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Modron, Primus
Strength 20a |
Agility 10a |
Intellect 25a |
Willpower 30a |
* This edge rating only applies to Primus while it is in the confines of Mechanus (infinite confines, to be sure, but nonetheless). If it finds itself off-plane for some reason, Primus' edge is lowered to 4.
Known Powers (in addition to common Hierarch Modron powers):
Immortality: Primus is likely the single most powerful proponent of order in the multiverse, and while it is presiding over the modrons on Mechanus, it is considered an immortal being (it can be killed, but only by other immortals or under nigh-impossible conditions). Off Mechanus, it can be slain normally (but that would still be very, very difficult).
Magic: Primus, lord of the modrons and (arguably) all of Mechanus, has truly staggering magical powers at its disposal. While in Mechanus, it can wield any magical power at intensity 30, meaning that its every whim is law. While off-plane (if it should find himself elsewhere for some bizarre reason or another), this power is restricted to a mere intensity 25.
Equipment:
Infinity Web: this techno-organic mesh of sensors and tendons is accessible by Primus within his great tower, from where it can use the device to sense everything that is happening to any of its modrons, at any time. While it is connected to the Infinity Web, Primus may use any sensory power through his modrons at intensity 30 (pretty darn handy), no matter where in the multiverse they are.
Hindrances:
(none)
Skills (in addition to common Hierarch Modron skills):
Skillmaster: while the other hierarch modrons may have more skills than are presented in their individual entries, the extent of their specific knowledge is unknown. Primus, on the other hand, knows virtually everything, and as such, should be considered knowledgable in any matter quantifiable by skills in the MSH Adventure game. Yep, every skill.
He may have the inability to act on some of this knowledge (for instance, there are no known time machines on Mechanus, nor truly advanced technology to speak of), but he likely still has it. This is because, thanks to the Infinity Web that lies within his tower, Primus can sense anything any of his modrons experience, at any time.
Calling:
Soldier: moreso than any other beings in the multiverse, modrons live to further the influence of law and order. They follow the orders of their superiors instinctively, for to do otherwise is incomprehensible. While this calling sounds more militant than modrons really are, it should be noted that they are virtual exemplars of the soldier mindset.
Personality:
Absolutely intelligent and powerful beyond mortal ken, Primus must come across as a terrifyingly logical deity to those mortals lucky (or foolish) enough to intrude upon its presence. Its ultimate goals for the modrons, Mechanus, and the multiverse are unknown and unknowable, but it pursues them with absolute clarity of vision.
Appearance:
Primus may manifest to mortals in many ways. It can appear as a human of normal size (though androgynous) when dealing with others besides its secundi. However, it can also manifest as a gigantic humanoid (around thirty feet tall), emerging from the vast pool of modron energy within its tower, its arms swathed in powerful energies.
The left is covered in shadow, and the right in bright rainbow hues. It may have additional means to manifest to others, but these have yet to be revealed.
Ecological Niche:
Primus is it, the be-all and end-all of modron existence. It and it alone decides just what is order on Mechanus (and possibly beyond), and directs the modrons to do its bidding in order to shape reality as it feels it must (whatever that ultimate vision of order may be). It is unchallenged in its role as the arbiter of order in the multiverse.
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