagree on that score).
Having formally joined the team shortly after the second Pit was demolished by Hawk in an effort to take out Cobra's high command (who had invaded the place while it was empty), Nicky was on the Joe's payroll just in time for the group's first meeting with the deranged Cobra accountant, Raptor.
This because Raptor had used his accounting and computer hacking skills to track down Nicky's payroll records, believing him to be a Joe. Noting that his pay had been forwarded to specific locations in the Rocky Mountains, he journeyed there, and sicced his trained attack raptors on the Joes.
Once they found Hawk's convoy of Joe vehicles, which was headed to the team's new Pit base in Utah, Raptor sicced none other than Cobra Commander on the team. This villain was flying the Pogo Ballistic Battle Ball, a special invention of Fred VII's, a Crimson Guardsman with a knack for electronics.
While his invention didn't take off in the Cobra arsenal, the Commander nonetheless used it to dramatic effect against the Joe team's convoy, which lacked proper air support at the time (you don't expect to get attacked by high tech terrorists while driving cross-country, you know).
Despite all this chicanery, Nicky stuck with the team through thick and thin, having participated in several of its infamous battles against Cobra, including the Cobra Island Civil War, the Battle of Millville, and more. Nicky proved his worth to the team time and time again, until it was disbanded in '94.
This because, of course, it was believed that Cobra had been dealt with once and for all. Organizations like that are notoriously difficult to stamp out, though, and when Cobra resurfaced a few years later, the Joes were reassembled - in smaller numbers at first, but in time the group was back at full strength.
While he wasn't amongst the first wave of Joes to rejoin the team, Nicky eventually made it back into the fold, having done so because the G.I. Joe team can always use someone crazy enough to wade through hip-deep sewage in potentially booby-trapped tunnels in order to get the drop on Cobra goons...!
Extra Goodies:
G.I. Joe directories featuring a version of Tunnel Rat:
* Note: 2004 saw three versions of Tunnel Rat (Versions 5, 6 and 7).
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