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Modron, Monodrone
F Pr 4 |
A Ty 6 |
S Ty 6 |
E Ty 6 |
R Fe 2 |
I Fe 2 |
P Am 50 |
Res Fe 2 |
Pop n/a
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Origin:
Like all modrons, the countless monodrones are extradimensional clockwork beings, hailing from the orderly plane of Mechanus. Their alien physiology is a bizarre blend of flesh and gears, and this - combined with their inherent magical nature - is the source of their supernatural powers.
Known Powers (in addition to common Base Modron powers):
Life Support: unlike most modrons, monodrones are completely self sustaining, needing neither food, water, air, or even sleep. This is because monodrones draw their necessary sustenance from the environment around them to continue functioning - as long as some matter is present in their vicinity, they'll be fine (consider this Shift Z life support).
Winged Flight: monodrone modrons are equipped with two metallic wing things that sprout out the back of their spherical bodies, allowing them to take to the air if their duties require them to. This flight power functions at Feeble (2) rank, which lets them flutter about at approximately thirty miles per hour; not very quick, to be sure, but it works.
Equipment:
Monodrones, if on a special mission, can be equipped with just about any type of necessary device. However, they most often carry at least one weapon on them, usually melee (such as a club or spear) but not always (monodrones can make effective use of a crossbow). They can inflict Typical (6) damage (either BA, EA, or Sh, depending) with these.
Quirks:
Fighting Logistics: monodrones, like all modrons, wield naturally organized minds. They can apply their inherent analytical tendecies to combat applications, sizing up a foe rather quickly. This allows them to add a +1 CS to all fighting FEAT rolls made against a foe after 1d10 rounds (not turns), a bouns that lasts until said opponent radically changes his fighing style.
Talents (in addition to common Base Modron talents):
(no additional talents)
Personality:
Monodrones have little personality to speak of. Barely sentient, they live only to do whatever the duodrones tell them to. Limited in their cognitive functions, monodrones can only perform one task at a time - fight, polish a gear, guard, etc... They cannot speak, and they only understand commands given to them in the logical modron tongue.
Appearance:
Monodrones are small. Only three feet tall, their bodies mainly consist of a metal ball about eighteen inches in diameter, with spindly metal legs, arms, and wings rounding their bodies out. Monodrones have one large eye (with a mechanical focusing lens to one side), and fleshy faces of a vaguely humanoid nature. The metal 'ring' around their fleshy face has many bolts protruding from it.
Ecological Niche:
Monodrones are the faceless, countless hordes of Mechanus. Within the clockwork mazes of this plane of ultimate order, the monodrones perform all of the tedius but vital tasks necessary to keep the gears turning (as if they could ever actually stop). One will often see monodrones scrubbing gears or otherwise performing maintenance on their home plane.
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