Deep Six F A S E R I P Res Pop Gd 10 Gd 10 Ty 6 Rm 30 Gd 10 Ex 20 Rm 30 Ex 20 Sh 0 Health: 56 Karma: 60 Origin: As are most of his fellow G.I. Joes, Malcom is but a normal human, lacking ascendant powers of any stripe. However, in his capacity as a Joe deep sea diver, he does have access to a considerable amount of high tech equipment, whether in his diving suit(s) or his S.H.A.R.C. Known Powers: (none) Equipment: Deep Sea Diving Suit, Mk 2: after he stopped using his S.H.A.R.C., Malcom switched from his rather bulky, original diving suit for this more advanced, more flexible outfit. Malcom's second diving suit has all the abilities of his first, save for the rather impressive body armor. They include: * Resistance to Cold and Pressure Variance: able to work properly on the ocean floor, Malcom's second suit naturally has these powers to some extent, as both threats exist so far beneath the waves. The suit has these powers at Amazing (50) rank, offering Malcom like protection from such attacks. * Self Sustenance 1: an essential ability for a diving suit, Malcom's slender outer wear also gives him the ability to breathe under the water. It offers him this power at Feeble (2) rank, giving the man enough air to breathe underwater for two full days before his supply runs out. Knife: most military men carry a knife on them in the field, Malcom being no exception to this. He can use this handy, standard-issue blade to inflict Edged Attack damage in melee. Also, since it is made from Incredible (40) material strength metals, it can be used to cut through items of like m.s. Rifle: when he quit flying his S.H.A.R.C. around, Malcom picked up this weapon to replace its impressive firepower. It can be fired to inflict Good (10) Shooting damage in a short burst, +1 CS in a full-auto spread. Also, it has a large scope on top, offering a +1 CS to ambush attacks. Quirks: Loner 3: Malcom has a problem with other people. Not an angry problem, per se, so much as being in the proximity of others tends to make him feel uncomfortable. As such, he must pass a Psc FEAT at -3 CS to avoid becoming morose in large groups of people, and eventually wandering off. Talents: Demolitions: since a large portion of his job involves dealing with underwater compounds and vehicles once he finds them, Malcom has been trained in the fine art of blowing them to bits. He should receive a +1 CS to any FEAT roll required when setting explosives in the best place on a given target. Guns: a skill he gained while in training to become a Navy man, Malcom can use most guns with ease. Whether it be a standard, semi-automatic, or fully automatic rifle or pistol, or even a weird weapon like a shotgun or a harpoon gun, Malcom may use it at his Agy score +1 CS. Martial Arts type B: another essential Navy skill, Malcom has learned how to defend himself if he should find himself totally unarmed. In weaponless melee, Malcom may attempt any punch, kick, head butt, knee smash, or anything else as though his Ftg score was +1 CS in rank. Military / United States: serving as a handy origin for his many skills, this talent represents most of the ability granted by Malcom's basic training. This talent imparts unto him an almost instinctual understanding of military protocols and procedures, and allows for several additional military contacts. Underwater Combat: his primary claim to fame, Malcom is highly adept in underwater combat, since he's a deep sea diver with extensive military training in this area. As such, he should receive a +1 CS to all combat attack rolls attempted while he's submerged beneath water. Contacts: As a member of the G.I. Joe team, Malcom can rely upon that group for assistance in a pinch, even if they don't like him very much. Sure, his loyalty to the team is unquestioned, but the man is nonetheless a rather cold fish, and his standoffish attitude tends to irk his fellow Joes now and then...! Costume: When he's not actually diving on some mission to blow up lots of Cobra subs or underwater bases, Malcom wears a simple, day to day uniform. It includes a pair of blue trousers, a thick gray turtleneck sweater with blue shoulder pads, a standard pair of black leather boots, and a sailor's cap. Malcom's fourth diving suit is the same as his second, save for the color. It is mostly yellow in hue, with red gloves, a black belt, a red knife sheath, black pads on his lower legs, steel boots, a black connector for his helmet, and finally, a bright yellow diving helmet (again, not for stealth reasons). Personality: Malcom is a cold fish... really. He hates being around other people, and his inter-personal skills are next to none. Most of his time is spent on solo pursuits, like bottle cap collecting or crossword puzzles, since he just can't deal with the rest of humanity. He's loyal and hard-working... just barely human. Real Name: Malcom R. Willoughby, grade E-7 CPO (Chief Petty Officer) Occupation: G.I. Joe deep sea diver Legal Status: citizen of the United States with no known criminal record Marital Status: single Alias(es), if any: none Group Affiliation: G.I. Joe Height: 6' 1" Hair: red-brown Eyes: brown Weight: 180 lbs. Other Distinguishing Characteristics: whenever surrounded by even small groups of people, or even just one, Malcom tends to sulk, and looks rather unhappy to be alive. Story: Malcom isn't the kind of guy who ever won popularity contests - just the opposite, in fact. He's not a people person, and never has been; all of his leisure time is taken up in solitary pursuits and hobbies, such as bottle cap collecting, playing solitaire, and solving the New York Times crossword puzzle. This is one of the reasons he wanted to become a diver: to be alone. To this end, he joined up with the Navy, and his ability to focus for extended periods of time when cut off from the rest of humanity made him rather good at deep sea assignments. When the Joes needed such a diver, Malcom readily applied. The G.I. Joe team is a rather small outfit, really. Out of the 50 Navy deep sea divers who applied, only twelve were qualified - but eight of those washed out when going through the practical application. Of the remaining four, Malcom was the one who could hold his breath the longest... so he got the job. Once accepted onto the G.I. Joe team, Malcom took the name Deep Six, and began to train in the use of an experimental new vehicle, a sort of flying submarine. This marvel of modern engineering, an undersea craft that can actually go from submerged to airborne instantly, is very tricky to operate. But Malcom has gotten the hang of it, and used it on his very first mission with the Joes. On this mission, he bailed several Joes out of a jam when they were losing a firefight with Firefly and Wild Weasel. When Wild Bill went to thank him for it, though, the man couldn't even bear to acknowledge Bill's presence. This almost got him hit by the southern pilot, but Cutter and Airborne held him back, describing Malcom's exceptionally poor people skills to the man. Sure, Malcom is loyal to a fault and very good at what he does, but he just can't deal with other human beings more than is minimally necessary. Nonetheless, Hawk keeps Malcom around, since he's the most qualified man in the armed forces to fill his position. This is why, after several years, Malcom was assigned to work with the Eco-Warriors for a time. After all, Cobra troublemakers work all over the world, even deep beneath the ocean waves. Naturally, this tends to irk Malcom, since he enjoys hanging out on the ocean floor for the darkness, quiet, and solitude it provides - and wanna-be world dominators intruding on his personal space make him angry, especially when they bring toxic goo with them to pollute the water for no good reason. For a time, Malcom worked with this small group of environmentally-friendly Joes, but he eventually returned to the Joe team proper, at least until its deactivation in '94 . When this occurred, he seemed to abandon military life for a time, occupying himself by recording whale songs with his dolphin, Finback. Malcom will presumably rejoin the Joes should they need him anew, whether on a temporary or a permanent basis.