the Navy S.E.A.L. Night Landing - Classic Style
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the Navy S.E.A.L. Night Landing

The Night Landing is a small, lightweight craft that the forces of G.I. Joe can use on insertions into enemy - that being Cobra, mostly - territory; one can use the 42 HP outboard motor for speed, but they can also rely on the oars alone for stealthy movement on the waves. It has these vehicular capabilities:

C
Pr 4
S
Pr 4
B
Gd 10
P
Sh 0

.45 Caliber Machine Gun: the primary armament of the Night Landing raft, this front-mounted, air-cooled cannon can be fired to inflict serious damage on enemy craft or personnel. It can fire a short burst of ammo to inflict Excellent (20) Shooting damage, or a full-auto spread for Remarkable (30) Shooting damage.

12mm Machine Gun: carried on the raft in the event that the primary weapon isn't enough, this small gun can fire a single shot to inflict Typical (6) Shooting damage, a short burst to inflict Good (10) Shooting damage, or a full-auto hail of lead to inflict Excellent (20) Shooting damage.

Bullet-Resistant Construction: the Night Landing raft is a self-inflatable nylon/polyskin raft with a bullet-proof engine shroud. The raft itself can suffer Good (10) damage before it loses its buoyancy, Excellent (20) where bullets are concerned; involuntary deflation takes 1d10 turns to occur, however.

Tools: to help with oddball situations as they arise, the Night Landing raft is equipped with a few handy tools. It has a shovel, useful for hiding the Night Landing (once deflated) so it isn't discovered on a covert operation, and a knife for cutting things when necessary (both of Incredible (40) m.s.).

Two-Way Radio: allowing the pilot of the Night Landing raft to communicate with a home base or other operatives in the field, this two-way communications system allows him or her to transmit and receive signals to another like system with Poor (4) range; this covers anything within a 10 mile radius.

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