Modron, Duodrone - Classic Style
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Modron, Duodrone

F
Ty 6
A
Ty 6
S
Ty 6
E
Ty 6
R
Pr 4
I
Pr 4
P
Am 50
Res
Pr 4
Pop
n/a


Health:
Karma:
24
58

Origin:

Like all modrons, the countless duodrones are extradimensional clockwork beings, hailing from the orderly plane of Mechanus. Their alien physiology is a bizarre blend of flesh and gears, and this - combined with their inherent magical nature - is the source of their supernatural powers.

Known Powers (in addition to common Base Modron powers):

Infravision:
duodrones are blessed with the ability to see in the dark, in addition to their normal five senses, at Typical (6) rank. This basically allows them to see about ninety feet into the gloom of night (or other odd darkness). While rarely necessary on Mechanus, it definitely comes handy in off-plane work, as several of the... lower... planes are utterly dark to standard vision.

Winged Flight: duodrone modrons are equipped with two metallic wing things that sprout out the back of their oddly shaped bodies, allowing them to take to the air if their duties require them to. This flight power functions at Feeble (2) rank, which lets them flutter about at approximately thirty miles per hour; not very quick, to be sure, but it works.

Equipment:

Duodrones, if on a special mission, can be equipped with just about any type of necessary device. However, they most often carry at least one weapon on them, usually melee (such as a club or spear) but not always (duodrones can make effective use of a crossbow). They can inflict Typical (6) damage (either BA, EA, or Sh, depending) with these.

Quirks:

Fighting Logistics:
duodrones, like all modrons, wield naturally organized minds. They can apply their inherent analytical tendecies to combat applications, sizing up a foe rather quickly. This allows them to add a +1 CS to all fighting FEAT rolls made against a foe after 1d10 rounds (not turns), a bouns that lasts until said opponent radically changes his fighing style.

Talents (in addition to common Base Modron talents):

(no additional talents)

Personality:

While they aren't as dim as monodrones are, duodrones are still not that bright, being unable to function independently. Two function creatures, the duodrones are capable of performing two tasks at a time, wielding a limited ability to interpret commands. Duodrones can only speak in the logical language of the modrons (but they can speak).

Appearance:

The duodrones are small, though not as short as a monodrone. At four feet tall, the duodrone basically consists of two rectangular blocks, joined together at the 'waist' with a round, cog-looking device between them. The lower block connects to the duodrone's two legs, while the top holds its two arms and face (which is vaguely humanoid).

Ecological Niche:

On Mechanus, duodrones are only slightly less numerous than monodrones, in that vast, vast quantities of the creatures are necessary to maintain the strange chain of command that the modrons adhere to. In addition to their limited administration role, duodrones often perform complex tasks beyond those monodrones are capable of completing. A duodrone is usually in charge of twelve monodrones.

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