Modron, Quadrone - Saga Style
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Modron, Quadrone

Strength
8d
Agility
5c
Intellect
7c
Willpower
10d

Hand Size:
Edge:
3 (17)
1

Known Powers (in addition to common Base Modron powers):

Additional Limbs / Arms:
most standard quadrones have four arms, and they can make attacks with all four of them in a given exchange. Thanks to their inherent talent with the boxing skill, quadrones can make up to four attacks in one exchange, the last three of which will occur as contingent actions (though this divvies up their action score a whole lot).

Enhanced Senses (general): quadrones have highly acute sensory organs, the result of which being that they have the ability to use all five of the standard senses at 150 % of the ability of your average human. In other words, quadrones wield all five senses at an enhanced level (call it intensity 10), be it sight, hearing, taste, smell, or touch - pretty handy, that.

Enhanced Senses / Circular Vision: quadrones, while lacking a 'face' on each of their six sides, nonetheless have sensory organs of some sort or another all over their body, granting them the ability to have a 360 degree by 360 degree (all around, top and bottom) awareness of their environment. This awareness isn't necessarily visual, but it is functional.

Enhanced Senses / Infravision: quadrones, like the duodrones, have the ability to see into the infrared spectrum of light. Working at intensity 6, this lets them peer up to 180 feet into the dark, whether it be natural or artificially generated. While rarely necessary on Mechanus, this comes in real handy in the... darker... planes of existence...

Wings: instead of having an extra set of arms, some quadrones have been equipped with a set of wings. These metallic instruments allow a quadrone to fly at intensity 3 speeds (around sixty miles per hour), or simply hover in place indefinitely. While this negates the quadrone's devastating combat ability, it is nonetheless handy in most situations.

Equipment

Modrons, if on a special mission, can be equipped with just about any type of necessary device. Quadrones, if they know they will be going into battle, will arm themselves with two bows or four similar weapons (if of the four armed variety) or just one bow or two similar melee weapons (if of the two armed variety). These are usually +2 weapons.

Hindrances:

(none)

Skills (in addition to common Base Modron skills):

Archery:
quadrones have the inherent ability to use bows - to deadly effect. In battle, quadrones may reduce the difficulty of bow attacks by one difficulty level, and if they have four arms, they are allowed to make two ranged attacks in one exchange naturally - before their contingent attack skill is considered. No other modrons have this ability.

Contingent Attack: this useful skill, inherent to the odd physiology of the quadrone, allows it to divide its total action score between two ranged attacks, the last of which will occur as a contingent action. However, four armed quadrones may also double this if they are utilizing two bows, doubling the effectiveness of this skill to four total ranged attacks.

Leadership: knowing how to spread resources around and delegate tasks like no other beings alive, quadrones all have this skill as a general matter of course. If they can pass an average difficulty Willpower action, these modrons can add a +1 to the action scores of anybody they lead. If the quadrone loses its ability to lead, however, this bonus turns into a -1 penalty.

Calling:

Soldier:
moreso than any other beings in the multiverse, modrons live to further the influence of law and order. They follow the orders of their superiors instinctively, for to do otherwise is incomprehensible. While this calling sounds more militant than modrons really are, it should be noted that they are virtual exemplars of the soldier mindset.

Personality:

A more advanced and refined intelligence (as compared to the tridrone), quadrones are the elite of Mechanus' labor forces. Often, they're the ones who order most of the lower modrons into action (in general maintenance situations and the like), as they have the ability to observe, plan, react to the unexpected, and act to remedy situations.

Appearance:

Each and every quadrone is six foot tall. The majority of its body is a three foot by three foot by three foot cube, upon which is attached two legs, and either four arms or two arms and two wings. The front face of a quadrone's 'cube' holds its vaguely humanoid face, which is the only exposed organic part on its body. Also, quadrones have several odd, non-visual sensory organs on each of their six sides.

Ecological Niche:

In addition to their role as the relay between pentadrones and tridrones in the modron system, quadrones are most often field officers in the modron armies. In conflict, they can bring over a thousand modron soldiers to bear (via the 'dozen' chain of command principle) and as such are rightly feared on the battlefield - especially against the mortal races.

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