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Modron, Rogue
Strength 6x |
Agility 3x |
Intellect 4d |
Willpower 3x |
Known Powers:
Agelessness: all modrons, regardless of rank or station, are ageless in nature; instead of having the resistance to aging power, which implies an eventual lifespan, modrons simply do not age whatsoever. In fact, if not slain by accident or design, a rogue modron may effectively live on forever, allowing it all the time it needs to truly form an identity all its own.
Invulnerability to Acid, Cold, Fire, Emotion Control, Illusion, Life Drain, Psionic Attack, and Paralysis / Sleep Attacks: though not as immune to these attack forms as are regular modrons, rogues do possess +2 resistance to assaults utilizing these effects. This helps rogues greatly on their quests for identities, as the road they must travel is a very harsh one.
Wings: rogue modrons are equipped with two metallic wing things that sprout out the back of their cubical bodies, allowing them to take to the air if their duties require them to. This flight functions at intensity 2, allowing them to flutter about at approximately thirty miles per hour; not very quick, to be sure, but it is functional - especially as heavy as rogues are!
Equipment:
(none)
Hindrances:
(none)
Skills (in addition to common base Modron skills):
Law: despite being branded rogues, these independent modrons retain their inherent understanding of orderly systems. In fact, as soon as they move into an area, they will comprehend its entire legal system within one to ten days (the time determined by the result of a simple, random card draw), helping them to assimilate the nature of their new society with ease.
Calling:
Soldier: moreso than any other beings in the multiverse, modrons live to further the influence of law and order. Even rogues find themselves primarily drawn to bring order to their surroundings. However, as they grow and become more individual, rogue modrons (even though quintessentially ordered beings) can eventually adopt a new, more fitting calling to call their very own.
Personality:
Though exceptionally ordered and regulated beings, rogue modrons are those that have somehow acquired a sense of individuality, and wish to express this spark to its fullest extent. This often leads to all kind of troubles as the rogue tries to fit in to whatever world it adopts as its home, and can even be tainted with good, evil, or balanced ideas.
Nonetheless, through it all, rogues maintain their overwhelming streak of order, and often have trouble adjusting to chaotic situations. Furthermore, they are often rather intransigent once they decide on a course of action, as they are rarely distracted or sidetracked, so it may take one heck of an arguement to dissuade a busy rogue.
Appearance:
When they first go rogue, modrons retain their original shape, whatever type of modron they may be. Eventually, however, they adopt a form similar to the two-armed quadrone, being six foot tall, most of which is a cube three foot on a side. Though they have functional quadrone wings, rogues lack the sensory organs on all six sides of their bodies.
Ecological Niche:
In Mechanus, rogues are anathema, captured and destroyed lest they spread the deadly plague of chaos. Though they resemble other modrons visually (especially at first), modrons of higher rank can spot them on sight, and react accordingly. As such, most rogues flee Mechanus for the multiverse at large as soon as they are discovered.
Once they adopt a new home, rogues tend to break down the order of their world in order to better understand it. This often leads to their making all manner of confusing, inconsequential connections about cause and effect; just because it makes no sense doesn't mean that it isn't orderly. They eventually grow out of these assumptions, however.
Now, while modrons in general may not be appropriate for PCs, as their fanatic obsession with order severely limits role-playing opportunities, rogue modrons are perfect for this role; they are orderly, but not so orderly as to hamper the creation of a unique, if quirky, personality for a player to utilize in their games.
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